I'm not sure but those all seem like decent options. Icicle seems a bit weak because its hard to get that off early when you have the mana to use it (later in the game all your mana gets tied up with trying to stay alive.) Novice Engineer might just be better if you want more drawCombustion seems really strong to stay alive personally against stuff like Satyr Overseer. Firebrand might be hard to use with like a ray of frost because then the spellburst might hit the minion you freeze. Seems really good with a 0 mana secret.
Hopefully thats enough of my thoughts to help you adjust the deck to whatever you find it struggles against when you try it out!
I can't wait to play Mindrender Illucia after you telegraph that you have the full combo in hand
That being said I think this deck looks pretty good. I'm doubtful on the second Flame Ward since Ice Barrier is probably the more important secret. Maybe with that slot you can either try additional draw, or the new Combustion spell
You put this in hunter. Use Seeping Oozeling to get the deathrattle a lot earlier/easier. Use Tracking to get the corrupted blood out of you deck. Easy
People saying this synergizes with quest clearly haven't considered hand size issues. Quest decks need lots of draws and needs to keep freezes in hand until they need it and combo pieces at all times. Hand size is often an issue. If you do manage to actually find a time to play this (which is doubtful) you will overfill your hand with stuff that can't necessarily be played because of the rng involved. It doesn't help with the 3 things quest decks try to do. It doesn't draw through the deck (you need to find all combo pieces copying semi-random cards from the start of the game doesn't do this reliably), it doesn't keep you alive and it doesn't significantly speed up finishing the quest (generating spells for 8 mana is not fast)
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I'm not sure but those all seem like decent options. Icicle seems a bit weak because its hard to get that off early when you have the mana to use it (later in the game all your mana gets tied up with trying to stay alive.) Novice Engineer might just be better if you want more drawCombustion seems really strong to stay alive personally against stuff like Satyr Overseer. Firebrand might be hard to use with like a ray of frost because then the spellburst might hit the minion you freeze. Seems really good with a 0 mana secret.
Hopefully thats enough of my thoughts to help you adjust the deck to whatever you find it struggles against when you try it out!
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Seems tough to be a tempo deck with few early game minions
3
I can't wait to play Mindrender Illucia after you telegraph that you have the full combo in hand
That being said I think this deck looks pretty good. I'm doubtful on the second Flame Ward since Ice Barrier is probably the more important secret. Maybe with that slot you can either try additional draw, or the new Combustion spell
3
Wow this is out of date
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So would Shadow Word: Death hit this? I think so, but I want to confirm
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Micro Mummy is a good hit for paladin, so is Brazen Zealot
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Potentially good targets for priest: Reliquary of Souls, EVIL Conscripter, Grandmummy, Sethekk Veilweaver, Dragonmaw Overseer, Mindflayer Kaahrj
This supports a type tempo-y/minion-focused priest just like Frazzled Freshman and Disciplinarian Gandling. Personally I am all for that.
And don't overlook potential use with Mana Wraith in both priest and paladin
4
Man this will hurt when this gets transformed or silenced. Otherwise though I like it a lot
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Wouldn't it be worse if it was a treant, because then it could be transformed by tree speaker?
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Sherazin, Corpse Flower specifically says "in a turn" in its card text and this does not
1
For the life binder!
For the dragon queen!
1
You put this in hunter. Use Seeping Oozeling to get the deathrattle a lot earlier/easier. Use Tracking to get the corrupted blood out of you deck. Easy
0
People saying this synergizes with quest clearly haven't considered hand size issues. Quest decks need lots of draws and needs to keep freezes in hand until they need it and combo pieces at all times. Hand size is often an issue. If you do manage to actually find a time to play this (which is doubtful) you will overfill your hand with stuff that can't necessarily be played because of the rng involved. It doesn't help with the 3 things quest decks try to do. It doesn't draw through the deck (you need to find all combo pieces copying semi-random cards from the start of the game doesn't do this reliably), it doesn't keep you alive and it doesn't significantly speed up finishing the quest (generating spells for 8 mana is not fast)
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There should be a second vilespine, maybe cut a fan of knives for it?
0