Just want to add my 5 cents there. For all the folks that are saying "omg is Wild", you clearly dont know how does the Wild work. You see, Wild truly is a really powerfull format where a lot of bonkers stuff is happening. However, even thought there is a bonkers stuff, there always is a reliable counter. When there is no reliable counter, things are getting out of hand real fast. When you bump into Odd or Even decks in Wild, just pick a Kabal Reno deck and obliterate them. If you see a lot of Reno decks, pick DMH Warrior and obliterate them. If you see Kingsbane, pick Aggro to smorc them down. You don't like Big Priest? Cool. Then Mill him,outcontrol him or SMOrc him. And if you face Druid, the only counter that is available is praying to RNGesus to let you draw your disruption card or for Druid having all his important cards in the matchups to be at the bottom of the deck. Which is impossible. Juicy Psychmelon allowed Druid to have no reliable counter. They can basically beat anything without a big thought process and effort. Juicy Psychmelon is more busted than Naga Sea Witch and should be obliterated from the format. Juicy Psychmelon made me roll my eyes everytime I queue against Druid which never happened to me even though I went trough a lot of powerfull/cancerous decks meta in my 3 years of play experience.
Team 5 Designed this Card knowing 💯 it will Destroy The Wild Mode .
Just like the First Buff to a wild Card In the game it will take a While before the nerf .. and if they nerf its because theres New Cancer To Realease in Wild 💀
And the cycle of life continue ,,,.
I don't know much about The sales and markets but if I want to sell something I Im Sure that Customer is Definitely Always 100% Right ! right ?
Just want to add my 5 cents there. For all the folks that are saying "omg is Wild", you clearly dont know how does the Wild work. You see, Wild truly is a really powerfull format where a lot of bonkers stuff is happening. However, even thought there is a bonkers stuff, there always is a reliable counter. When there is no reliable counter, things are getting out of hand real fast. When you bump into Odd or Even decks in Wild, just pick a Kabal Reno deck and obliterate them. If you see a lot of Reno decks, pick DMH Warrior and obliterate them. If you see Kingsbane, pick Aggro to smorc them down. You don't like Big Priest? Cool. Then Mill him,outcontrol him or SMOrc him. And if you face Druid, the only counter that is available is praying to RNGesus to let you draw your disruption card or for Druid having all his important cards in the matchups to be at the bottom of the deck. Which is impossible. Juicy Psychmelon allowed Druid to have no reliable counter. They can basically beat anything without a big thought process and effort. Juicy Psychmelon is more busted than Naga Sea Witch and should be obliterated from the format. Juicy Psychmelon made me roll my eyes everytime I queue against Druid which never happened to me even though I went trough a lot of powerfull/cancerous decks meta in my 3 years of play experience.
And yet the deck has a mere 53% win rate. Even though it “can basically beat anything”.
Team 5 is rudderless under the incompetent 'leadership' of Dean and Mike and the game is obviously in its sunset. Just look at the mess of a frost festival they pulled out of their ass last month. Expect the devs to continue building on a track record of abject failure and you won't be disappointed.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
Team 5 is rudderless under the incompetent 'leadership' of Dean and Mike and the game is obviously in its sunset. Just look at the mess of a frost festival they pulled out of their ass last month. Expect the devs to continue building on a track record of abject failure and you won't be disappointed.
Amm, what Frost Festival? I can't believe that I pay so little attention to hs these days, that I forget previous events. Mind if you remind me?
No offense but what is the point of your video even? You spent nearly 9 minutes venting and cursing and never once mentioned the actual combo or what it does exactly.
Just want to add my 5 cents there. For all the folks that are saying "omg is Wild", you clearly dont know how does the Wild work. You see, Wild truly is a really powerfull format where a lot of bonkers stuff is happening. However, even thought there is a bonkers stuff, there always is a reliable counter. When there is no reliable counter, things are getting out of hand real fast. When you bump into Odd or Even decks in Wild, just pick a Kabal Reno deck and obliterate them. If you see a lot of Reno decks, pick DMH Warrior and obliterate them. If you see Kingsbane, pick Aggro to smorc them down. You don't like Big Priest? Cool. Then Mill him,outcontrol him or SMOrc him. And if you face Druid, the only counter that is available is praying to RNGesus to let you draw your disruption card or for Druid having all his important cards in the matchups to be at the bottom of the deck. Which is impossible. Juicy Psychmelon allowed Druid to have no reliable counter. They can basically beat anything without a big thought process and effort. Juicy Psychmelon is more busted than Naga Sea Witch and should be obliterated from the format. Juicy Psychmelon made me roll my eyes everytime I queue against Druid which never happened to me even though I went trough a lot of powerfull/cancerous decks meta in my 3 years of play experience.
And yet the deck has a mere 53% win rate. Even though it “can basically beat anything”.
I would love to hear your.”logical” explanation.
You want from me logical explanation but your first point says that it has 53% winrate which is simply untrue.
I know my logical explanation is probaly unlogical to you, but the fact that combo deck can do the game winning combo on turn 3 at best and on turn 5-6 consistently (Either with Toggwagle or AK47) is ridiculously op and puts ANY highroll in the game into the shame. Im the guy who said that Naga had counters, but the Combo Druids with Psychmelon is too much even for a player like me.
Hello everyone. I'm currently ranked top 8 legend in wild so I thought I'd share my experience.
Star Aligner is NOT popular in the highest tiers of play in wild. This is true mainly because Togwaggle druid is a superior version of the deck in most situations. Let me briefly illustrate why:
1. Togwaggle is favoured agaist Star Aligner. You can easily out-armor their combo and then deal with the board with poison seeds. After that, you're guaranteed to win the resource battle due to your own combo. And that's supposing they get it before you. If you get it first you get to steal their hand and follow your combo with theirs.
2. Star Aligner requires more combo pieces, weakening its effectiveness against aggro. Aggro decks in wild have a crazy power level and the more cards you can put in your deck to counter them the better. Star Aligner druid not only requires more cards to do the main combo, but some of its combo pieces cost 4 or less mana, meaning that you can't run Oaken Summons in your deck. This WILL lower your winrate against aggro decks like odd rogue, odd paladin, mech hunter, secret mage or even shaman, which are all viable decks played much more than Star Aligner.
3. You might think that Star Aligner druid would be better than Togwaggle druid against disruptive decks such as reno warlock, control warlock or control warrior since they run more minions but if you think about it more thoroughly you'll realize this is not the case. If they get any of your 4 main combo pieces (Aviana, Kun, Medivh, Star Aligner) or brann your damage output is significantly reduced to the point where warrior can out-armor you (and it could anyway) and warlock decks might survive as well if they're at full health (which is likely since you have no other way of dealing damage). Togwaggle on the other hand can win as long as you don't lose Togwaggle itself. This is because of naturalize, which can allow you to switch decks even if you lost other combo pieces. Your opponents will know this strat as you go up the ranks but you can use others like holding to your melon with Aviana and Kun in hand. They won't use disruptive tools since they're waiting for you to play the melon but you can actually play everything in one turn and surprise them.
So once we have that out of the way, and seeing that wild has multiple viable decks in all 3 playstyles (aggro, control, combo) we can infer that no, wild is not dead and if it's dying it's definitely not because of Star Aligner. The only card that's broken in that deck is the melon, which I'll admit could be nerfed. Now what I don't want blizzard to do is to nerf the whole Aviana Kun combo and destroy a bunch of cool decks that existed way before Star Aligner. I've been playing Malygos druid in wild for a while and later switched to Togwaggle druid before Boomsday. Melon increased the power level of that deck but the same could be said about many other cards and decks. It is definitely strong to the point where you have to ask yourself how you're going to counter it when building your deck but not to extreme levels where it hurts the meta.
I feel that covers the topic quite well so thanks for reading and feel free to point out any discrepancies you might have with my reasoning.
Just want to add my 5 cents there. For all the folks that are saying "omg is Wild", you clearly dont know how does the Wild work. You see, Wild truly is a really powerfull format where a lot of bonkers stuff is happening. However, even thought there is a bonkers stuff, there always is a reliable counter. When there is no reliable counter, things are getting out of hand real fast. When you bump into Odd or Even decks in Wild, just pick a Kabal Reno deck and obliterate them. If you see a lot of Reno decks, pick DMH Warrior and obliterate them. If you see Kingsbane, pick Aggro to smorc them down. You don't like Big Priest? Cool. Then Mill him,outcontrol him or SMOrc him. And if you face Druid, the only counter that is available is praying to RNGesus to let you draw your disruption card or for Druid having all his important cards in the matchups to be at the bottom of the deck. Which is impossible. Juicy Psychmelon allowed Druid to have no reliable counter. They can basically beat anything without a big thought process and effort. Juicy Psychmelon is more busted than Naga Sea Witch and should be obliterated from the format. Juicy Psychmelon made me roll my eyes everytime I queue against Druid which never happened to me even though I went trough a lot of powerfull/cancerous decks meta in my 3 years of play experience.
And yet the deck has a mere 53% win rate. Even though it “can basically beat anything”.
I would love to hear your.”logical” explanation.
You want from me logical explanation but your first point says that it has 53% winrate which is simply untrue.
I know my logical explanation is probaly unlogical to you, but the fact that combo deck can do the game winning combo on turn 3 at best and on turn 5-6 consistently (Either with Toggwagle or AK47) is ridiculously op and puts ANY highroll in the game into the shame. Im the guy who said that Naga had counters, but the Combo Druids with Psychmelon is too much even for a player like me.
Here are three decks with reported win rates much higher than than SAD.
Just want to add my 5 cents there. For all the folks that are saying "omg is Wild", you clearly dont know how does the Wild work. You see, Wild truly is a really powerfull format where a lot of bonkers stuff is happening. However, even thought there is a bonkers stuff, there always is a reliable counter. When there is no reliable counter, things are getting out of hand real fast. When you bump into Odd or Even decks in Wild, just pick a Kabal Reno deck and obliterate them. If you see a lot of Reno decks, pick DMH Warrior and obliterate them. If you see Kingsbane, pick Aggro to smorc them down. You don't like Big Priest? Cool. Then Mill him,outcontrol him or SMOrc him. And if you face Druid, the only counter that is available is praying to RNGesus to let you draw your disruption card or for Druid having all his important cards in the matchups to be at the bottom of the deck. Which is impossible. Juicy Psychmelon allowed Druid to have no reliable counter. They can basically beat anything without a big thought process and effort. Juicy Psychmelon is more busted than Naga Sea Witch and should be obliterated from the format. Juicy Psychmelon made me roll my eyes everytime I queue against Druid which never happened to me even though I went trough a lot of powerfull/cancerous decks meta in my 3 years of play experience.
And yet the deck has a mere 53% win rate. Even though it “can basically beat anything”.
I would love to hear your.”logical” explanation.
You want from me logical explanation but your first point says that it has 53% winrate which is simply untrue.
I know my logical explanation is probaly unlogical to you, but the fact that combo deck can do the game winning combo on turn 3 at best and on turn 5-6 consistently (Either with Toggwagle or AK47) is ridiculously op and puts ANY highroll in the game into the shame. Im the guy who said that Naga had counters, but the Combo Druids with Psychmelon is too much even for a player like me.
Here are three decks with reported win rates much higher than than SAD.
So according to HSR, Odd Rogue wins 71% of the time, Even Shaman 69%, Odd Paladin 68.4%, and SAD 63% of the time. Except, that is not possible.
HS Replay win rates for individual decks suffer from statistical bias and cannot be taken literally.
For realistic win rate info, go to Vicious Syndicate.
You dont have to tell me those numbers. Im Wild veteran that plays the format from the beggining of format split. Im not saying that there are no other powerfull decks with a huge winrates. Every Wild Tier 1 and 2 deck would be considered Tier S in Standard. Im saying that Combo Druid with Juicy Psychmelon is just too much and takes away the skill part of the deck pretty much. I've played that deck. I know what I'm compaining about. I'm complaining about Turn 3 combo (at the rare cases. Consistent one is turn 5-7) that either has Giant-like effect + Freeze Mage effect targeting the board or face or Giant-like effect and giving your opponent useless deck while having advantage on board. Thats OP. That is ridiculous. Giantlock,Cubelock,Even Shaman and Big Priest or early Aggro turns are by miles weaker compared to strongest Druid turn 3. Thats what my issue is. Im ok with broken comboes. But Im also ok with countering them and I just cant do that consistently enough against Druid with any deck to say clearly that Combo Druid has any huge weakness. Because it doesnt have one. It can beat anything. Even Razakus in their Pride times were not able to do that on trun 10. Pirate Warrior and Aggro Shaman are killing you at turn 4 if you are Warlock that tapped for 3 turns and did nothing. Im not suggesting the nerf of Aviana or Kun. My blame game is on Juicy Psychmelon. The Sprint that tutors ina class that have ramp,best stale cards and Aviana/Kun combo enabler. Yes, some decks have higher winrate than Druid, but they are actually more fair because you can interact with them with a 30 card deck. Praying to RNGesus to SMOrc Druid down or draw tech card is not interacting with your opponent when you rely only on a few cards in your deck in order to win. You can interact with anything better than the Combo Druid, Even with a Big Deck like Priest or Rogue that Highroll on turn 4.
Just want to add my 5 cents there. For all the folks that are saying "omg is Wild", you clearly dont know how does the Wild work. You see, Wild truly is a really powerfull format where a lot of bonkers stuff is happening. However, even thought there is a bonkers stuff, there always is a reliable counter. When there is no reliable counter, things are getting out of hand real fast. When you bump into Odd or Even decks in Wild, just pick a Kabal Reno deck and obliterate them. If you see a lot of Reno decks, pick DMH Warrior and obliterate them. If you see Kingsbane, pick Aggro to smorc them down. You don't like Big Priest? Cool. Then Mill him,outcontrol him or SMOrc him. And if you face Druid, the only counter that is available is praying to RNGesus to let you draw your disruption card or for Druid having all his important cards in the matchups to be at the bottom of the deck. Which is impossible. Juicy Psychmelon allowed Druid to have no reliable counter. They can basically beat anything without a big thought process and effort. Juicy Psychmelon is more busted than Naga Sea Witch and should be obliterated from the format. Juicy Psychmelon made me roll my eyes everytime I queue against Druid which never happened to me even though I went trough a lot of powerfull/cancerous decks meta in my 3 years of play experience.
And yet the deck has a mere 53% win rate. Even though it “can basically beat anything”.
I would love to hear your.”logical” explanation.
You want from me logical explanation but your first point says that it has 53% winrate which is simply untrue.
I know my logical explanation is probaly unlogical to you, but the fact that combo deck can do the game winning combo on turn 3 at best and on turn 5-6 consistently (Either with Toggwagle or AK47) is ridiculously op and puts ANY highroll in the game into the shame. Im the guy who said that Naga had counters, but the Combo Druids with Psychmelon is too much even for a player like me.
Here are three decks with reported win rates much higher than than SAD.
So according to HSR, Odd Rogue wins 71% of the time, Even Shaman 69%, Odd Paladin 68.4%, and SAD 63% of the time. Except, that is not possible.
HS Replay win rates for individual decks suffer from statistical bias and cannot be taken literally.
For realistic win rate info, go to Vicious Syndicate.
You dont have to tell me those numbers. Im Wild veteran that plays the format from the beggining of format split. Im not saying that there are no other powerfull decks with a huge winrates. Every Wild Tier 1 and 2 deck would be considered Tier S in Standard. Im saying that Combo Druid with Juicy Psychmelon is just too much and takes away the skill part of the deck pretty much. I've played that deck. I know what I'm compaining about. I'm complaining about Turn 3 combo (at the rare cases. Consistent one is turn 5-7) that either has Giant-like effect + Freeze Mage effect targeting the board or face or Giant-like effect and giving your opponent useless deck while having advantage on board. Thats OP. That is ridiculous. Giantlock,Cubelock,Even Shaman and Big Priest or early Aggro turns are by miles weaker compared to strongest Druid turn 3. Thats what my issue is. Im ok with broken comboes. But Im also ok with countering them and I just cant do that consistently enough against Druid with any deck to say clearly that Combo Druid has any huge weakness. Because it doesnt have one. It can beat anything. Even Razakus in their Pride times were not able to do that on trun 10. Pirate Warrior and Aggro Shaman are killing you at turn 4 if you are Warlock that tapped for 3 turns and did nothing. Im not suggesting the nerf of Aviana or Kun. My blame game is on Juicy Psychmelon. The Sprint that tutors ina class that have ramp,best stale cards and Aviana/Kun combo enabler. Yes, some decks have higher winrate than Druid, but they are actually more fair because you can interact with them with a 30 card deck. Praying to RNGesus to SMOrc Druid down or draw tech card is not interacting with your opponent when you rely only on a few cards in your deck in order to win. You can interact with anything better than the Combo Druid, Even with a Big Deck like Priest or Rogue that Highroll on turn 4.
Wall of text, but you totally missed the point: I asserted a 53% win rate for SAD based upon an reliable source - VS. You responded with HSR data, which is well known to be inflated. 53% is an accurate estimate.
Now it is technically possible for a deck to have a small chance of super high rolling without having a super high win rate. I can point to lots of cards that might cause that. Rogue has been stealing games with early 8/8 or better VC’s forever. Barnes. Keleseth. I could go on.
I can understand that losing to a super high roll feels really bad. And maybe SAD is the most “high roll” deck ever.
However, high rolls are an inherent part of HS. And many games are beyond a players control. Case in point - yesterday’s Even Lock mirror between Just Sayin and Tyler in HCT Singapore. Tyler drew two Giants and a Twilight Drake early - JS drew nothing useful. He never had a chance.
Now I chose this example for a very specific reason. Even Lock is not a high roll deck. It also tends to have non polarized matchups. And yet, here is a game where one player drew the nuts and the other drew air. There was nothing to be done.
At the end of the day, HS is a card game. RNG has a tremendous influence over the winner of ONE game. Many games cannot be won no matter how skillful you are.
HS is about the long run. Players tend to choose decks that give themselves the best chance of winning. Decks with mediocre win rates tend to be avoided. Especially low skill high roll decks. If the deck can roll high, surely it can roll low. And players want to play decks where their decisions matter.
Based upon the current win rate AND play rate of decks that run JP in the Wild, nobody should be concerned about it. It certainly isn’t killing Wild as OP naively asserts: Wild has much bigger problems - but that is for another thread.
Wall of text, but you totally missed the point: I asserted a 53% win rate for SAD based upon an reliable source - VS. You responded with HSR data, which is well known to be inflated. 53% is an accurate estimate.
Now it is technically possible for a deck to have a small chance of super high rolling without having a super high win rate. I can point to lots of cards that might cause that. Rogue has been stealing games with early 8/8 or better VC’s forever. Barnes. Keleseth. I could go on.
I can understand that losing to a super high roll feels really bad. And maybe SAD is the most “high roll” deck ever.
However, high rolls are an inherent part of HS. And many games are beyond a players control. Case in point - yesterday’s Even Lock mirror between Just Sayin and Tyler in HCT Singapore. Tyler drew two Giants and a Twilight Drake early - JS drew nothing useful. He never had a chance.
Now I chose this example for a very specific reason. Even Lock is not a high roll deck. It also tends to have non polarized matchups. And yet, here is a game where one player drew the nuts and the other drew air. There was nothing to be done.
At the end of the day, HS is a card game. RNG has a tremendous influence over the winner of ONE game. Many games cannot be won no matter how skillful you are.
HS is about the long run. Players tend to choose decks that give themselves the best chance of winning. Decks with mediocre win rates tend to be avoided. Especially low skill high roll decks. If the deck can roll high, surely it can roll low. And players want to play decks where their decisions matter.
Based upon the current win rate AND play rate of decks that run JP in the Wild, nobody should be concerned about it. It certainly isn’t killing Wild as OP naively asserts: Wild has much bigger problems - but that is for another thread.
I havent missed any point. I do get that VS Syndicate is the most accurate data site. And I also get that Togwaggle is stronger than Star Aligner. I also know why does the Druid feel like a Heroic final boss of the Adventure. I also know how the highroll works. Comparing Van Cleef highroll or Keleseth highroll is not accurate enough. There is not highroll compared to Druid one in the game. As I said: Turn 3 (The strongest highroll) game winning combo for a Combo deck. That is unfair. That is uninteractive. That is mind numbing and requires 0 decision making. Give me one Combo deck that could do the same in a history of the HS. Tell me what card apart fron Naga Sea Witch was as powerfull when drawn as Psychmelon?
Your other points can be basically translated as: "It really be like that sometimes" And I just cant take that answer seriously. Reread my points in my previous posts and then answer properly if you want a respond from me. If you bring out the same old: It really be like that sometimes, Im not gonna answer you.
People need to understand that blizzard hates wild. Wild does not bring $$$ as much as standard. So they want to destroy it as much as possible, and juicy psychmelon is the card that allows them to do so. They knew that the card is only mediocre in standard but absolutely insane in wild, and that's what they wanted.
People need to understand that blizzard hates wild. Wild does not bring $$$ as much as standard. So they want to destroy it as much as possible, and juicy psychmelon is the card that allows them to do so. They knew that the card is only mediocre in standard but absolutely insane in wild, and that's what they wanted.
I'm actually planning to buy all adventures before ONiK ,only holding off because of Juicy Psychemelon .
And later when I'm more financially dependant I might buy packs from TGT, MSoG ,WotOG and GvG .
Would also be better if they added those packs and adventures to the shop since in my country it's easier to just buy a Google Play gift card than use Blizzard store .
People need to understand that blizzard hates wild. Wild does not bring $$$ as much as standard. So they want to destroy it as much as possible, and juicy psychmelon is the card that allows them to do so. They knew that the card is only mediocre in standard but absolutely insane in wild, and that's what they wanted.
bs. i still collect lots of cards. new cards with old cards what makes it interesting.
what do you accomplish playing same old deck over and over again? im sure nobody have a gun above their head that tells them to play hs for hours everyday.
Here's the thing... people will argue that Aviana and Kun are part of the game for a while and they never really broke the game UNTIL Star Aligner + Psychmelon shit, still at the same time these 2 barely see any form of play in standard mode right now and they are really far from break the game there. In wild, however, Aviana + Kun allow too many insane things to happen and they forever will, today is Star Aligner + Pscychmelon, tomorrow who knows what shit we'll uncover? Not only that, unlike before, today druids have access to a lot amount of defensive tools (Spreading Plague, Ferocious Howl, Branching Paths, DKhero, etc) and as more cards are printed in the future, more incredible shit Aviana + Kun will be able to do
Just to be clear I think Psychmelon is OP and deserves a nerf because is way above power curve. But the existence of Aviana + Kun limits card design space for future possible combo cards
Here's the thing... people will argue that Aviana and Kun are part of the game for a while and they never really broke the game UNTIL Star Aligner + Psychmelon shit, still at the same time these 2 barely see any form of play in standard mode right now and they are really far from break the game there. In wild, however, Aviana + Kun allow too many insane things to happen and they forever will, today is Star Aligner + Pscychmelon, tomorrow who knows what shit we'll uncover? Not only that, unlike before, today druids have access to a lot amount of defensive tools (Spreading Plague, Ferocious Howl, Branching Paths, DKhero, etc) and as more cards are printed in the future, more incredible shit Aviana + Kun will be able to do
Just to be clear I think Psychmelon is OP and deserves a nerf because is way above power curve. But the existence of Aviana + Kun limits card design space for future possible combo cards
Here we go again.
The whole point of Wild is to be able to do insane things. Star Aligner Druid is no more insane than a bunch of other decks that dominate Wild.
The current win rate of SAD is 49.2% according to VS Data Reaper Live (last two weeks). That's right, it loses more often than it wins. It has a horrid match up against Aluneth Mage, and a bad match up vs Odd Rogue. It does beat Odd Paladin (all Druid decks do) and Big Priest (and do we even care if Big Priest is "hurt" by SAD), and has toss ups vs the other good decks. It beats up on some bad decks like Shudderwock Shaman, but every good deck beats Shuddewock Shaman.
There are some really broken decks in the Wild. But SAD is not one of them. It has all but disappeared from the High Legend ladder.
Aviana & Kun are the pain in the ass, the psychomelon is just to speed up the combo and the star aligner is just a random finisher but there are more options and there will be as Aviana+Kun enables any kind of creature combinations in one turn. Enough said.
Rollback Post to RevisionRollBack
I will crush you!
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Just want to add my 5 cents there. For all the folks that are saying "omg is Wild", you clearly dont know how does the Wild work. You see, Wild truly is a really powerfull format where a lot of bonkers stuff is happening. However, even thought there is a bonkers stuff, there always is a reliable counter. When there is no reliable counter, things are getting out of hand real fast. When you bump into Odd or Even decks in Wild, just pick a Kabal Reno deck and obliterate them. If you see a lot of Reno decks, pick DMH Warrior and obliterate them. If you see Kingsbane, pick Aggro to smorc them down. You don't like Big Priest? Cool. Then Mill him,outcontrol him or SMOrc him. And if you face Druid, the only counter that is available is praying to RNGesus to let you draw your disruption card or for Druid having all his important cards in the matchups to be at the bottom of the deck. Which is impossible. Juicy Psychmelon allowed Druid to have no reliable counter. They can basically beat anything without a big thought process and effort. Juicy Psychmelon is more busted than Naga Sea Witch and should be obliterated from the format. Juicy Psychmelon made me roll my eyes everytime I queue against Druid which never happened to me even though I went trough a lot of powerfull/cancerous decks meta in my 3 years of play experience.
Moving into https://outof.cards/members/firepaladinhs/decks
I just Want to remind you all of this fact .
Team 5 Designed this Card knowing 💯 it will Destroy The Wild Mode .
Just like the First Buff to a wild Card In the game it will take a While before the nerf .. and if they nerf its because theres New Cancer To Realease in Wild 💀
And the cycle of life continue ,,,.
I don't know much about The sales and markets but if I want to sell something I Im Sure that Customer is Definitely Always 100% Right ! right ?
Now i play less HS and more Eternal.
And yet the deck has a mere 53% win rate. Even though it “can basically beat anything”.
I would love to hear your.”logical” explanation.
Team 5 is rudderless under the incompetent 'leadership' of Dean and Mike and the game is obviously in its sunset. Just look at the mess of a frost festival they pulled out of their ass last month. Expect the devs to continue building on a track record of abject failure and you won't be disappointed.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Amm, what Frost Festival? I can't believe that I pay so little attention to hs these days, that I forget previous events. Mind if you remind me?
[edit] You mean the Frozen Throne week?
No offense but what is the point of your video even? You spent nearly 9 minutes venting and cursing and never once mentioned the actual combo or what it does exactly.
You want from me logical explanation but your first point says that it has 53% winrate which is simply untrue.
https://hsreplay.net/decks/rKAFYdqItX5OR3EZQHP7Xg/#gameType=RANKED_WILD&tab=overview
I know my logical explanation is probaly unlogical to you, but the fact that combo deck can do the game winning combo on turn 3 at best and on turn 5-6 consistently (Either with Toggwagle or AK47) is ridiculously op and puts ANY highroll in the game into the shame. Im the guy who said that Naga had counters, but the Combo Druids with Psychmelon is too much even for a player like me.
Moving into https://outof.cards/members/firepaladinhs/decks
Hello everyone. I'm currently ranked top 8 legend in wild so I thought I'd share my experience.
Star Aligner is NOT popular in the highest tiers of play in wild. This is true mainly because Togwaggle druid is a superior version of the deck in most situations. Let me briefly illustrate why:
1. Togwaggle is favoured agaist Star Aligner. You can easily out-armor their combo and then deal with the board with poison seeds. After that, you're guaranteed to win the resource battle due to your own combo. And that's supposing they get it before you. If you get it first you get to steal their hand and follow your combo with theirs.
2. Star Aligner requires more combo pieces, weakening its effectiveness against aggro. Aggro decks in wild have a crazy power level and the more cards you can put in your deck to counter them the better. Star Aligner druid not only requires more cards to do the main combo, but some of its combo pieces cost 4 or less mana, meaning that you can't run Oaken Summons in your deck. This WILL lower your winrate against aggro decks like odd rogue, odd paladin, mech hunter, secret mage or even shaman, which are all viable decks played much more than Star Aligner.
3. You might think that Star Aligner druid would be better than Togwaggle druid against disruptive decks such as reno warlock, control warlock or control warrior since they run more minions but if you think about it more thoroughly you'll realize this is not the case. If they get any of your 4 main combo pieces (Aviana, Kun, Medivh, Star Aligner) or brann your damage output is significantly reduced to the point where warrior can out-armor you (and it could anyway) and warlock decks might survive as well if they're at full health (which is likely since you have no other way of dealing damage). Togwaggle on the other hand can win as long as you don't lose Togwaggle itself. This is because of naturalize, which can allow you to switch decks even if you lost other combo pieces. Your opponents will know this strat as you go up the ranks but you can use others like holding to your melon with Aviana and Kun in hand. They won't use disruptive tools since they're waiting for you to play the melon but you can actually play everything in one turn and surprise them.
So once we have that out of the way, and seeing that wild has multiple viable decks in all 3 playstyles (aggro, control, combo) we can infer that no, wild is not dead and if it's dying it's definitely not because of Star Aligner. The only card that's broken in that deck is the melon, which I'll admit could be nerfed. Now what I don't want blizzard to do is to nerf the whole Aviana Kun combo and destroy a bunch of cool decks that existed way before Star Aligner. I've been playing Malygos druid in wild for a while and later switched to Togwaggle druid before Boomsday. Melon increased the power level of that deck but the same could be said about many other cards and decks. It is definitely strong to the point where you have to ask yourself how you're going to counter it when building your deck but not to extreme levels where it hurts the meta.
I feel that covers the topic quite well so thanks for reading and feel free to point out any discrepancies you might have with my reasoning.
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Here are three decks with reported win rates much higher than than SAD.
https://hsreplay.net/decks/GI1BpCBrIfcN48h5fZkTgd/#gameType=RANKED_WILD&tab=overview
https://hsreplay.net/decks/C3dhDg5ylAZ0ZVIfImCM5f/#gameType=RANKED_WILD&tab=overview
https://hsreplay.net/decks/M7gD7qRHaq4CBESmYVBoWd/#gameType=RANKED_WILD&tab=overview
So according to HSR, Odd Rogue wins 71% of the time, Even Shaman 69%, Odd Paladin 68.4%, and SAD 63% of the time. Except, that is not possible.
HS Replay win rates for individual decks suffer from statistical bias and cannot be taken literally.
For realistic win rate info, go to Vicious Syndicate.
You dont have to tell me those numbers. Im Wild veteran that plays the format from the beggining of format split. Im not saying that there are no other powerfull decks with a huge winrates. Every Wild Tier 1 and 2 deck would be considered Tier S in Standard. Im saying that Combo Druid with Juicy Psychmelon is just too much and takes away the skill part of the deck pretty much. I've played that deck. I know what I'm compaining about. I'm complaining about Turn 3 combo (at the rare cases. Consistent one is turn 5-7) that either has Giant-like effect + Freeze Mage effect targeting the board or face or Giant-like effect and giving your opponent useless deck while having advantage on board. Thats OP. That is ridiculous. Giantlock,Cubelock,Even Shaman and Big Priest or early Aggro turns are by miles weaker compared to strongest Druid turn 3. Thats what my issue is. Im ok with broken comboes. But Im also ok with countering them and I just cant do that consistently enough against Druid with any deck to say clearly that Combo Druid has any huge weakness. Because it doesnt have one. It can beat anything. Even Razakus in their Pride times were not able to do that on trun 10. Pirate Warrior and Aggro Shaman are killing you at turn 4 if you are Warlock that tapped for 3 turns and did nothing. Im not suggesting the nerf of Aviana or Kun. My blame game is on Juicy Psychmelon. The Sprint that tutors ina class that have ramp,best stale cards and Aviana/Kun combo enabler. Yes, some decks have higher winrate than Druid, but they are actually more fair because you can interact with them with a 30 card deck. Praying to RNGesus to SMOrc Druid down or draw tech card is not interacting with your opponent when you rely only on a few cards in your deck in order to win. You can interact with anything better than the Combo Druid, Even with a Big Deck like Priest or Rogue that Highroll on turn 4.
Moving into https://outof.cards/members/firepaladinhs/decks
Wall of text, but you totally missed the point: I asserted a 53% win rate for SAD based upon an reliable source - VS. You responded with HSR data, which is well known to be inflated. 53% is an accurate estimate.
Now it is technically possible for a deck to have a small chance of super high rolling without having a super high win rate. I can point to lots of cards that might cause that. Rogue has been stealing games with early 8/8 or better VC’s forever. Barnes. Keleseth. I could go on.
I can understand that losing to a super high roll feels really bad. And maybe SAD is the most “high roll” deck ever.
However, high rolls are an inherent part of HS. And many games are beyond a players control. Case in point - yesterday’s Even Lock mirror between Just Sayin and Tyler in HCT Singapore. Tyler drew two Giants and a Twilight Drake early - JS drew nothing useful. He never had a chance.
Now I chose this example for a very specific reason. Even Lock is not a high roll deck. It also tends to have non polarized matchups. And yet, here is a game where one player drew the nuts and the other drew air. There was nothing to be done.
At the end of the day, HS is a card game. RNG has a tremendous influence over the winner of ONE game. Many games cannot be won no matter how skillful you are.
HS is about the long run. Players tend to choose decks that give themselves the best chance of winning. Decks with mediocre win rates tend to be avoided. Especially low skill high roll decks. If the deck can roll high, surely it can roll low. And players want to play decks where their decisions matter.
Based upon the current win rate AND play rate of decks that run JP in the Wild, nobody should be concerned about it. It certainly isn’t killing Wild as OP naively asserts: Wild has much bigger problems - but that is for another thread.
I havent missed any point. I do get that VS Syndicate is the most accurate data site. And I also get that Togwaggle is stronger than Star Aligner. I also know why does the Druid feel like a Heroic final boss of the Adventure. I also know how the highroll works. Comparing Van Cleef highroll or Keleseth highroll is not accurate enough. There is not highroll compared to Druid one in the game. As I said: Turn 3 (The strongest highroll) game winning combo for a Combo deck. That is unfair. That is uninteractive. That is mind numbing and requires 0 decision making. Give me one Combo deck that could do the same in a history of the HS. Tell me what card apart fron Naga Sea Witch was as powerfull when drawn as Psychmelon?
Your other points can be basically translated as: "It really be like that sometimes" And I just cant take that answer seriously. Reread my points in my previous posts and then answer properly if you want a respond from me. If you bring out the same old: It really be like that sometimes, Im not gonna answer you.
Moving into https://outof.cards/members/firepaladinhs/decks
People need to understand that blizzard hates wild. Wild does not bring $$$ as much as standard. So they want to destroy it as much as possible, and juicy psychmelon is the card that allows them to do so. They knew that the card is only mediocre in standard but absolutely insane in wild, and that's what they wanted.
I'm actually planning to buy all adventures before ONiK ,only holding off because of Juicy Psychemelon .
And later when I'm more financially dependant I might buy packs from TGT, MSoG ,WotOG and GvG .
Would also be better if they added those packs and adventures to the shop since in my country it's easier to just buy a Google Play gift card than use Blizzard store .
bs. i still collect lots of cards. new cards with old cards what makes it interesting.
what do you accomplish playing same old deck over and over again? im sure nobody have a gun above their head that tells them to play hs for hours everyday.
they will need to buy cards still..
Here, here !!!
I agree this deck is broken and the wild mode as well but looking at the game as a whole I don't think Star Aligner and Juicy Psychmelon is the real reason for that. I think Aviana + Kun the Forgotten King are!
Here's the thing... people will argue that Aviana and Kun are part of the game for a while and they never really broke the game UNTIL Star Aligner + Psychmelon shit, still at the same time these 2 barely see any form of play in standard mode right now and they are really far from break the game there. In wild, however, Aviana + Kun allow too many insane things to happen and they forever will, today is Star Aligner + Pscychmelon, tomorrow who knows what shit we'll uncover? Not only that, unlike before, today druids have access to a lot amount of defensive tools (Spreading Plague, Ferocious Howl, Branching Paths, DKhero, etc) and as more cards are printed in the future, more incredible shit Aviana + Kun will be able to do
Just to be clear I think Psychmelon is OP and deserves a nerf because is way above power curve. But the existence of Aviana + Kun limits card design space for future possible combo cards
I draw things: My artstation
Here we go again.
The whole point of Wild is to be able to do insane things. Star Aligner Druid is no more insane than a bunch of other decks that dominate Wild.
The current win rate of SAD is 49.2% according to VS Data Reaper Live (last two weeks). That's right, it loses more often than it wins. It has a horrid match up against Aluneth Mage, and a bad match up vs Odd Rogue. It does beat Odd Paladin (all Druid decks do) and Big Priest (and do we even care if Big Priest is "hurt" by SAD), and has toss ups vs the other good decks. It beats up on some bad decks like Shudderwock Shaman, but every good deck beats Shuddewock Shaman.
There are some really broken decks in the Wild. But SAD is not one of them. It has all but disappeared from the High Legend ladder.
Aviana & Kun are the pain in the ass, the psychomelon is just to speed up the combo and the star aligner is just a random finisher but there are more options and there will be as Aviana+Kun enables any kind of creature combinations in one turn. Enough said.
I will crush you!