Hearthstone in the first year was not so popular, with the launch of kotf (a wow based expansion so a lot of wow players come to play) hearthstone got a big increase in amount of players, now we have more players than the launch (a lot more) and less players than in kotf (i think its because year of raven was a fucking bullshit) but no, hearthstone isnt dying, hearthstone is one of the top 10 most played games in the world and the most played card game, so its not dying Hearthstone also has a very big community. So i saw a lot of people saying that hearthstone has died so a did a little of research and i could make the statement that hearthstone is not dying
Just like with WoW, "dying" can mean one of two different things:
- actually dying, i.e. being close to closing down servers and not providing any support for the game anymore
- having less players than they had before. So much fewer that Blizzard needs to take action - not because the game is actually dying, but because the level of profits dropped below what they wanted.
Consider all the corporate bullshit most managers present at the end of quarters (Oracle, Apple, Microsoft, etc). They say they had an increase in profits of 10% last year but for the next year they want it to become 30%.
Of course it's absolutely impossible to do that. But those morons only care about spitting out big numbers to look strong and justify a lot of useless spending, even if they know those numbers can't be achieved.
When you apply the same corporate bullcrap to a video game company, we can actually have something to gain out of their end-quarter management stupidity. If enough players stop playing the game, they need to do SOMETHING such that they attract enough players to be able to justify at least a part of percentage increase. The issue arrises when this year's profits will be below last year's. That's why people get fired or changed.
In short, if we want this game to become much better, we should stop playing it or paying for their in-game shits. The game won't die, of course. But they will be forced to put more work into their game such that players feel it's worth buying crap in it. And the corporate management decisions help us in this regard because they are never realistic.
So yea, the game will not die until you see an announcement regarding bringing down the servers for good. Until then, expect more extreme decisions taken by Blizzard in the hopes of making us pay for their shit. Hopefully, eventually, they will realize they need to put in the work they didn't give a shit about for the past 5 years (i'm not talking about just designing cards, like they have been doing).
Just like with WoW, "dying" can mean one of two different things:
- actually dying, i.e. being close to closing down servers and not providing any support for the game anymore
- having less players than they had before. So much fewer that Blizzard needs to take action - not because the game is actually dying, but because the level of profits dropped below what they wanted.
Consider all the corporate bullshit most managers present at the end of quarters (Oracle, Apple, Microsoft, etc). They say they had an increase in profits of 10% last year but for the next year they want it to become 30%.
Of course it's absolutely impossible to do that. But those morons only care about spitting out big numbers to look strong and justify a lot of useless spending, even if they know those numbers can't be achieved.
When you apply the same corporate bullcrap to a video game company, we can actually have something to gain out of their end-quarter management stupidity. If enough players stop playing the game, they need to do SOMETHING such that they attract enough players to be able to justify at least a part of percentage increase. The issue arrises when this year's profits will be below last year's. That's why people get fired or changed.
In short, if we want this game to become much better, we should stop playing it or paying for their in-game shits. The game won't die, of course. But they will be forced to put more work into their game such that players feel it's worth buying crap in it. And the corporate management decisions help us in this regard because they are never realistic.
So yea, the game will not die until you see an announcement regarding bringing down the servers for good. Until then, expect more extreme decisions taken by Blizzard in the hopes of making us pay for their shit. Hopefully, eventually, they will realize they need to put in the work they didn't give a shit about for the past 5 years (i'm not talking about just designing cards, like they have been doing).
yeah if the game fall to a point where blizzard needs to make something, i dont know if will be good or bad for the game
Viewer counts don't mean anything. It's so easy to use bots just to over-hype the event. I'm not surprised if they pay some shady people to simply bring in more viewers due to their tech skills.
What should count is the number of times people click on ads and such. That what ad owners should have to pay blizzard for. Not just some idiotic hype.
PS: i never don't use adblockers in my browsers, even on my phone ;)
Dying?No. HS is a popular mobile game and has a fanatic fandom so it will never die. But Hs is in free fall decline. It will stabilize at some point and will propably remain popular but if things continue this route, it will lose more than half with its already declined playerbase.
And why wouldn't players leave the game? It's basically the same since 2015! No new game modes, 0 quality of life improvements, 0 updates on achievements. Nothing! Just expansions...
As for the ros being awesome, how so? 3 out of 4 tier 1 decks are decks we had forever and play exactly like before. And this is when all the powerhouse cards rotated. In fact the meta would have been more fresh and varied if the rotation happened without ros existing...
The handful of people I knew that play spend their money on MTG Arena now...myself included. I have no doubt less people play now...doesn’t mean they’re shutting it down.
Been playing this for 5 years and i find this game has really gone down hill lately, but then all of blizzard games have gone downhill. The thing that making me mad the most and making people quit is say your playing combo, you'd get paired up against aggro. If you are playing aggro, you go up against control. If you play control, you get paired up against combo. This game has become a rock paper scissors game but you do your rock=paper-scissor first and then your opponent picks theirs after they seen what you picked.
What this game needs is the ability to ban a class that you never want to go up against. im sick of priest in wild. I want the ability to ban priest so i never play against another one again. Years ago they were fine, every class was. But now, everyone can just make a deck with nothing but removal spells. I never get an aggro vs aggro match which are my favorite match-ups. But they don't exist anymore due to the amount of removal options all the classes have.
AoE removal cards killed this game for me. There are just too many mass removal instead of battling for the board nowadays and it made the game stale.
Dying?No. HS is a popular mobile game and has a fanatic fandom so it will never die. But Hs is in free fall decline. It will stabilize at some point and will propably remain popular but if things continue this route, it will lose more than half with its already declined playerbase.
And why wouldn't players leave the game? It's basically the same since 2015! No new game modes, 0 quality of life improvements, 0 updates on achievements. Nothing! Just expansions...
As for the ros being awesome, how so? 3 out of 4 tier 1 decks are decks we had forever and play exactly like before. And this is when all the powerhouse cards rotated. In fact the meta would have been more fresh and varied if the rotation happened without ros existing...
Dying?No. HS is a popular mobile game and has a fanatic fandom so it will never die. But Hs is in free fall decline. It will stabilize at some point and will propably remain popular but if things continue this route, it will lose more than half with its already declined playerbase.
And why wouldn't players leave the game? It's basically the same since 2015! No new game modes, 0 quality of life improvements, 0 updates on achievements. Nothing! Just expansions...
As for the ros being awesome, how so? 3 out of 4 tier 1 decks are decks we had forever and play exactly like before. And this is when all the powerhouse cards rotated. In fact the meta would have been more fresh and varied if the rotation happened without ros existing...
Yeah HS would be so great if they worked on stuff different than exclusively expansions. Achievements, new modes, more deck slots, friendlier to new player, etc.
So hs had a bad year, but now with this awesome expansion the game is getting better again
And during this bad year, people still buried their heads in the sand and pretended everything was fine. Only now are we getting admissions that HS was in decline during the last year. It does make this claim a bit harder to believe every time.
And, like I said in another thread without much response:
Like every other game, a sizeable portion of the HS player-base has been hoping the game will fail. If you hop onto the LoL forums, or the Dota forums, you'll notice that those games are also "dead"
I can't tell about Dota, but LoL has been in a state of decline for a while now (20% of the player-base was gone in 2018, after years of straight growth). Why wouldn't it be reasonable to call it dying? When does it become reasonable to call it dying? Is it only dying if it goes into a state of no-return? Must it be a terminal state? Is this about vocabulary? Would "decaying" or "declining" make the statement truer?
So yeah, if we are focusing on the pure, etymological sense of the word, it isn't dying, sure.
Rollback Post to RevisionRollBack
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
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Hearthstone in the first year was not so popular, with the launch of kotf (a wow based expansion so a lot of wow players come to play) hearthstone got a big increase in amount of players, now we have more players than the launch (a lot more) and less players than in kotf (i think its because year of raven was a fucking bullshit) but no, hearthstone isnt dying, hearthstone is one of the top 10 most played games in the world and the most played card game, so its not dying
Hearthstone also has a very big community.
So i saw a lot of people saying that hearthstone has died so a did a little of research and i could make the statement that hearthstone is not dying
Research: https://venturebeat.com/2018/08/02/superdata-hearthstone-reigns-over-forecasted-1-5-billion-digital-card-game-market/
https://sensortower.com/blog/hearthstone-mobile-revenue-2018
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/231463-the-dead-game-debate-with-actual-numbers
So hs had a bad year, but now with this awesome expansion the game is getting better again
Edit: Sorry for bad english
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
Just like with WoW, "dying" can mean one of two different things:
- actually dying, i.e. being close to closing down servers and not providing any support for the game anymore
- having less players than they had before. So much fewer that Blizzard needs to take action - not because the game is actually dying, but because the level of profits dropped below what they wanted.
Consider all the corporate bullshit most managers present at the end of quarters (Oracle, Apple, Microsoft, etc). They say they had an increase in profits of 10% last year but for the next year they want it to become 30%.
Of course it's absolutely impossible to do that. But those morons only care about spitting out big numbers to look strong and justify a lot of useless spending, even if they know those numbers can't be achieved.
When you apply the same corporate bullcrap to a video game company, we can actually have something to gain out of their end-quarter management stupidity. If enough players stop playing the game, they need to do SOMETHING such that they attract enough players to be able to justify at least a part of percentage increase. The issue arrises when this year's profits will be below last year's. That's why people get fired or changed.
In short, if we want this game to become much better, we should stop playing it or paying for their in-game shits. The game won't die, of course. But they will be forced to put more work into their game such that players feel it's worth buying crap in it. And the corporate management decisions help us in this regard because they are never realistic.
So yea, the game will not die until you see an announcement regarding bringing down the servers for good. Until then, expect more extreme decisions taken by Blizzard in the hopes of making us pay for their shit. Hopefully, eventually, they will realize they need to put in the work they didn't give a shit about for the past 5 years (i'm not talking about just designing cards, like they have been doing).
137,000 players watching the HCT during the final. Game is fine.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
yeah if the game fall to a point where blizzard needs to make something, i dont know if will be good or bad for the game
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
the peak was 148 K
Boosted viewers though, unlike earlier events.
yeah, this is common knowledge. HS isn't dying but it isn't at its peak either.
It's not dying but it's fucking shit.
Viewer counts don't mean anything. It's so easy to use bots just to over-hype the event. I'm not surprised if they pay some shady people to simply bring in more viewers due to their tech skills.
What should count is the number of times people click on ads and such. That what ad owners should have to pay blizzard for. Not just some idiotic hype.
PS: i never don't use adblockers in my browsers, even on my phone ;)
Just like with WoW the players came in waves that dip and climb based on new content.
WoW expansions = Very high turnout for first 1-3ish months then drops and levels out until new patch/expac
HS = Very high turnout for first month or so before meta settles then drops & levels out until new cards release
no hs is not dying... is already deaded lol
Dying?No. HS is a popular mobile game and has a fanatic fandom so it will never die. But Hs is in free fall decline. It will stabilize at some point and will propably remain popular but if things continue this route, it will lose more than half with its already declined playerbase.
And why wouldn't players leave the game? It's basically the same since 2015! No new game modes, 0 quality of life improvements, 0 updates on achievements. Nothing! Just expansions...
As for the ros being awesome, how so? 3 out of 4 tier 1 decks are decks we had forever and play exactly like before. And this is when all the powerhouse cards rotated. In fact the meta would have been more fresh and varied if the rotation happened without ros existing...
The handful of people I knew that play spend their money on MTG Arena now...myself included. I have no doubt less people play now...doesn’t mean they’re shutting it down.
Been playing this for 5 years and i find this game has really gone down hill lately, but then all of blizzard games have gone downhill. The thing that making me mad the most and making people quit is say your playing combo, you'd get paired up against aggro. If you are playing aggro, you go up against control. If you play control, you get paired up against combo. This game has become a rock paper scissors game but you do your rock=paper-scissor first and then your opponent picks theirs after they seen what you picked.
What this game needs is the ability to ban a class that you never want to go up against. im sick of priest in wild. I want the ability to ban priest so i never play against another one again. Years ago they were fine, every class was. But now, everyone can just make a deck with nothing but removal spells. I never get an aggro vs aggro match which are my favorite match-ups. But they don't exist anymore due to the amount of removal options all the classes have.
AoE removal cards killed this game for me. There are just too many mass removal instead of battling for the board nowadays and it made the game stale.
Yeah HS would be so great if they worked on stuff different than exclusively expansions. Achievements, new modes, more deck slots, friendlier to new player, etc.
And during this bad year, people still buried their heads in the sand and pretended everything was fine. Only now are we getting admissions that HS was in decline during the last year. It does make this claim a bit harder to believe every time.
And, like I said in another thread without much response:
So yeah, if we are focusing on the pure, etymological sense of the word, it isn't dying, sure.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished