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    posted a message on V5 AnkaZoth Scheme Rogue

    Thx for taking the time to respond to my post ! Since then, I crafted Anka and gave DR Rogue a try. Actually been playing only that for 2 days, so I'd like to come back to what I said now that I have some more experience.

    I've been trying your list, then my "modified" list. For both, the deck was feeling.. bad somehow. The deathrattle activators (weapon and flask, sorry you didn't understand flask it's probably not its english name, the 5 mana spell to double activate DRs ^^) are super awkward to use and you can often only use them on healing which is pretty bad. The weapon is okish but when you play it on 3 to clean the board and defend yourself you rarely have a good target on 4 to use the 2nd charge.

    I thought Miscreant would not fit the deck, but after trying both versions, I actually really like it. The card is just too good and gives you a good early game. So good that I ended up using Cable Rats and Togwaggle aswell. It fits the deck really really well and I advise you to give it a try. The treasure that makes you draw 3 cards and discount them to 0 mana is completely bonkers. 


    Also came here because after our decks, I tried a couple other deck lists I found, and honestly, it feels a looooot smoother and a looot better than your, and my lists. It completely gives up on the deathrattle activators thing which always seemed awkward to me to use. Instead, it's using a Togwaggle package, only Khartuts and Applebaums as deathrattles, MCTs. Also 2x Shadowstep which is actually really good cause it works well with the Togwaggle package, and it allows you to shadowstep your first N'zoth, so you can N'zoth + Scheme without using coin/thaurissan.
    The rest of the deck is pretty cycle heavy with 2x shiv 2x engineer 2x fok + thalnos. It feels much better : just survive and draw a lot and get in that "infinite" n'zoth loop.

    Both new lists I've tried have the exact same core cards, with a small difference : one was running Anka+Hakkar+Thaurissan, as a way to deal with combo decks. I really like it because your endgame is unbeatable (really) so with this package you just can't lose the endgame. The other deck was running a more anti-aggro package, cutting Anka, Hakkar and Thaurissan for Doomsayers and Sylvanas. 
    Given what the ladder looks like rn, I think the anti-aggro version is overall better for ladder, but I'm the kind of guy who hates to lose against combo decks, and Hakkar is just tons of fun.

    The link of the list I've been using if you're interested in giving it a try, or maybe get some ideas for your own deck : http://sharehs.com/rogue/16848/

    Posted in: V5 AnkaZoth Scheme Rogue
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    posted a message on V5 AnkaZoth Scheme Rogue

    Hey nice looking deck! I have a few suggestions but take into consideration that I haven't played the deck so I might be way off.

    For me, DR Rogue has potential because you possibly have the highest number of playable N'zoth for a very cheap investment (Just one Scheme compared to Warlock for example that need 2x expired merchant or Soulwardens or both). So I assume the gameplan of the deck is to survive long enough to be in that loop where you just spam N'zoth every turn. Having this in mind :

    - Necrium Blade. I find really weird that this card isn't included in the deck. A 3/2 weapon is itself a nice tool for early board control, and the synergy with the deck is just insane. In my opinion it's way better than the flask. Flask is dependant on drawing Anka or Prep, while Blade gives you a way to activate your deathrattles for "free". I would run 2 blades 2 flasks tbh.

    - Preparation. I don't like Preparation. It's a soft-innervation for spells only, that you really only want to use on Flask, in a deck that has pretty much 0 card draw. I think it's ok, but not worth its spot in the list when there are much better options, in my opinion.

    - Novice Engineer. No offense but this seems really bad. If you really wanna draw, Shiv looks better.

    - Sahket Sapper. Not convinced by this one. Yes when used with exactly prep+flask in very situational boards it's good. But, the card is really terribly bad when you can't activate its deathrattle, and it's not really something you wanna bring back with N'zoth so you're polluting your deathpool aswell. If you want the same effect, I think Sap is better, also because it's cheaper and the deck is already very heavy mana-wise so having a few cheap cards can help a lot.

    - Blightnozzle Crawler. Is I think something that should be included. I was playing this card back when DR Rogue had Cubes, and it was really really good. It's on-curve synergy with Necrium Blade is really good.

    Also : not sure Miscreant really fits the deck. And you need a way to play more than a single N'zoth. Keep a prep + scheme, or Thaurissan + scheme. And finally, the next level question : How do you beat combo decks ? That I don't know. Only way I see is to include Hakkar, put bloods in your opponent's deck, and dilute yours with schemes.

    Posted in: V5 AnkaZoth Scheme Rogue
  • 0

    posted a message on Mechathun mage

    Mec'thun > ray of frost > snape freeze

    Posted in: Mechathun mage
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    posted a message on Combo Priest is way over the top
    Quote from Daulphas >>

    I think I saw this on about every other hearthstone site.
    And the one thing that always stands out to me.

    Priest is not present/working this expansion - fix it!

    Priest is present/working this expansion - nerf it!

     There's a gap between unplayable trash and godtier-steamrolling on everyone.

    Posted in: General Deck Building
  • 1

    posted a message on Highlander Token Druid [ULDUM]

    Changes I'd made on your list : Overflow > Octosari ; Archmage > Floop ; Witchwood apples > Elise ; Moutain Giant > Sea Giant ; Cult Master > Oasis Surger. Even without the quest, two 3/3s with rush for 5 is very good.

    Posted in: Highlander Token Druid [ULDUM]
  • 0

    posted a message on Combo Priest is way over the top
    Quote from AsherWare >>

    As others have said, the fact that Divine/Inner Fire is a thing in every single expansion is a joke at this point. Especially given the cards that have been nerfed/hall of famed instead of it. 

    Even when the deck is not that competitive it's still a shitty thing to face and a horrible way to lose. 

     Every single expansion ? That's literally the second meta since I started playing where the deck is above tier 4.

    Posted in: General Deck Building
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    posted a message on Combo Priest is way over the top

    Yeah it's maybe not causing meta problems. But we have a really nice meta right now EXEPT for Priest which steamrolls too many decks. That's why I just want to lower its power and not completely destroy the deck.

    Posted in: General Deck Building
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    posted a message on ... and the meta has grown stale again.

    Apart from priest being a little too strong and really annoying to play against, the meta is fine for me. Lots of different decks, lots of different classes. Things are still being discovered, notably that Quest Hunter is actually a decent tier 2 deck recently.

    Posted in: General Discussion
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    posted a message on Combo Priest is way over the top
    Quote from Motions >>
    Quote from Birmill >>
    Quote from Dendroid >>
    Quote from C_A_W >>

    Current Aggro/Combo Priest is probably one of the best decks of all time, insane early game presence and late game finisher. Good thing is most people on ladder suck at the deck or are playing Shaman. 

     With all due respect you have no idea what you're talking about.  Show me some data that supports your argument, and I'll counter that it isn't even a tier 1 deck right now.  Best decks of all time, SMH...

     Not even a tier 1 deck ? I think we're not living in the same universe.

    "Like others have said, without divine spirit we would not have this conversation." Divine Spirit has been here for years and it has never been a problem like it is today. Ofc you can destroy the deck by nerfing Divine Spirit to the ground, the point of my post is to lower down the powerlevel of the deck without having to nerf classic cards that have never been a problem before (or maybe once, in one other meta, where another combo priest was maybe high tier 2 at best).

     if you don't change basic cards every now and then, you will always keep running in the same issues every expansion. There is nothing wrong with changing those cards for a healthy game.

     I'm not against changing basic cards. But Divine Spirit in particular has not been a problem in ROS meta. Not a problem in Rastakhan. Not a problem in Boomsday. Not a problem in any meta for years. Actually, since I started playing Hearthstone (not long before league of explorers), Divine Spirit has NEVER been a problem. It has been, once, part of a Combo Priest deck that was tier 2 at best.

    No why suddenly would this card need a nerf ? I understand just raping the deck by changing Divine Spirit to 4 mana seems like the ez way to deal with the problem, but really there are ways to lower the powerlevel of the deck without completely destroy it.

    Posted in: General Deck Building
  • 0

    posted a message on Combo Priest is way over the top
    Quote from Dendroid >>
    Quote from C_A_W >>

    Current Aggro/Combo Priest is probably one of the best decks of all time, insane early game presence and late game finisher. Good thing is most people on ladder suck at the deck or are playing Shaman. 

     With all due respect you have no idea what you're talking about.  Show me some data that supports your argument, and I'll counter that it isn't even a tier 1 deck right now.  Best decks of all time, SMH...

     Not even a tier 1 deck ? I think we're not living in the same universe.

    "Like others have said, without divine spirit we would not have this conversation." Divine Spirit has been here for years and it has never been a problem like it is today. Ofc you can destroy the deck by nerfing Divine Spirit to the ground, the point of my post is to lower down the powerlevel of the deck without having to nerf classic cards that have never been a problem before (or maybe once, in one other meta, where another combo priest was maybe high tier 2 at best).

    Posted in: General Deck Building
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    posted a message on Combo Priest is way over the top

    If divine spirit / inner fire are the problem, why have they not been a problem for years ? It's not like combo priest has ever really been a thing, and even when Shadow Visions and and the 2/3 elemental were in the set it was far from being as good as it is now.

    I really thing the problem comes from the new neutral cards. A 2/6 taunt on turn 2, as well as a minion that can full heal 2 other minions on a 2/3 for 2 body are the things that prevent any deck from keeping Priest off the board. It's when Priest is impossible to push off the board that Divine Spirit/Inner Fire become a problem.

    @Moonunite : Yeah I've been thinking about Amet too, and although I think it's pretty broken, it's a legendary therefore it's only one copy in the deck and not something you have to consistantly face. The problem is a deck that can afford to have a top curve with three 4-mana cards (and Bwomsamdi) : this makes their early game super consistant, and the fact that's it's almost impossible to keep them from having a board because of the neutrals I mentionned (as well as Psycopomp but this one seems fair). Also, for some reason, they are able to draw their entire deck by turn 10.
    It's very rare to just be able to fatigue their ressources and take the board for yourself, and unfortunately this is the only gameplan any deck has against Combo Priest.

    Posted in: General Deck Building
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    posted a message on 15.2 update
    Quote from MoonUnit >>
    Quote from FortyDust >>
    Quote from 1xbenx1 >>
    Quote from FortyDust >>

    Heistbaron Togwaggle does not draw from a random pool. He is not affected by this change.

     It's obvious I meant in regards to Zargog's Crown, but thanks anyway.

     How is it obvious? You write the word "Togwaggle," people are going to think you mean Togwaggle, especially when Togwaggle has an effect similar to discover.

    But if you're giving everyone license to put words in your mouth, I promise to be as creative as possible with that permission.

    It was super obvious tbf. Crown is the only discover effect Tog has access to and Rogue legendaries are almost all battlecry minons with trash stats. 2 + 2 = Togwaggle is buffed by the change.

     Are you sure it's buffed that much ? Because a lot of neutral legendaries have very shitty stats too.

    Posted in: General Discussion
  • 1

    posted a message on Combo Priest is way over the top

    Hey ! So, Combo Priest is way too strong right now. This deck has never been better than average, and with the lost of Shadow Vision I thought it'd be hard to even be competitive again. But right now, it's just steamrolling on everything. Half my games yesterday (12/26) were against that deck in top legend.

    Also, just preemptively saying that I'm not salty because I lost to it or anything, I've been on both sides of this non-sense. Made my run to legend last week from rank 3 to legend with a 12-0 run. Every game felt completely ridiculous and like my opponents had 0 chance to do anything about my plays. And ofc I feel the same way facing it, it's like Priest always have a crazy oppening.

    So I was thinking, what made this average deck suddenly SO powerfull in Salvior of Uldum ? I thought a lot about all the cards in this deck and what cards could deserve a change to make this deck more fair. No hard changes like 2 mana nerfs or anything, but just very slight changes to a couple cards.

    This is what I came up with and I think it doesn't destroy the deck at all, doesn't change his gameplan or anything, but it could give other decks a slightly better chance to face this absolute monster that is Combo Priest : 

    - Neferset Ritualist : Only fully heal ONE friendly minion instead of the two adjacent. When I was playing the deck, the most satisfying and unfair feeling I had was healing two minions with that and a Northshire on the board. Idk, it feels like when you do that, you win the game. Healing one minion would still make this card a great card, but limit the abuse of total board control + draw it provides with Northshire.

    - Injured Tol'vir : Just remove the taunt tag. I think it's one of the other reasons Priest snowballs the control of the board so hard n the early game and stops any kind of hope for your opponent to do anything. When you have a 6 health taunt by turn 2/3 protecting your Clerics/Lightwardens against another board centric deck, the game is pretty much instantly win. Removing the taunt tag would still give Priest a really good heal-synergy target on turn 2 which is very good, but at least this would give other decks a chance to trade Priest's things.

    And that's it. I think these two changes are pretty reasonable and would make Priest a little bit less steamrolling the entire meta.

    Posted in: General Deck Building
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    posted a message on First-time Legend!

    Seeing Priest as your final boss must have been pretty depressing, but you did it, wp ! :)

    Posted in: General Discussion
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    posted a message on 15.2 update
    Quote from Battenberg >>

    Literally just crafted 2 Town Criers and Boom, Mad Genius yesterday as well after getting bored of quest shaman. I was wondering why I was getting such garbage discovers today but I guess that answers that. Classic Blizzard move to nerf cards/ decks in a way that avoids giving dust refunds.

     Don't worry CW is still bonkers.

    Posted in: General Discussion
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