It's [Druid] not a skillful or interactive deck at all
Big Priest, eh? Tell me all about your skillful and interactive plays with Barnes on 4.
How the hell do you even lose to OTK druid with Big Priest and Cubelock of all things? Druid only runs two pairs of answers to big things and the said cards are far from efficient. These are probably some of the worst matchups for the deck
Maybe you should work on being more skillful yourself and worry about how the opponent is doing second
How the hell do you even lose to OTK druid with Big Priest and Cubelock of all things? Druid only runs two pairs of answers to big things and the said cards are far from efficient. These are probably some of the worst matchups for the deck
Maybe you should work on being more skillful yourself and worry about how the opponent is doing second
I assume you're replying to the OP here or you missed my sarcasm :)
I suppose seeds kind of screw with your res spells, but beyond that you should be able to apply a good amount of pressure.
How the hell do you even lose to OTK druid with Big Priest and Cubelock of all things? Druid only runs two pairs of answers to big things and the said cards are far from efficient. These are probably some of the worst matchups for the deck
Maybe you should work on being more skillful yourself and worry about how the opponent is doing second
I assume you're replying to him or you missed my sarcasm. :)
Not sure how Deathlord and Dirty Rat could be considered ridiculously bad cards. They are both good against aggro paladins (the real cancer of the ladder) and absolutely wreck maly druid provided you get the right pull (which is pretty damn easy). Sure, they're not good against big priest or cubelock on say T2, but use Dirty Rat + Twisting Nether or Dirty Rat + Psychic Scream to screw them over later in the game. If you're playing a gimmicky deck like Big Priest where you can't tech in options due to deck constraints, you can't complain about the deck. As cubelock and especially control warlock, those are easy additions.
In terms of Kezan Mystic, people who absolutely hated the freeze mage matchup most definitely used that card. As a Reno Mage, I get Eater of Secrets played on me probably 1 out of 10 games as well so it shows that if people want to win a matchup bad enough, they will tech against it. This matchup was super easy for me as Reno Mage as I just needed to throw down an Ice Block, wait for them to pop it with their massive combo, leaving me at like 10-15 health, and then use Blizzard + Doomsayer or Kazakus polymorph potion to full clear their board. Of course the deck isn't fun to play against, but to argue that it's an unfair deck when there's clear counters (mill rogue, aggro, giants blow-out T5) seems a bit narrow-minded.
Maly Druid doesn't require any skill? You play Big Priest? I've not seen any bloody oxymoron like this in a long time :D I've barely met any OTK druid on ladder. Maybe twice during the last season while I consistently encounter Big Priests that usually have Ragnaros from both Barnes and Shadow Essence (even just one of these suffice to create a pleasant experience for the other player). If there's any deck that ruins Wild, it's Naga Giants Lock in my opinion.
i actually kind of agree with OP. i haven't seen a lot of OTK druid lately, but when i do, it's wrecked both the rinlock and dude pally decks i've played recently. it feels very unfair to play against. the amount of draw, ramp, stall, and removal they have on hand is a little crazy. it's kind of like if mill rogue had a solid aggro matchup, or if exodia could draw 80% of their deck by turn 8. spreading plague is generally much stronger against aggro than blizzard (and can usually come down 1-2 turns earlier). naga sea witch is definitely a much bigger problem at large in wild, but any nerf to it would just be a huge boost to otk druid.
big priest really should have a good matchup against it, though, if anything does.
Look I know you are salty that you lost with your ridiculous highroll net decked Big-Priest trash, but OTK Druid is only tier 2 and not something that is solely based on luck and needs balancing. I am more baffled that Barnes hasn't been fixed yet.
Yeah, no. Will People ever get that combo decks are as important for a vars game as aggro, midrange and control? Stop complaining about otks. They are usually the hardest decks to pilot.
Haven't played the combo myself (going with the much worse fatigue version because reasons) but been up against it a lot of times Never lost with my Secret Paladin.
It is pretty frustrating to play against , sometimes you cant do anything,yes but not nearly unbetable unless you are playing some trash deck like me then you have 0 chances, they stabilize any matchup pretty easily and draw entire deck really fast. Like some people said there are other OP things that need to be fixed aka Naga Sea Bitch, Barnes , Call to arms, this brokeback stuff that dont require any skill at all just luck.
Another sad thing is that Ice Block will be moved to HoF and not removed from the game that means it will still rule the wild, only goal you have with this deck is point every burn damage to opponent's face ignore the 36/36 worth stats on board and just get the free win because of one card.
Conclusion, i dont think there's any way to fix wild, it's a broken format, literally.
Yes, now Star Aligner and Toggwagle Druid completely destroyed Wild, the only format i was playing, i guess i could stand Big Priest, but now with only Turn 4-7 full combo completed (Druid with Psychmelon) and endless stall to get giant Kingsbane Rogue....definitely im closer to just quit the game for good.
I guess i have one last hope for Blizzard to fix this non sense.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Not sure how Deathlord and Dirty Rat could be considered ridiculously bad cards. They are both good against aggro paladins (the real cancer of the ladder) and absolutely wreck maly druid provided you get the right pull (which is pretty damn easy). Sure, they're not good against big priest or cubelock on say T2, but use Dirty Rat + Twisting Nether or Dirty Rat + Psychic Scream to screw them over later in the game. If you're playing a gimmicky deck like Big Priest where you can't tech in options due to deck constraints, you can't complain about the deck. As cubelock and especially control warlock, those are easy additions.
In terms of Kezan Mystic, people who absolutely hated the freeze mage matchup most definitely used that card. As a Reno Mage, I get Eater of Secrets played on me probably 1 out of 10 games as well so it shows that if people want to win a matchup bad enough, they will tech against it. This matchup was super easy for me as Reno Mage as I just needed to throw down an Ice Block, wait for them to pop it with their massive combo, leaving me at like 10-15 health, and then use Blizzard + Doomsayer or Kazakus polymorph potion to full clear their board. Of course the deck isn't fun to play against, but to argue that it's an unfair deck when there's clear counters (mill rogue, aggro, giants blow-out T5) seems a bit narrow-minded.
Maly Druid doesn't require any skill? You play Big Priest? I've not seen any bloody oxymoron like this in a long time :D I've barely met any OTK druid on ladder. Maybe twice during the last season while I consistently encounter Big Priests that usually have Ragnaros from both Barnes and Shadow Essence (even just one of these suffice to create a pleasant experience for the other player). If there's any deck that ruins Wild, it's Naga Giants Lock in my opinion.
i actually kind of agree with OP. i haven't seen a lot of OTK druid lately, but when i do, it's wrecked both the rinlock and dude pally decks i've played recently. it feels very unfair to play against. the amount of draw, ramp, stall, and removal they have on hand is a little crazy. it's kind of like if mill rogue had a solid aggro matchup, or if exodia could draw 80% of their deck by turn 8. spreading plague is generally much stronger against aggro than blizzard (and can usually come down 1-2 turns earlier). naga sea witch is definitely a much bigger problem at large in wild, but any nerf to it would just be a huge boost to otk druid.
big priest really should have a good matchup against it, though, if anything does.
It can't be both OTK druid and Nagalock. One 'evil one' at a time please, folks.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Look I know you are salty that you lost with your ridiculous highroll net decked Big-Priest trash, but OTK Druid is only tier 2 and not something that is solely based on luck and needs balancing. I am more baffled that Barnes hasn't been fixed yet.
So... can we wrap up this thread:
No, it hasn't.
As someone who plays a lot of OTK decks I always facepalm when people say that they don't require skill to play, and that they are unbeatable.
Yeah, no. Will People ever get that combo decks are as important for a vars game as aggro, midrange and control? Stop complaining about otks. They are usually the hardest decks to pilot.
Haven't played the combo myself (going with the much worse fatigue version because reasons) but been up against it a lot of times Never lost with my Secret Paladin.
I would say Warlock has ruined wild.
It is pretty frustrating to play against , sometimes you cant do anything,yes but not nearly unbetable unless you are playing some trash deck like me then you have 0 chances, they stabilize any matchup pretty easily and draw entire deck really fast. Like some people said there are other OP things that need to be fixed aka Naga Sea Bitch, Barnes , Call to arms, this brokeback stuff that dont require any skill at all just luck.
Another sad thing is that Ice Block will be moved to HoF and not removed from the game that means it will still rule the wild, only goal you have with this deck is point every burn damage to opponent's face ignore the 36/36 worth stats on board and just get the free win because of one card.
Conclusion, i dont think there's any way to fix wild, it's a broken format, literally.
Yes, now Star Aligner and Toggwagle Druid completely destroyed Wild, the only format i was playing, i guess i could stand Big Priest, but now with only Turn 4-7 full combo completed (Druid with Psychmelon) and endless stall to get giant Kingsbane Rogue....definitely im closer to just quit the game for good.
I guess i have one last hope for Blizzard to fix this non sense.