- You can never have more than one "Shadow Reflection" at the same time in your hand. (No Hoarding!)
- When you used a "Shadow Reflection" for that turn, you will get another one on the next turn.
- Shadow Reflection (and the transformed copy of it) leaves your hand at the end of your turn, so it only works on 5-mana cards or less.
- Shadow Reflection will keep changing depending on the last card that you have played. Think Shifter Zerus and Molten Blade. (ie. You play Preparation > Eviscerate. Shadow Reflection will change to Eviscerate.)
Hero power is great because it's free. Makes up for the 9 mana.
Kind of a pseudo one turn iceblock for rogue - which is kind of a heal I guess?
More importantly I'm sure people will come up with some nutty combos with this hero power.. best hero card so far imo (maybe mage is #2?)
Edit: after reading the restrictions it may not be as strong as presumed. I think saying you can only play 5 mana things is incorrect. If you get innervate or prep something you can play cards that are more than 5 mana.
Proactive Iceblock and a great flexible and custom HP. However, it needs other cards to function and anything above 5 mana means you can't use both. Curious about control rogue-variants with this. Might work, might be too slow. We'll see.
you'll get copies of the last card you played into your hand. You get one copy per turn. so you could save them up. This could make miracle disgusting after a cheap spell if you save a few more copies...
...or mill rogue...........
EDIT: Wait it's not like shifter zerus, it will transform once, and stay...so if you began each turn with a cheap spell, you could build up your supply.
I dunno, unlike mage rogue doesn't have the same delay and board clear to get to turn 9/10, and even if you do the ability seems to require setup to be ready to go the next turn you play it.
Might be busted strong in the right situation, might be a waste of a slot. We will have to see its viability.
So I think most likely this will be used as a combo enabler. It nearly guarantees you survive an extra turn or two and allows you to generate more copies of burn spells or set up multiple Leeroys.
Clarifications:
- You can never have more than one "Shadow Reflection" at the same time in your hand. (No Hoarding!)
- When you used a "Shadow Reflection" for that turn, you will get another one on the next turn.
- Shadow Reflection (and the transformed copy of it) leaves your hand at the end of your turn, so it only works on 5-mana cards or less.
- Shadow Reflection will keep changing depending on the last card that you have played. Think Shifter Zerus and Molten Blade.
(ie. You play Preparation > Eviscerate. Shadow Reflection will change to Eviscerate.)
- Effects that invoke Mana Cost reduction will not be copied by Shadow Reflection.
(Like Emperor Thaurissan ticks, Preparation, Shadowstep.)
Arcane Giant works because it's mana cost is reduced on the card text.
- Remember how Stealth works! If you wish to attack, do attack BEFORE using this Hero card.
Discuss!
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Hero power is great because it's free. Makes up for the 9 mana.
Kind of a pseudo one turn iceblock for rogue - which is kind of a heal I guess?
More importantly I'm sure people will come up with some nutty combos with this hero power.. best hero card so far imo (maybe mage is #2?)
Edit: after reading the restrictions it may not be as strong as presumed. I think saying you can only play 5 mana things is incorrect. If you get innervate or prep something you can play cards that are more than 5 mana.
That seems quite interesting. Lots of neat synergy with the shadow reflection!
Something witty.
I don't get it.
edit: Passive Hero Power picture added, that makes much more sense.
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ok
Proactive Iceblock and a great flexible and custom HP. However, it needs other cards to function and anything above 5 mana means you can't use both. Curious about control rogue-variants with this. Might work, might be too slow. We'll see.
Seems too slow, 9 mana for rogue
Edit:
This card is trash...
You pay 9 mana to get soft iceblock and extremely limited passive hero power - essentially pass turn 9.
You can't use a copy of a card you played in the previous turn.
You can't copy any 5+ mana card with it (unless you have preparations and coins in your hand).
You can't copy more then 1 card per turn.
Unless rogue get some serious heal or better survivability tools, this card is unplayable
That's a really cool effect and hero power.
The token is the product of HP?
If so, this is fuel for Wild Mill Rogue!
Hero power adds a reflection to your hand then when you play a card it becomes a copy of it. Passively.
So ice block, iron hide and a very good HP for 9 mana? Interesting.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
you'll get copies of the last card you played into your hand. You get one copy per turn. so you could save them up. This could make miracle disgusting after a cheap spell if you save a few more copies...
...or mill rogue...........
EDIT: Wait it's not like shifter zerus, it will transform once, and stay...so if you began each turn with a cheap spell, you could build up your supply.
Won't fit into Miracle Rogue, which is the only archetype and the best archetype to ever exist forever, therefore is crap.
But seriously this seems preeeeetty good.
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Sick card! Sustain and lategame value, also hardcounters freeze mage.
High mana cost but for such an insane effect its legit, verry verry strong card. Just on powerlvl maybe strongest card in the game but expensive.
Interesting, I hate the cost but I'd like to see what you could pull off with it.
if there was a way to play spells cheaper in bulk it might be like super good
What? so you basically get a copy of the last card you played in each turn. Who revealed this?
I dunno, unlike mage rogue doesn't have the same delay and board clear to get to turn 9/10, and even if you do the ability seems to require setup to be ready to go the next turn you play it.
Might be busted strong in the right situation, might be a waste of a slot. We will have to see its viability.
So I think most likely this will be used as a combo enabler. It nearly guarantees you survive an extra turn or two and allows you to generate more copies of burn spells or set up multiple Leeroys.
Kaladin's RoS Set Review
Join me at Out of Cards!