• 0

    posted a message on Which decks are you most hyped about?

    The expansion launches tomorrow so everyone for sure is hyped about the new cards, but... What cards and/or decks are you most hyped about? For me it has to be Big beasts Druid and Aggro Rogue. Not sure if aggro rogue is better as a generic aggro deck or going with the full stealth package so I theorycrafted both lists and will try them both tomorrow. Here are the decks: 

    SA Big Beast Druid
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    Minion (12) Ability (18)
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    SA Aggro Rogue
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    Minion (20) Ability (6) Weapon (4)
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    SA Aggro Stealth Rogue
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    Minion (20) Ability (6) Weapon (4)
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    So what are your most anticipated decks?

    Posted in: General Discussion
  • 0

    posted a message on Scholomance little-noticed combos or interactions
    Quote from Danton >>

    Here's mine :

    Headmaster Kel'Thuzad + Shadowflame

    Kill your own minion (8/8 giant), get opponent's board AND your minion back. GGWP.

    What's yours ?

     

     

     

     I'm not sure this works, cause shadowflame is technically not killing any minions, what's killing it is the damage caused by your minions that dies, so not even sure it would activate kel'thuzad's effect.

    Posted in: General Deck Building
  • 0

    posted a message on Blizzard's current design philosophy
    Quote from ChrisRex >>
    Quote from Mackie264 >>
    Quote from Headfirst >>

    maybe one day we can play chillwind yeti again Kappa

    yugioh went on the same path, powercreeping untill synchro summons came out and at that point ive stopped because you needed to pay like 500 euros in order to stay competetive.
    the good thing is that when something is nerfed in hearthstone we get a full dust refund so id say is not that bad that overpowered cards are released and nerfed later on in my opinion.

     It's not about powercreeping at all, you probably didn't even read the tl;dr at the end cause my post was not at all about new cards powercreeping old ones, that's bound to happen, and that's ok. The issue is about Blizzard printing cards that are clearly broken and will end up getting nerfed anyways, which can either be due to poor testing or negligence. 

    Also the "well if something gets nerfed you just get the dust back" mentality is wrong. While that is the case, Bliizzard just nerfs a few select cards and not entire decks so you can spend dust in crafting a bunch of cards and then only one gets nerfed and you get rekt. Here's an example... Kingsbane Rogue was top tier in standard and the deck run some expensive cards, I think 2 legendaries and 4 epics (maybe more epics, I can't quite remember, but let's say 4), those were Kingsbane, Captain Greenskin, Preparation and Evasion. Let's say you wanted to play that deck and had to craft all those cards for a total of 4.8k dust. The deck then got nerfed to the ground and became unplayable and the only card that got nerfed was Leeching Poison, which is a common card. So with all that investment you ended getting back 80 dust and had an unplayable deck.

    Even if you're optimistic and say well Greenskin and Prep are classics and have seen play multiple times, ok sure but you still lost 2.4k dust with cards that were literally unplayable in standard just cause a common card got nerfed.

     Did they not nerf Prep as well?

     

     

     Prep did get nerfed but not in during that time, it got nerfed 6 months later. Leeching Poison was nerfed on December 2018 and Prep got hit on May 2019.

    Posted in: General Discussion
  • 1

    posted a message on Blizzard's current design philosophy
    Quote from Dauthdaert1 >>

    In a way I support this design philosophy in Digital Card Games because they're mostly free and errata can just be applied through patches.  Its a little more frustrating because of the raw power some of these cards have, but i do have a genuine question.

    Would you rather them make underwhelming cards that aren't powerful?  As a business trying to get money off of a free game, they need to make purchasing packs with money seem appealing somehow.

    Would it be better if the evergreen sets, Basic and Classic, had a higher level of power itself, to balance out new cards entering at this standard?

     No, I would like Blizzard to actually hire competent testers that care about doing their job at least a little bit. I'm not saying they should just print bland and boring cards, they obviously need to keep printing cards that powercreep the classic set cause they need to keep selling packs. But you can't seriously justify the absolute clusterfuck that Demon Hunter was at its launch and you can't deny that there are some cards (again like Passage or Omu) that just look too overtuned even before the expansion has arrived

    Posted in: General Discussion
  • 6

    posted a message on Blizzard's current design philosophy
    Quote from Headfirst >>

    maybe one day we can play chillwind yeti again Kappa

    yugioh went on the same path, powercreeping untill synchro summons came out and at that point ive stopped because you needed to pay like 500 euros in order to stay competetive.
    the good thing is that when something is nerfed in hearthstone we get a full dust refund so id say is not that bad that overpowered cards are released and nerfed later on in my opinion.

     It's not about powercreeping at all, you probably didn't even read the tl;dr at the end cause my post was not at all about new cards powercreeping old ones, that's bound to happen, and that's ok. The issue is about Blizzard printing cards that are clearly broken and will end up getting nerfed anyways, which can either be due to poor testing or negligence. 

    Also the "well if something gets nerfed you just get the dust back" mentality is wrong. While that is the case, Bliizzard just nerfs a few select cards and not entire decks so you can spend dust in crafting a bunch of cards and then only one gets nerfed and you get rekt. Here's an example... Kingsbane Rogue was top tier in standard and the deck run some expensive cards, I think 2 legendaries and 4 epics (maybe more epics, I can't quite remember, but let's say 4), those were Kingsbane, Captain Greenskin, Preparation and Evasion. Let's say you wanted to play that deck and had to craft all those cards for a total of 4.8k dust. The deck then got nerfed to the ground and became unplayable and the only card that got nerfed was Leeching Poison, which is a common card. So with all that investment you ended getting back 80 dust and had an unplayable deck.

    Even if you're optimistic and say well Greenskin and Prep are classics and have seen play multiple times, ok sure but you still lost 2.4k dust with cards that were literally unplayable in standard just cause a common card got nerfed.

    Posted in: General Discussion
  • 18

    posted a message on Blizzard's current design philosophy

    I've been thinking about this for a while and after hearing Kibler talking about this same issue in one of his videos last week (can't remember the exact video), i hope I'm not the only one that sees how flawed the current design philosophy that Blizzard and Team 5 seem to have adopted regarding the balance of the game.

    This is a trend that has been going on since the Descent of the Dragons expansion. Let me explain this a little bit more. The trend I'm talking about is Blizzard printing cards which looks like they had little to no testing, at least not from a competent player. In this expansion we have many examples of this, specifically the following cards: Bad Luck Albatross, Dragon's Pack, Necrium Apothecary and Galakrond, the Nightmare. This 4 cards have been nerfed at some point but even before we got to play them, just during the spoiler season, most of us were able to identify how much raw power this cards have, they simply looked way overtuned in comparison to everything else.

    The design philosophy Blizzard has adopted since then is to print this sort of cards with an unholy high raw power and then nerfed them if they end up being too strong (which they of course will). A lot of players praised Blizzard during the Ashes of Outland expansion due to how fast they decided to nerf cards and how often this nerfs were happening but that was simply a consequence of how poorly their testing for this expansion was (or lack of). During the 4 months of Ashes of Outland there were 5 different rounds of nerfs, which sounds great but it's not like "wow what a great job blizzard, such a fast reaction nerfing op card", it's more like they didn't even test most of this card to begin with and they printed them in their degenerate state.

    Demon Hunter got nerfed during all 5 rounds and in 4 of them (excluding the Twin Slice nerfs) at least 2 cards from the class were changed. This means that in 4 months a total of 13 cards from a single class were nerfed, this is honestly borderline mental if you ask me. I understand that when you include a new card, new mechanic, new character or whatever in any game it'll probably not end up quite right immediatly but come on, seriously, who tested Demon Hunter as a class for it to need 13 total nerfs in just 4 months. That amount of nerfs is unheard of in the 6 years that the game has been out. I actually went and checked every single nerfed card and counted how many cards have been nerfed for each class (some of them have been buffed to their previous state but for the sake of this I won't count that), here's the list: 

    • Druid: nerfed 10 times
    • Hunter: nerfed 8 times
    • Mage: nerfed 5 times
    • Paladin: nerfed 4 times
    • Priest: nerfed 3 times
    • Rogue: nerfed 12 times
    • Shaman: nerfed 10 times
    • Warlock: nerfed 9 times
    • Warrior: nerfed 9 times

    Druid, Rogue and Shaman all come close to Demon Hunter but this class still has had more nerfs than every other single one (I didn't include HoF cards either) but keep in mind that all of the other classes have existed in the game for 6 years! While Demon Hunter has been here for only 4 months, seriously, who the hell "tested" this cards? What's even more ridiculous is that after 13 nerfs in only 4 months, with a smaller pool of cards than any other class the class still survives decently well. In standard Aggro Demon Hunter is not the best deck anymore but it is still bottom of tier 1 or top of tier 2 at worst and on Wild Odd Demon Hunter is apparently still a fine tier 2 deck (not sure about that, I don't play wild and I'm using the most recent meta snapshot I could find, from July 25). How crazy this card were on their initial state that even after 13 nerfs in just 4 months, the class still has competitively viable decks in both formats and both are not lower than tier 2, it's just ridiculous to even think about it. 

    Sadly this trend seems to continue with latest set, Scholomance Academy, dropping in 2 days. Most of us haven't been able to play with any of the new cardsbut I think we can all agree that cards like Lightning Bloom, Forest Warden Omu, Power Word: Feast, Secret Passage and Voracious Reader are just way overtuned in comparison to the rest of the set and even most standard cards. 

    The problem with this, in my opinion, is that Blizzard is releasing this incredibly strong cards that would never go through with actual testing just to "keep the meta fresh" but this is just an artificial way to do so and it screws players that are not able to invest a lot into the game. To me this is irrelevant and you could say even cool, cause the meta keeps changing at least every month. But I bought the pre-order bundle (the $80 one) and saved a bunch of gold (dust as well) so with all that I ended up opening 250+ packs (not sure the exact number), so as of right now (and thanks to the pack changes) I own every single common, rare and epic card from AoO and I have most Legendaries (all the good ones and some bad ones that have seen no play) but I understand that's not the case for everyone. 

    I do think that not crafting anything on the first 2, maybe even 3 weeks of an expansion, is wise. Unless you're opening like 200-300 packs or you saved 20k+ dust you probably should wait and use your resources wisely to not get screwed if the thing you crafts ends up being bad, but with this current philosophy when can low resources player ever craft something and not feel like they could potentially get heavily screwed in a couple weeks? The issue is that Blizzard is not making this nerfs more frequent because they care about having a healthy meta or keeping it fresh, but because they released this stupidly strong cards and need to correct their obvious mistakes quick to avoid getting their players even angrier.

    What I'm trying to say it's not a good thing that they keep nerfing things so often. Don't get me wrong, I would love if there was like a set schedule for balance changes (Runeterra does them every 2 weeks and I love that game for that reason) but Blizzard didn't to these frequent nerfs cause they cared about the balance of the meta, if that was the case they would also buff cards more often but they're either not properly testing cards before printing them or not giving a fuck about it in order to artificially manipulate the meta and make it look like the meta keeps changing and it feels more fresh.

    tl;dr - Blizzard has adopted a design philosophy of printing cards that are clearly busted, with what looks like little to no testing and just thinks that nerfing them if they become a problem (which they of course will) is healthy. This is not only unethical but also can heavily screw players that can't but large quantities of packs and Blizz shouldn't be "praised" for how often they nerfed things this expansion. Read paragraph 4 for the nerfing topic.

    Posted in: General Discussion
  • 2

    posted a message on Which cards look scarry to you from Scholomance
    Quote from I_Feel_Ur_Pain >>

    I couldn’t tell u cause I can’t play the cards yet duh

     Oh here's the obligatory one dude on every post that thinks he's funny, ok buddy, you do you.

    Posted in: Card Discussion
  • 3

    posted a message on Which cards look scarry to you from Scholomance

    Scholomance Academy is looking like an expansion with a high power level and there are a lot of good cards. I want to make a list of some of the cards that look very powerful to me. The cards that I think are incredibly good will have a ** and I will give explanation too every card in this list. I would also like to know everyone's opinion on this, both what you think about my list an also you can share your own if you want to. The list will be organized in classes (Alphabetical order) starting with dual class cards and then regular cards.

    • Shan'do Wildclaw: This card seems powerful in both Druid and Hunter. If Hunter can find a good mid-range beasts build Shan'do could be insanely good as if drawn early you get a keleseth effect and later in the game it can be used to copy high end beasts. For Druid is the other effect which is good; we've all seen that big beasts druid can be very solid (on theorycraft streams) and having a 3 mana card that can copy any big beast is too good. The copying effect is also interesting on highlander Hunter as you can copy KK but the deck would have to switch into playing beasts for it to be worth running Shan'do.
    • Guardian Animals: Not incredibly powerful but paired with ramp and the very solid 5 mana beasts printed in SA the card and the ramp druid you'll be seeing this card very often.
    • Speaker Gidra: This one can just easily grow big and become very scary. It looks more scary on Druid for sure due to all the solid big spells Druid has.
    • Cutting Class: I feel this card can be very powerful in both Rogue and Warrior. I feel it has a bit more potential in aggresive Rogue builds. With a weapon like Hooked Scimitar and new ones like Self-Sharpening Sword, Doctor Krastinov, Vulpera Toxinblade this card will be very cheap.
    • Disciplinarian Gandling: This card is zoo's dream. The deck already wants to run a bunch of 1 drops to combo with Magic Carpet and having a card that makes this little dudes 4/4s while also activating deathrattles is pretty bonkers. Also it might encourage zoo to run Wisp and/or Desk Imp to get strong tempo swings on turn 4.
    • Forest Warden Omu**: This card just looks disgusting. There are so many insane things you can do with a card that allows you to refill all your crystals. Paired with both the good low cost spells and the powerful expensive ones the card will be busted. Not sure exactly which will be the deck that most abuses Omu but this card is insanely powerful.
    • Krolusk Barkstripper: This card has gone a bit under the radar but it seems just generically powerful. We all know how powerful Rotnest Drake is and while this new dude is not as good it definitely will be played on every single hunter (maybe not face hunter). The Krolusk won't activate on curve but it pretty much has taunt.
    • Cram Session: Mage can stack a lot of cheap spell damage minions and this card can draw a lot. How good this card is will depend heavily on if tempo spell damage mage can be a real deck.
    • Power Word: Feast: Remember when Blizzard buffed Extra Arms and then nerfed it again? Well this card is pretty much better. You also get +2/+2 and also allows you to trade and end up with your guys at full health.
    • Secret Passage**: The most powerful card in the entire set, without a doubt. Drawing 5 card for 1 mana is way too powerful, this card will get nerfed for sure. I don't even see a reason to not play this on literally any Rogue deck, if your hand isn't good enough for any set turn you just draw 5 cards and you don't lose any resources, you'll simply get all those cards back next turn.
    • Void Drinker: Having an Earth Elemental that doesn't overload you is fantastic. Getting Soul Fragments in your deck by turn 5 is laughably easy. The drinker will very rarely not be a 7/8 even when played on curve.
    • Voracious Reader**: A card that will enable a lot of aggro decks, I don't even understand how this card was printed. Jeeves is a card that still to this day sees play on some aggro decks on wild and this card is a lot better; costs 2 less, only losses 1 health, and doesn't give your opponent cards. I even think decks like mech paladin and hunter will rather run this over Jeeves regardless of losing the mech tag just cause how cheap it is.
    • Tour Guide: This card is a sleeper for sure. It goes and it's highly benefitial for so many decks. It fits in decks like Aggro Rogue, Aggro Paladin and Face Hunter, cause getting 2 extra hits with a dagger, getting a 1/1 on board or doing 2 extra damage (respectively) while getting a 1/1 on turn 1 is just very powerful for an aggresive deck. It will also be played on every Warlock deck, do you remember Kobold Librarian? This is the same card with 1 less attack and that card was played on every single Warlock deck. For zoo you it's almost as good as the Kobold and for a deck like Questlock, while you can't play it on turn 1 (For obvious reasons) it can fill your curve in case you need to play a card and have 1 mana left and it retains late game value as now you can hero power, get your 0 cost card and play something like either Alex or Malygos for lethal even they are not discounted. 
    Posted in: Card Discussion
  • 0

    posted a message on Deathrattle Muckmorpher Shaman
    Quote from WillPwn >>

    I agree with this broadly, but I think in a combo deck like this one where you specifically don't want 6 of 30 cards in hand, (and would much rather have Vectus) it might give you some odds for a high-roll on the draw.

    Like flipping heads or tails and calling heads as it lands on tails, you're next flip is still 50/50 to land heads - the odds are no greater - but if you had money riding on it you would certainly take the offer of another 1 in 2 chance at flipping to get the right call.

     But that is not at all the case, your analogy of heads or tails is not correct in this case. You're assuming that on every single draw (with sphere equipped) there will be equal numbers of good cards than bad cards on your deck thus the decision of throwing your top deck or drawing it is a 50/50 but that's not the case if we are realistic. As I said there will always be more cards that you don't want to draw that cards you do in any set turn, you can even test it yourself, just choose any turn number at random and then see how many cards you would like to draw and how many would be bad, I can guarantee you that the latter will always be a bigger number.

    I would rather run a card that's good on most games, if not all, like Colossus of the Moon which is pretty good off Muckmorpher and can be game winning against slower decks. Also consider running an extra Walking Fountain as that sort of board control and heal against aggro decks can be devastating if you hit it with Muckmorpher. It all comes down to the meta but both card seem way superior than running Sphere.

    Posted in: Deathrattle Muckmorpher Shaman
  • 0

    posted a message on Deathrattle Muckmorpher Shaman

    I can't wait for people to craft Sphere of Sapience day 1 and then realize it's just a bad card, nowhere as useful as most think and only maybe playable in some very specific decks. it's not even the fact that it's vulnerable to weapon destruction, that's not relevant, if that was the case no weapon ever would've been good and that's obviosly not at all true. The problem is that seeing your top deck and choosing to not draw it doesn't mean you'll draw a good card at all, you could even draw a worse card.

    I even think that this card will even promote some bad plays from less experienced player, they'll always try to look for the perfect card they need on that turn and will end up throwing cards that they need in a turn or 2 trying to get a card that perfectly fits their curve.

    Posted in: Deathrattle Muckmorpher Shaman
  • 0

    posted a message on Wall Rogue

     Not sure how good this deck will work with how fast most decks look like they can be but at that point you should be running Necrium Apothecary as it is an extra way to cheat out huge taunts that will help you stabilize and it also helps you to draw your Colossus so you can activate Anka, the Buried and Vectus. Also Sphere of Sapience is probably the most overrated card in this set, a lot of people think it is insane but it just is average at best. Sure, not topdecking a bad card can help a lot but that doesn't mean you will draw a good one instead, you could even draw an even worse card, that's too much variance for the Sphere to be an actual competitive card tbh.

    Posted in: Wall Rogue
  • 0

    posted a message on Could you guys help me with something?

    -I would for sure just go standard highlander mage and drop a reno jackson, easy decision. If you don't want to go that route not sure what else could work, no other mage deck is realistically good enough on standard to even be a consideration. I guess you could also consider a control deck with Jaina DK on top but there aren't enough solid cards on standard for that deck to be better than reno mage.

    **EDIT: Wow just checked the list you posted and it looks  terrible, you're running a bunch of bad cards, you're overthinking way to much about the whole wild synergy thing, running stuff like Brightwing and Magic Trick and Messenger Raven. There are an insane amount of terrible legendaries and wild just makes that pool even bigger, the chance of you highrolling one good legendary is not good enough for you to run a bad card like brightwing. The spell pool is less terrible but there are still very bad choices for magic trick. Raven is prolly the least shitty of this bunch as there are ok mage minions but there are still a bunch of terrible ones, again, not solid enough to justify the highroll you might never get. 

    Also cards like Counterspell, Youthful Brewer are terrible. You're again overthinking about bouncing minions but that isn't a good play and counterspell is just bad honestly. Evocation is another example of a bad card for this deck. Reno mage often has big hands and once more you're trying too hard to generate random wild stuff that might be terrible. 

    You're playing an standard tournament, running 1 wild card changes nothing, you'll be facing the standard meta so just run a good standard deck and add Reno Jackson, he's for sure the better card. A random card is rarely better than good cards in your deck, that goes for any format in any card game. Just run this list https://www.vicioussyndicate.com/decks/student-highlander-mage/ and cut either Transfer Student (not sure if the effects for wild boards are good enough) or Ruststeed Raider (Again check for the effect student can get on wild boards as they might be bad and he would be the card to cut).

    As I said, you're playing an standard tournament, one card won't make a difference in terms of the meta, it'll just give decks the chance to run one bonkers card while taking out the worst card in their standard deck.

     

    **EDIT 2: Just checked the effects of Transfer Student for wild decks and most of them are meh, nothing that justifies keeping this is the deck. There is also a terrible one. The kobolds board gives you the Battlecry of recruiting a minion that costs 2 or less from your deck. You only have Solarian, Doomsayer and Zep for that. The only good card to consistently pull is Solarian. Doomsayer might be good ocasionally but it can also be terrible sometimes and Zep is obviosly never good and just that alone kills that card. So cut the student for sure. It's better to run a card that's at least decent in most match-ups (Raider) than one that is meh most of the times, is good some few times but is also absolutely dead if you happen to get the Kobolds board.

    Posted in: General Deck Building
  • 4

    posted a message on New Hunter Legendary Card Revealed - Professor Slate
    Quote from Glax >>

    hunter 3 mana destroy the board (paladin 8 mana destroy a minion ) well-done blizzard! keep balancing this way...

    this is the truth that everyone can see....

     Wow what's the 0 mana AoE hunter has so that this is only 3 mana? Also what card exactly does hunter have at all that combined with this can be a full board clear? the closest thing would be Explosive Shot and that only clears 3 minions and it's 8 mana. And don't you dare say explosive shot, cause if your opponent has this card on board and a secret and you go face first then your parents are probably cousins.

    Posted in: News
  • 0

    posted a message on Sleeper OP Hero?

    Alex is an will always be a full RNG hero you can rush to tier 5, play the game normally, go or not go dragons but nothing guarantees you'll get good dragons when you get to tier 5. You can roll 2 shit tier 1 dragons and that means you effectively are playing the entire game without a hero power. Or you could roll a Kale and an Amalgam while having a dragon build.

    Posted in: Battlegrounds
  • 1

    posted a message on Is it possible to game the system with golden packs?

    It has been confirmed by Celestalon (One of the HS game designers) that golden classic packs do not have any sort of pity timer, not even between themselves which means that every single one is pretty much up to luck, you could technically open 100 golden packs and get no legendary. As I said this was confirmed by Celesttalon on a tweet but it was like 2 or 3 months ago so it would take a lot of time for me to go through their twitter and find it but I'm sure if you are patient enough and scroll far enough you'll eventually find the tweet if you need official confimation.

    Posted in: General Discussion
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