This card is just bad, 2 mana 2/3 with no effect (with a couple of exceptions) is not worth it. However, this card still makes me really angry. I'm spending time and money on this game, to get the cards I want, to play them and see their effects. Having the capability to see that happening taken away makes me more infuriated than Wild being considered a secondary format and Dreadsteed nerf combined.
What is the ultimate goal the designers have with this card? It should be the same with all cards: to make the player have good time and enjoy the game. When this card is played against you, what is it that the designers want you to feel? "Wow, my win condition got removed from my deck (because of RNG), isn't it exciting how the game has taken such a surprising turn?" I can't quite see that happening.
I don't see the big deal. Why is it so bad to have a card that SOMETIMES screws over combo decks when there are plenty of cards that ALWAYS screw over control or aggro decks?
I think this will change what we know about deck building if this indeed becomes widely used. We will be forced to take to account an alternative win condition in preparing our decks. Combo will surely suffer but this might push for a different meta wherein decks are not just a one trick pony relying on Alextraza or the new class DK and others.
Anyways, they can take my Eater of secrets or Harrison jones anytime if i'm facing warlock
oh great,if you can't discard lana'thel or jaraxxus now your opponent will help you seriously,im fine with this effect at least it will add more skill,fun(or salt),strategy bla bla ... for game but why make such strong card like this 2 mana 2/3 is good stat,effect always happen and no drawback for annoying mechanic ? Are you retard,Blizzard ?
I think the in-game effect is pretty weak, but given how strong people react to this card, it might be worth playing just to tilt your opponent so they'll make mistakes.
So I have been reading a lot of hate on this card. Most of the cards that have been revealed so far from KFT,people were whining how weak they are,now people are crying how this is too strong. It can have a super upside,that is true (combo breaker) and it can do nothing much like destroy an irrelevant 1/1.
There are lot of frustrating cards in HS,and there will always will be. People say how this can ruin a combo,yes,but are there any other ways in the game to stop a combo? The answer is yes, there is Dirty Rat for example,besides that,maybe some mill decks,so you burn a card,its completely situational,and chances of stopping a combo isn't so high.
There aren't that many combo decks out there. This card has almost no effect on an aggro or midrange deck. Its specifically there to gain some possibility to stop a combo or gain some value against control. Just like there are a ton of cards to stop aggro decks from overflowing. This card is here to balance out the diversity of decks and i like it.
As for the Blizzard policy of not affecting opponents decks this directly,i don't know what to say. Maybe more cards will be like this,maybe Blizzard changed their mind,who knows.
All in all,i like this card, it may be a cause of a lot of sadness and salt,maybe to me as well,but there are a lot of cards that do the same thing in different ways (RNG),so i welcome it to game gladly :)
should be: look at the top card of your opponent's deck, if it has charge, destroy it otherwise send it to the bottom of the deck, repeat until there are no more charge minions in your opponent's deck,
I Love it! Though I believe disruption effects should be harder to pull off in a game like Hearthstone, and maybe reserved to Legendary Cards for their uniqueness and potential ability to destroy entire deck types; it's about time we get a way to hard counter combo that isn't simply facerushing or blizzard nerfing parts of the combo itself. Again, the way they implemented disruption in this card is iffy at best, given the high variance of it ; but I'm for the idea if done well...and this shows that it might be a design alley that's still open and they could refine upon in the future. Plus, Warlock needed the love.
This is not a totally new mechanic since its always been possible to mill your opponents cards. Its very interesting that its an auto-mill card though and it could open up interesting possibilities and mechanics for other cards to use.
When I read the name, I thought this had lifesteal or something. Whatever man, this effect looks so much cooler than lifesteal. It will be pain of the ass to play against. But I don't know, man. After I couldn't have played Warlock for four months, I will probably play lots of games with Warlock.
In the other hands, I rated this card as meta defining. I am not sure if it is good or bad, but it has a really unique effect. 2 mana 2/3 card has a potential of killing your opponent's combo pieces. Imagine that you burn your opponent's last Jade Idol, Alexstrasza, N'Zoth, the Corruptor or Lord Jaraxxus. This card will be tottaly uninteractive. Let's see.
People dont understand one think. Lets think this card milled Reno hax flamestrike ragnaros or something different. Yes the millen card could be 30. Card in your deck so as long as game doesnt go fatique there is no bad thing, right? Hell no. Because if you see you opponent lost his rag you no more save your entomb and use it on another minion. As long as you see they lost last hex you drop your ysera and basically win. İf you dont draw your hex even though game didnt go fatique you lost anyway. İt is not important card in your deck or not if you dont have it when there is ysera on board you lost. Also it gives you information which card your opponent dont have anymore so you can easily play around it and beat :)
My Hand Is To Full! I do not like seeing this card mechanic being brought into the game. This card is a problem and not fun at all to play against. It doesn't need nerfing it needs to be deleted, NOW.
2 mana? WTF? Non Legendary? WTF? This card has Auto-Rage-Concede wrote all over it. I hate this freaking card already.
Reveal the top card on the opponents deck and place it on the bottom of their deck
I suspect that people would laugh at how stupid that was and actually helpful to the opponent to know what card from the deck he likely wont draw this game.
Now think, and realize that in 98% of the games this card is effectively exactly the same
Ugh... while I do love the card and will certainly play it at some point in the future, I hate how the card unintentionally hinders some of my wacky, 7 card combo decks or my ridiculously greedy N'Zoth Reno Rogue builds (which rarely win or cause problems, obviously). Can't say I'm completely happy that this card exists, but we'll see how it turns out I suppose.
Effects on cards similar to this have the chance to make the game unfun, not necessarily unfair if you are able to snipe someone's favorite Legendary or some situation like that. Really discourages fun innovation within decks, even in casual.
This card is just bad, 2 mana 2/3 with no effect (with a couple of exceptions) is not worth it. However, this card still makes me really angry. I'm spending time and money on this game, to get the cards I want, to play them and see their effects. Having the capability to see that happening taken away makes me more infuriated than Wild being considered a secondary format and Dreadsteed nerf combined.
What is the ultimate goal the designers have with this card? It should be the same with all cards: to make the player have good time and enjoy the game. When this card is played against you, what is it that the designers want you to feel? "Wow, my win condition got removed from my deck (because of RNG), isn't it exciting how the game has taken such a surprising turn?" I can't quite see that happening.
Well, they already messed with that policy by releasing Dirty Rat though.
Hmm...
I don't see the big deal. Why is it so bad to have a card that SOMETIMES screws over combo decks when there are plenty of cards that ALWAYS screw over control or aggro decks?
I think this will change what we know about deck building if this indeed becomes widely used. We will be forced to take to account an alternative win condition in preparing our decks. Combo will surely suffer but this might push for a different meta wherein decks are not just a one trick pony relying on Alextraza or the new class DK and others.
Anyways, they can take my Eater of secrets or Harrison jones anytime if i'm facing warlock
Okay, not to dig my own grave here, but why does it look like Shad drew this?
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
oh great,if you can't discard lana'thel or jaraxxus now your opponent will help you
seriously,im fine with this effect at least it will add more skill,fun(or salt),strategy bla bla ... for game but why make such strong card like this
2 mana 2/3 is good stat,effect always happen and no drawback for annoying mechanic ? Are you retard,Blizzard ?
I think the in-game effect is pretty weak, but given how strong people react to this card, it might be worth playing just to tilt your opponent so they'll make mistakes.
So I have been reading a lot of hate on this card. Most of the cards that have been revealed so far from KFT,people were whining how weak they are,now people are crying how this is too strong. It can have a super upside,that is true (combo breaker) and it can do nothing much like destroy an irrelevant 1/1.
There are lot of frustrating cards in HS,and there will always will be. People say how this can ruin a combo,yes,but are there any other ways in the game to stop a combo? The answer is yes, there is Dirty Rat for example,besides that,maybe some mill decks,so you burn a card,its completely situational,and chances of stopping a combo isn't so high.
There aren't that many combo decks out there. This card has almost no effect on an aggro or midrange deck. Its specifically there to gain some possibility to stop a combo or gain some value against control. Just like there are a ton of cards to stop aggro decks from overflowing. This card is here to balance out the diversity of decks and i like it.
As for the Blizzard policy of not affecting opponents decks this directly,i don't know what to say. Maybe more cards will be like this,maybe Blizzard changed their mind,who knows.
All in all,i like this card, it may be a cause of a lot of sadness and salt,maybe to me as well,but there are a lot of cards that do the same thing in different ways (RNG),so i welcome it to game gladly :)
should be: look at the top card of your opponent's deck, if it has charge, destroy it otherwise send it to the bottom of the deck, repeat until there are no more charge minions in your opponent's deck,
I Love it! Though I believe disruption effects should be harder to pull off in a game like Hearthstone, and maybe reserved to Legendary Cards for their uniqueness and potential ability to destroy entire deck types; it's about time we get a way to hard counter combo that isn't simply facerushing or blizzard nerfing parts of the combo itself. Again, the way they implemented disruption in this card is iffy at best, given the high variance of it ; but I'm for the idea if done well...and this shows that it might be a design alley that's still open and they could refine upon in the future. Plus, Warlock needed the love.
This is not a totally new mechanic since its always been possible to mill your opponents cards. Its very interesting that its an auto-mill card though and it could open up interesting possibilities and mechanics for other cards to use.
When I read the name, I thought this had lifesteal or something. Whatever man, this effect looks so much cooler than lifesteal. It will be pain of the ass to play against. But I don't know, man. After I couldn't have played Warlock for four months, I will probably play lots of games with Warlock.
In the other hands, I rated this card as meta defining. I am not sure if it is good or bad, but it has a really unique effect. 2 mana 2/3 card has a potential of killing your opponent's combo pieces. Imagine that you burn your opponent's last Jade Idol, Alexstrasza, N'Zoth, the Corruptor or Lord Jaraxxus. This card will be tottaly uninteractive. Let's see.
People dont understand one think. Lets think this card milled Reno hax flamestrike ragnaros or something different. Yes the millen card could be 30. Card in your deck so as long as game doesnt go fatique there is no bad thing, right? Hell no. Because if you see you opponent lost his rag you no more save your entomb and use it on another minion. As long as you see they lost last hex you drop your ysera and basically win. İf you dont draw your hex even though game didnt go fatique you lost anyway. İt is not important card in your deck or not if you dont have it when there is ysera on board you lost. Also it gives you information which card your opponent dont have anymore so you can easily play around it and beat :)
My Hand Is To Full! I do not like seeing this card mechanic being brought into the game. This card is a problem and not fun at all to play against. It doesn't need nerfing it needs to be deleted, NOW.
2 mana? WTF? Non Legendary? WTF? This card has Auto-Rage-Concede wrote all over it. I hate this freaking card already.
I'm not even going to vote. F this card.
You have to learn the rules of the game. And then you have to play better than anyone else.
I wonder what people would say if the card read:
Reveal the top card on the opponents deck and place it on the bottom of their deck
I suspect that people would laugh at how stupid that was and actually helpful to the opponent to know what card from the deck he likely wont draw this game.
Now think, and realize that in 98% of the games this card is effectively exactly the same
I can't wait to build this thing.
Ugh... while I do love the card and will certainly play it at some point in the future, I hate how the card unintentionally hinders some of my wacky, 7 card combo decks or my ridiculously greedy N'Zoth Reno Rogue builds (which rarely win or cause problems, obviously). Can't say I'm completely happy that this card exists, but we'll see how it turns out I suppose.
Effects on cards similar to this have the chance to make the game unfun, not necessarily unfair if you are able to snipe someone's favorite Legendary or some situation like that. Really discourages fun innovation within decks, even in casual.
Shadowcaster
"Shadow casting since 2016."
Well they needed to boost warlock...damn I'm really going to hate fighting warlocks now
Finally someone realizes the potential!