Basically Naga Sea Witch, while active, changes the card's base mana cost to 5. Then any effect that adjusts mana costs further is then applied afterwards. So, if you take Molten Giant for example that has a base mana cost of 25, if you play Naga Sea Witch, it now has a base cost of 5. So, you can play it for free if you've taken 5 damage at that point. Make sense?
Blizzard essentially giving wild a middle finger with that change!
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Blizzard essentially giving wild a middle finger with that change!
1. Folks have been complaining about inconsitencies in Hearthstone for a really long time. Blizzard fixes one of those and now folks are saying how Blizzard screwed them over because of it. Conclusion? Folks like their memes too much to think properly.
2. Wild has the tools to deal with these kinds of decks and they are gonna get ridiculous like this... that's the entire point of Wild. It has always been the point of Wild when you can pick and choose from every single Hearthstone card ever printed. Conclusion? Folks are mad that they lost their "Oh now I can escape from standard"-playground because they gained a format that was and always would be competitive given the time.
So... how are they screwing over Wild by doing everything people both WANTED them to do and Wild is INTENDED to be?
People never complained enough (or ever) about Naga Sea Witch to have her effect changed due to consistency.
It was never an issue and if you honestly think that introducing a 10 card neutral package, that could fit in any deck and is potentially hard to deal with for some classes, was good then you clearly lack game design knowledge.
People who view the wild format in a competition fashion and not just as a playground are all in agreement about how incredibly stupid the change was. It is not broken in any way but it has the same silly high roll potential as Quest Rogue did and we all know how people were annoyed about that.
As a final note, kindly stop drawing conclusions out of thin air. People are annoyed at the change because it was unnecessary and frankly horrible from a game design perspective. If you think as wild as a playground then good for you, enjoy playing at rank 10.
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I haven't played the Naga decks myself but have bumped into them a bunch of times. They seem pretty harmless to me. Sure you lose against the nut draw but most of the time they just durdle around and get 1 or 2 cheap giants into play at some point and if you deal with them, they don't have much to fall back on. It's not much different from coin Hydra into Hydra. Except the latter deck has been pressuring since turn 1, so you don't always have many resources left.
There's also extremely few Naga decks between rank 16 and Legend, so the notion that Wild is flooded and ruined by these decks is not the reality I'm facing.
Blizzard essentially giving wild a middle finger with that change!
1. Folks have been complaining about inconsitencies in Hearthstone for a really long time. Blizzard fixes one of those and now folks are saying how Blizzard screwed them over because of it. Conclusion? Folks like their memes too much to think properly.
2. Wild has the tools to deal with these kinds of decks and they are gonna get ridiculous like this... that's the entire point of Wild. It has always been the point of Wild when you can pick and choose from every single Hearthstone card ever printed. Conclusion? Folks are mad that they lost their "Oh now I can escape from standard"-playground because they gained a format that was and always would be competitive given the time.
So... how are they screwing over Wild by doing everything people both WANTED them to do and Wild is INTENDED to be?
1. Now Naga Sea Witch is an inconsistency, it was not before. In every other card game, the giants would cost 5. Naga Sea Witch's text reads "Your cards cost 5." not "The base cost of your cards is 5" and since it is an aura, meaning the effect applies retroactively, this is how it works in a logical sense. Naga Sea Witch SETS it's cost, Giants reduce their cost. Aura SET trumps Aura Reduce, because no matter the reduction, the cost of the card is being retroactively SET to 5. Bright Eyed Scout sets the base cost to 5 since it is not retroactive, it is not overwriting the reduction on every step, therefore the giant would be 4 mana.
2. Wild does NOT have the tools to deal with a turn 5 (or 4 with coin) 37/37 split across 5 minions. Very few decks can deal with a successful drop of Naga Sea Witch + Giants, and those that do answer it far less consistently than the Naga Sea Witch deck plays out a successful turn.
They are screwing over wild by making unneeded changes. To the people who want a playground, they get card nerfs like dreadsteed. To people who want a competitive mode, they get card buffs like naga sea witch. Literally no one wins because Blizzard is doing worst of both worlds to both types of wild players.
I haven't played the Naga decks myself but have bumped into them a bunch of times. They seem pretty harmless to me. Sure you lose against the nut draw but most of the time they just durdle around and get 1 or 2 cheap giants into play at some point and if you deal with them, they don't have much to fall back on. It's not much different from coin Hydra into Hydra. Except the latter deck has been pressuring since turn 1, so you don't always have many resources left.
There's also extremely few Naga decks between rank 16 and Legend, so the notion that Wild is flooded and ruined by these decks is not the reality I'm facing.
Agreed it's not a very strong deck but it is extremely polarizing. At the moment, the strongest most popular Giant class is hunter. Conversely, face hunter and midrange are quite popular as well. This essentially translates to if you mulligan for one style you close to automatically lose to another.
The change was never asked for and it was never needed. Wild in general has a pretty healthy meta and it does not need more decks that mirror quest rogue in their high roll potential thus stomping on control if they ever truly become popular.
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The change was completely arbitrary. It was implemented in order to achieve a specific effect in one of the phases of the Professor Putricide encounter of the KoFT free adventures.
It's not even that consistent. When it comes to card cost, now universal ongoing effects (Naga Sea Witch) are applied first, while a card's own text (all the Giants) is applied last.
Meanwhile, with stats, it goes the other way around. There, the card's own text (Gahz'rilla / Validated Doomsayer) is applied first, and then universal effects (Stormwind Champion) are applied. (Of course, some cards have their own unique time coding.)
So yeah, they just needed it for that one adventure encounter, and then somebody important on Team 5 was like, "Yeah, that seems consistent to me. And consistency has to be good, right?"
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Text said card cost 5 / and not cost 5 less ? can anyone explained ?
Basically Naga Sea Witch, while active, changes the card's base mana cost to 5. Then any effect that adjusts mana costs further is then applied afterwards. So, if you take Molten Giant for example that has a base mana cost of 25, if you play Naga Sea Witch, it now has a base cost of 5. So, you can play it for free if you've taken 5 damage at that point. Make sense?
Ohh that explained it . Anyway do u think its better to swap 2X molten giant for The lich king and ragnaros the firelord ?
Anger is the punishment we give ourselves for someone else's mistake.
Blizzard essentially giving wild a middle finger with that change!
I haven't played the Naga decks myself but have bumped into them a bunch of times. They seem pretty harmless to me. Sure you lose against the nut draw but most of the time they just durdle around and get 1 or 2 cheap giants into play at some point and if you deal with them, they don't have much to fall back on. It's not much different from coin Hydra into Hydra. Except the latter deck has been pressuring since turn 1, so you don't always have many resources left.
There's also extremely few Naga decks between rank 16 and Legend, so the notion that Wild is flooded and ruined by these decks is not the reality I'm facing.
The change was completely arbitrary. It was implemented in order to achieve a specific effect in one of the phases of the Professor Putricide encounter of the KoFT free adventures.
It's not even that consistent. When it comes to card cost, now universal ongoing effects (Naga Sea Witch) are applied first, while a card's own text (all the Giants) is applied last.
Meanwhile, with stats, it goes the other way around. There, the card's own text (Gahz'rilla / Validated Doomsayer) is applied first, and then universal effects (Stormwind Champion) are applied. (Of course, some cards have their own unique time coding.)
So yeah, they just needed it for that one adventure encounter, and then somebody important on Team 5 was like, "Yeah, that seems consistent to me. And consistency has to be good, right?"