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    posted a message on Craft Valeera the Hollow?
    Quote from RavenSunHP >>

    She's a staple in Wild Mill Rogue as well.

    That being said, she's out of the best Rogue performing decks right now, that is Kingsbane Aggro Rogue and Odd Rogue (I assume it is still a top tier deck in Wild).

    (Oil) Even Rogue, Prince Rogue and Deathrattle/Jade Rogue, also do not play or do not need her.

    And about Thief Rogue, I believe the only viable version in ladder is a minion-heavy one, in order to keep up with Tempo, unless the nerfs have hugely slowed down the meta.

    Unless you prefer and play a lot of slow Rogue decks, and/or don't really care of performances, I wouldn't give her the highest crafting priority.

     i only play wild and see no odd rogues. there are only mill or aggro kingsbane.

    Posted in: General Discussion
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    posted a message on Please allow thread about censorship of Jaina portrait
    Quote from AndrewJaggery >>

    really, If any art should be changed. its Valeera's. not necessarily for modesty's sake, but because her outfit is so impractical it makes me mad. sreiously. thigh high boots, bright red everything, feather on her hood?, and WINGS! WHY?? i just hate her outfit so much. please blizzard, make a really good, and free rogue hero skin so valeera can die.

     there isnt any wings. those are shoulderplates. and no feather either. thats her hair.

    ALSO jainas breasts look better now. a little secrecy makes everything better :^)

    Posted in: General Discussion
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    posted a message on Myra's Unstable element?

    You can use it on Odd Rogue, Shuffle Rogue, Wild Kingsbane Pirate Rogue, Espionage Rogue. Maybe Keleseth Rogue? 

    Posted in: General Discussion
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    posted a message on Rotation 2019 : Who will lose what

    with cb being 2 mana and vilespine, firefly gone comboing will be hard. i wouldnt say rogue will enter new year smoothly.

    Posted in: General Discussion
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    posted a message on Must-have Classic Legendaries

    Leeroy is the MUST have. the others just in and out time to time. Edwin is very flexible, but not really needed. Tirion is only for control but Lich King cucks it rn. for Blood Mage Thalnos even tho its good, not game changing. Others are just eh..

    Posted in: General Discussion
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    posted a message on Sinister strike instead of Cold blood.
    Quote from RavenSunHP >>

    Join Wild. Conceal. You're welcome. B)

     i only play wild lol. conceal doesnt do much when your minions mostly have 1-3 health. some even shamans got salty but warlock, mage and priest doesnt care.

    Posted in: General Discussion
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    posted a message on Sinister strike instead of Cold blood.

    Seems way better now. What do you guys think? Easier to combo and no need for minion. Better blessings of might( considering you use it to finish the game)

    Cons are you cant heal with zilliax this way. also if its not a finisher, your minions wont be a big threat and makes trading easier for your opponent.

    Edit: Well i guess difference between wild and standart is bigger than i thought.

    Posted in: General Discussion
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    posted a message on Always Lethal Paladin

    Hey @Heeljin. i watched one of your bdp quest rogue deck which uses sparks. Do you have any interesting ideas on quest rogue now? in wild i managed to make shadowdancer version but its ehh...nothing special.

    Posted in: Paladin
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    posted a message on Card Nerf - Cold Blood
    Quote from AngryShuckie >>
    Quote from marcelsay >>

    useless card: you cannot use it for combos, too expensive ( take a look in  Blessing of Might ). The wrost nerf in my opinion

     See below.

    Quote from Kaladin >>

    you can't compare cards from two different classes and have a reasonable discussion.  why do we have to go through this every time. 

     ^ This. In this particular case even more so because buffing minions is a central part of pally identity and has absolutely nothing to do with the rogue class. This is far from the first time one class has weaker tools than another, and that is part of good game design (we have 9 distinct classes for a reason).

     because blizzard cares about class identity right? see druid. 

    they could have made it give yourself 4 attack, it doesnt have to be minion buff anyway. 

    But i guess this along with flametonge nerf is for the up coming first or the second expansion.

    Posted in: Card Discussion
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    posted a message on Card Nerf - Cold Blood

    Hard to combo now. Even cold blooding enemy minion just to combo another card seems way worse.

    Also not usable in Odd rogue and Keleseth rogue

    Posted in: Card Discussion
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    posted a message on Let's start with the guessing about next year is about!

    Dragon? i thought it was a Gryphon.

    Posted in: General Discussion
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    posted a message on Any interesting Quest Rogue decks in wild?

    im thinking of shadowcaster version. saw a prenerfed bdp heeljin qr which looks interesting.

    doesnt have to be competitive so, any ideas?

    Posted in: General Deck Building
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    posted a message on Dean Ayala’s IGN interview on Hunter & Recent Nerfs - Discuss

    They should unnerf everything in wild. including blade flurry, warsong (and send them to wild). nerfing some of them is retarded. either make every one of them broken or adjust everything( dont nuke them out of existance) 

    says ice block is uninteractive and then prints time out.. feels like they are just fking with us really.

    Posted in: General Discussion
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    posted a message on Sideshow Spelleater

    ive been thinking on using it but didnt crafted yet. Against rexxar and jaina it seems usefull.

    Posted in: Card Discussion
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    posted a message on I think the Druid nerfs were bad
    Quote from TardisGreen >>

    Wild Growth has a historically high win rate when played on curve, regardless of what Meta we are talking about.  The card was an auto include in every single Druid deck other than Aggro Druid.

    With ramp being the way it was, Druid couldn't be given any good cards without making it OP.  And it has always been a good class, ever since Beta, because of the insane strength of its Classic set.  Druid tended to get "crap" in every expansion, but was always one of the best classes anyway.

    Now with the worst offenders all nerfed, Team 5 can make strong Druid cards like Ultimate Infestation without breaking the game.

    All of the broken Classic cards have to be either nerfed or HOF'ed eventually.  Druid is not the only class that has been/will be hit.  Rogue ain't keeping it's spell kit forever - I suspect Prep will be the first to go.

     you got it wrong tho. druid supposed to have ramp and choose one option cards. they made a mistake when they printed ui and spreading plague. ramp had huge disadvantage of getting out tempoed and losing card advantage. ui and sp made druid catch up.

    and for design space; "blade flurry nerfed so we can print new weapons for rogue" and now you can say "there is kingsbane so we cant print good weapon buffs" this will happen.

    you can nerf everything by using that retarded argument called "design space"

    Posted in: Card Discussion
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