How is everyone planning on keeping it alive? Mechwarper was great on it's own but I feel like you need to get a few cheap mechs out fast for this guy to have good value. Seems decent enough but it might not be my ideal 2 drop against some faster decks.
How is everyone planning on keeping it alive? Mechwarper was great on it's own but I feel like you need to get a few cheap mechs out fast for this guy to have good value. Seems decent enough but it might not be my ideal 2 drop against some faster decks.
Why would you plan on keeping it alive when it's battlecry?
In aggro mech decks Mechwarper is way, way better.
This robot is only good, if you really want to decrease the cost of some expensive mechs (presumably Mecha'thun) and you can't do it with the normal Mechwarper... The only way I can see this seeing play in a tempo deck would be in standard, if a class can support a heavy deck build. But other than that - I think it's kinda weak.
Fire Plume Harbinger could have seen more play in the past, if shaman had better mid-game elementals. It started seeing some kind of play in elemental Shudderwock decks.
Interesting build - my salutations for that. I always believed, that Curse of Weakness was going to fit in a combo deck but I couldn't think of an appropriate one. And yet Even Mecha'thunlock seems promissing.
Keening Banshee seems however really questionable as an inclusion.
Interesting build - my salutations for that. I always believed, that Curse of Weakness was going to fit in a combo deck but I couldn't think of an appropriate one. And yet Even Mecha'thunlock seems promissing.
Keening Banshee seems however really questionable as an inclusion.
Keening is just to dump your deck faster. you play it once you have your combo to speed things up.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Interesting build - my salutations for that. I always believed, that Curse of Weakness was going to fit in a combo deck but I couldn't think of an appropriate one. And yet Even Mecha'thunlock seems promissing.
Keening Banshee seems however really questionable as an inclusion.
Keening is just to dump your deck faster. you play it once you have your combo to speed things up.
why don't you like it in the deck?
You can only play the banshee when you have all 5 combo pieces (2 Galvanizer, 1 Bloodbloom, 1 Cataclysm, 1 Mechathun) otherwise you risk burning your win condition.
yeah, that's what I was saying. it's to burn the deck faster once you have the combo in hand.
Interesting build - my salutations for that. I always believed, that Curse of Weakness was going to fit in a combo deck but I couldn't think of an appropriate one. And yet Even Mecha'thunlock seems promissing.
Keening Banshee seems however really questionable as an inclusion.
Keening is just to dump your deck faster. you play it once you have your combo to speed things up.
why don't you like it in the deck?
You can only play the banshee when you have all 5 combo pieces (2 Galvanizer, 1 Bloodbloom, 1 Cataclysm, 1 Mechathun) otherwise you risk burning your win condition.
yeah, that's what I was saying. it's to burn the deck faster once you have the combo in hand.
Since you have exactly 2 Galvanizer, exactly 1 Bloodbloom etc. its very likely that when you complete your combo in your hand, your deck will have 4-5 cards, maybe even 0. So its more likely that you wont get anything from the banshee, or just a very little push, which doesnt make it worth because it will be just another dead card in most of the game.
I don't need any explanation about the Banshee's application.
I just want to know why someone would add this weak card into their decks, instead of another taunt or removal spell. This looks like a dead card in many, many cases.
[edit] Unnecessary also.
Just imagine the scenario - you are digging for the combo pieces and somehow you are falling on the board. You are obligated to play something, in order to stay alive. If you play this, you will risk milling your important pieces.
inb4 I'm so glad Demonic Project was introduced. The turn before my opponent plays the Mecha'thun I'll just counter them with this spell. <3
The people who think this is better than mechwarper probably never played against mech decks in GvG. This card is excellent, but it is not better than mechwarper in any instance except for you absolutely have to drop something now.
Mechanized Fireplum Harbinger, that card didn't see much play I don't see why this would be any different. There's not much of a difference between a 1/2 and a 1/1 on turn 1, only matters a tiny bit on turn 1.
good curve for magnetic:
turn 2: Galvanizer
turn 3: Replicating Menace,Annoy-o-Module
turn 4: Zilliax,Wargear
Paladin or warrior magnetic theme decks maybe
Between Galvanizer, Doomsayer, Upgradeable Framebot, and Faithful Lumi; I guess I have to put 2x Scorp-o-matic in all my decks the first week!
Good card
Will definitely see play with the abundance of new mechs
How is everyone planning on keeping it alive? Mechwarper was great on it's own but I feel like you need to get a few cheap mechs out fast for this guy to have good value. Seems decent enough but it might not be my ideal 2 drop against some faster decks.
Edit: disregard, misread the card.
Why would you plan on keeping it alive when it's battlecry?
as I have just seen. this is part of the Even Mecha'thun-Lock deck which looks to be amazing.
meta defining for sure.
Thanks @YourPrivateNightmare for sharing your abomination of a deck.
In aggro mech decks Mechwarper is way, way better.
This robot is only good, if you really want to decrease the cost of some expensive mechs (presumably Mecha'thun) and you can't do it with the normal Mechwarper... The only way I can see this seeing play in a tempo deck would be in standard, if a class can support a heavy deck build. But other than that - I think it's kinda weak.
Fire Plume Harbinger could have seen more play in the past, if shaman had better mid-game elementals. It started seeing some kind of play in elemental Shudderwock decks.
Interesting build - my salutations for that. I always believed, that Curse of Weakness was going to fit in a combo deck but I couldn't think of an appropriate one. And yet Even Mecha'thunlock seems promissing.
Keening Banshee seems however really questionable as an inclusion.
Keening is just to dump your deck faster. you play it once you have your combo to speed things up.
why don't you like it in the deck?
You'll never be my real
dadMechwarper!Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
yeah, that's what I was saying. it's to burn the deck faster once you have the combo in hand.
ah ok, so the card is most likely overkill then?
I don't need any explanation about the Banshee's application.
I just want to know why someone would add this weak card into their decks, instead of another taunt or removal spell. This looks like a dead card in many, many cases.
[edit] Unnecessary also.
Just imagine the scenario - you are digging for the combo pieces and somehow you are falling on the board. You are obligated to play something, in order to stay alive. If you play this, you will risk milling your important pieces.
inb4 I'm so glad Demonic Project was introduced. The turn before my opponent plays the Mecha'thun I'll just counter them with this spell. <3
There is no eco legendary spell.
And who said, that I'm going to use it outside of control decks. ;)
The people who think this is better than mechwarper probably never played against mech decks in GvG. This card is excellent, but it is not better than mechwarper in any instance except for you absolutely have to drop something now.
Harbinger for mech and for everyone. Is it better? Yes. Is it viable? Maybe. Mech tribal as an archetype doesn't seem that strong just quite yet.
What an awesome card...
Mechanized Fireplum Harbinger, that card didn't see much play I don't see why this would be any different. There's not much of a difference between a 1/2 and a 1/1 on turn 1, only matters a tiny bit on turn 1.
Carpe Diem - Seize the day