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    posted a message on Are you saving gold yet for the 2nd expansion of 2019? You probably should! Stop spending it daily, it hurts your collection.

    Started saving like 4 days ago and already got 480 gold so I'm aiming towards like 4.5-5k gold for expansion drop.

    Posted in: General Discussion
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    posted a message on How do you handle mages

    You just gotta learn to play around certain cards, so for example against mage you probably shouldn't over commit to the board on turns 6-7 as they have blizzard into flamestrike  cause if they just clear your boards like that then you probably are out of steam and lose.

    It's just how the game works, most classes have certain broken turns that can help them to come back into the game and secure victory so you just gotta learn to play around it while developing your busted turns.

    Posted in: General Discussion
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    posted a message on PSA: Free Packs this Weekend w/Twitch drops
    Quote from Norek >>

    No, only total time matters. The total amount of hours is 6 for a maximum of 2 RoS packs, which means you can watch an hour on each individual stream and still receive the reward of two packs.

     Well he can't get more RoS packs by watching more channels but he does have a better chance of getting the extra classic packs that are distributed at random if he watches more channels as the total amount of packs are gonna be split between all the different HS official channels. It isn't guaranteed to even get a single Classic pack if you watch all the channels but you certainly have a better chance that way.

    Posted in: General Discussion
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    posted a message on How to get to Rank 5 from Rank 9

    Just keep playing, mech token druid is good enough to reach legend without too much problem, so the deck is not the issue, you are. You have to keep playing the deck so you can recognize all the outs and match-ups, switching decks is quite literally the worst thing you can do, people tend to switch decks as soon as they start losing instead of sticking to a good deck and becoming a better player, this is the mentality every new/unexperienced player has and it's absolutely wrong.

     

    Posted in: Standard Format
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    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Mackie26#1377
    Region: NA
    Trade Only?: Yes, you go first!

    Posted in: Players and Teams Discussion
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    posted a message on Anyone having problems logging in to the game today

    Yeah I think the issue is just for NA but you're fucked if you got you bnet on auto login in as it doesn't allow you to select another server. There are multiple NA streamers that are currently playing on EU, but yeah, it's a known issue for blizzard and they're trying to fix it. I just got an 11 hour queue (662 minutes literally), I guess I'll grab a snadwich lol.

    Posted in: General Discussion
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    posted a message on 1600 dust, legendary or 4 epics?
    Quote from Marega >>

    Whats the point in replying or even asking questions here. This site is closing. Just let it die peacefully 

     Oh yeah the forums are closing in a month so we should just stop posting right now, great idea buddy.

    Posted in: General Discussion
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    posted a message on 1600 dust, legendary or 4 epics?

    First of all the best use for dust is to craft towards an specific deck, a big "healthy" collection is useless if you don't have the cards that are good and being played currently, so first of all that's the most important advice when it comes to crafting.

    Having said that it means that it all depends, what cards are more important for your deck? The 4 epics or the legendary? Can you play the deck without those legendaries or without those 4 epics, if the answer is yes, then which of those is more important for the deck to function more properly? Your winrate should go slightly down if you don't have the "refined" version but there are definitely cards that are more important than others and it has nothing to do with their rarity. Here's an example for better understanding:

    Let's say you want to play Miracle Cyclone Mage, a very popular deck nowdays and supposedly the strongest deck according to a lot of pros. The deck runs a couple legendaries and like around 6-10 epics depending on your preferences and what you're facing. I'm gonna talk about some of the key cards to show you what I meant. So you want to play this deck and let's say you're missing Khadgar, Mana Cyclone and Mountain Giant, all 3 cards (Well 5 really) are absolutely core to the deck and key to have the important swing turns this deck needs to win games BUT if I only had 1600 dust I would craft the 4 epics instead of Khadgar, you need those 4 epics every game in order to win (usually one or the other or some sort of combination of both) but you don't always play Khadgar, like yeah, the games where you can play him and tempo out a ridiculous turn you'll usually win on the spot, but the games where you don't play him and still win with the mentioned 4 epics happen more often and it is the bread and butter of this deck.

    So you can see what I mean by craft decks and not cards and Miracle Cyclone Mage is a perfect example of when are epics more important than Legendaries while all of those being core to the deck.

    Mountain Giant
    Mountain Giant
     
    Posted in: General Discussion
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    posted a message on How to truly make Beast Hunter top tier viable again
    Quote from wkd1337 >>
    Quote from Mackie264 >>
     
     

     I was seriously trying to read your post until I saw 7 mana Zul'jin, you have to be a troll.

    If you are serious about it then you are the most insane human being to ever walk this earth. Zul'jin is literally the only balanced hero card in the entire game. All the DKs are either trash or busted and then Hagatha is strong and can win you games via pure bullshit RNG and Dr. Boom is way too strong for the current standard. Zul'jin is a perfect balanced play for 10 mana, if you're gonna spend all your turn on a single card it better help you swing the game but not give you infinite value as pretty much any other Hero card.

     I hear what you are saying and I don't disagree.  Zul'jin being 7 cost definitely seems like a radical idea, but would have draw backs too, like being tempted to drop him after not proc'ing enough spells.  7 would also give you the benefit of getting able to play one or two more cards before/after dropping Zul'jin like as is all the other Hero cards.  I know he is still strong as a 10 drop but to your point of the other "broken" heroes I think lowering his cost would be fairly balanced considering how the other classes are performing.  Zul'jin does not win every game against other decks dropping their heroes and getting in their combos.  Yes, my win rate after dropping Zul'jin is probably around 70% still but its been dropping the other classes are naturally adapting because they just have way more versatility than the Hunter currently.

     What game are you playing? Hunter is really good atm and the only really bad match-up was Rogue which is now weaker (No kids it isn't dead, tempo face rogue doesn't work anymore but the class is still decent to be tier 2). Mid-range Beast Hunter is super solid as it beats Warrior due to precisely Zul'jin and also Dire Frenzy, it can beat Mage with pure pressure and SMorc and against most other decks/classes it has fair game, I think the Secret Hunter is also decent enough but I think in the current meta Mid-Range feels stronger.

    Also, well of course it would be fantastic if every card was cheaper and you could play more cards alongside it but there's a point for cards being as certain cost you know? most 10 mana cards have defining abilities (if they are good enough or not that's another story) because you have to spend your entire turn doing nothing else than playing them, this can be seen in cards like Bloodreaver Gul'dan or Deathwing... and yes, Zul'jin as well, replaying all your spells is incredibly powerful as you can control what he does and he genrally gives you a beefy board, a couple spells and some secrets so saying it should cost less is the most bias and honestly dumb "buff" anyone can suggest.

    Posted in: General Discussion
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    posted a message on How to truly make Beast Hunter top tier viable again
    Quote from wkd1337 >>

    Hi everyone.  I am a long time lurker of hearthpwn and this is my first forum post.  As you have probably gathered from the summary I am an avid Hunter fan.  Started long before Hearthstone- in Vanilla WoW I played an Orc Hunter... so the class and I go back a long time.  When Hearthstone first released I was just naturally pulled towards Rexxar and I've always really loved the mechanics of the Hunter (RIP Starving Buzzard).  I know the Hunter has definitely popped up as a dominant force in the meta from time to time over the years but as it stands now I feel like the class has a hard time standing up against some of the really cool stuff other classes can do.  Aside from getting lucky with Mech combo's (looking at you OblivitronFireworks Tech and Venomizer + Missile Launcher to name a few) the class is truly lacking in skills and abilities compared to some of the truly amazing things other classes like Paladin, Shaman, Warrior, Druid, Mage etc can do (RIP Rogue).  The immense value received from cards like Kangor's Endless Army, Annoy-o-Module and other Paladin mechs, Hagatha the Witch, Shudderwock, Dr. Boom, Mad Genius and the absolute utility these cards provide compared to Dire Frenzy, Zul'jin, Unleash the Beast and the Hunter mech set is very one sided against the Hunter class in my opinion.  Now don't get me wrong, I've pulled off some amazing things with Zul'jin and I had a blast with an above average but still budget Hunter mech deck but after Rank 5 (and into Legendary) this class really hits a wall in regards to its capabilities, survivability and utility.  I recognize Oblivitron Mech Hunters and Secret Hunters are competitors in this meta, and again also capable of some really awesome combinations but when you really look at this from a skill per skill perspective I believe the Hunter is getting a little bit short changed here.

    A couple of buffs I would like to see for Hunter cards:

    Dire Frenzy
    Give a Beast +3/+3.  Shuffle 3 copies into your deck with +3/+3 Keep all status effects (similar to Kangor's Endless Army "They keep any Magnetic upgrades")
    I believe this remains balanced because all effects and upgrades would be kept, including potentially negative effects placed on your minion by your opponent.  And yes this means you could potentially add some huge hitting Well Fed Scavenging Hyena's into your deck via Dire Frenzy... I believe this would allow for even more diverse style of Beast Hunter game play.

    Zul'jin
    I would like to see Zul'jin lowered to 7 cost.  Fight me (/s). 

    Marked Shot
    Deal 4 damage.
    Discover a spell.
    (either change cost to 5 or lower damage to 3 and keep it at 4 I think for balance purposes)   

    Spirit of the Lynx
    Change card type to Beast

    Hunting Party
    Summon copies of two random beasts in your hand

    I know that some of these changes may seem radical compared to the perception of the current balance and meta but I think they would do a lot for the Hunter class in regards to diversification of deck types and playstyles instead of being shoehorned into one viable deck type.  I'd also like to see some Spell Damage+ Neutral Beasts added for obvious reasons.  I'd also like to hear from everyone else in regards to their opinions on the current meta and changes they would like to see made to either this class or others.  Do you agree or disagree with any or all of the changes I propose? Or should I just get gud? If you read through this whole post congratulations this is the end.

    TL;DR jaded hunter player



     

     I was seriously trying to read your post until I saw 7 mana Zul'jin, you have to be a troll.

    If you are serious about it then you are the most insane human being to ever walk this earth. Zul'jin is literally the only balanced hero card in the entire game. All the DKs are either trash or busted and then Hagatha is strong and can win you games via pure bullshit RNG and Dr. Boom is way too strong for the current standard. Zul'jin is a perfect balanced play for 10 mana, if you're gonna spend all your turn on a single card it better help you swing the game but not give you infinite value as pretty much any other Hero card.

    Posted in: General Discussion
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    posted a message on Have any been able to beat Jeppetto on heroic?

    I got close af last time today and got pissed off by all the bullshit, I had the double battlecries treasure with an insane c'thun deck but my dear jepetto got turn 4 sneed into turn 5 sneed and both gave him lich king, and then got 2 fucking anti magic shell and proceeded to fuck me, not cause I missplayed ir his deck was better, it was pure RNG bullshit, and even with that I was 1 c'thun short of winning, and it actually was my next topdeck. I had a chameleos in my deck and copied his doompact which I had to use to not die and my next 2 cards on my deck were my 2nd and 3rd c'thun (Had 4 total) so you can imagine the level of salt on my at that moment.

    Posted in: Adventures
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    posted a message on I quit hearthstone due to rogue nerf-Rant

    Ok be sure to close the door om your way out.

    Posted in: Rogue
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    posted a message on Is Rat Trap good now?

    It definitely got a bit worse with the rogue nerfs as it was so easy for them to trigger it but it's still nice, it's either a 6/6 that most classes can't deal with or it caps your opponent by not making them be able to play more than 2 cards every turn.

    Posted in: Card Discussion
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    posted a message on Is there a problem if...?

    Complaining about token druid is soooo April 2019, we got past that my dude.

    Posted in: General Discussion
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    posted a message on New Even Shaman with Thunderhead and The Storm Bringer

    My man if you are so ahead that you can actually spend your entire turn playing a card like The Storm Bringer chances are you're most likely in a very favored winning position already so the card is just extremely a hell of a lot more of a WIN MORE card that really serves no purpose, I would rather just run the good list of Even Shaman and keep winning my games comfortably, thank you.

    Posted in: General Deck Building
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