I recently made a "Shroomlock" Zoo deck which has been quite successful so far. Both Fungalmancer and Shrieking Shroom do very well in this zoo archetype. Here's the list:
I made this before KaC was released and I had no way of knowing what the top decks would be. Now that the new meta is beginning to take shape, adjustments will need to be made to counter it. I’ll think about those adjustments and get back to you (I’m trying to survive Finals week at college right now).
Why yes! It IS based on luck to a large degree. Clearly you’ve never played dungeon run’s inspirations such as NetHack, Rogue, or ToME, which all require both skill and luck to win. It’s a roguelike-inspired mode. The randomness keeps it interesting.
Man, I posted like 50 decks before one of my decks went Hearthpwn viral. I think it was a combination of being an original idea, It being the first deck of its kind, the fact that I released it so close to the new expansion, and also, I promoted it a lot. I replied to every comment and kept the discussion open. Try to make a thread about your deck, and put your deck in your signature. Comment on a lot of threads so your signature gets more recognition.
Not saying I’m an expert, but that’s what worked for me.
King Togwaggle actually enables some very interesting strategies. You can play him in miracle druid, cycling quickly through your deck until you finally reach fatigue. When you give someone your empty deck, you can then mill them. Easiest way to do this is in wild with Brann Bronzebeard, Kun the Forgotten King, Aviana, and two Coldlight Oracles. You can also do this with miracle Rogue in standard, using Shadowstep. Alternatively, you can play a more mill deck and permanently take your opponent's deck by milling the Ransom card (playing King Togwaggle when your opponent has 10 cards in hand).
All in all, I think King Togwaggle is worth keeping. He's one of the most fun cards in the game and while he probably isn't meta defining, he can actually win you games (I killed a Quest mage with Ice Block by popping the ice block and playing King Togwaggle, and I also killed an evolve shaman with a full board after milling his Thrall Deathseer).
You could replace 2 Battle Rages with 2 I Know A Guys and 2 Runic Eggs with Fire Heart’s Plume and Direhorn Hatchling. Maybe Replace a Reckless Flurry with another Direhorn Hatchling?
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Nicely done!
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Sounds good!
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Why the heck would you blow all your dust on a meme deck in the first week of KaC if you only care about winning?
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With the release of Kobolds and catacombs came an interesting group of fungus-themed neutral cards.
I'm talking about Shrieking Shroom, Fungalmancer, Trogg Gloomeater, Shroom Brewer, and Fungal Enchanter.
I recently made a "Shroomlock" Zoo deck which has been quite successful so far. Both Fungalmancer and Shrieking Shroom do very well in this zoo archetype. Here's the list:
I'm curious to hear your thoughts on the cards.
Perhaps Shroom Brewer and Fungal Enchanter have some applications in Priest?
Are these cards even worth taking a look at? I think they are. Except for Trogg Gloomeater.
Discuss!
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I made this before KaC was released and I had no way of knowing what the top decks would be. Now that the new meta is beginning to take shape, adjustments will need to be made to counter it. I’ll think about those adjustments and get back to you (I’m trying to survive Finals week at college right now).
Maybe you could try Eater of Secrets?
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Why yes! It IS based on luck to a large degree. Clearly you’ve never played dungeon run’s inspirations such as NetHack, Rogue, or ToME, which all require both skill and luck to win. It’s a roguelike-inspired mode. The randomness keeps it interesting.
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Man, I posted like 50 decks before one of my decks went Hearthpwn viral. I think it was a combination of being an original idea, It being the first deck of its kind, the fact that I released it so close to the new expansion, and also, I promoted it a lot. I replied to every comment and kept the discussion open. Try to make a thread about your deck, and put your deck in your signature. Comment on a lot of threads so your signature gets more recognition.
Not saying I’m an expert, but that’s what worked for me.
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King Togwaggle actually enables some very interesting strategies. You can play him in miracle druid, cycling quickly through your deck until you finally reach fatigue. When you give someone your empty deck, you can then mill them. Easiest way to do this is in wild with Brann Bronzebeard, Kun the Forgotten King, Aviana, and two Coldlight Oracles. You can also do this with miracle Rogue in standard, using Shadowstep. Alternatively, you can play a more mill deck and permanently take your opponent's deck by milling the Ransom card (playing King Togwaggle when your opponent has 10 cards in hand).
All in all, I think King Togwaggle is worth keeping. He's one of the most fun cards in the game and while he probably isn't meta defining, he can actually win you games (I killed a Quest mage with Ice Block by popping the ice block and playing King Togwaggle, and I also killed an evolve shaman with a full board after milling his Thrall Deathseer).
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Agreed. Dungeon run is the best single player content ever in Hearthstone. The shenanigans make it so entertaining for me.
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Basically any big dragon will do. Maybe Bone Drake.
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You should check out my version of the deck. It seems we think alike. Check my signature
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Togwaggled a dude my empty deck and then cold light oracled him twice fora lot of damage, killing him. King Togwaggle is my new fave.
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You could replace 2 Battle Rages with 2 I Know A Guys and 2 Runic Eggs with Fire Heart’s Plume and Direhorn Hatchling. Maybe Replace a Reckless Flurry with another Direhorn Hatchling?
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Kolento-San... Is it really you?