Lol@ the people saying this is playable. This destroys RazaAnduin pretty hard. It will take an extra two turns to kill someone with this change.
Never liked playing Highlander Priest anyway so I will definitely disenchant it.
The gods of dust have blessed us, thank god i can disenchant patches for full dust right before rotation. Also it's always wise to dust everything that gets nerfed and wait to see if they still can make the cut for ladder decks.
This card will rotate out in 2 months...they nerf it for wild mode.
It's retarded really, they let it be in std but god no it goes to wild where the meta is so huge that it can EASILY balance itself, let's destroy the deck, the same as oil rogue got NUTTED with a stupid Bade Flurry nerf when oil rotated out, WE STILL GOT NO GOOD ROGUE WEAPON SYNERGIES...and Dean Fagala admitted that the rogue is the dumpster class of HS where all the trash cards go... unreal.
Rollback Post to RevisionRollBack
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
Well, you don't have to worry about this deck anymore. Raza Priest will be dead upon arrival to Wild. There are simply too many better deck archetypes that exist in wild that can outdamage Anduin.
I'm so happy with this nerf, especially as i've just begun to play more wild and i've already learned that reno priest is basically king so this change is very welcomed, it was far too strong anyway once they printed shadowreaper anduin, so all in all very happy with this.
Rollback Post to RevisionRollBack
Rumors are carried by haters, spread by fools, and accepted by idiots.
Wah wah wah, warlock ladder, etc. This card was due for a nerf and I'm glad it received it. The whole deck is super obnoxious in that it's a combo deck with insane survivability, massive board clears and tons of flexibility (particularly in wild). There's no way this nerf in any way removes this deck from the meta as it often wins through attrition instead of straight up OTK. If warlock play increases, so will Razakus play to counter it, regardless of the nerf. Or we'll see more quest mage. Regardless, this isn't Shamanstone. Having a slow deck dominate the meta just means that combo decks will find a way to regain strength and then aggro will come in to counter those.
You are all.so happy about this and cubelock wqs absolutrly untoched, prepare for a 60% warlock ladder
Priest tears are so delicious, thank you. Thank you for defending that cancerous wild-killer deck for so long only to be proven wrong by Blizzard themselves. Thank you for coming up with stupid excuses as to how priests deserved this, or how the "high skill cap" made it okay. Thank you from the bottom of my hearth. You may now become a cubelock main, like most of the anduins will.
Nothing will ever be as absolutely, irredeemably unfun to play against than a minionless OTK deck with 10 removal spells. Nothing. Not original undertaker hunter, not midrange shaman, not quest rogue, not cube lock.
Again, hope you enjoy the all controlock and jade druid meta, you got what you wanted, now enjoy this super fun meta coming for the next 2 months, hope you're still able to be that sarcastic in like 2 weeks when you can't stand the legion or warlocks and druids coming this way, you'll thank me then.
It's definitely a good change for the meta, and good for the future of Wild.
But of the four changes, this one is the one that sours me the most. The change only exists because of another card. This card by itself was just fine and pretty cool. I'm not bitter they nerfed it, I'm bitter they put themselves in a place where they had to nerf it. Did they not see the power level of the Raza - DK combo in testing?? Sucks that their mistake had to ruin a good card.
Ya, this was totally for wild. There was no point nerfing this or Patches at this point. Kinda sad for Kazakus and legit highlander decks to go out like this, nerfed away.
Spawn of Shadows + ping (5 mana 6 damage total), mirage caller + ping (9 mana 16 damage total), 0 mana spell + ping (10 mana 26 damage), and then you can get the coin from gilded gargoyle and then you use that with another ping for 36 damage in one turn :).
Honestly thought this is one of my least favorite types of nerfs. The power level probably needed to be lowered however I probably would've thought it would be more interesting to do something like lower the stats and increase the mana cost significantly. Make Raza's body nearly irrelevant and have it cost a lot, but keep the effect the same. So the deck is now harder to play and you have to survive longer without a constant source of free heals early on. However you have to get rid of all combo otks don't you blizzard?
I dont like this change. Don't get me wrong, Im glad they are taking down razakus priest's power, but I would rather see them change the DK to not be able to go face.
This is probably the best nerf of the bundle.
Razakus loses some important survival, but the powerlevel of the deck stays intact.
Even more so because the best rivals got nerfed as well...
Thank RNGesus
FINALLY!!!
Die Retardakus!
Who goes thar?!
*cannon shooting sound*
I'm in charge now!
All cards that are changed by Blizzard result in a full dust refund if disenchanted. So yeah you have to dust it.
I'd remove the no duplicates part from the battlecry after this nerf.
Epilepsy Intensifies
:-)
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
.
Noooooooo, I'm so sad with this, the only nerf that I didn't like :(
thats apparently an on spot nerf - totally hitting the balance point, not like the creeper nerf.
raza still somewhat playable, the effect is good and the card itself is ok.
# Invictus Maneo #
Current Standard Deck: Kolento's Big Shaman:
https://www.hearthpwn.com/decks/1267569-big-shaman
Well, you don't have to worry about this deck anymore. Raza Priest will be dead upon arrival to Wild. There are simply too many better deck archetypes that exist in wild that can outdamage Anduin.
I'm so happy with this nerf, especially as i've just begun to play more wild and i've already learned that reno priest is basically king so this change is very welcomed, it was far too strong anyway once they printed shadowreaper anduin, so all in all very happy with this.
Rumors are carried by haters, spread by fools, and accepted by idiots.
Wah wah wah, warlock ladder, etc. This card was due for a nerf and I'm glad it received it. The whole deck is super obnoxious in that it's a combo deck with insane survivability, massive board clears and tons of flexibility (particularly in wild). There's no way this nerf in any way removes this deck from the meta as it often wins through attrition instead of straight up OTK. If warlock play increases, so will Razakus play to counter it, regardless of the nerf. Or we'll see more quest mage. Regardless, this isn't Shamanstone. Having a slow deck dominate the meta just means that combo decks will find a way to regain strength and then aggro will come in to counter those.
It's definitely a good change for the meta, and good for the future of Wild.
But of the four changes, this one is the one that sours me the most. The change only exists because of another card. This card by itself was just fine and pretty cool. I'm not bitter they nerfed it, I'm bitter they put themselves in a place where they had to nerf it. Did they not see the power level of the Raza - DK combo in testing?? Sucks that their mistake had to ruin a good card.
Ya, this was totally for wild. There was no point nerfing this or Patches at this point. Kinda sad for Kazakus and legit highlander decks to go out like this, nerfed away.
In wild still potential otk.
Spawn of Shadows + ping (5 mana 6 damage total), mirage caller + ping (9 mana 16 damage total), 0 mana spell + ping (10 mana 26 damage), and then you can get the coin from gilded gargoyle and then you use that with another ping for 36 damage in one turn :).
Honestly thought this is one of my least favorite types of nerfs. The power level probably needed to be lowered however I probably would've thought it would be more interesting to do something like lower the stats and increase the mana cost significantly. Make Raza's body nearly irrelevant and have it cost a lot, but keep the effect the same. So the deck is now harder to play and you have to survive longer without a constant source of free heals early on. However you have to get rid of all combo otks don't you blizzard?
I dont like this change. Don't get me wrong, Im glad they are taking down razakus priest's power, but I would rather see them change the DK to not be able to go face.
I have a gold Raza, and really havent played it in 4+ months. Nice dust refund for me