This is an example of good card design. Can be used by aggro mech decks to vomit stuff onto the board early. Can be used by midrange mech decks to enhance their midgame curve. Can enable mech combos. Obviously the card has uses, but blizzard didn't make the same mistake they did with mechwarper. By understatting the minion they are making you pay with early game tempo for an advantage later on. Great, solid, card.
Seems perfectly balanced. Reminds me of ever-useful cards like Kobold Librarian and Town Crier, except this is a neutral card that'll see play in any mech-based deck.
Mech'thun. The Rogue weapon that triggers deathrattles.
G.
G.
I always forget that this is a children's card game so the average player must be quite young and hence his/her brain does not work at full capacity yet. The deathrattle says Mecha'thun has to die in order for it to trigger, triggering the weapons effect does nothing.
Galvanizer allows you to drop the cost of Mecha'thun in your hand down to 6 mana (although even 8 is fine) with the help of Murmuring Elemental, opening up the possibility of you destroying your own Mecha'thun for the OTK. With your (now discounted to 8 or 6 mana) Mecha'thun you have 2-4 mana free to trigger his deathrattle with the help of a combinations of Crushing Hand and/or Zap! to end the game. The deck would be supported by Hemet, Jungle Hunter and a load of control/draw mechanics including the Electra Stormsurge & Far Sight draw combo. View the theorycraft below:
Super broken in wild with mechwarper together. I cant even think about all the broken stuff that will be happening soon.
@Bee
Yeah filling the board with 1/2s doesn't do much at turn 8+
Care to explain why?
Thanks in advance.
I'm picking your comment as it's the latest of a few that said something similar.^^ Have you read what Thaurissan does?
google it this photo and see what google tell to youXD
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.hearthstone most broken cards
That's not how Echo works... If I recall the Cost reverts since it only applied to the original.
Did you think you are safe from Mechwarper in Standard?
Fixed version of Mechwarper.
Galavant Animation
I can only take pitty on all those who think that this card will be good or broken in standard.
Mechwarper is a 2/3. Don't forget that.
Cyber Dollynho(Brazilian refrigerant mascot)
One of the best mechs introduced so far in the expansion
This is an example of good card design. Can be used by aggro mech decks to vomit stuff onto the board early. Can be used by midrange mech decks to enhance their midgame curve. Can enable mech combos. Obviously the card has uses, but blizzard didn't make the same mistake they did with mechwarper. By understatting the minion they are making you pay with early game tempo for an advantage later on. Great, solid, card.
I'm not saying it's going to work, I'M just saying god help us all if it does
I tried having fun once. It was awful.
This, Rogue. Myra's Unstable Element. Or Hemet.
Mech'thun. The Rogue weapon that triggers deathrattles.
G.
G.
Seems perfectly balanced. Reminds me of ever-useful cards like Kobold Librarian and Town Crier, except this is a neutral card that'll see play in any mech-based deck.
Anything that triggers deathrattle doesn't work well with Mecha'thun. Mecha'thun needs to die, just trigger deathrattle doesn't work.
I always forget that this is a children's card game so the average player must be quite young and hence his/her brain does not work at full capacity yet. The deathrattle says Mecha'thun has to die in order for it to trigger, triggering the weapons effect does nothing.
Lol shaman meme tier confirmed.
When a neutral has better stats than a shaman class card.....and mechs are better than elementals
Galvanized Mecha'Thun
Galvanizer allows you to drop the cost of Mecha'thun in your hand down to 6 mana (although even 8 is fine) with the help of Murmuring Elemental, opening up the possibility of you destroying your own Mecha'thun for the OTK. With your (now discounted to 8 or 6 mana) Mecha'thun you have 2-4 mana free to trigger his deathrattle with the help of a combinations of Crushing Hand and/or Zap! to end the game. The deck would be supported by Hemet, Jungle Hunter and a load of control/draw mechanics including the Electra Stormsurge & Far Sight draw combo. View the theorycraft below:
https://www.hearthpwn.com/decks/1145874-galvanized-mechathun
Scholomance Academy Theorycrafts