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    posted a message on Infinite KeK Druid

    You don't need Thaurissan and it honestly feels clunky, you might not be able to ever play it and it'll clog your hand.

    For the simpliest combo you need 3 cards: Elise, Kun and Banker and it's a 2 turn set up. First turn you play Elise, which means you have 2x Kuns and 2xBankers and then you banker the Elise. Next turn you draw Elise and from there you go infinite. You play Kun, then Elise and then Banker the Elise every turn. You get 10 armor, a 7/7, 5/5 and a 2/2 and avoid the fatigue ticks every turn.

    The other more efficient combo is with floop in hand as well as the previously stated cards, the first turn set up is the same and then you go Kun into floop into elise into banker. On this one you get 20 armor, a 7/7, 3/4, 5/5. 2/2 every turn and also avoid fatigue.

    As you can see you don't need the Thaurissan to enable any combo at all and he'll actually clog your hand sometimes as you can't afford to play him. I cut him on my list and kept the Phaoris in my list, he's a extra threat and it works nicely with the deck. Also don't run overflow, that's too much draw, it often sits in your hand or it mills a couple cards which isn't good. Cut Pounce as well and then run double Worthy expedition, it's definitely a better card. You could also run Cenarius if you have it.

    Posted in: Infinite KeK Druid
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    posted a message on Am I the only one that's worried?
    Quote from I_Feel_Ur_Pain >>
    Quote from Mackie264 >>

     Well that's only on you and you poor reading habits, you should work on that, they seem important.

      Nah I did most of my reading when I was younger. 

     Well the fact that you consider a 6 paragraphs text, that you don't even have to read, long doesn't speak too kindly on your reading habits my dude. Just saying.

    Posted in: General Discussion
  • 0

    posted a message on Am I the only one that's worried?
    Quote from I_Feel_Ur_Pain >>

    Long ass at that . Stop reading it not even Half away through.

     Well that's only on you and you poor reading habits, you should work on that, they seem important.

    Posted in: General Discussion
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    posted a message on Am I the only one that's worried?

    Well If you read carefully https://www.hearthpwn.com/news/6970-behind-the-tavern-doors-see-whats-coming-to it clearly says that the free copies will be removed when the even ends... The event ends Octobet 31st. So I did do my research, it's not my fault if Blizzard's devs can't even avoid being ambigous af cause if they talk about the DOOM IN THE TOMB EVENT and then proceed to say the cards will disappear when the EVENT ends then that could means they disappear November 1st or they are taking the whole '23 cards wild coming back to Standard' as an EVENT on its own.

    Either way it's not my fault. I'm either right and you guys are wrong and should start worrying or Blizzard can't even hire competent devs that are not ambigous as they speak/write.

     

    Posted in: General Discussion
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    posted a message on Am I the only one that's worried?

    So with the Doom in the Tomb event 23 cards returned from wild to be usable in the standard metagame. This brought a lot of cool archetypes and some busted combinations of cards but overall it's feeling pretty refreshing; while it didn't change the meta completely, it did helped some archetypes to become better and a few ones to pop out which is nice I guess.

    BUT Am I the only one that's worried about what will happen when October ends? So at first we thought that this wild cards would only come back for the duration of the event and no one was really worried as we all got copies of every single card that was coming back which meant that everyone could take part on the event and have fun without having to spend dust, great move on Blizzard's part. But after a while we got the news that the cards would stay standard legal until the next expansion dropped, which is like 1-1.5 months after the event ends.

    THIS MEANS that in around 2 weeks we'll all lose the free copies of this wild cards but they'll stay on standard for a little bit more than a month, meaning that if you want to stay competitive you're gonna have to spend A LOT of dust to craft cards that will "rotate" in a month, which is absolutely insane to me. Here's a list of the cards and the overall cost you'll need to play the current meta decks:

    Keep in mind that I just wrote down the cards that are currently being impactful, not every single card that came back and with this cards you would need a total of 13040 dust... Which is an obscene amount of dust on its own but it gets even worse because of the fact that the cards will only stay on standard for a month and also the fact that the new expansion is coming which means you should be saving your dust and gold for that. 

    So, what the actual fuck Blizzard? Any deck that doesn't include this cards is going to be absolutely weaker for obvious reason. So what, am I supposed to dump all my dust savings to be able to play your game for a month? Or am I supposed to not play your game for an entire month prior to a new expansion release where I should be saving resources to have a better expansion release? Both of these seem absolutely retarded to me, why should I be punished for not having these wild cards that Blizzard said after 2 years they would no longer be Standard legal? Why should everyone that started playing Hearthstone 2.5 years ago or less be punished for not having a single one of these cards? Those players have literally 0 reason to have any of these cards as they were never Standard legal for them. 

    The cards should either only be Standard legal for October or we should all get free copies for as long as they are on Standard. Players should not be punished and harshly fucked by 23 cards that shouldn't even be Standard legal. Don't get me wrong the meta shifting is nice,and the memories those cards brought are fantastic but if you have to pay that insane amount of dust to keep playing for only a month, specially just before the new expansion drops, then it's all just a bunch of bullshit and I hope the community comes together the same way thet did with all the China GM clusterfuck Blizzard created last week.

    Posted in: General Discussion
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    posted a message on Quest Druid Nourish Discussion
    Quote from RevenantSC >>

    Hey fellow Quest Druid players. I've been having good success with my build of Quest Druid, which has very 6 duplicates (Expedition, Wrath, Crystal Merchant, Starfall, Oasis Surger and Hidden Oasis). The deck has a lot of card draw in general, but also some nice targeted draw (Sandbinder picks up Zephrys, Oasis Surger and Siamat, while Witchwood Piper can grab Zephrys or Crystal Merchant). Between the low number of duplicates and the targeted draws, I often have Zephrys or Elise active much earlier in the match, with my record being Zephrys active with 17 cards left.

    My problem I've been having though is with Nourish. Often times it feels crazy powerful when you can play it early, but if I draw it later on it often feels too clunky when I'm under pressure or need to empty my hand first. And if you draw it very late, in the last 5 cards or so then it's dangerous to play, but is going to screw with my Elise and Nomi plays. Of course the King Phaoris variants like Nourish because even if you draw it late it still represents an extra threat with Phaoris. I'll post my list below, if anyone has found a suitable replacement for Nourish, I'd be happy to hear it. The card just feels like it's feast or famine in this version.

    ### Quest Infinite Nomi v.4
    # Class: Druid
    # Format: Standard
    # Year of the Dragon
    #
    # 1x (0) Innervate
    # 1x (1) Untapped Potential
    # 2x (1) Worthy Expedition
    # 2x (2) Crystal Merchant
    # 2x (2) Wrath
    # 1x (2) Zephrys the Great
    # 1x (3) BEEEES!!!
    # 1x (3) Druid of the Scythe
    # 1x (3) SN1P-SN4P
    # 1x (3) Vulpera Scoundrel
    # 1x (3) Wardruid Loti
    # 1x (4) Flobbidinous Floop
    # 1x (4) Sandbinder
    # 1x (4) Swipe
    # 1x (4) Witchwood Piper
    # 1x (5) Elise the Enlightened
    # 2x (5) Oasis Surger
    # 2x (5) Starfall
    # 1x (5) Zilliax
    # 2x (6) Hidden Oasis
    # 1x (6) Nourish
    # 1x (7) Chef Nomi
    # 1x (7) Siamat
    # 1x (9) Cenarius
    #
    AAECAZICEiRAX/4BrtICi+4CnvACpvAC9fwCoIAD0pkDpaED+KEDr6ID9KID/KMDhKcDn7cDBlbEBqmiA8iiA9yiA9mpAwA=
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Thanks to anyone who tries the deck or makes a suggestion <3

     I run 2 Nourish on my Quest Druid for 2 reasons:

    1. Consistency. A lot of games the second Nourish can be in your hand for quite a while but getting that first one on turn 6 or 7 is way too important. Being a deck that either does nothing or plays off tempo for 4 turns means that you have to pick up the pace as soon as your quest is done and Nourish is perfect for that, ramps you up and draws cards. You can definitely feel the difference between the games where you drop Nourish on 6-7 and the games where you draw it late and having 2 copies = more consistency.
    2. Phaoris. Phaoris is definitely one of the power turns of the deck; it prolly won't win you the game on the spot but he definitely can pump out a lot of stats into the board forcing the opponent to use key removal or you push a lot of damage face. I feel Phaoris is decent if you get like at least 2 minions that cost  5 or more and second Nourish helps with that. You would obviously love to always get a full board of huge minions but I feel like the 5/5 Phaoris body + 2 average 5 or 6 drops is decent enough to justify the 10 mana play.

     

    Posted in: Druid
  • 1

    posted a message on Wild Invasion Theorycrafting

    So as we all know there will be 23 wild cards "invading" the standard format for around 2 months (around the time the new set drops). For a brief period of time everyone will get all this cards for free due to an event but after it ends the cards will remain standard which means if you do not own this wild card you'll need to use your dust at that point (Which I think is a dick move, I mean make people that don't play wild craft wild cards that will be useless for them again in 2 months but whatever). 

    I wanted to create this thread for you guys to share your decklists using this 'new' cards. You can share what you think it might be the "best" deck but also share your memes and fun decks. I'll will be sharing one deck for each class down here. Also keep in mind it doesn't have to be a new archetype spawned by this new cards but you can include the wild cards on an existing one that you think will make it better.

    DRUID: Quest  

    Wild Invasion Quest Druid
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    Minion (11) Ability (19)
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    For druid the answer is pretty obvious, just slap Kun, the Forgotten King on Quest Druid and get an extra solid 'free' card that gives you 10 armor as well. Astral Communion has always been a meme card and I don't think it will be impactful on the meta. The problem here is that Quest Druid is pretty heavy so sometimes you brick terribly but that's just what the deck is tbh. Kun seems like a nice addition, it's heavy tempo on turn 10 and it gives you health which is always appreciated. 

    HUNTER: Highlander 

    Wild Invasion Highlander Hunter
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    Minion (15) Ability (13) Weapon (1) Playable Hero (1)
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    Again, pretty obvious for hunter. Highlander hunter is by far the best hunter deck currently and one of the best decks overall and CotW is a perfect fit for this deck. It's a card that gives ayou a bunch of stats, buffs your board and gives you immeadiate pressure (Huffer). The current build pushes CotW over the top due to Zul'jin; we all know how poewerful and nasty can Zul'jin be and now imagine getting all 3 companions guaranteed as well... it sound pretty scary tbh. Also keep in mind that you can just go for a nasty curve with turn 9 CotW into turn 10 Zul'jin which is just an insane amount of pressure that's scary af for any other deck facing hunter. 

    MAGE: Tempo Burn 

    Wild Invasion Tempo Burn Mage
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    Minion (14) Ability (16)
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    Mage is not in a good spot, the most recent nerfs detroyed mage's only deck. You could add both wild cards into Highlander mage and they would be ok but this sort of tempo mage seems ok. It has a good amount of burn for reach and it can generate a lot of resources with Cyclone, Raven and the Sculptor the deck runs. It seems like it could be a decent deck as Waker is a nasty cards that generates a lot of tempo.

    PALADIN: Christmas Tree Secrets 

    Wild Invasion Secret Paladin
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    Minion (14) Ability (12) Weapon (4)
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    Mysterious Challenger and Avenge coming back? Guess Christmas Tree Paladin is gonna come back (Oh god no). Challenger was arguably the original 'Build around card', the original 'Oh god please don't drop that on curve' card and while it might not be impactuful on wild anymore it could be busted enough to spawn a standard archetype. Some of the cards look weird but let me explain. You might think that Sentry and Contender are way too much and they might pull too many secrets out of your deck and kinda ruin the Challenger turn but not running them seems like a worse idea. Why no Rhyssa? I don't think the card is good enough, definitely not better than all the other cards in the deck, Matrix doesn't work with her, the double buff will usually not matter on the Surrender, double Sac and Redemption are nice but meh so double Avenge might be the only really insane one. Why Nomi? This might be a pet peeve of mine, I really like this design but it isn't a crazy inclusion, you have a lot of cards that pull out a bunch of secrets from your deck so you should be thinning it pretty consistently and Nomi looks like a solid final threat and a big one. Might not be solid and maybe you could run another card (Maybe even Rhyssa). 

    PRIEST: Resurrect N'zoth

    Wild Invasion Resurrect Priest
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    Minion (19) Ability (11)
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    Here we get 4 cards that might make an impact on priest, at least on this archetype. Light Bomb is like ok removal which is always a nice addition for Priest. N'zoth is very solid here as both Khartut and Infiltrator are prime minions for N'zoth, so it gives you an extra resurrect wall. Sylvanas simply makes sense as a solid minion on curve, solid for mass res and solid for N'zoth. Thaurissan is a nice fit into this type of heavy curve deck and it's a nice res target, also with this deck you usually tend to have big hands so you'll get a lot of cards discounted. Finally I'm not 100% sure about the Safeguard but it seems to fit, it gives you 2 taunts which is solid for both mass res and N'zoth; you can probably not run this card and still be fine.

    ROGUE: Quest Rogue

    Wild Invasion Quest Rogue
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    Minion (17) Ability (13)
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    Again pretty obvious, with Shaku and Swash coming back they are just extra tools for Quest Rogue. The deck isn't on the best spot right now but maybe 2 extra triggers for the quest might give it enough consistency to improve its winrate. That being said I can see both cards getting include in aggro rogue and being fine on that deck, swash for sure and shaku maybe, we'll see.

    SHAMAN: Token Overload with some evos

    Wild Invasion Token Overload Shaman
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    Minion (16) Ability (12) Weapon (2)
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    Overload Aggro Shaman is already a real deck and people like Jambre have been doing pretty well with it and I think evolve it pushes it to being a very good deck. Currently the deck runs Storm Bringer as its way of cheating mana with the cards you have on board but Evolve just seems better. Bringer has the upside of taking your board full of little shits and turning it into a usually big board as you can get anything from it and not only a minion that costs 1 mana more but it's also expensive so it might be a dead card on your handfor a long time and you might not be able to upgrade many minions as you usually need stuff sticking on the board from previous turns. Evolve is very flexible and even if you get a board full of 2 mana minions it's still very solid. Thing from Below looks ok as pressing the hero power on this deck gives you extra threats for BL and Evo and it also discounts the Thing for more mana cheating turns which is always nice.

    WARLOCK: Zoo

    Wild Invasion Zoolock
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    Minion (25) Ability (5)
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    Warlock is one of the 2 classes that got the short end of the stick. The only real archetype nowdays on standard and it's not even that good. Renounce is and will always be a meme so if you want to have fun then rock your renounce deck, more power to you. Imp boss is a card that screams zoo and while it can fit on other archetypes just fine it definitely isn't a card to spawn an archetype. It'll make zoo a little better but don't expect it to jump up the tier list too much.

    WARRIOR: Weird Big Warrior?

    Wild Invasion Big Warrior
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    Minion (15) Ability (14) Playable Hero (1)
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     Honestly just disregard this one lol, it's thrash. I was running out of time for this last deck and I didn't wanted to think much. the archetype doesn't look good and even if it was good I doubt this will be the actual list but I just wanted to use one of the wild cards on each class at least and I couldn't thinkk of anything else on the short period of time I had left. I think Bloodhoof could be a nice fit into the current aggro warrior so if you want a real deck just cut the 2 most useless cards on that deck and slap Bloodhoof in.

    Thanks for reading guys, this was a long post to make so hopefully it picks up and we can have some sort of compilation of theorycrafting so everyone can have some fun and strong ideas for when the cards drop to standard.

     

     

     

     

     

    Posted in: General Deck Building
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Mackie26#1377
    Region: NA
    Trade Only?: Yes, you go first.

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Wild Invading

    I really want to play N'zoth pally, probably will be tier 2 at best but Karthut + tirion seems disgusting enough to make the deck, maybe even a kangor's hybrid so you also bring back eggs and the 6 mana one, but I definitely have hope for that one, not sure if n'zoth is worth enough on other classes but honestly karthut on itself almost makes N'zoth worth it as it'll be a super safe play on 10 so maybe it'll spawn other control decks and that sounds fun. 

    Not sure how impactful will be Rag tho, back in the day he was played in many decks cause there weren't many other good big boys and going for the mid-range plan was actually viable. I just don't see Rag fittting into any of the current meta decks (maybe Reno mage but that deck is on the gutter and Rag won't bring it up the tiers again) and his effect isn't that powerful anymore to justify the spawn of a new deck tbh. We'll have to see what the other 21 cards are and maybe with some combination of those you get a viable deck in where Rag fits nicely  but I think he'll make a nice addition to big shaman which is a fun deck.

    Posted in: General Discussion
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    posted a message on What happened to Noxious?

    He dropped HS and started playing GWENT and the Artifact and we all know those 2 games are in the gutter now. I think I saw him playing MTG a while back but I really have no clue what he's doing now but he doomed himself by dropping HS for 2 now dead games.

    Posted in: Streams and Videos
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Mackie26#1377

    Region: NA

    Trade only? : yes, you go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Mackie26#1377

    Region: NA

    Trade only? : yes, you go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Its a matter of time to interact with your opponents hand.

    People love cards like Dirty Rat cause they can help you to answer "uninteractive" combo decks that just survive until they assemble their combo. What people don't see is that Dirty Rat is as uninteractive as those combo decks are to the rest of the meta. What I mean is that as a combo deck you build your deck around a certain card or group of cards and your opponent plays one card and your win condition is gone then what's interactive about that? Like yeah playing Dirty Rat represents a risk, but being able to completely cancel your opponent's win condition with just one card is the definition of uninteractive, your opponent literally can't do anything to play around Dirty Rat. You can argue that keeping multiple minions in hand is the way to play around it, but even if you have 10 minions in hand, Dirty Rat can still pull your combo piece and fuck you hard. There's no actual counterplay for a card like that. 

    Posted in: General Discussion
  • 1

    posted a message on Would you want the option to TRADE cards??

    Trading only works on card games where you have to pay money to get any cards you want. You talked about Yu-gi-oh and Pokemon and you could even include MTG as well (obviously paper versions as all of those now have digital versions), trading on those games worked cause to get into any of them you need to buy cards, either individually or on packs, but you don't get a single card for free, you can be F2P on HS, it probably isn't easy or super enjoyable but it's absolutely viable. 

    The problem that I'm trying to make evident is that this would just make it so it's stupid easy to abuse the game and the game's economy would get rekt and Blizzard would cancel the game completely... Why? Well what's stopping you from opening multiple new accounts and just completing quests and getting your packs with golds or other free means and then setting up a trade like: Edwin Van Cleef for a Wisp and then going into your main account and taking the trade? It'll just be the easiest thing to farm for legendaries and epics, even if you have to keep crafting commons to trade infinitely, it definitely sounds better to spend 40 dust on epics and legendaries than 400 and 1600 respectively if you ask me. 

    TL;DR: Trading on any game that provides you with free stuff and "free" in-game currency is absolutely unviable and dumb as it's exploitable. 

    Posted in: General Discussion
  • 5

    posted a message on To Christians: Anyone else uncomfortable playing Warlock for religious reasons?

    Man I really hope you're just a troll, for your own mental sanity, for real.

    Posted in: General Chat
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