How can people call this bad? In wild skull of the manaari will still be a thing.
Turn 6 this + hero power + sense demons. I wiped your board, I drew 3 cards, maybe dealt some face damage with Doomguard, put a 5/7 on the board and grew my Bloodreaver Guldan pool (won't be rare i guess summon 2 malganys). Your turn.
You actually think that's strong in Wild? My turn: I OTK you.
How can people call this bad? In wild skull of the manaari will still be a thing.
Turn 6 this + hero power + sense demons. I wiped your board, I drew 3 cards, maybe dealt some face damage with Doomguard, put a 5/7 on the board and grew my Bloodreaver Guldan pool (won't be rare i guess summon 2 malganys). Your turn.
You actually think that's strong in Wild? My turn: I OTK you.
Lol you don’t play wild
Edit: I agree this will see some play in Wild, I actually see a lot of this set having a presence in Wild. Too bad Skull and Gul’dan are rotating because they make this card something.
Blizzard must foresee something or know something about this card that we don’t because it’s obviously understated - there must be some synergy on the horizon
What a strange up-and-down journey this card has had these past few days. And odds are that Warlock's gonna get one or two more cards that further synergies with this guy. Plot Twist indeed.
Rollback Post to RevisionRollBack
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
A cool card but it faces the same problems as Wilfred Fizzlebang. A bad tempo play and the effect just isn't reliable enough to justify the tempo loss.
EDIT: Just changed this cards rating to Very Good with the reveal of Plot Twist. That 2 card combo is actually insane. It could actually be possibly strong enough to see play in Wild.
So now that Plot Twist is a thing, how do we proceed? I mean, even if we were to run a number of Deathrattles this is still just a one time 10-mana combo that leaves you with (potentially) a nice board, but how do you win if that doesn't seal the deal?
I'm thinking maybe you could try and force a Deadman's Hand kind of deck where you attempt to get both copies of Plot Twist and both copiesAugmented Elekk and basically shuffle infinite amounts of Elekks and Plot twists to avoid fatigue, in combination with board clears and healing of your choice.
Betrug could act as some sort of an emergency board clear, but at that point you might as well just run Nether instead. The main problem in that strategy would be that once you use the Betrug combo you can no longer go infinite, so in theory you'd have to have Betrug on the board already for that to work.
TL;DR Betrug works with Plot Twist, but how do you actually win the game with it?
So now that Plot Twist is a thing, how do we proceed? I mean, even if we were to run a number of Deathrattles this is still just a one time 10-mana combo that leaves you with (potentially) a nice board, but how do you win if that doesn't seal the deal?
I'm thinking maybe you could try and force a Deadman's Hand kind of deck where you attempt to get both copies of Plot Twist and both copiesAugmented Elekk and basically shuffle infinite amounts of Elekks and Plot twists to avoid fatigue, in combination with board clears and healing of your choice.
Betrug could act as some sort of an emergency board clear, but at that point you might as well just run Nether instead. The main problem in that strategy would be that once you use the Betrug combo you can no longer go infinite, so in theory you'd have to have Betrug on the board already for that to work.
TL;DR Betrug works with Plot Twist, but how do you actually win the game with it?
Well mainly a big swing vs midrangish deck to win the game ... vs control deck like Warrior who can clear a full board several time sure Betrug cant win you games everytime, but still usually you claim the board with big threat and some value you have the right minion. Actually Control Warlock have a lot of WinCon now. Ekk + Plot twist for fatigue, Rafaam is a cool Wincon, good old Jaraxus vs somedeck (well you can Rafaam him anyway in unplayable matchups) , and this card.
Ok. but what about Fell Lord Betrug and Plot Twist? play both on turn 10, which with a decent hand you can give you somewhat of a boardclear, but if you manage to stick Blood Troll Sapper the turn before, you can do up to 9x2 dmg if you run all minions (which is impossible but this is in theory). Viable or not? Dunno. Gonna try? Maybe...
Ok. but what about Fell Lord Betrug and Plot Twist? play both on turn 10, which with a decent hand you can give you somewhat of a boardclear, but if you manage to stick Blood Troll Sapper the turn before, you can do up to 9x2 dmg if you run all minions (which is impossible but this is in theory). Viable or not? Dunno. Gonna try? Maybe...
Why not just run Twisting Nether if you need a board clear? Single card and comes out turn 8.
I think this is one of those cards that will get stronger as the year goes on and more expansions hit. This card just needs the right death rattle minions to make this a really good turn 10 play.
Right now, the card pool is limited (or will be) and I see the value in this card as a board clear type of card. If you manage to stick the Shufflelant the turn before, you can rinse and repeat as necessary.
There are other possibilities as well, but they involve OTK combos and Wild, and those I will let the deck builders explore on a good version.
What is the ideal 'perfect' turn with this card?
Turn 10. Play this. Play Coin. Play Soularium. Trade as necessary. Play Plot Twist. Trade some more.
How powerful is this? This is close to N'zoth power except that Nzoth summons couldnt attack the same turn. If done right, you WILL get a full board of Rush minions. Is this good enough?
... 8 mana 5/7?
Sorry but to me this looks like trash.
You actually think that's strong in Wild? My turn: I OTK you.
Might be playable in standard in a minion heavy warlock deck with Soularium but outside of that it's cost is too high.
So, 2 legendaries for Warlock??
Galavant Animation
Lol you don’t play wild
Edit: I agree this will see some play in Wild, I actually see a lot of this set having a presence in Wild. Too bad Skull and Gul’dan are rotating because they make this card something.
Blizzard must foresee something or know something about this card that we don’t because it’s obviously understated - there must be some synergy on the horizon
Definitely not strong enough to build around, but maybe in wild this could see some play?
Warlock has enough high-costed cards, this won't see play in Wild.
All his story needs is a timely “Plot Twist”.
Even deathrattle warlock is coming.
What a strange up-and-down journey this card has had these past few days. And odds are that Warlock's gonna get one or two more cards that further synergies with this guy. Plot Twist indeed.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
A cool card but it faces the same problems as Wilfred Fizzlebang. A bad tempo play and the effect just isn't reliable enough to justify the tempo loss.
EDIT: Just changed this cards rating to Very Good with the reveal of Plot Twist. That 2 card combo is actually insane. It could actually be possibly strong enough to see play in Wild.
Really a Plot Twist lol
Well, sometimes one card can make all the difference. Pack a few big minions and deathrattles, plot twist and... Win?
So now that Plot Twist is a thing, how do we proceed? I mean, even if we were to run a number of Deathrattles this is still just a one time 10-mana combo that leaves you with (potentially) a nice board, but how do you win if that doesn't seal the deal?
I'm thinking maybe you could try and force a Deadman's Hand kind of deck where you attempt to get both copies of Plot Twist and both copiesAugmented Elekk and basically shuffle infinite amounts of Elekks and Plot twists to avoid fatigue, in combination with board clears and healing of your choice.
Betrug could act as some sort of an emergency board clear, but at that point you might as well just run Nether instead. The main problem in that strategy would be that once you use the Betrug combo you can no longer go infinite, so in theory you'd have to have Betrug on the board already for that to work.
TL;DR Betrug works with Plot Twist, but how do you actually win the game with it?
I tried having fun once. It was awful.
Well mainly a big swing vs midrangish deck to win the game ... vs control deck like Warrior who can clear a full board several time sure Betrug cant win you games everytime, but still usually you claim the board with big threat and some value you have the right minion. Actually Control Warlock have a lot of WinCon now. Ekk + Plot twist for fatigue, Rafaam is a cool Wincon, good old Jaraxus vs somedeck (well you can Rafaam him anyway in unplayable matchups) , and this card.
Ok. but what about Fell Lord Betrug and Plot Twist? play both on turn 10, which with a decent hand you can give you somewhat of a boardclear, but if you manage to stick Blood Troll Sapper the turn before, you can do up to 9x2 dmg if you run all minions (which is impossible but this is in theory). Viable or not? Dunno. Gonna try? Maybe...
Why not just run Twisting Nether if you need a board clear? Single card and comes out turn 8.
This and plot twist can be pretty decent, right?
I think this is one of those cards that will get stronger as the year goes on and more expansions hit. This card just needs the right death rattle minions to make this a really good turn 10 play.
Right now, the card pool is limited (or will be) and I see the value in this card as a board clear type of card. If you manage to stick the Shufflelant the turn before, you can rinse and repeat as necessary.
There are other possibilities as well, but they involve OTK combos and Wild, and those I will let the deck builders explore on a good version.
What is the ideal 'perfect' turn with this card?
Turn 10. Play this. Play Coin. Play Soularium. Trade as necessary. Play Plot Twist. Trade some more.
How powerful is this? This is close to N'zoth power except that Nzoth summons couldnt attack the same turn. If done right, you WILL get a full board of Rush minions. Is this good enough?
This + Plot Twist going to be so sick