I already thought Silence needed a buff like 1 mana: Silence a minion, Draw a card. So to get another card that's a worse version of that? Not too exciting.
I said that in a card change to basic cards thread on like 12 - 15 base cards that need to be changed in the basic and expert set.
Silence itself should be 1 mana and draw a card give priests an alternate draw option to running north shire.
I think they should change silence to 1 mana and draw a card and mass dispel to 2 mana with no draw that would help priest a bit vs the meta and it would kinda give them a more unique niche having the best silence options. Both cards might actually see play outside adventures then.
This common card (also Class Card + new Expansion boost) will show up a lot in Arena choices as well. Straight up trash in Arena as it's ultra situational. Priest arena gets nerfed with this. The other new minions are not bad, they have decent tempo, but not good enough to make priest decent in arena again. Not with all the good cards other classes are getting.
This is perhaps what hurts the most. While Priest received nothing useful most of the other classes were boosted. This means Priest is in an even worse situation than they were BEFORE Karazhan.
Well i could see a deck trying to run this 2 mana use on your minions just doesnt have value. It would eat up a card slot could be used better elsewhere. Even if it were 2 mana any minion draw a card it probably wouldnt see play over a removal option. 4 mana play a turn 4 7/7 or turn 6 9/7 even even if you silence it and draw a card.
1 - you wasted a card slot for a very niche card.
2 - It will probably get removed as you will end up silencing it on your next turn in most cases.
You could compaire a 4 mana 7/7 plus card cycle to say faceless 7/7.
Both are 7/7 but to make yours pop you need to 1 have 2 cards to do it. Wait a turn and if it goes back to your hand from say sap you did nothing accept cycle through your deck.
I don't think priest is a complete waste of time but they are on the bottom of the pile and blizzard really isn't showing them any love.
Complete assessment of 3 cards they printed.
Purify - Requires a specifically oriented deck and it eats a card slot with 0 versitility.
Priest of the feast - 3/6 good body on it. Effect heals you for 3 when you play a spell. Hes just not doing enough. To be good enough to play also this is counter intuitive to replace other priest 4 drops and reacts badly to one of priests top card choices anucidoun soul priest.
Onyx Bishop - AKA Rez on a stick (1 its random 2 you need to rez a minion good enough to matter). I could see trying to build something with this and ressurrect and tier 1 minions + board control will it work. Probably not.
They are starting to do the same draw other players / classes cards with rogue now as well. While this is an ok mechanic on priest. It is not developed enough to be a real option there too much chance you draw crap that doesnt work from another niche deck.
My thoughts are develop Silence priest properly making priest existing silences better. Add the cards your putting in rogue like etheral peddler and swash buckler to priest keep that stuff out of rogue. Develop it as a priest arch type or leave it alone. If your doing a resurrect mechanic it needs to be similar to discover so that it can at least not hit crap minions and force them to loose to aggro on repeat. If they are going to do shadow priest as a pure burn mechanic it needs a draw mechanic to balance outcard starvation.
Overall Blizzard cannot pick a direction it seems to go with priest and actually develop it.
Barely Playable Priest Cards:
Velen - Not enough support cards.
Hearld Voljz - Requires Board of minions people don't let live 1 turn.
Purify - too situational
Mindgames - Cost is to high to run it over other 4 drop options when you risk getting a 1-3 drop minion about 80% of the time in constructed.
Silence - eats a card slot with no return should be 1 mana and draw to be good enough to consider slotting.
Mass Dispel - cost to high for its situational need if this was 2 mana you might see it run as a 1 of unless death rattle becomes the end all be all.
Holy Smite - 2 damage for 1 mana priest has better removal and this lacks utility options.
Mind Blast - Not Enough suppot cards to make priest burn good.
Shadowform - Your giving up your hero power that makes half the priest cards work. You cant get it back. If it gets duplicated it doesn't stack past 3 damage. Its just underwhelming duplicated effect to heal yourself might be good enough to make it work over 3 damage.
Holy Fire - While this sees play it has no synergy with anything else but velen and he has to live a turn to use it.
4 mana destory all minions 2 cost or less I forget the name of this card even...Too situational for its cost. To slow vs rush which half the minions in aggro are 3 attack so its not even a board wipe.
2 cost spell that replicate soul priest - Not enough cards to make this work in standard - Card draw lacks in shadow priest. Also not enough aggro support.
2 cost swap all minions attack and health...(Situational to much you can get a 2/2 body with crazed alchest that does the same thing and doesnt hit something you dont want it to.
Tenticles - Poor Supliment for velens chozen.
Mind control - Too slow for any meta use even when this was 8 it was really slow and usually a 1 of.
Good priest cards and there only real saving grace currently - Anuchi Soul Priest (Really Good Control), Shadow Word: Death (remove a 5+ drop for 3 hells to the yah), Shadow word: Pain (Solid not omg good most games), Circle of healing (Soul priest and the pain minions + northshire) North Shire Cleric (Priests Only real draw mechanic), Cabal Shadow Priest (241), Shadow madness (Good 1 of vs aggro).
Light bomb - Gone from standard, Velens chozen (Gone from standard). Voljin and shrink master also gone from standard with no good replacement options. Voljin Being the best priest legendary.
Great! Auto included in Ben Brode Priest deck!
Seriously, bye bye priest. They took away lightbomb and cultist and gave us this card lol
I don't understand the process of creating cards, especially when you compare this card to Cloaked Huntress ...
I guess it could work with Barnes Eerie Statue Ancient Watcher Herald Volazj, i dont think this is as bad as everyone is saying because you dont lose a card and Ironbeak Owl is not worth playing
Super situational card that can be used only in 1 wierd deck. Blizzard, why you give it to us ?!
Also Why only friendly minion? Give it 3 Mana and make available for any minions.
is this card real ??? wtf is blizzard doing !??
nice meme
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Priest is fixed, thanks Kripp.
https://twitter.com/Kripparrian/status/761808690286583808
The card priest needed! They are viable now!
FeelsPriestMan.
Release the Kraken!
i'm going to dust all my priest cards after this
Worst design team in the history of gaming.
To me it's really bad. There are already tools to silence your own minions and they are not used. So I guess this spell is pure trash.
Not all who wander are lost.
I swear to god they made these cards at the last second.
Yogg-Saron, Hope's End nerf!
Well i could see a deck trying to run this 2 mana use on your minions just doesnt have value. It would eat up a card slot could be used better elsewhere. Even if it were 2 mana any minion draw a card it probably wouldnt see play over a removal option. 4 mana play a turn 4 7/7 or turn 6 9/7 even even if you silence it and draw a card.
1 - you wasted a card slot for a very niche card.
2 - It will probably get removed as you will end up silencing it on your next turn in most cases.
You could compaire a 4 mana 7/7 plus card cycle to say faceless 7/7.
Both are 7/7 but to make yours pop you need to 1 have 2 cards to do it. Wait a turn and if it goes back to your hand from say sap you did nothing accept cycle through your deck.
I don't think priest is a complete waste of time but they are on the bottom of the pile and blizzard really isn't showing them any love.
Complete assessment of 3 cards they printed.
Purify - Requires a specifically oriented deck and it eats a card slot with 0 versitility.
Priest of the feast - 3/6 good body on it. Effect heals you for 3 when you play a spell. Hes just not doing enough. To be good enough to play also this is counter intuitive to replace other priest 4 drops and reacts badly to one of priests top card choices anucidoun soul priest.
Onyx Bishop - AKA Rez on a stick (1 its random 2 you need to rez a minion good enough to matter). I could see trying to build something with this and ressurrect and tier 1 minions + board control will it work. Probably not.
They are starting to do the same draw other players / classes cards with rogue now as well. While this is an ok mechanic on priest. It is not developed enough to be a real option there too much chance you draw crap that doesnt work from another niche deck.
My thoughts are develop Silence priest properly making priest existing silences better. Add the cards your putting in rogue like etheral peddler and swash buckler to priest keep that stuff out of rogue. Develop it as a priest arch type or leave it alone. If your doing a resurrect mechanic it needs to be similar to discover so that it can at least not hit crap minions and force them to loose to aggro on repeat. If they are going to do shadow priest as a pure burn mechanic it needs a draw mechanic to balance outcard starvation.
Overall Blizzard cannot pick a direction it seems to go with priest and actually develop it.
Barely Playable Priest Cards:
Velen - Not enough support cards.
Hearld Voljz - Requires Board of minions people don't let live 1 turn.
Purify - too situational
Mindgames - Cost is to high to run it over other 4 drop options when you risk getting a 1-3 drop minion about 80% of the time in constructed.
Silence - eats a card slot with no return should be 1 mana and draw to be good enough to consider slotting.
Mass Dispel - cost to high for its situational need if this was 2 mana you might see it run as a 1 of unless death rattle becomes the end all be all.
Holy Smite - 2 damage for 1 mana priest has better removal and this lacks utility options.
Mind Blast - Not Enough suppot cards to make priest burn good.
Shadowform - Your giving up your hero power that makes half the priest cards work. You cant get it back. If it gets duplicated it doesn't stack past 3 damage. Its just underwhelming duplicated effect to heal yourself might be good enough to make it work over 3 damage.
Holy Fire - While this sees play it has no synergy with anything else but velen and he has to live a turn to use it.
4 mana destory all minions 2 cost or less I forget the name of this card even...Too situational for its cost. To slow vs rush which half the minions in aggro are 3 attack so its not even a board wipe.
2 cost spell that replicate soul priest - Not enough cards to make this work in standard - Card draw lacks in shadow priest. Also not enough aggro support.
2 cost swap all minions attack and health...(Situational to much you can get a 2/2 body with crazed alchest that does the same thing and doesnt hit something you dont want it to.
Tenticles - Poor Supliment for velens chozen.
Mind control - Too slow for any meta use even when this was 8 it was really slow and usually a 1 of.
Good priest cards and there only real saving grace currently - Anuchi Soul Priest (Really Good Control), Shadow Word: Death (remove a 5+ drop for 3 hells to the yah), Shadow word: Pain (Solid not omg good most games), Circle of healing (Soul priest and the pain minions + northshire) North Shire Cleric (Priests Only real draw mechanic), Cabal Shadow Priest (241), Shadow madness (Good 1 of vs aggro).
Light bomb - Gone from standard, Velens chozen (Gone from standard). Voljin and shrink master also gone from standard with no good replacement options. Voljin Being the best priest legendary.
End of rant.
I'm happy that I didn't give a single cent to this stupid hearthstone dev team.
It could work with a Barnes copy as Disguised Toast explained. https://m.youtube.com/watch?v=NJ-3z_crrH8
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Check out my homebrewn Paladin deck.