It’s good, but nothing out of the ordinary. Unique ideas and effects count this expansion equals 2, pala legendary and the 5 mana reset guy. Literally everything else has been a rehash of old mechanics.
You play 8 Mana for Tog, end turn; Your opponent plays Ransom to get his deck back + whatever 5 Mana stuff; You are now back to square one and playing Krag'wa does nothing since you didn't play a spell last turn.
This card just looks like value control shaman to me. It's perfectly viable, but not really much more.
I agree it's value control shaman (possibly burn shaman) in scope. Disagree on it being just viable. The value is just too good. Targeted Spell "draw" would be good. Targeted spell creation, effectively allowing you to have more than 2 of a spell is even better. Targeted spell creation that can do MULTIPLE spells is down right insane. While I think he'll be meta defining I can see a world where he isn't. Though even in that situation he gets thrown into a lot of decks types anyways is my bet.
Burn shaman? I play a bunch of burn spells onto the opponent's face, I play this on the following turn and on the third turn I repeat the burn.
This could also fit in a control shaman deck, but the shaman player can't overload for more than 4 and has to cast 2 or more spells, in order for this to be worth...
I think there is potential with this, but in the future. Shaman needs to get more good spells. But if there is a popular burn deck next exp, then this card will be used ( as well as Electra Stormsurge).
And before someone interprets my words falsely - I didn't mean that the two legendaries will synergise with one another. I meant, that they will both be used in a certain deck.
I see a lot of people wondering what combos you can do, what's the best possible outcomes etc... But I don't think you need much from it. One more copy of Volcano or Healing Rain against aggro + a good body to trade things on board is already really good (and sometimes you'll play both Volcano and Healing rain, then this, then your opponent concedes).
In control match-ups it looks less impressive but one more Hex is always pretty good.
In Standard this is probably a Control card. Just getting Hex and Healing Rain or Volcano back is huge. If you manage to get three spells back, it's insane.
In Wild though, it could even be used as a soft Reno-counter by Aggro shaman. Throw your burn into the opponent to threaten lethal next turn and if he plays Reno Jackson, you just play Krag'wa, the Frog and get all your burn back. Meanwhile, your opponent didn't have mana to clear the board and you threaten lethal next turn again...
It doesn’t work with Zentimo, you won’t get two more copies of the spell, since you’re not casting the spell, but Zentimo is. Unless this rule has been changed, it definitely works like i described above.
Real talk, does this work with Zentimo, will it add three lightning bolts to your hand the following turn? Cause that would make Malygos more viable.
No for two reasons: (a) Zentimo just makes the one spell you cast target adjacent minions too (instead of turning that spell into three separate spells), and (b) Krag'wa only returns spells that you played.
A) Zentimo casts three instances of the same spell, hence the fact that you would overload for three if you played lightning bolt with the card. B) Dang, missed that part of the card text, shame shame.
Thanks for clarifying (A) - I missed that memo. Terrible misleading card text from Blizzard as usual. They need to hire some proper English speakers to write their card text.