Here's my theory of how it would work. Let's say you start your turn with one Shadow Reflection (not-transformed) in hand. You play Eviscerate. Shadow Reflection transforms into eviscerate and another Shadow Reflection is added to your hand. You play your newly transformed second Eviscerate, your second Shadow Reflection transforms into a third Eviscerate and you get a third Shadow Reflection, and so on. So basically, you could turn one Eviscerate into 5 per turn (18 damage) for the next 2 turns.
"Shadow Reflection leaves your hand at the end of your turn, so it only works on 5-mana cards or less."
This makes no sense to me. You get your Shadow Reflection, you play your 9 mana card then at the end of your turn your Shadow Reflection turns into that 9 mana card, no? Why would it be limited to 5 mana...?
Let's say you play a (9) mana card. Shadow reflection turns into that card and if you don't use it that turn, the new (9) card created leaves your hand at the end of turn.
"Shadow Reflection leaves your hand at the end of your turn, so it only works on 5-mana cards or less."
This makes no sense to me. You get your Shadow Reflection, you play your 9 mana card then at the end of your turn your Shadow Reflection turns into that 9 mana card, no? Why would it be limited to 5 mana...?
Even though it name is changed, it's still the shadow reflection. You can see it by the visual effect the card has. Valeera's HP gives you an extra card to do your combos each turn, nothing more.
A little question: If I draw Valeera the Hollow with Mimic Pod the passive card of the new hero power will copy the second Valeera the Hollow I play so I will have stealth and + 5 armor every turn forever??? Seems a win condition if it works
Nope, the Valeera card LEAVES YOUR HAND at end of turn. That's the way shadow reflection works.
Arcane Giant works because it's mana cost is reduced on the card text.
- Remember how Stealth works! If you wish to attack, do attack BEFORE using this Hero card.
This makes the card just plain bad, I'm sorry but there is almost no 5 mana or lower cost cards that you can use every turn that win you the game in less than 3 turns, which you will need to win by IF you even made it to turn 9...
Giants, Evis and VC will be the main targets to use. It's basically a repeating mimic pod which keeps changing.
Think about it, you can play a bunch of cards, play VC, this card becomes VC, and then you play it. 2x VC, whichif you combine with cheap spells would be quite a turn.
@Sylicas The wording is still a bit vague to me, heres a few questions:
01. Does the steal apply only to your hero or your board as well?
02. Is the Shadow Reflection a spell card that you must cast (doesnt seem so, no mana cost) or it just stays in your hand and automatically copy the first card you play?
Mike Donais confirmed the Reflection leaves your hand at the end of every turn, and that it really only "works" on cards that are 5 or less mana, not accounting for other reductions (like Prep + Spell + Reflection spell). So you can't really N'Zoth, Yogg, or Vanish every turn since it would just go away. You're meant to combo with it - simple use example just play a Jade Spirit and you can slam two. Since it copies the last card you played, you can combo out an Eviscerate for 4, then play the Reflection copy to play another one. If you Malygos + Prep/Coin + Sinister Strike, you get another and can hit for 16 (with the free Stealth turn to set it up).
Strikes me as something that's probably too slow to be great, but potential to do some awesome things. Will never be completely retarded like the pre-nerf Rogue quest from a power level or design standpoint. Obviously something no one can really judge until it's been tested for some time, but props for seemingly designing something cool for Rogue.
I'm super confused as to how this works. Do you always get one Shadow Reflection your hand? Does it remember it's a Shadow Reflection even after it transforms?
Questions:
Do you get one Shadow Reflection right away when you play the Valeera the Hollow?
Let's say you play a Hallucination right after and so the Shadow Reflection in your hand turns into Hallucination. Do you immediately get a new Shadow Reflection in your hand, or do you have to play the transformed (second) Hallucination first?
Do you only get one Shadow Reflection per turn, or does it replenish immediately every time the one in your hand is transformed (or played)?
From my understanding the answers to your questions are:
Yes, you get one Shadow Reflection right away when you play Valeera the Hollow.
You will get a new Shadow Reflection on the next turn. Also, Shadow reflection will leave your hand at the end of your turn, so no N'Zoth Shenanigans.
Again the same answer as above. It does not replenish immediately. you will get another one on your next turn(whether you use it or not) and the Shadow Reflection will leave your hand at the end of your turn.
Yeah the only clarification I was missing (because it is absolutely nowhere to be found on the card text) is that the Shadow Reflection card leaves your hand at the end of your turn. THAT is the key bit of information, and that's what limits it to 5 mana of course. Still strong, not as strong.
It's a once-per-turn duplicate of any card for 5 or less mana. That's still a crazy strong effect, but is it too late by Turn 9? We'll have to see. I still love the effect though.
No you can't. You need to play the shadow reflection on the same turn you get it. It leaves the hand at the end of your turn (and you get another one next turn).
@Sylicas The wording is still a bit vague to me, heres a few questions:
01. Does the steal apply only to your hero or your board as well?
02. Is the Shadow Reflection a spell card that you must cast (doesnt seem so, no mana cost) or it just stays in your hand and automatically copy the first card you play?
Thanks in advance!
01. Don't really understand that question!
02. Nope! It will stay in your hand first as a card that can't be played. After playing another card, Shadow Reflection will change to that played card.
@Sylicas The wording is still a bit vague to me, heres a few questions:
01. Does the steal apply only to your hero or your board as well?
02. Is the Shadow Reflection a spell card that you must cast (doesnt seem so, no mana cost) or it just stays in your hand and automatically copy the first card you play?
Thanks in advance!
Watch Savjz's video. It will clear things up.
1- The stealth only applies to the hero.
2- Each turn, you get a shadow reflection (if you don't already have one), you play a card, shadow reflection becomes a copy of said card.
Arcane Giant works because it's mana cost is reduced on the card text.
- Remember how Stealth works! If you wish to attack, do attack BEFORE using this Hero card.
This makes the card just plain bad, I'm sorry but there is almost no 5 mana or lower cost cards that you can use every turn that win you the game in less than 3 turns, which you will need to win by IF you even made it to turn 9...
Giants, Evis and VC will be the main targets to use. It's basically a repeating mimic pod which keeps changing.
Think about it, you can play a bunch of cards, play VC, this card becomes VC, and then you play it. 2x VC, whichif you combine with cheap spells would be quite a turn.
No you can't. You get a reflection at the start of your turn. And it turn into a copy of the first card you play. Not the last card.
No, it does become the last card. Watch the video, you can see it flickers when he plays the second Arcane Giant. This will match whatever the LAST card you played was. The card text also suggests as much.
Arcane Giant works because it's mana cost is reduced on the card text.
- Remember how Stealth works! If you wish to attack, do attack BEFORE using this Hero card.
This makes the card just plain bad, I'm sorry but there is almost no 5 mana or lower cost cards that you can use every turn that win you the game in less than 3 turns, which you will need to win by IF you even made it to turn 9...
Giants, Evis and VC will be the main targets to use. It's basically a repeating mimic pod which keeps changing.
Think about it, you can play a bunch of cards, play VC, this card becomes VC, and then you play it. 2x VC, whichif you combine with cheap spells would be quite a turn.
Very specific combos require very specific circumstances, and that has always proved to be bad on ladder, because any deck that wont let you reach the appropriate amount of turns for you to set this up will destroy you.
I get your point and love the idea, I just wish it was more effective. =/
This would help a Miracle style deck survive that extra turn, and get a bit more fuel (get another another Eviscerate, Cold Blood or Arcane Giant), to help finish off your opponent.
Miracle Rogue is on the edge of being a viable deck at the moment IMO, so this could be that small extra push that it needs.
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Here's my theory of how it would work. Let's say you start your turn with one Shadow Reflection (not-transformed) in hand. You play Eviscerate. Shadow Reflection transforms into eviscerate and another Shadow Reflection is added to your hand. You play your newly transformed second Eviscerate, your second Shadow Reflection transforms into a third Eviscerate and you get a third Shadow Reflection, and so on. So basically, you could turn one Eviscerate into 5 per turn (18 damage) for the next 2 turns.
OR
with Preparation you can play this for 6 mana I think the cost is good enough.
This is broken in wild. Reno Rogue incoming.
@Sylicas The wording is still a bit vague to me, heres a few questions:
01. Does the steal apply only to your hero or your board as well?
02. Is the Shadow Reflection a spell card that you must cast (doesnt seem so, no mana cost) or it just stays in your hand and automatically copy the first card you play?
Thanks in advance!
Ok, NOW I am excited ;)
If you have her golden, you get golden reflections and then golden copies?
Mike Donais confirmed the Reflection leaves your hand at the end of every turn, and that it really only "works" on cards that are 5 or less mana, not accounting for other reductions (like Prep + Spell + Reflection spell). So you can't really N'Zoth, Yogg, or Vanish every turn since it would just go away. You're meant to combo with it - simple use example just play a Jade Spirit and you can slam two. Since it copies the last card you played, you can combo out an Eviscerate for 4, then play the Reflection copy to play another one. If you Malygos + Prep/Coin + Sinister Strike, you get another and can hit for 16 (with the free Stealth turn to set it up).
Strikes me as something that's probably too slow to be great, but potential to do some awesome things. Will never be completely retarded like the pre-nerf Rogue quest from a power level or design standpoint. Obviously something no one can really judge until it's been tested for some time, but props for seemingly designing something cool for Rogue.
CCGing since '98.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Yeah the only clarification I was missing (because it is absolutely nowhere to be found on the card text) is that the Shadow Reflection card leaves your hand at the end of your turn. THAT is the key bit of information, and that's what limits it to 5 mana of course. Still strong, not as strong.
It's a once-per-turn duplicate of any card for 5 or less mana. That's still a crazy strong effect, but is it too late by Turn 9? We'll have to see. I still love the effect though.
No you can't. You need to play the shadow reflection on the same turn you get it. It leaves the hand at the end of your turn (and you get another one next turn).
1- The stealth only applies to the hero.
Very cool design, I don't if the card will see play but, congrats blizz, amazing.
My magic will tear you apart!
This would help a Miracle style deck survive that extra turn, and get a bit more fuel (get another another Eviscerate, Cold Blood or Arcane Giant), to help finish off your opponent.
Miracle Rogue is on the edge of being a viable deck at the moment IMO, so this could be that small extra push that it needs.