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    posted a message on Card Nerf - Raza the Chained

    I dont like this change. Don't get me wrong, Im glad they are taking down razakus priest's power, but I would rather see them change the DK to not be able to go face. 

    Posted in: Card Discussion
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    posted a message on New Warlock Card Revealed: Treachery

    Doomsayer combo? :p

    Posted in: News
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    posted a message on The card you miss most in standard, and why

    I really miss lightbomb aswell. Auchenai + circle is really not the same thing, and even if it was - as they take up 4 slots of your deck, you kinda feel forced to go the "auchenai route" of the rest of your deck. Rogue, which already was one of the worst matchups for priest, got a lot harder without lightbomb to clear out a stealthed gadgetzhan auctioneer

    Posted in: Card Discussion
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    posted a message on New Card - Blood of The Ancient One

    How does this work with the 1/1 token from Herald Volazj? (Priest legendary) :p

    Posted in: Card Discussion
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    posted a message on complaints about netdecking in Casual
    Quote from Maukiepaukie >>
    Quote from Astay >>

    Playing a top-tier "netdeck" does not necessarily mean you will have high win rate with it. Lets say someone is struggling towards legend, and currently is fairly close, say rank 1-2. They wont play a deck they dont know in ranked to complete their quest, even if its a top-tier deck. I generally use tavern brawl to complete quests of classes I dont know, but tavern brawl isnt always available.

     But if you're going to play in casual why not just have some fun while you're at it? It's not like winning or losing there actually matters. And most of the casual players are rank 15+ so this is a very rare example.
    If that is how you prefer to do it, then go ahead and do so. But you cannot expect your winrate to be the same with a "Fun casual deck" as it would be with a "top-tier netdeck". If you play a lot of casual, your mmr there will be balanced around you having about 50% winrate overall. If you play only sub-optimal decks, but play them perfectly, odds are you will be placed together with other people who play their sub-optimal deck well and people who play netdecks but arent skilled enough to execute it correctly (hence, they have the same winrate as you using a top-tier deck). 
    This works the other way around though. If you usually play top-tier decks in casual and execute them well, you cant expect to change to a sub-optimal deck and still keep a positive (above 50%) winrate. 
    Posted in: General Discussion
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    posted a message on complaints about netdecking in Casual

    Playing a top-tier "netdeck" does not necessarily mean you will have high win rate with it. Lets say someone is struggling towards legend, and currently is fairly close, say rank 1-2. They wont play a deck they dont know in ranked to complete their quest, even if its a top-tier deck. I generally use tavern brawl to complete quests of classes I dont know, but tavern brawl isnt always available.

    Posted in: General Discussion
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    posted a message on System to balance out class representation

    Thats actually not a bad idea. To incentivize players to play the less popular classes through extra goodies or reduced costs, instead of forcing it upon them, probably is a much better way to go. With reduced cost becoming an infinite arena player (which many aim to do) would require a lower winrate but with all classes, or a higher winrate playing just a few classes. More options for the people, I like it :D

    Posted in: The Arena
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    posted a message on System to balance out class representation

    Yea. This very much is a problem with the system, and honestly I am not sure how I would go about solving it. As I stated above, adding a "spawn rate" cap could help, but that in itself also creates some new problems. 

    Posted in: The Arena
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    posted a message on System to balance out class representation

    My thought about this system was sparked by a discussion me and a friend had about we feel we meet paladin or mage incredibly often. When doing some math on it. Assuming every class got the same chance to be given as an option, if every player picks either paladin or mage if atleast one of them is given as an option (which of course is not the case, but probably not too far off), 4 out of 7, meaning 57%, of every player picks either mage or paladin.

    I dont have any actual data on how close to reality this number actually is, but its no secret you meet a lot of mage/paladin at the moment. 

    Posted in: The Arena
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    posted a message on System to balance out class representation

    Hi guys. What would you think about blizzard adding a system to the arena that actively changed the different classes "spawn" rate, so that every class would have about the same representation. This means every class would have a different chance to be given as an option, but at average each class would be picked ~11.1% of the time. 

    Say mage was super super strong, so that every single player would pick it when it was given as an option. To balance this out so that only 11.1% of the players would pick mage, it would only be given as an option 11.1% of the time (unlike now, where I assume every class got 33.3% chance to "spawn"). 

    A flaw with this system would occur if one class is incredibly bad, so that nearly no one picks it. Then it would be given as an option more or less every draft, basically reducing the amount of picks to 2 instead of 3. Maybe one could accept this system couldn't make a near perfect 11% representation, and cap a class spawn rate at a given number - say 50%? Then it would at max only be given as an option every second draft?

    Im not a programmer, so I am going to assume a system like this is possible to create. If it isnt, please point that out to me, but in my head it doesnt sound that hard to pull off.

    Is this something people would be interested in? perhaps something similar that works around flaws I havent thought of?

    Posted in: The Arena
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    posted a message on A legendary with a fun new mechanic

    I cool effect would be a mage having this on his side. Then charge it into a minion making it spawn on the enemy's side with +1 attack. He then pings the enemy's new minion to make is spawn on his side with +2 (+1 +1) attack. I can already see the trolden videos with amazing plays like this to find "impossible" lethals :D

    Posted in: Fan Creations
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    posted a message on A legendary with a fun new mechanic

    I do believe the wording of "copy" means it'll be a copy of how the minion is at that exact moment. Making the attack scale forever (which I assume is the wanted effect).

    I might be completely wrong though

    Posted in: Fan Creations
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    posted a message on Your Arena Run In 6 Words

    Please dont have flamestrike. GOD DAMNIT!

    Posted in: The Arena
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    posted a message on Randomonium - Random Cards, Random Costs - TB #18

    Turn 1 Target dummy! WOOO!

    Posted in: Tavern Brawl
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    posted a message on New Warlock Card - Dreadsteed

    Patron nerf! Just play faceless + this. Copy enemy warsong. Total value, trust me!

    Serious tho. All we need now is "Demon roar: Give your demons +2 attack this turn" and this minion might actually work :D

    Posted in: Card Discussion
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