I mostly play Priest and I realized I still suck after a year of playing (highest rank is 12) because I'm not playing around most of the opponents class cards, just because I always forget what they are (IE playing an Injured Blademaster unhealed against a Warlock w/ their Darkbomb). I can play around Priest cards very well but I'm rarely able to do that with other classes.
I was about to make a list of class removal cards, secrets and stuff like that to refer to while playing, but I wanted to ask first, is there a list of cards I should just always keep in mind when playing against class and popular deck archetypes?
A year playing and you got maximum to 12? How I got there on my first month.. Weird..
List? You should know them by heart after one year of playing.. Turn 7 flamsstrike turn 4 hellfire..
I've never played a TGC before Hearthstone. There's a few easy ones like Swipe, Flamestrike and Hellfire, but there's a lot of other popular cards that I'm not always expecting, until after I see them and I'm like "Oh yeah. That card.."
A year playing and you got maximum to 12? How I got there on my first month.. Weird..
List? You should know them by heart after one year of playing.. Turn 7 flamsstrike turn 4 hellfire..
I've never played a TGC before Hearthstone. There's a few easy ones like Swipe, Flamestrike and Hellfire, but there's a lot of other popular cards that I'm not always expecting, until after I see them and I'm like "Oh yeah. That card.."
Almost every class got 2 mana deal 3 damage except paladin, the mass removals you probably know..
Dunno just play the other classes like suggested.. Maybe priest isnt for you if you are stuck in such a low rank.
To anyone saying he should be higher than what he is, we don't know how much he plays lol. I've been "playing" since Beta but only got anything near serious lately. I don't think this is a bad question either, predicting and playing around things are the most important thing to learn in Hearthstone.
That said, there is no definitive list, as new decks are popping up all the time and you're never going to play around something like Twisting Nether until it actually happens. You moreso just need to understand which decks are in the meta right now so you know what to expect. For example, only Dreadsteed Warlocks run Twisting Nether, so unless you see a horse you probably don't have to play around it. I'll give a short list below using some ladder data I have from this month based on what I've played against:
Hunters: Kill Command, Unleash the Hounds, and general beast synergy. If they're a faster deck try to deny them Explosive Trap value by keeping your minions above 2 health or not attacking.
Mage: Flamestrike. Counterspell and Mirror Entity against Tempo Mage. Duplicate against a wide variety of decks including Reno and Echo Mage. Mage secrets are some of the most difficult to diffuse at times, so sometimes expect the worse and be cautious in laying down a big dude if you haven't checked for mirror. Freeze Mages only run Ice Barrier and Ice Block typically, but they also run Blizzard, Frost Nova, and Doomsayer. Deny Mech Mages Mech synergy.
Warlock: Hellfire, Siphon Soul. Demonwrath in Reno or Demonlock, possibly in Zoolock. Handlock will always have another big threat, and the ability to taunt them up.
Warrior: Brawl. Baron Geddon if its a high-end Control Warrior, and potentially Grim Patron if its clear its a Patron Warrior. Remember that most Control Warriors run 4-6 big threats.
General: Big Game Hunter. Techs like Kezan Mystic and Mind Control Tech can be in any deck, but are most seen in Reno Jackson decks, as they need 30 unique cards to fill the decks. Expect almost anything in these, but don't expect more than one of something.
Hope this helps. I'm sure I missed some important cards, but this is what came to mind.
To anyone saying he should be higher than what he is, we don't know how much he plays lol. I've been "playing" since Beta but only got anything near serious lately. I don't think this is a bad question either, predicting and playing around things are the most important thing to learn in Hearthstone.
That said, there is no definitive list, as new decks are popping up all the time and you're never going to play around something like Twisting Nether until it actually happens. You moreso just need to understand which decks are in the meta right now so you know what to expect. For example, only Dreadsteed Warlocks run Twisting Nether, so unless you see a horse you probably don't have to play around it. I'll give a short list below using some ladder data I have from this month based on what I've played against:
Hope this helps. I'm sure I missed some important cards, but this is what came to mind.
Super helpful!
I probably would be higher on the ladder but I only play about 30 ranked games a month or less. I started playing more classes recently but I had dusted all my non-priest cards so It will be a little bit before I can start making effective decks.
Huh why not sacred? Im always running sacred. Its almost always an auto remover of dr doom, as it counts as 3 minions, and it will always target the dr himself.
Also, the secret can help heal a ton, very handy against Hunters.
A year playing and you got maximum to 12? How I got there on my first month.. Weird..
List? You should know them by heart after one year of playing.. Turn 7 flamsstrike turn 4 hellfire..
I've never played a TGC before Hearthstone. There's a few easy ones like Swipe, Flamestrike and Hellfire, but there's a lot of other popular cards that I'm not always expecting, until after I see them and I'm like "Oh yeah. That card.."
There's your list right in front of you! Every time you recognize you got punished for overextending, leaving minions on the wrong health, not saving an answer for a specific threat, write it down.
You can play around everything and still find your self hosed; there are so many different styles of decks right now. Not all mages play Flamestrike, so you would be limiting your board for nothing. You can never anticipate everything you opponent can/will play - your best bet is to play things to throw them off tempo/curve to delay anything that they MIGHT play. My main class is Mage so Shaman is the hardest matchup for me just do to them running possibly running 2x Hex & 2x Earth Shock.
Huh why not sacred? Im always running sacred. Its almost always an auto remover of dr doom, as it counts as 3 minions, and it will always target the dr himself.
Also, the secret can help heal a ton, very handy against Hunters.
Is that in Secret Paladin or Midrange/Control Paladin? I haven't seen a Secret Paladin run Sacred Trial is all. The ones I have played this season are all still running Repentance.
I mostly play Priest and I realized I still suck after a year of playing (highest rank is 12) because I'm not playing around most of the opponents class cards, just because I always forget what they are (IE playing an Injured Blademaster unhealed against a Warlock w/ their Darkbomb). I can play around Priest cards very well but I'm rarely able to do that with other classes.
I was about to make a list of class removal cards, secrets and stuff like that to refer to while playing, but I wanted to ask first, is there a list of cards I should just always keep in mind when playing against class and popular deck archetypes?
A year playing and you got maximum to 12? How I got there on my first month.. Weird..
List? You should know them by heart after one year of playing.. Turn 7 flamsstrike turn 4 hellfire..
Secrets they are mostly obvious by decktype, hunters tend to have different secrets you won't expect though.. Just look at the card data..
Against paladin turn 6 mysterious challenger turn 7 boom turn 8 tirion, concecration.. Equalitity,other stuff.
Open your collection click the crafting button (if you are missing cards) and check every class cards?
Play more, play other classes.But after a year you should have gotten the first part.
To anyone saying he should be higher than what he is, we don't know how much he plays lol. I've been "playing" since Beta but only got anything near serious lately. I don't think this is a bad question either, predicting and playing around things are the most important thing to learn in Hearthstone.
That said, there is no definitive list, as new decks are popping up all the time and you're never going to play around something like Twisting Nether until it actually happens. You moreso just need to understand which decks are in the meta right now so you know what to expect. For example, only Dreadsteed Warlocks run Twisting Nether, so unless you see a horse you probably don't have to play around it. I'll give a short list below using some ladder data I have from this month based on what I've played against:
Druids: Force of Nature + Savage Roar. You're as good as dead at 14 health against a Druid. Remember they can use Innervate and Emperor Thaurissan to pull the combo out before turn 9 or with a second roar. Swipe and Keeper of the Grove as well.
Hunters: Kill Command, Unleash the Hounds, and general beast synergy. If they're a faster deck try to deny them Explosive Trap value by keeping your minions above 2 health or not attacking.
Mage: Flamestrike. Counterspell and Mirror Entity against Tempo Mage. Duplicate against a wide variety of decks including Reno and Echo Mage. Mage secrets are some of the most difficult to diffuse at times, so sometimes expect the worse and be cautious in laying down a big dude if you haven't checked for mirror. Freeze Mages only run Ice Barrier and Ice Block typically, but they also run Blizzard, Frost Nova, and Doomsayer. Deny Mech Mages Mech synergy.
Paladin: Consecration, Equality (usually only 1 in the deck), Aldor Peacekeeper, Keeper of Uldaman, Coghammer. Kill more useless murlocs like Murloc Tinyfin and Coldlight Seer to prevent Anyfin Can Happen lethals against Murloc Paladin. Carefully disarm secrets against Secret Paladin, expecting everything but Eye for an Eye and Sacred Trial.
Priest: Holy Nova, Cabal Shadow Priest, Lightbomb, Entomb, Shadow Word: Pain, Shadow Word: Death, Auchenai Soulpriest + Circle of Healing. Priests have a lot of removal, try to draw it out or rush them down. Deny dragon synergy to Dragon Priests.
Rogue: Tinker's Sharpsword Oil in Oil Rogue and deathrattle synergy in Rattle Rogue. Sometimes its good to pop a Nerubian Egg to deny them targeting with Unearthed Raptor. Deny Mech Rogues mech synergy.
Shaman: Totem Golem, Lightning Storm, Fire Elemental, Earth Shock, Hex. In the rare case of a Totem Shaman deny the synergy.
Warlock: Hellfire, Siphon Soul. Demonwrath in Reno or Demonlock, possibly in Zoolock. Handlock will always have another big threat, and the ability to taunt them up.
Warrior: Brawl. Baron Geddon if its a high-end Control Warrior, and potentially Grim Patron if its clear its a Patron Warrior. Remember that most Control Warriors run 4-6 big threats.
General: Big Game Hunter. Techs like Kezan Mystic and Mind Control Tech can be in any deck, but are most seen in Reno Jackson decks, as they need 30 unique cards to fill the decks. Expect almost anything in these, but don't expect more than one of something.
Hope this helps. I'm sure I missed some important cards, but this is what came to mind.
Always play around murloc tinyfin.
"Put your face in the light!" - Tirion Fordring
Super helpful!
I probably would be higher on the ladder but I only play about 30 ranked games a month or less. I started playing more classes recently but I had dusted all my non-priest cards so It will be a little bit before I can start making effective decks.
You can play around everything and still find your self hosed; there are so many different styles of decks right now. Not all mages play Flamestrike, so you would be limiting your board for nothing. You can never anticipate everything you opponent can/will play - your best bet is to play things to throw them off tempo/curve to delay anything that they MIGHT play. My main class is Mage so Shaman is the hardest matchup for me just do to them running possibly running 2x Hex & 2x Earth Shock.
Consecration, Hellfire, Dr. Boom, don't play around Flamestrike unless it's a freeze mage
Jeffrey Shih: Tearlessly Fapping since 1987
S32 Legend - Control Warrior
S33 Legend - Aggro Jade Shaman
S34 Rank 5 on Day 1 - Ronald Mage
Its a secret pally, but not a netdeck