I don't really find Garrison Commander that useful in this deck. After you use Anduin you can't use him on the same turn you play him anymore. He has to be alive from the turn prior to be able to use his effect.
This is only really any good against combo and fatigue decks. Basically any deck where a single card can help them win or fatigue damage matters. Otherwise the battlecry is nearly worthless.
Use your spells more aggressively, maybe. It's easy to run out of minions but if you're used to playing tempo/minion style decks I can see where you would make some mistakes in that regard. It's okay to leave a board uncontested and aim for big value out of shadow visions into dragonfire (sometimes).
Is Brann worth it? It only procs on museum curator, mirage caller and dirty rat (unlikely to be useful).
I think I would personally build this deck to be less greedy and a lot more tempo oriented, but at that point it might be better to not make a reno deck. This deck is super greedy but it might be able to survive most combo decks between reno, awaken the makers and the taunts and strong minions.
There are a lot of good neutral taunts, and taunt warrior is probably going to be PRETTY GOOD considering how easy their quest will be to complete. This guy is probably going to be the new auto include next expansion.
I'm guessing they will introduce some hunter 1 drop minions because otherwise this card is absolute garbage and they know it. It might even have quest synergy.
Ozruk is neutral though, and that priest taunt and the Tar Elemental are also taunts and appear to be really strong so far, so I wouldn't rule out Black Knight yet.
0
I don't really find Garrison Commander that useful in this deck. After you use Anduin you can't use him on the same turn you play him anymore. He has to be alive from the turn prior to be able to use his effect.
0
Shadowblade is some extra removal that also lets you take infinite fatigue damage on your turn.
3
This is only really any good against combo and fatigue decks. Basically any deck where a single card can help them win or fatigue damage matters. Otherwise the battlecry is nearly worthless.
2
I wonder if it's worth removing the mind control since there are no epics and legendaries. The biggest cards are basically 6 mana.
0
Use your spells more aggressively, maybe. It's easy to run out of minions but if you're used to playing tempo/minion style decks I can see where you would make some mistakes in that regard. It's okay to leave a board uncontested and aim for big value out of shadow visions into dragonfire (sometimes).
0
13 1 drops isn't a bad number. The problem is there's no card draw.
0
Is Brann worth it? It only procs on museum curator, mirage caller and dirty rat (unlikely to be useful).
I think I would personally build this deck to be less greedy and a lot more tempo oriented, but at that point it might be better to not make a reno deck. This deck is super greedy but it might be able to survive most combo decks between reno, awaken the makers and the taunts and strong minions.
3
There are a lot of good neutral taunts, and taunt warrior is probably going to be PRETTY GOOD considering how easy their quest will be to complete. This guy is probably going to be the new auto include next expansion.
9
How about priest and their 0 win conditions?
1
We haven't seen all the cards yet but I'm betting on the Shaman quest to be the worst.
7
If you're playing a hunter deck with a ton of one drops because of the quest, you'd probably always be able to get a reliable 1 drop.
-1
I'm guessing they will introduce some hunter 1 drop minions because otherwise this card is absolute garbage and they know it. It might even have quest synergy.
2
Ozruk is neutral though, and that priest taunt and the Tar Elemental are also taunts and appear to be really strong so far, so I wouldn't rule out Black Knight yet.
2
I've fought nothing but Jade Druid at those ranks, and this deck is basically auto concede against Jade Druid.
-9
Entomb is rotating out...