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    posted a message on New Druid Card - Oasis Surger

    From the comments, people actually can’t read?

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary Card - King Phaoris

    Mana cyclone Pocket Galaxy/Jeppetto mage.

    Posted in: Card Discussion
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    posted a message on New Rogue Card - Shadow of Death

    Reason they nerf Preparation kappa.  Malygos+Prep+This now costs 11.

    Posted in: Card Discussion
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    posted a message on New Warrior Card - Plague of Wrath

    You guys realize they must print similar-functioning cards as replacements because of rotation right?

    Once warpath rotates out there must be more AOEs. Just like how priest gets AOE every expansion because it will suck when a class which plays slowly has no good AOE for a year.

    Posted in: Card Discussion
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    posted a message on New Druid Legendary Quest Card - Untapped Potential

    Wow so Malfurion DK can always deal 3 damage and 3 armors?

     

    Kappa.

    Posted in: Card Discussion
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    posted a message on Baron Geddon Is Back!!! :D

    Yes after swipes used. You drop Baron, you win games.

    Posted in: Card Discussion
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    posted a message on What is the counter to bomb warrior?

    Beaten them consistently from r6 to r3 with fibo's Big Warrior list. Weapon projects cut the bombs to be like 5ish on average which are definitely not enough to pass your armor. 10 mana spells summon 2 copies of big things as well as Boomship are ridiculous and win games. That's insane against non-hard control like Rogues, Hunters, Druids, Zoolock, or sometimes Controlock post Rafaam if you survive (which can be difficult at times because you can't get brawls,warpaths in time).

    Dragon Roars are also great there. Quite a few times I got Kalecgos into Boomship.

    Deck can be tweaked a bit to be more defensive like cutting Bulldozor/Ysera/Stegodon/Archmage for some Oondasta+Witchwood Grizzly+Amani War Bear for the great taunts/instant impacts against fast deck.

    Posted in: General Discussion
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    posted a message on What do you cut for Plot Twist in Renolock?

    Loatheb. And probably also Zola for Augmented Elekk.

    Posted in: Wild Format
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    posted a message on New Warrior Card - Sweeping Strikes

    Good with super collider, but super collider isn't that good though since Baku's rotating. Not enough health to sustain weapon usage and conflict with new bomb weapon.

    Posted in: Card Discussion
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    posted a message on New Rogue Weapon - Waggle Pick

    Bad? This card is very good! Pirates may even come back since supports are coming gradually each xpac: good weapon and pirate draws with rush and combos.

    Aggressive rogues can run this. Combo with any combo minions, Leeroy, etc.
    Combo, thief, or any other archetypes can run it too depending on what gimmicks their deck is. Rogues get very good removals and tempo swings from this set, much higher survivability/racing potential.

    People tend to forget that rogue can get deathrattle weapon value instantly too!

    Posted in: Card Discussion
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    posted a message on New Hunter Card - Hunting Party

    Has OTK/combo potential though. Copy King Krush w/ a way to cheat them out from hand, or Charge Hyenas w/ bunch of rush 1/1, or spell powet beast in the future.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Barista Lynchen

    Can be good with lackeys and things like Pogo rogue.

    Posted in: Card Discussion
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    posted a message on New Paladin Spell - Desperate Measures

    May be decent with the new Pala legendary triggering secrets twice though. Hard to play around things you don't know, and can really mess you up when triggering twice. Can potentially be super strong when later expansion brings more secrets.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Big Bad Archmage

    Such a big nerf for things like Yip, Heavy Metal, Evolve Shaman, Spiteful Summoner kind of decks.

    Posted in: Card Discussion
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    posted a message on New Warlock Card - Aranasi Broodmother

    There are actually quite a lot of times against aggro that you need to heal AND clear at the same turn to be alive, but you can't because no mana. Now you can do both. Decent. Will see some plays. It's only bad when you have it in your opening, otherwise you'll get value anyway since you tap.

    With loss of Guldan and Spellstone, any kind of good heals are welcome for control warlock.

    Posted in: Card Discussion
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