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    posted a message on Totem still a thing?

    I don't think Totem Shaman can be a competitve deck in the current state, it just lost too much with rotation, both 0 cost buffs and the axe were the cards that allowed Totem Shaman to kill people somewhat fast you should also prolly run the new 3 mana omnibuff (the one that also gives murlocs extra +1/+1) cause your main strategy looks like going wide. Also consider running Lightning Bolt as it's just better than Al'Akir.

    Posted in: Shaman
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    posted a message on Ranked sucks now
    Quote from Cromp1990 >>

    hmm, I seem to mainly get paladin and hunters now. 

     Wow it's like there's always a meta, that seems way too suspicious.

    Posted in: Standard Format
  • 1

    posted a message on Incanter's Flow

    I mean, the deck still has good tools, it's a good deck, you can still win a lot of games that you didn't draw DoL at all, now it doesn't have the disgusting highroll potencial so early and doing nothing on turn 4 is a lot worse than not doing anything on turn 2 so I thing DoL is just gonna be cut, maybe for C'thun or maybe for Evocation.

    Posted in: Card Discussion
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    posted a message on Petition to Blizzard to give Full Dust Refund for Kargal Battlescar
    Quote from Kermorvan >>

    they never did that and never will.

    When they nerfed Saronite Chain Gang no one  received dust for Shudderwock.

    Just accept they can address some issues that result with undirect nerfs that hurts other cards.

     I mean to be realistic there's a huge difference, Shudderwock didn't completely rely on chain gang to do something, like yeah they ruined his infinite combo on Standard but he could still be used effectively without gang. But Kargal is completely tied to the watchposts but I mean yeah, they're never going to give dust for Kargal, in that I do agree with you. 

    If they didn't give dust for Mekgineer Thermaplugg when Leper Gnome was nerfed or for Jan'alai, the Dragonhawk when the entire Odd package was HoF early and the card ended up unplayable until it rotated, then no, there's not a chance in this world that Kargal gets a dust refund.

    Posted in: General Discussion
  • 3

    posted a message on Nerfs Announced

    It's funny how both Mage and Paladin were the most problematic decks and their nerfs feel like they don't achieve a whole bunch but Blizzard decided to completely obliterate both Watchpost and Wife Rogue. Guess we're back to playing nothing more than stealth aggro and weapons for another 6 months *sigh*

    Posted in: General Discussion
  • 4

    posted a message on Nerfs Announced
    Quote from Shagwagon >>

    Paladin should have been hit harder.

     I mean the secret weapon nerf is insignificant but the pen flinger one changes a lot for the deck. It no longer has a good finisher anymore, it needs to go a lot more aggresive to stay relevant.

    Posted in: General Discussion
  • 1

    posted a message on Feedback on Play Modes from re-re-re-returning open beta player

     I like your idea but it would have to be a whole separate game mode for it to work. There's people that are too into wild and they'd get mad that basically a large portion of their collection and favorite cards are locked for a period of time. But yeah, wild is supposed to be about playing your "old favorite decks" but in reality that doesn't work, you can't play old decks. The decks are mostly the same every single expansion and then they get updated with the good cards printed with each new set. Like I don't play a lot of wild but I'm aware of the meta, or the meta pre expansion cause I haven't played a single wild game since Barrens launched but I'm pretty sure there's still some form of Darkglare Warlock, Reno Priest is still there, CtA Paladin has to still be strong, Secret Mage is still ridiculous probably, then some form of Kingsbane rogue to punish greedy stuff and then the other stuff that has been on the format forever, like Renolock, Token Druid, Pirate Warrior. I think at the very best there is maybe like one new archetype per expansion (for all classes) and it's not like it's a good meta deck upon arrival. That's the reason I don't like playing Wild that much, it's honestly the exact same decks from 1,2,3 years ago with minimal changes. 

    Posted in: General Discussion
  • 0

    posted a message on Thank the Lord for Classic format in these trying times!

    That's exactly how I feel. I can't see myself just becoming a Classic main but it does feel great to be able to jump into something other than BGs when the meta is such a shitshow.

    Posted in: Classic Format
  • 4

    posted a message on Are people afraid to play something other then meta?

    It has nothing to do with "being afraid". Decks are meta for a reason, meta decks are good, and people want to win. And well both Mage and Paladin are superior to everything else, the only other deck that can compete with those 2 is Rogue. It's only natural than 9 of of 10 times you're gonna play those 3 decks, specially the higher you climb.

    Posted in: Standard Format
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    posted a message on What do you think about Pen Flinger

    I think the card allowed some classes and decks with no win-condition to have one but it's definitely a little too spammable. Like there are some games where Paladin or Rogue get the pen flingers too early and there's nothing you can do to stop them from rolling you over in  very few turns. Also the fact that's so disgustingly annoying doesn't help, whenever I see the first pen flinger come down I just mute my HS, I can't stand listening to "HEY LOSER... WaSn'T mE" 30 times before I die.

    Posted in: Card Discussion
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    posted a message on tavern pass or packs
    Quote from chottomatte >>
    Quote from Mackie264 >>

    Yeah if you play like at least an hour or so every day you should at least get enough gold get like 30-40 packs and then you also have some extra packs on the rewards track + all the cosmetics. The battle pass is actually great value just for the amount of extra gold you get.

     30-40 packs? How?

     Well I didn't have the pass last expansion and based on how much gold I hoarded by the end, if I got 15%-20% more exp that would mean around like 25-35 packs, it obviously depends on how much you play, so it could be more gold or less, but I don't play insane amounts and as I said, with the pass I could've gotten like around 30 extra packs or 3k gold.

    Posted in: General Discussion
  • 0

    posted a message on tavern pass or packs

    Yeah if you play like at least an hour or so every day you should at least get enough gold get like 30-40 packs and then you also have some extra packs on the rewards track + all the cosmetics. The battle pass is actually great value just for the amount of extra gold you get.

    Posted in: General Discussion
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    posted a message on What's the most underwhelming card of the set?

    I remember during the Ashes of Outland reveal season how everyone was saying that Maiev Shadowsong was gonna be the new Zilliax and that the card was insane and every deck would run it. And well, it turns out that not even highlander decks wanted to run it and she'll probably rotate without ever being actually relevant at all. 

    I think this time around the Maiev prize has to be for Scabbs Cutterbutter. The card was insanely overhyped, everyone was talking about how rogue would be tier 0 and absolutely unbeatable and guess what? Rogue ended being very good but nowhere near as crazy as people said and Scabbs is seeing close to no play. You can't even find a deck with at least 50% winrate on HSReplay that runs him, Kazakus, Golem Shaper is just a superior card and more interesting for what Rogue wants to do. I'm not saying the card is bad, it isn't, it's infact a very solid card, but it's just funny to me how everyone was going crazy about this guy and he literally is not played in any decent deck across like 2-3 archetypes.

    Posted in: General Discussion
  • 0

    posted a message on About deck of lunacy

    I think the bigger picture that most people fail to see is that the card is OP because the amount of spells on each mana cost is the lowest it has been since the card got released which means is actually fairly consistent even with its "random" effect and also the original spells are decent enough to be able to win you the game if you don't find the Deck of Lunacy early on. Biggest problem is that the only 2 10-cost spells in the game are Nagrand Slam and Survival of the Fittest. The 6 mana slot (that's the reason the deck runs a lot of 3 cost spells) is also packed. The real problem is that there are so very few spells rn that you can manipulate your deck and build it in such a way that you can guarantee to hit very powerful spells.

    Posted in: Standard Format
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    posted a message on Kazakus is broke
    Quote from Rino >>

    Did you, by anychance reduce the cost of a Libram to 4 lol? I don't know if this could effect it.

     This, if any of your librams got reduced to 4 they still count so keep that in mind. Also I'm pretty sure that the 4/3 divine shield rush that reduces your librams is better in that deck.

    Posted in: General Discussion
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