This card is crazy. a lot of the voters forgot about Khadgar. Now any high cost minion that stays on the board as mage is an extreme risk.
With 2 cards and just 5 mana you replace a minion with 4 other ones, and the damn thing has twinspell !
Turning your 4 drop into a whole board on turn 5 is game winning. Combined with insane late game value and the versatility to use as removal in specific situations makes this a 5 star card
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
This seems really strong for the Summoner Mage they seem to be pushing. This is like the Carniverous Cube, expect this spits out 2 immediately of the same cost AND this has twin spell.
This card will not only be used, but be very strong....If...
1. there are good neutral deathrattle minions
2. there are good end of turn effect minions
3. there are any big stat vanilla minions at a specific cost
This is like the secret Splitting Image except that it gives you the minions right away AND your opponent can't play around it.
Can't wait for someone to try this as a combo with Mecha'thun, only to realize that it (a) puts 2 minions on your board and (b) puts a card in your hand.
1. Supercombo with minions like Voodoo Doll or Mechanical Whelp, BGH, Arcane Keysmith, Gigling Inventor.
2. Twinspell is comparable with draw a card effect.
3. You can use it on any minion 6+ cost to make it effective, especialy if high cost minion is wounded. If u get low stats minion you can use it again because of twinspell.
4. SICK COMBO WITH KHADGAR
5. Can remove enemy low cost buffed minions or taunt if you are close to leathal.
1. Supercombo with minions like Voodoo Doll or Mechanical Whelp, BGH, Arcane Keysmith, Gigling Inventor.
2. Twinspell is comparable with draw a card effect.
3. You can use it on any minion 6+ cost to make it effective, especialy if high cost minion is wounded. If u get low stats minion you can use it again because of twinspell.
4. SICK COMBO WITH KHADGAR
5. Can remove enemy low cost buffed minions or taunt if you are close to leathal.
6. Nice art.
10/10
You've captured the versatility of this card really well. All very true.
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Really fun card, but I have doubts that it will see play outside meme decks.Ohhh.. I didn't realize that it could be used as removal. Yeah, very good then.
For Wild purposes, on curve with Nerubian Egg and Mad Scientist.
One could try and build a hybrid Zoo/Secret Mage deck. To be seen if faster than Secret Aluneth Mage tho...
This card is crazy. a lot of the voters forgot about Khadgar. Now any high cost minion that stays on the board as mage is an extreme risk.
With 2 cards and just 5 mana you replace a minion with 4 other ones, and the damn thing has twinspell !
Turning your 4 drop into a whole board on turn 5 is game winning. Combined with insane late game value and the versatility to use as removal in specific situations makes this a 5 star card
Can't wait to try this one.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
This suuuuuuuucks as removal. But the fact it CAN be used as removal is a big plus regardless.
But honestly, lets say you destroy your opponent's rag with this. what could the outcome possibly be that is not worse than a rag.
No. It would destroy Leeroy, and summon 2 RANDOM 5 cost minions in his place.
This seems really strong for the Summoner Mage they seem to be pushing. This is like the Carniverous Cube, expect this spits out 2 immediately of the same cost AND this has twin spell.
This card will not only be used, but be very strong....If...
1. there are good neutral deathrattle minions
2. there are good end of turn effect minions
3. there are any big stat vanilla minions at a specific cost
This is like the secret Splitting Image except that it gives you the minions right away AND your opponent can't play around it.
Smells like nerf spirit.
This card is the nuts. Summon mage's going to be INSANE.
You’re reading it wrong.
1) It would be 9 mana
2) the two replacement minions are random
i's also good because it messes with ur opponents resurrection pool by giving them stuff they ddin't put in their deck!
Good counter to Coin + Backstab + Prep + Fan + Prep + Shiv + VanCleef.
You have the combo wrong you definetly prep coin concede.
At this time this can be used for Antonidas and sorcerers combo.
Even with voodoo doll it's a 6 mana destroy a minion and Simons two random three-cost minions.
You can also use it to get rid of a taunt if you're close to lethal.
Can't wait for someone to try this as a combo with Mecha'thun, only to realize that it (a) puts 2 minions on your board and (b) puts a card in your hand.
Yeah, that is a very strong play and would have easily fit into the Odd Mage decks if it wasnt for Baku rotating.
I think this card is going to be the Carnivorous Cube of the set, except that Mage having ready access to this card and really strong combos.
I would really only use this as removal against buffed minions, or if there's a single taunt minion in the way of lethal.
1. Supercombo with minions like Voodoo Doll or Mechanical Whelp, BGH, Arcane Keysmith, Gigling Inventor.
2. Twinspell is comparable with draw a card effect.
3. You can use it on any minion 6+ cost to make it effective, especialy if high cost minion is wounded. If u get low stats minion you can use it again because of twinspell.
4. SICK COMBO WITH KHADGAR
5. Can remove enemy low cost buffed minions or taunt if you are close to leathal.
6. Nice art.
10/10
I like this card. This one is going to make you have to think.
You've captured the versatility of this card really well. All very true.