So here's my combo with this:
Staraligner was considered unplayable garbage at reveal, and became one of the most fun competitive wild decks.
I'm sure somebody will figure out how to reliably summon full board of these obelisks two turns in a row.
Playable for now.
But this would be pointless. It says if you control THREE on the card. Any more than 3 and the effect won't trigger.
Let's assume the following: We are shopping together. I have 5$ in my pocket and you want to buy sth. but you would need 3$ more. So you ask me: "Do you have 3$?"
What do you think would my answer be?
Of course I'd say "No" because I have 5 :)
Handbuff -> negative
Handbuff only for specific minions -> doesn't make it better, but at least it makes the expensive handbuff mechanic a little cheaper
The stat line is not bad, the chances that it survives at least one turn are good.
Overall: bad, borderline playable
The format is not the problem, CW is.
Playing today with Tess rogue and scheme, I manage to play the 10 manas spell summon x2 copies of a minion in your deck and the 7/9 minion summon a minion in battlecry, the hunter spell give 3 damage in two enemies and the warrior spell both player get 6 armor and the 2/3 weapon, when my deck over I play Tess and scheme and put other 13 Tess in the deck, each Tess played create a board with x3 6/6 and x1 7/9, kill 3 health minions and give 6 armor for each player (I only able to survive because this).
What the result you may ask? I win, but before that the control warrior survived for freaking 12, 12!!! waves of massive boards and clears, I win with only one more Tess in my deck.
It is just insane.
CW ist the sympton.
As a spectator of Hearthstone e-sports, I have to admit that this is the most boring format to watch. And it's good that control warrior is one of the strongest decks right now to proove that!
You are watching 2 hours warrior matches, in which both players have 50 health on turn 30. But not only one time (remember the odd warrior mirrors), no but 2-3 times! This format has do die right now! And yes - I am salty.
I would argument, that a buff for certain cards is a nerf for any other card. So we should get increased amount of dust for disenchanting all other cards except the 18 ones which were buffed :)
Blizzzard to Raiding Party nerf: "We’re making this change to better represent the power level of drawing from a very specific subset of cards."
Also Blizzard: We'll buff Crystology!
So, do you all disentchant your Preps? I think they will still be playable. Of course, you don't lose anything by disenchanting and then re-craft, but will result in the same state as not disentchanting at all.