It's good but not game-winning because it's a 1-mana weapon and Blizzard obviously tested this already. With Deadly Poison, it's a 3/3 weapon for 1-mana which is only ok in the late-game. With Envenom Weapon, it can destroy 3 minions but Rogue's health is a problem. 1-attack means Leeching Poison is useless, unless you're willing to play a weapon Rogue that revolves around a 1-mana legendary weapon.
I see where you are coming with this but just think of this as an aggro card, lets say you hit it once with deadly poison ond once with a naga corsair, you have the chance for the rest of the game of drawing a one mana arcanite reaper , just by hitting it twice with buffs with an even bigger High-Roll potential. Just saying, the meta right now really relies on high rolls and this is another one adding to it, with no big risk of running the card like Kelesseth is.
What if you use 2 Deadly Poison and Leeching Poison, you get a 5 mana Grave Vengeance that can be replayed infinately for 1 mana, i’d say it!s pretty good.
It's so far away from meta defining. It's a good effect on paper but it forces you to run stuff you would never want in your deck without the weapon and which would be garbage when in your hand without drawing the weapon. Also, you would have to draw the weapon again to actually get some value from it. Oh, you want to run a 3 mana 1/3 that has a chance of giving you a normal 1/2 dagger? Yea, good luck with that. I'd be very surprised if this saw any play after a couple of weeks.
Quite agree with that, especially the useless stuff you would be forced to run just to use this ...
For having any good value, you have to draw the card twice plus one buff card. Sometimes we don't even manage to draw one specific card once n the entire game ! Unless of course you want to put a 3 mana 1/3 in your deck ... sure.
If, and thats a big if, this will return buffed version (i'm sure though it wont, most likely will return pre-buffed weapon like doomerang), this works - you will need NOT to hero power the entire game, draw legendary weapon and a buffs in a reasonable time close enough together.
What will happen if you spend your entire hand buffing weapon and then it get oozed? Your hand is empty. Or what if weapon in the middle of your deck? Congratulations, your hand is filled with useless buffs and 3 mana 1 3 (that is assuming you dont wasted all your buffs trying to simply survive zoo/aggro druid). I don't know why you think this weapon will see play because of this card... They need to introduce weapon turor or CRAZY good weapon buffs in order for it to work.
I strongly believe community overhyping this, much like hunter quest. It looks flashy and great, but once you think about it a bit you realize its bad.
It's worse than Light's Justice the first time it's drawn. It isn't obvious that a deck which runs the bad weapon buffs - Poisonous and Lifesteal - can be viable, since all three cards are bad on their own, and will only gain value when the bad buffs are played on the bad weapon before it is destroyed, and then redrawn. In the mid- to late-game, a 1-mana 3/3 Poisonous weapon with Lifesteal is certainly good, but on the other hand, in the mid- to late-game, a 1-mana 1/3 weapon is certainly not good.
There is an expression in MtG - "the danger of cool things." Decks which run a bunch of bad cards in order to do good things are seldom going to be as effective in the long run as decks which run a bunch of good cards in order to do good things. There might be a weapon tutor in the new set, which would make Kingsbane somewhat more attractive. Presumably, there will also be additional weapon buffs - either spells or dudes like Goblin Auto-Barber. As it stands, however, the weapon seems pretty bad.
What if you use 2 Deadly Poison and Leeching Poison, you get a 5 mana Grave Vengeance that can be replayed infinately for 1 mana, i’d say it!s pretty good.
Yeah, that is pretty good. But what if you draw leeching poison and deadly poison on turn 3 and 4 but kingsbane is in the lower half of your deck? I’d say that would be pretty bad.
And you have (potentially) 2 copies of the buffs, but only one kingsbane...
People, stop mention rummaging kobold. It will most likely return your wicked knife from heropower back, while also being a shitty 3 mana drop.
And to not get wicked knife from it you should not use your heropower like evah, while sitting on your weapon buff hand waiting for this meta-defining thing. Sounds totaly like clown fiesta to me.
The only thing that can save situation is doomerang perhaps? Im curious about this interaction. If you get this weapon in hand instead of deck its kind of strong. Otherwise seems weak
The point is that this cards looks OP, but is not.
The strength of this card is in its versatility.
HP is always available, while Bane occupies space in the deck and in draw power, but Bane's power grows steadily during the game, it is hardly a useless draw or topdeck.
I daresay that the point of this card is exactly the opposite of highroll: it serves the purpose of increasing the consistency of any Oil-based Rogue deck.
This is going to be the Caverns Below/Keleseth of this set. I think people are looking at it the wrong way. It's a cheap weapon to hold cards like Deadly Poison, which was generally playable until standard was introduced. This isn't for a deck like miracle rogue. It's for aggro decks like Pirate Rogue, and I think it'll bring the archetype to a noticeable place. It's comparable to like Arcanite Reaper where it can be used for board control but will probably go face. If you get to Greenskin it, that's 2 damage a turn at least. 1 mana cards that are even slightly good tend to see play. I think it's going to be the card everyone complains about in a month. I just have to hope to dodge Golakka day one haha
This is going to be the Caverns Below/Keleseth of this set. I think people are looking at it the wrong way. It's a cheap weapon to hold cards like Deadly Poison, which was generally playable until standard was introduced. This isn't for a deck like miracle rogue. It's for aggro decks like Pirate Rogue, and I think it'll bring the archetype to a noticeable place. It's comparable to like Arcanite Reaper where it can be used for board control but will probably go face. If you get to Greenskin it, that's 2 damage a turn at least. 1 mana cards that are even slightly good tend to see play. I think it's going to be the card everyone complains about in a month. I just have to hope to dodge Golakka day one haha
For this to be the rogue quest or Keleseth (who btw did not see play at all before the nerfs of pirate warrior and aggro Druid), People have to rate this card bad. At present, it is rated about 40% meta defining and very good, respectively. Chances are that this is the new hunter quest.
It's not that great I think. as a one mana 1/3 weapon it's pretty awful, compare it to lights justice by paladin. Now lets say you buff it, first you need to use it's charges, then you need to draw it for it to be good, by then you've face tanked 2 much damage and ur dead.
It shuffles into your deck, so make your top decks worst when you don't buffed it yet. Because of that, I don't know in what kind of deck that would see play.
Why would you even consider playing this if you can't buff it immediatly? makes absolutely no sense at all, the only reason would be to combo a desperate vilespine and and that point it served the purpose as a cheap card to combo a hard removal but in other 95% of the cases you would never play this weapon if it can't be buffed in the same turn you play it then it's just probably the worst play ever. As for the deck, in standart there's no real deck for it, maybe like a pirate-ish rogue with Deckhands, swash, patches, captains, squidfaces, and nagas, with deadly poison and a couple removals like vilespine and saps with a couple silence minions so you can burst face damage with the weapon but it's clunky, in wild tho, oh boy, it will for sure be played in oil rogue and maybe it can bring it back some of it's old glory, it's a very solid tier 2 deck at the moment, almost tier 1, this weapon with the 4 mana dude that gives you ambushes might just be what that deck needs to settle on tier 1 for the next 4 months at least.
If, and thats a big if, this will return buffed version (i'm sure though it wont, most likely will return pre-buffed weapon like doomerang), this works - you will need NOT to hero power the entire game, draw legendary weapon and a buffs in a reasonable time close enough together.
What will happen if you spend your entire hand buffing weapon and then it get oozed? Your hand is empty. Or what if weapon in the middle of your deck? Congratulations, your hand is filled with useless buffs and 3 mana 1 3 (that is assuming you dont wasted all your buffs trying to simply survive zoo/aggro druid). I don't know why you think this weapon will see play because of this card... They need to introduce weapon turor or CRAZY good weapon buffs in order for it to work.
I strongly believe community overhyping this, much like hunter quest. It looks flashy and great, but once you think about it a bit you realize its bad.
I dont know why my message only has the card but I asked if it would work in it.
It's an incredible card, but the archetype isn't there to support it. Everyone is saying it's an aggro weapon - completely disagree, aggro decks are going to basically see no return on the "shuffle back into your deck" mechanic. Maybe in an expansions time Rogues will be able to support it, but right now? Love the card but it won't see play I think.
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Just saying, the meta right now really relies on high rolls and this is another one adding to it, with no big risk of running the card like Kelesseth is.
What if you use 2 Deadly Poison and Leeching Poison, you get a 5 mana Grave Vengeance that can be replayed infinately for 1 mana, i’d say it!s pretty good.
And i don’t even play Paladins
For having any good value, you have to draw the card twice plus one buff card. Sometimes we don't even manage to draw one specific card once n the entire game !
Unless of course you want to put a 3 mana 1/3 in your deck ... sure.
It's worse than Light's Justice the first time it's drawn. It isn't obvious that a deck which runs the bad weapon buffs - Poisonous and Lifesteal - can be viable, since all three cards are bad on their own, and will only gain value when the bad buffs are played on the bad weapon before it is destroyed, and then redrawn. In the mid- to late-game, a 1-mana 3/3 Poisonous weapon with Lifesteal is certainly good, but on the other hand, in the mid- to late-game, a 1-mana 1/3 weapon is certainly not good.
There is an expression in MtG - "the danger of cool things." Decks which run a bunch of bad cards in order to do good things are seldom going to be as effective in the long run as decks which run a bunch of good cards in order to do good things. There might be a weapon tutor in the new set, which would make Kingsbane somewhat more attractive. Presumably, there will also be additional weapon buffs - either spells or dudes like Goblin Auto-Barber. As it stands, however, the weapon seems pretty bad.
People, stop mention rummaging kobold. It will most likely return your wicked knife from heropower back, while also being a shitty 3 mana drop.
And to not get wicked knife from it you should not use your heropower like evah, while sitting on your weapon buff hand waiting for this meta-defining thing. Sounds totaly like clown fiesta to me.
The only thing that can save situation is doomerang perhaps? Im curious about this interaction. If you get this weapon in hand instead of deck its kind of strong. Otherwise seems weak
Overrated. This card needs deck that builded-around it to work, so it`s not that good as it seems.
The point is that this cards looks OP, but is not.
The strength of this card is in its versatility.
HP is always available, while Bane occupies space in the deck and in draw power, but Bane's power grows steadily during the game, it is hardly a useless draw or topdeck.
I daresay that the point of this card is exactly the opposite of highroll: it serves the purpose of increasing the consistency of any Oil-based Rogue deck.
PS: Wild exists.
Mill rogue might use this just to cheat fatigue.
I think this card is cool, yes it needs a heavy theme deck to work and you to draw it, however its not a bad card at all.
I think its really cool! nice stuff
yeah a little over hyped, probs wont see tons of play.
still nice stuff!
This is going to be the Caverns Below/Keleseth of this set. I think people are looking at it the wrong way. It's a cheap weapon to hold cards like Deadly Poison, which was generally playable until standard was introduced. This isn't for a deck like miracle rogue. It's for aggro decks like Pirate Rogue, and I think it'll bring the archetype to a noticeable place. It's comparable to like Arcanite Reaper where it can be used for board control but will probably go face. If you get to Greenskin it, that's 2 damage a turn at least. 1 mana cards that are even slightly good tend to see play. I think it's going to be the card everyone complains about in a month. I just have to hope to dodge Golakka day one haha
It's not that great I think. as a one mana 1/3 weapon it's pretty awful, compare it to lights justice by paladin. Now lets say you buff it, first you need to use it's charges, then you need to draw it for it to be good, by then you've face tanked 2 much damage and ur dead.
Carpe Diem - Seize the day
I want hit this in free leg weapon look good :)
It's an incredible card, but the archetype isn't there to support it. Everyone is saying it's an aggro weapon - completely disagree, aggro decks are going to basically see no return on the "shuffle back into your deck" mechanic. Maybe in an expansions time Rogues will be able to support it, but right now? Love the card but it won't see play I think.