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    posted a message on Pro Tip: You should always dust cards as soon as they are nerfed

    Always dust cards as soon as they are nerfed because if they end up still being viable, granted you don't blow through all of your dust right after you disenchant the card, you can still craft it later and lose basically nothing. Probably pretty obvious for a decent amount of players but if you haven't really thought it through before maybe this thread helps you out. Cheers

    Posted in: Card Discussion
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    posted a message on If Corridor Creeper had been nerfed to 3/5 instead of 2/5 would it still see play?

    At what stat value do you think is the bare minimum for this card to still see play?

    I feel like at even 3/5 it would still get play. That's how insane this card was. 

    Posted in: Card Discussion
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    posted a message on New Card -

    wow what a card

    Posted in: Card Discussion
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    posted a message on ┬┐Spell Breaker Hall of Fame?

    lmao

    Posted in: Card Discussion
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    posted a message on Worst ever losing streak in ranked and Arena?

    I'm an extremely streaky player. My win/loss patterns are typically win 4/5/6 in a row, lose 2/3/4 in a row, but there was on time where I think I went on an 8 game slide because I was insanely tilted and just refused to stop playing despite the fact. One time I lost 10 in a row aggregate between Arena and Ranked. 

     

    What's your guys' worst streak?

    Posted in: General Discussion
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    posted a message on Diamond Spellstone's cost is reset when upgraded
    Quote from Armor >>
    Quote from CrovaxTheCursed >>

    I think it should keep it's cost reduced, because you're upgrading the card right? It's not like it says "destroy this and replace with an upgraded one" so I don't understand why it's considered a new card. Probably they coded it this way on purpose, I just can't imagine why.

     Yeah, that was my thought process as well. Maybe they copy-pasta'd the code that upgraded it once to the second card instead of making two checks occur for the card when its in the hand for 4 and 8. Or if the card was upgraded and mana bound, you got the upgraded version and not the non-upgraded one. The latter feels like the case.
     lmao yeah it's just lazy coding. this kind of stuff makes me mad as a computer scientist
    Posted in: Card Discussion
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    posted a message on What's a deck you want to make?

    I'll be honest, although I was upset about To My Side!, because I got two of them I really want to make the minion-less Hunter deck. I saw Kibler playing it and Emerald Spellstone is just crazy good. I still maintain that To My Side! is an awful card, but it fits in the deck well enough. How about you guys?

    Posted in: Card Discussion
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    posted a message on KilogramHours's Full K&C Review

    I really like your review so far. I don't agree with what you said about Void Ripper tbh but I think this is definitely a useful review and I agree with a lot of your reasoning. I completely overlooked and forgot about Lesser Jasper Spellstone and I honestly think that card is among the strongest in the set. 1 mana for 2 damage is good and the upgrade doesn't really matter that much. It will be a 2 of in a lot of Druid decks. I'm not sure I agree with Aluneth but honestly I've never been high on that card at all. I don't really think it would fit in Aggro Mage due to its high cost and thus high potential to sit in your hand but I haven't played Aggro Mage that much so who knows.

    Also, I like how high you are on Lesser Emerald Spellstone. I personally am not THAT high on the card because it's so weak to AOE but your statement about how it makes Secret Hunter a decent archetype again is a bold one. That said, I don't think it's bad to think this card could be good. While it is weak to AOE, it DOES force out AOE if you have it fully upgraded and makes it very hard to deal with the Highmane you'll be dropping the turn after. 

    Posted in: Card Discussion
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    posted a message on How the set effected Evolve

    Cards added to the set:

    1-mana: Actually good, pretty much the only mana slot where I see a positive result. Every single minion added that's 1 mana had good stats or a good effect, and Gravelsnout Knight won't hurt to get from a 0 mana minion

    2-mana: Not bad, but two more 2 mana 1-1s have been added into the game Kobold Hermit, Murmuring Elemental as well as a 1-2. 

    3-mana: Only 7 of the minions added in this slot out of the 19 actually have stat totals over 5. Oh, yeah, and there's Sewer Crawler

    4-mana: Honestly pretty good. Worst cards at this slot that were added include Elven Minstrel, Duskbreaker, and Shimmering Courser, but besides that every other card is serviceable. I guess you won't be able to attack with Ironwood Golem if you get it but at least it's a taunt. Basically 12/15 cards added at this cost are good. (7 or more stats)

    5-mana: Oh boy this one's bad. Fungalmancer, Possessed Lackey, Ixlid, Fungal Lord, Furbolg Mossbinder, Guild Recruiter, and I guess Arcane Tyrant are all just AWFUL. That's 6 out of the 11 5-mana cards added to the game that are just really bad to get from Evolve. Not only that, but there is not a single minion added at this slot that actually has vanilla or better stats. The best stat total for a minion at this cost added to the game is 10. Yup.

    6-mana: Not that bad unless you get Seeping Oozeling or Spiteful Summoner. I guess Rin, the First Disciple isn't too good either, but it has taunt so I don't know if you can complain too much. Overall I think it actually increases the average stats you'll get at this slot. Not bad.

    7-mana: Terrible. Silver Vanguard, Lynessa Sunsorrow, and Corridor Creeper are all bad. Especially the first two unless you have an 8-mana minion in your deck for whatever reason. 3/4 of the cards added at this slot suck really badly.

    8-mana: Eh. King Toggwaggle, Marin the Fox and Kathrena Winterwisp suck to get but the rest are decently statted enough or have good enough effects that they get a pass here. Especially Violet Wurm

    9-mana: Bad. 9-mana has always been bad to evolve into and it's not getting any better with the additions of Dragoncaller Alanna, Dragonhatcher, and Master Oakheart. That's 3/5 9 mana cards added that just suck. Don't evolve into 9 mana.

    10-mana: No 10-mana cards added, this mana cost still sucks ass.

     

    Posted in: Card Discussion
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    posted a message on New Legendary Minion - Master Oakheart

    So much potential in one card good lord. The only issue is that it's 9 mana

    Posted in: Card Discussion
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    posted a message on New Shaman Spell - Healing Rain
    Quote from Manuelo46 >>
    Quote from JackScale >>
    Quote from Manuelo46 >>

    Doesn't take into account whether they are damaged so dont see this working honestly. good as a solo heal if you dont have minions.

     
    Quote from Manuelo46 >>

    Doesn't take into account whether they are damaged so dont see this working honestly. good as a solo heal if you dont have minions.

    It says restore. Similar to rag lightlord, it should only heal damaged characters.
     except rag lightlord actually mentions damaged characters in its descriptions. so no
     dude you're just wrong so stop before you embarrass yourself 
    Posted in: Card Discussion
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    posted a message on New Paladin Spell - Potion of Heroism
    Quote from Zion7 >>

    When I look at this card, what I see is Power Word for Paladins. I think the effect is exactly as powerful at Power Word, not more and not less. Now I'm asking myself, if PW was 2mana instead of 1 mana would I still play it? The answer is a strong no, no I would not. My prediction is that this card will not see much (if any) play because it's 1mana too high.

     lol PW Shield is an auto include in every single Priest deck. It's so fucking broken it's stupid. Are you serious right now dude?
    Posted in: Card Discussion
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    posted a message on New Paladin Spell - Potion of Heroism

    definitely going to see play imo. It cycles a card and gives divine shield. It will also be so good in arena. Great card

    Posted in: Card Discussion
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    posted a message on New Priest Minion - Gilded Gargoyle

    Eh, not good, not bad, don't know if it will see play because the stats are so weak and also it gets Potion of Madness'd more often than not. I'll say Playable but I'm leaning towards Bad

    Posted in: Card Discussion
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    posted a message on New Neutral minion - Sewer Crawler

    I know this is said often, but yet another Evolve nerf lol. Good lord. 

    Posted in: Card Discussion
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