This card seems very balanced in both standard and arena, maybe abit worst in arena but still decent. the card can have both powerful and lackluster results. the main problem being is its high mana cost. if your deck is well rounded, you should be able to pull a couple minions with it which should be enough value but pulling none or even 1 makes the card abit too weak.
none the less, the card might be able to fit into certain decks that fit many high health or good deathrattle 2 or 3 attack minions. i wouldn't mind getting this from a pack and messing around with it :^))))))
I see the potential in this card. You play Big Druid, with the 3/3 that pulls an 8-drop, with the 2/4 that pulls a dragon, and with Drakkari Enchanter. Then, if you play this you basically win the game against any deck without a clear like Twisting Nether.
It's not the most broken combo since it's still on a 9-drop, and a lot of things could go wrong, but I guess that's how you're supposed to use the card.
Not for warrior. Warrior can abuse this card the most. If you draw the card, just Dead man's hand it back into your deck. There are even potential combos with Blood Warriors to put damaged copies into your hand so you can DMH them back into your deck.
The card is slow at 9 mana, but Warrior is probably 1 of the few classes that can pull it off. I love the idea of this card because it opens up deck building ideas and cards that were not normally playable, can become great.
Think of this as a Patches. How good is patches when you draw him? Not very. This 9 drop works the same way. You don't want to draw some of these minions, but cheat them out.
Not for warrior. Warrior can abuse this card the most. If you draw the card, just Dead man's hand it back into your deck. There are even potential combos with Blood Warriors to put damaged copies into your hand so you can DMH them back into your deck.
The card is slow at 9 mana, but Warrior is probably 1 of the few classes that can pull it off. I love the idea of this card because it opens up deck building ideas and cards that were not normally playable, can become great.
Think of this as a Patches. How good is patches when you draw him? Not very. This 9 drop works the same way. You don't want to draw some of these minions, but cheat them out.
I see the potential in this card. You play Big Druid, with the 3/3 that pulls an 8-drop, with the 2/4 that pulls a dragon, and with Drakkari Enchanter. Then, if you play this you basically win the game against any deck without a clear like Twisting Nether.
It's not the most broken combo since it's still on a 9-drop, and a lot of things could go wrong, but I guess that's how you're supposed to use the card.
This is absolutely correct; this card could be insane. Druid plays Master Oakheart, pulls out Dragonhatcher and Drakkari Enchanter. End of the turn, Druid pulls out Deathwing, Dragonlord and Ysera. And if the mechanics are wonky, Ysera also adds two dream cards to your hand. Empty board becomes: 5/5, 2/4, 1/7, 12/12, and 4/12 ... all for 9 mana.
I am legit surprised to see that is your opinion. Mostly because you always seem to have an eye for the usefulness of cards and the potential uses for this card seem pretty solid.
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Tar creeper may be the also be the new trogg gloomeater or drakkari enchanter for two dragons
People that think this card is bad are either chicken rank, or misread the card text and think that it recruits 1, 2 and 3 costed minions.
Release the Kraken!
I'll just put this here...
It's a swarm in a box, and for once the effect is on battlecry not deathrattle. You could rig things up to pull an interesting barrage of creatures.
An option for a taunt based warrior (maybe without the quest or at least running more than enough taunts that recruit wont break it)
Tar Lord
Bloodhoof Brave
Ancient of Blossoms
This card seems very balanced in both standard and arena, maybe abit worst in arena but still decent. the card can have both powerful and lackluster results. the main problem being is its high mana cost. if your deck is well rounded, you should be able to pull a couple minions with it which should be enough value but pulling none or even 1 makes the card abit too weak.
none the less, the card might be able to fit into certain decks that fit many high health or good deathrattle 2 or 3 attack minions. i wouldn't mind getting this from a pack and messing around with it :^))))))
I see the potential in this card. You play Big Druid, with the 3/3 that pulls an 8-drop, with the 2/4 that pulls a dragon, and with Drakkari Enchanter. Then, if you play this you basically win the game against any deck without a clear like Twisting Nether.
It's not the most broken combo since it's still on a 9-drop, and a lot of things could go wrong, but I guess that's how you're supposed to use the card.
Hadronox , Al'Akir the Windlord , Ancient of Blossoms , Blackguard , Direhorn Hatchling
Scaled Nightmare
Tar Lord , Blood-Queen Lana'thel , Bolvar, Fireblood , Tar Lurker , Twilight Summoner
and bunch of new card Void Lord , Dragon Hatcher and some druid stuff.
This is like a N'Zoth, you play in a empty board and have a full sized board from nothing.
The problem is druid and priest, at the time you play this as warrior priest is machinegun you to dead or druid do your 30 manas turn combo.
So much potential in one card good lord. The only issue is that it's 9 mana
Awesome card! I would like this one for sure. Has great value, just wish it wasn't at turn 9. Works great with lots of different heros.
I love it, but if you don't draw it and draw your other high-cost, low-attack cards instead, they are quite dead in your hand
English isn't my first language, so please excuse any mistakes.
Not for warrior. Warrior can abuse this card the most. If you draw the card, just Dead man's hand it back into your deck. There are even potential combos with Blood Warriors to put damaged copies into your hand so you can DMH them back into your deck.
The card is slow at 9 mana, but Warrior is probably 1 of the few classes that can pull it off. I love the idea of this card because it opens up deck building ideas and cards that were not normally playable, can become great.
Think of this as a Patches. How good is patches when you draw him? Not very. This 9 drop works the same way. You don't want to draw some of these minions, but cheat them out.