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    posted a message on New Card - Improve Morale

    Currently, warrior doesn't want a lot of the lackeys that have been printed. If they print something like a lackey with a Whirlwind or Execute effect, this could be considered playable. Still, the lack of an option to discover the lackey will always hold this card back.

    Posted in: Card Discussion
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    posted a message on New card - Omega Devastator

    This card doesn't seem too powerful to me. It's great to get off of Omega Assembly , but I don't anticipate it seeing play in a deck slot. 

    Posted in: Card Discussion
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    posted a message on New card - Rafaam's Scheme

    Most underwhelming card so far. Schemes aren't a super flexible concept, though, so a spell like this was inevitable.

    Posted in: Card Discussion
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    posted a message on New Card - Oblivitron

     Deathrattle Hunter will rotate out, and this will not bring back a mech iteration of said deck.

    Posted in: Card Discussion
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    posted a message on New Priest Spell - Lazul's Scheme

    This would have been crazy last rotation, where having cheap spells could lead to crazy combos. Without Lesser Diamond Spellstone or Lyra the Sunshard , this has a lot less impact, but this still has really good synergy with the cards that have been released so far.

    Posted in: Card Discussion
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    posted a message on New Shaman Legendary - Swampqueen Hagatha

    An amazing tool for a control shaman, but with healing rain and crushing hand rotating, it's gonna be harder to get value out of this.

    Posted in: Card Discussion
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    posted a message on So the new Deck Builder is great and all...

    The new deck builder isn't bad at all, it gave me a pretty good Dude Paladin deck, but when I went to build a Warrior deck, it put a Baku in my deck halfway through, making the Baku absolutely useless.  Not game-breaking, I can just take it out and it gets replaced with another card, and if I wanted to make an Odd Warrior deck, I can just put Baku in first.  Just wanted to know if this is a known issue that's getting worked on, or if it's just a funny bug that'll happen when your collection is a little tight.

    Posted in: General Discussion
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    posted a message on New Druid Spell - The Forest's Aid

    A late game card for an early game archetype. Still, as a fan of the token/treant decks, I hope it can get a good supporting card at 2 mana and get a chance to really shine.

    Posted in: Card Discussion
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    posted a message on New Warlock Legendary - Arch-Villain Rafaam

    The taunt absolutely saves this card from being utter trash. Could be a late game answer for Zoo, but it's unlikely that this will save a Zoo game that hasn't been finished by turn 10.

    Posted in: Card Discussion
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    posted a message on New Shaman Spell - Hagatha's Scheme
    Quote from TheScot >>
    Quote from jsager99 >>

    RegisKillbin covered this. It is only on the owner's turn and there is no upper cap beyond the turn limit.

     If he's right, then they utterly messed up the text. Gruul uses the same "each turn" wording, and he gets bigger every turn, including your opponent's. So if it's only on the owner's turn, they royally messed up the wording hardcore. 

    The each turn mechanic depends on where it is in the game. If it's in your hand, each turn means each of YOUR turns, as seen in cards like Gilnean Royal Guard . If the card is on the board, each turn means each of EITHER PLAYERS turns, as seen in cards like Gruul . Since it upgrades in your hand, it only upgrades at the start of your turn. Also, they probably shortened it to "Upgrades each turn!" just to make the text stay on one line, because it admittedly looks better than having the parentheses on separate lines.

    Posted in: Card Discussion
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    posted a message on New Shaman Spell - Hagatha's Scheme

    Very strong replacement for Volcano . Schemes are gonna be a tricky mechanic to balance, since they're dead draws a lot of the time, but can ramp up to very high power levels. (I've heard from people that have interacted with the cards that the cap is 45, because of the turn limit) 

    Posted in: Card Discussion
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    posted a message on New Rogue Minion - EVIL Miscreant

    Good value card, but a 3-mana combo card isn't the best for rouge at the moment. It's long-term use really depends on how good the future lackeys will be.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Spellward Jeweler

    It's decent tech against combo, but it can't stop all combo decks. Unless something crazy happens, people will just use Mojomaster Zihi to tech against combo if they think they'll have trouble with it.

    Posted in: Card Discussion
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    posted a message on New Mage Legendary - Kalecgos

    What a good card to coin out on turn nine Kappa. In all seriousness, this could make Luna's Pocket Galaxy a reasonable card now that you can do something else on the turn you play it. If Mage get a good big spell, which I assume they will, this could bring control mage into the forefront of the meta.

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Chef Nomi

    Preparation + Myra's Unstable Element + Chef Nomi is a good meme, but not powerful enough to build around.  Togwaggle's Scheme could make this a little more viable, though, as it's an efficient way to refill after the Myra.

    Posted in: Card Discussion
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