Embrace the Shadow is actually pretty decent imo. Why? Because it costs 2 mana. 1 with Thaurissan. Auchenai costs 4. If u play OTK Velen priest or OTK Zombie chow+Rivender priest - it is insane value: 1 your combo costs 2 mana less, 2 you dont need to wait for your Auchenai to come into your hand, specially if you used one of them to clear board 3 you can use both your Auchenais to clear board or gain board advantage, and still can have your win condition.
Definetely not very good in usual control priests. But is quite good in OTK priest decks. Even Malygos deck can use it (and not Auchenai which is just too much mana to be played on same turn with Malygos).
Like I said, the problem with OTK Priest isn't that they don't have enough damage. It's that, unlike Freeze Mage, they lack consistant card draw and stall mechanics.
Thats why its at least good in these decks. U dont need to save your 2nd Auchenai cause its your only win condition left and u can get your combo faster. That said, its still rather more of a fun decks and I agree it probably wont see alot of competitive play. But I definetely see this played in those decks. This card is good for those kind of decks and "meh" card in others.
But if a card is good in a deck that isn't good and that card does nothing to MAKE that deck good then its not a good card.
Personally I'm pretty sure quite sure Faceless Shambler will make it in zoo, making temporry buffs permanent, if only zoo had more defensive buffs I would be totally sure. Maybe zoo starts to play 4 giants (moltens an sea in that case) and then it would be an even better fit.
It DOES make those decks better imo. Just not enough better to see alot of competitive play (specially with Lightbomg going into wild (( ). I think Blizz need to make few more cards dedicated to OTK priests. Maybe some new stall mechanics or w/e. I played Zombie chow OTK some time - it was fun as hell, but very inconsistent specially vs aggro or midrange decks. At the very least there is now more consistency with that card added.
Edit: the big problem there was also that u cant play 2-8 taunt. Or it could draw your combo pieces too early into play :/
Personally I'm pretty sure quite sure Faceless Shambler will make it in zoo, making temporry buffs permanent, if only zoo had more defensive buffs I would be totally sure.
The only things its ever good with are Power Overwhelming and Sea Giant and usually if you can summon a Sea Giant its because you're already fairly ahead.
Running a card which is bad 80% of the time just to have synergy with a single card in your deck is bad.
It DOES make those decks better imo. Just not enough better to see alot of competitive play (specially with Lightbomg going into wild (( ). I think Blizz need to make few more cards dedicated to OTK priests. Maybe some new stall mechanics or w/e. I played Zombie chow OTK some time - it was fun as hell, but very inconsistent specially vs aggro or midrange decks. At the very least there is now more consistency with that card added.
Edit: the big problem there was also that u cant play 2-8 taunt. Or it could draw your combo pieces too early into play :/
I didn't say 'better.' I said good. Embrace the Shadow does not make OTK Priest a 'good' deck.
Personally I'm pretty sure quite sure Faceless Shambler will make it in zoo, making temporry buffs permanent, if only zoo had more defensive buffs I would be totally sure.
The only things its ever good with are Power Overwhelming and Sea Giant and usually if you can summon a Sea Giant its because you're already fairly ahead.
Running a card which is bad 80% of the time just to have synergy with a single card in your deck is bad.
True, but I see the deck changing in standard. Not because of this card, but because implosion and haunted creeper are going away, so it's going to change slightly from having many minions to having minions that trade better, and that could possibly result in this card being good a lot more often.
Shade 2 categories behind servant? Are you crazy dude? Shade is a cycle card that doesnt draw from the deck (which is nice because priest tends to get into fatigue wars. A 4/3 statline isnt the best for a reactive class like priest, but it almost certainly still 2 for 1s which is what is important in a control deck. Servant on the other hand just sizzles or at least does nothing helpful almost 50% of the time. You can run tests with it on the yogg saron simulator. Yogg Saron is more consistent because it spreads the RNG out over the course of numerous spells evening out over time.
I'm Curious about Forbidden Shaping too. I honestly think it is seeing the Piloted Shredder level of panning. against aggro it fills in your curve. against control you save it for a turn 8 or 9 play for an amazing control minion. It strengthens Priest against ALL types of decks, and it is always on curve on top of that. More mana efficiency = mana efficient over the other player.
Shade 2 categories behind servant? Are you crazy dude? Shade is a cycle card that doesnt draw from the deck (which is nice because priest tends to get into fatigue wars. A 4/3 statline isnt the best for a reactive class like priest, but it almost certainly still 2 for 1s which is what is important in a control deck. Servant on the other hand just sizzles or at least does nothing helpful almost 50% of the time. You can run tests with it on the yogg saron simulator. Yogg Saron is more consistent because it spreads the RNG out over the course of numerous spells evening out over time.
Drawing is still way better than copying. One of Priests greatest struggles is consistency because their only card draw is Power Word: Shield and Northshire Cleric and the latter can be pretty inconsistent. Shifting Shade is only slightly better than Polluted Hoarder in a class that would never want Polluted Hoarder and THAT is why it wont see play.
It upsets me that they made Servant of Yogg-Saron so playable when its such a stupid card. I'm actually hoping that its garbage even though it doesn't look like it.
Shade 2 categories behind servant? Are you crazy dude? Shade is a cycle card that doesnt draw from the deck (which is nice because priest tends to get into fatigue wars. A 4/3 statline isnt the best for a reactive class like priest, but it almost certainly still 2 for 1s which is what is important in a control deck. Servant on the other hand just sizzles or at least does nothing helpful almost 50% of the time. You can run tests with it on the yogg saron simulator. Yogg Saron is more consistent because it spreads the RNG out over the course of numerous spells evening out over time.
Drawing is still way better than copying. One of Priests greatest struggles is consistency because their only card draw is Power Word: Shield and Northshire Cleric and the latter can be pretty inconsistent. Shifting Shade is only slightly better than Polluted Hoarder in a class that would never want Polluted Hoarder and THAT is why it wont see play.
It upsets me that they made Servant of Yogg-Saron so playable when its such a stupid card. I'm actually hoping that its garbage even though it doesn't look like it.
I agree that the body on shade is disappointing, but overall it is actually quite strong. I wont push you any further on it, as this is just a matter of opinion, but as a priest player, I never really feel like card draw is my issue. The lack of consistency stems from the fact that priest both wants to rifle through the deck at incredible speeds and never draw a single card. When in a meta that I want to draw a lot in, I will just play something like acolyte of pain for some extra consistency, but I want to toe the line perfectly for the warrior and mirror matchups, so I tend to compromise with things like museum curator and thoughtsteal. This card follows the same line of thinking.
Anyway, as for servant of yogg saron, I really dont have a high opinion of it to be honest. If you the player cast the spell, that would be one thing. However, the card itself is the one that casts the spell. This spell can range from flame lance on your own minion to fireballing your opponent for a big tempo gain. That range is far too large to get a consistent net positive unlike its larger sibling yogg saron in my opinion.
Anwyway, keep up the good work man. Even though Ive disagreed with a few of the placements I really appreciate the time and effort you are putting into this. I guess we will find out in a couple weeks who was right. ;)
The card text on Servant of Yogg-Saron does seem to imply that it's only casting buffs or direct damage, not the secrets and minion summoning spells that help Yogg-Saron have a better than average beneficial rate.
So yeah, awful. At least Implosion can be focused on a particular minion.
The card text on Servant of Yogg-Saron does seem to imply that it's only casting buffs or direct damage, not the secrets and minion summoning spells that help Yogg-Saron have a better than average beneficial rate.
So yeah, awful. At least Implosion can be focused on a particular minion.
Servant of Yogg-Saron refers to all spells. Secrets and spells that summon minions are considered spells.
Princess Huhuran is good, with the potential to be great if some better deathrattles show up for turns 1-3. Much like N'Zoth, really; they need some good Standard deathrattles to be worthwhile.
Princess Huhuran is good, with the potential to be great if some better deathrattles show up for turns 1-3. Much like N'Zoth, really; they need some good Standard deathrattles to be worthwhile.
I think that Forlorn Stalker is underrated. Now with the new hunter legendary there is a reason to play many deathrattles in a standard hunter deck. It also makes bad deathrattles viable with the +1/+1 buff, like Infested Tauren. The dream curve:
If you switch the T4 for a buffed Infested Tauren or buffed Polluted Hoarder and you can get the Huhuran battlecry at T5, its still pretty good, and its all thanks to infested BGH (aka Forlorn Stalker).
Playing bad cards that synergize together just to get them to be average cards isn't very good. Princess Huhuran is fine independantly and is ALWAYS insane if she gets her battlecry off. Forlorn Stalker is always only ever decent at best.
4 mana 3/4 taunt deathrattle summon a 2/2 is average? Sounds like shredder stats to me. Or 4 mana 5/3 deathrattle draw a card is average?
It like saying that Doomsayer + Frost Nova is a bad combo because the cards are not doing much if played seperately.
The difference is that with Frost NovaDoomsayer is that 1, they actually ARE useful seperately and 2 the benefit you get for comboing the two is HUGE. You're getting a complete board clear AND stopping your opponents next turn for 5 mana. With Forlorn Stalker you're playing a really below average 3 drop just to get a moderately above average 4 drop. Then of course seperately both are complete garbage.
Personally I'm pretty sure quite sure Faceless Shambler will make it in zoo, making temporry buffs permanent, if only zoo had more defensive buffs I would be totally sure. Maybe zoo starts to play 4 giants (moltens an sea in that case) and then it would be an even better fit.
It DOES make those decks better imo. Just not enough better to see alot of competitive play (specially with Lightbomg going into wild (( ). I think Blizz need to make few more cards dedicated to OTK priests. Maybe some new stall mechanics or w/e. I played Zombie chow OTK some time - it was fun as hell, but very inconsistent specially vs aggro or midrange decks. At the very least there is now more consistency with that card added.
Edit: the big problem there was also that u cant play 2-8 taunt. Or it could draw your combo pieces too early into play :/
Shade 2 categories behind servant? Are you crazy dude? Shade is a cycle card that doesnt draw from the deck (which is nice because priest tends to get into fatigue wars. A 4/3 statline isnt the best for a reactive class like priest, but it almost certainly still 2 for 1s which is what is important in a control deck. Servant on the other hand just sizzles or at least does nothing helpful almost 50% of the time. You can run tests with it on the yogg saron simulator. Yogg Saron is more consistent because it spreads the RNG out over the course of numerous spells evening out over time.
Twilight Flamecaller will probably only see play as some very marginal anti-aggro tech. And even that's questionable/
The card text on Servant of Yogg-Saron does seem to imply that it's only casting buffs or direct damage, not the secrets and minion summoning spells that help Yogg-Saron have a better than average beneficial rate.
So yeah, awful. At least Implosion can be focused on a particular minion.
Huh, I assumed it wouldn't play spells that don't target anything due to the text (targets chosen randomly), but Yogg-Saron says that too. Go figure.
Dark Arakkoa is as good as C'Thun.
Princess Huhuran is great.
Princess Huhuran is good, with the potential to be great if some better deathrattles show up for turns 1-3. Much like N'Zoth, really; they need some good Standard deathrattles to be worthwhile.
Here's a Deathrattle card that no one is probably considering: Anubisath Sentinel. Imagine that with the stalker and Huhuran. And N'Zoth.
Sorry, but face is NOT place :P