1. Stop comparing this to Loathep: Loa was a thing in a time were Freeze Mage and Miracle Rogue were Meta decks and decks in general had fewer minions in theyre decks. Also Loa is a proactive card, this is not so while effect is similar those realy cant be compared.
2. IMO this will not be an easy fit in aggro decks since its not proactive, especially if you run two off it will hurt your curve consistency which is a big deal for aggro decks. Also this is basically a dead card vs. minion heavy decks, aggro/midrange allike.
This also enables control decks to play around aggro din verry well, theyll just dump defile and stuff early on which will lead to 2x Devine Favour 2x Rebuke to a total of 4 Dead cards in your aggro deck.
2. Stop calling people Dumb etc. just because they dont share your opinion on a card (goes for both sides).
This seems to be a scary good card in every current paladin deck. A low cost spell that is great for tempo or defense. There is so much potential in this card that really fits paladin playstyles... meta defining.
edit: OMG... turn 10 or later (with the right deck build) King Togwaggle + Rebuke. At worst this is play a free 5/5 and your opponent skips their turn... super fun shenanigans
This is very meta-dependent. If you're playing aggro, this can buy you an entire turn to wreck a lot of control decks that rely on expensive on-curve AoE. Seems to have less application for Control Paladin, except possibly for OTK since it can in many cases buy you a whole turn against other control decks.
Though if we assume that Control Warlock will stick around, then this will be pretty worthless since this won't stop Voidlord, and it's not really viable to play it early against cheap AoE like Hellfire.
First card ever I actually voted meta defining. Dude Pali might get out of control if aoe can be delayed a couple of turns.
EDIT: On the other hand Dude Pala does loose some pretty important cards from "Old Gods" (like Stand Against Darkness, Rallying Blade and Steward of Darkshire) so it might not be as bad (although every good pala or neutral minion below 3 mana will improve Call to Arms until next year so who knows.....). Still probably a pretty risky card balance wise in my opinion.
A decent card that will be in standard for full 2 years, I'm willing to bet it will see some play until it rotates. Not sure it will be in an aggro deck though, this seems more like a midrange/tempo card where the more situational nature of it doesn't hurt you as much. You set up a mid-sized board that doesn't seem threatening but then you play this + another minion or two (or tarim) and suddenly you can push two turns worth of damage which can be a significant amount even with a smallish board, especially if you equipped a truesilver or vinecleaver beforehand.
Surprised by the people putting so much stock into the card disadvantage aspect - you don't care about that if it enables you to win the game next turn. Look at sap for similarities, a card that's also slightly situational since your opponent needs to have a bigger minion on the board for you to gain much from it.
Yeah it's no loatheb but the effect is still super powerful in the right meta/deck. The keeper of uldaman - dark conviction comparison (or similar ones) is stupid because this is a much more powerful effect that can win you the game, setting a minion to 3-3 doesn't usually do that. Therefore it might be worthy of putting in the deck even if it's not as good as loatheb.
This card pushes aggro so much it is disgusting. Filling you board and locking the opponent from using board clears feels just unfair. Loatheb is a very powerful card, but this is even more powerful, because of it's cost. People don't play Loatheb to get 5/5 body, they play it for an effect, and here we have this effect for only 2 mana, and it can be used twice or even more times during a single game! This card pushes aggro pally from powerful deck to almost unbeatable.
For the arena - it's an OK card. There are not many synergies and you actually need to plan how to use it to gain as much value as possible. In some situations, this will be a game-winning card in other situations - just a hand-filler.
Aggro plays Loatheb for body as well. Dealing with a 5/5 on top of a flooded board without spells is the deathblow.
This card is still powerful. I'm just trying to say it won't be quite as degenerate as Loetheb.
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Anger is the punishment we give ourselves for someone else's mistake.
As savjz said in his review this is a card that requires thought to use. I expect it won't seem very good until the meta settles and plays become more predictable. If you just play it in the late game just because you have 2 mana without any thought to what your opponent could have, it'll be useless. But if you're reasonably certain they have something (or it's a situation where you can secure lethal even if they have a certain spell they could possibly have).
I don't like it, but it will be good in the right hands. We are going to see a TON of bonehead rebuke plays though in the lower ranks.
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Heaven rebukes you
1. Stop comparing this to Loathep: Loa was a thing in a time were Freeze Mage and Miracle Rogue were Meta decks and decks in general had fewer minions in theyre decks. Also Loa is a proactive card, this is not so while effect is similar those realy cant be compared.
2. IMO this will not be an easy fit in aggro decks since its not proactive, especially if you run two off it will hurt your curve consistency which is a big deal for aggro decks. Also this is basically a dead card vs. minion heavy decks, aggro/midrange allike.
This also enables control decks to play around aggro din verry well, theyll just dump defile and stuff early on which will lead to 2x Devine Favour 2x Rebuke to a total of 4 Dead cards in your aggro deck.
2. Stop calling people Dumb etc. just because they dont share your opinion on a card (goes for both sides).
This seems to be a scary good card in every current paladin deck. A low cost spell that is great for tempo or defense. There is so much potential in this card that really fits paladin playstyles... meta defining.
edit: OMG... turn 10 or later (with the right deck build) King Togwaggle + Rebuke. At worst this is play a free 5/5 and your opponent skips their turn... super fun shenanigans
Dude paladin was looking for cooper and found gold. At least 1 auto include for sure, maybe 2.
I will crush you!
Millhouse Manastorm might be playable with this and Call to Arms.
I will try it at least (for science). Tbh I think I'll add Millhouse now to my dude paladin deck, what can go wrong?
This is very meta-dependent. If you're playing aggro, this can buy you an entire turn to wreck a lot of control decks that rely on expensive on-curve AoE. Seems to have less application for Control Paladin, except possibly for OTK since it can in many cases buy you a whole turn against other control decks.
Though if we assume that Control Warlock will stick around, then this will be pretty worthless since this won't stop Voidlord, and it's not really viable to play it early against cheap AoE like Hellfire.
First card ever I actually voted meta defining. Dude Pali might get out of control if aoe can be delayed a couple of turns.
EDIT: On the other hand Dude Pala does loose some pretty important cards from "Old Gods" (like Stand Against Darkness, Rallying Blade and Steward of Darkshire) so it might not be as bad (although every good pala or neutral minion below 3 mana will improve Call to Arms until next year so who knows.....). Still probably a pretty risky card balance wise in my opinion.
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#JeSuisFieryWarAxe!
Very weak only can see play in spell heavy controll environment but I doubt it.
A decent card that will be in standard for full 2 years, I'm willing to bet it will see some play until it rotates. Not sure it will be in an aggro deck though, this seems more like a midrange/tempo card where the more situational nature of it doesn't hurt you as much. You set up a mid-sized board that doesn't seem threatening but then you play this + another minion or two (or tarim) and suddenly you can push two turns worth of damage which can be a significant amount even with a smallish board, especially if you equipped a truesilver or vinecleaver beforehand.
Surprised by the people putting so much stock into the card disadvantage aspect - you don't care about that if it enables you to win the game next turn. Look at sap for similarities, a card that's also slightly situational since your opponent needs to have a bigger minion on the board for you to gain much from it.
Yeah it's no loatheb but the effect is still super powerful in the right meta/deck. The keeper of uldaman - dark conviction comparison (or similar ones) is stupid because this is a much more powerful effect that can win you the game, setting a minion to 3-3 doesn't usually do that. Therefore it might be worthy of putting in the deck even if it's not as good as loatheb.
Not at Loatheb level but still insane card
Aggro probably run one copy,2 isn't necessary because you dont want dead draw
A counter against Big Spell Mage. (And Arena Mage to some extent)
It's meta-breaking. Quest mage died.
Duskbreaker says hello!
And this is a common.. palladin is now Level UP!
If you can't handle 3, 2 cost minions. I don't know why you're playing.
Anger is the punishment we give ourselves for someone else's mistake.
As savjz said in his review this is a card that requires thought to use. I expect it won't seem very good until the meta settles and plays become more predictable. If you just play it in the late game just because you have 2 mana without any thought to what your opponent could have, it'll be useless. But if you're reasonably certain they have something (or it's a situation where you can secure lethal even if they have a certain spell they could possibly have).
I don't like it, but it will be good in the right hands. We are going to see a TON of bonehead rebuke plays though in the lower ranks.