You will lose many games by fatique yourself... Besides that I would laugh the sh!t out of me if you played against me with that deck, played many spells and then draw two 1/1 Grave Horror with Jepetto Joybuzz .
What's the point of Jepetto Joybuzz in this deck though? Drawing two 0 cost Gadgetzan Auctioneer ? That's a really big if and will rarely happen.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
If the enemy can build board very easily, several times per game I don't see that deck working. And as it has been like that for many expansions, that's most likely the case.
I think the best bet for this expansion will still be inner fire / topsy turfy with all those high HP minions like Convincing Infiltrator or Hench-Clan Shadequill . Otherwise they are trying to push Silence priest again. That might be worthwile too.
I can see a return of Silence Priest, thanks to some new overstatted minions with a downside and two new silence cards. It shouldn't be difficult to get a handful of buff bodies on board around turns 3-5. For example, turn 3 Arcane Watcher into turn 4 Unsleeping Soul.
No boardclears? As you have minions with high HP and decent attack, Mass Hysteria might be a welcome addition to that deck. That way you might clear boards and make a way to kill taunt minions with your AOE and then attack face for lethal.
I think there's no place for that. We should be ahead on board on turn 5 and Mass Hysteria would clear more of our own minions then opponent's.
It' ll be an aggressive deck that runs out of steam quickly. Early taunts can be traded and you also have Silence for that push to lethal. Since there's also 4 self-silence cards in the deck, it's likely you'll have an extra copy of Silence to use on your opponent if needed.
I honestly think your deck is too reliant on it's combo's. If you don't draw it quickly, you'll lose before you can even do anything.
For instance the 0/6 and 0/9 are nice if you can combo them but are worthless without. Your opponent will have a big board by now and since you don't have any boardclears, you basically lost by turn 3 or 4.
Giving your opponent free coins doesn't help either.
I'd say you're underestimating how easy it is to assemble the two card combos, which are buff minion + activator. The deck has a lot of redundancy, which means it's not reliant on drawing two specific cards, but has multiple working synergies for each of them. For example, Mana Reservoir can activate Arcane Watcher or Faceless Rager. Faceless Rager works on curve with Mana Reservoir, Upgradeable Framebot or Ancient Watcher. Ancient Watcher can be followed by Faceless Rager, Silence or Dalaran Librarian. And so on... If you're on the coin, it's even easier to make a good curve.
For comparison, old Silence Priest had two "can't attack" minions and two silence cards (four if you count copies). And that was enough to be reliable.
Oh, and nobody is giving anybody free coins. That minion is supposed to be silenced too.
Also, mind that Divine SpiritInner Fire is NOT our primary win condition. The primary win condition is to have a handful of early game fat minions. They're difficult to remove in turns 2-4 due to their health and can punch face fairly well.
EVIL Conscripter
Great card- 4/5
Forbidden Words
Too slow 1/5
Mass Resurrection
Too Slow 1/5
Lazul's Scheme
Great synergy with Shadow Word: Pain Shadow Madness & Cabal Shadow Priest 3/5
Madame Lazul
Roses are Red
Violets are blue
Secret Agent
Coming through
Great potential 4/5.
Shadowy Figure
nice 2/2 deathrattle activator. Great card especially for wild. 4/5.
Catrina Muerte
late game value card. Has potential. Need more clear defined meta to predict.
3/5.
Now that every card has been revealed, lets wrap up this review.
Unsleeping Soul
Nice value generator , great for tempo decks 3/5.
Convincing Infiltrator
Junior Obsidian Statue Great against aggro, nice deathrattle effect Only lacking lifesteal. 4/5
Hench-Clan Shadequill
Huge body. Deathrattle, not so much negative effect. Nice synergy with Auchenai Soulpriest & Auchenai Phantasm. 5/5
How about we use all those 0-cost spells to make auctioneer work?
"CANT HANDLE ALL THIS DRAW
Gadgetzan Auctioneer, Circle of Healing, Regenerate, Lazul's Scheme, Forbidden Words, Silence, Wild Pyromancer, Acolyte of Pain, Northshire Cleric, Power Word: Shield
WOMBO COMBO BOARDCLEARS
Auchenai Soulpriest, Auchenai Phantasm, Circle of Healing, Regenerate, Mass Hysteria
HAPPY HORRIFIC FEAST
Chef Nomi, Seance, Grave Horror
PS: Bonus points if you tempo out Jepetto Joybuzz with a couple 0-cost Grave Horror's"
Yeah, Miracle Priest and Miracle Mage are both going to be real.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
@ Hawara
You will lose many games by fatique yourself...
Besides that I would laugh the sh!t out of me if you played against me with that deck, played many spells and then draw two 1/1 Grave Horror with Jepetto Joybuzz .
What's the point of Jepetto Joybuzz in this deck though? Drawing two 0 cost Gadgetzan Auctioneer ? That's a really big if and will rarely happen.
edit: ps: Regenerate is not a boardclear.
why do i play 0-cost 1/1 Grave Horrors instead of 0-cost 7/8 Grave Horrors ?
What a bad idea that is.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
How bout this? (at least) Three ways to win. Easily countered, but I don't suspect there will be too many combo decks out there.
If the enemy can build board very easily, several times per game I don't see that deck working.
And as it has been like that for many expansions, that's most likely the case.
I think the best bet for this expansion will still be inner fire / topsy turfy with all those high HP minions like Convincing Infiltrator or Hench-Clan Shadequill . Otherwise they are trying to push Silence priest again. That might be worthwile too.
I can see a return of Silence Priest, thanks to some new overstatted minions with a downside and two new silence cards. It shouldn't be difficult to get a handful of buff bodies on board around turns 3-5. For example, turn 3 Arcane Watcher into turn 4 Unsleeping Soul.
^
No boardclears? As you have minions with high HP and decent attack, Mass Hysteria might be a welcome addition to that deck.
That way you might clear boards and make a way to kill taunt minions with your AOE and then attack face for lethal.
I think there's no place for that. We should be ahead on board on turn 5 and Mass Hysteria would clear more of our own minions then opponent's.
It' ll be an aggressive deck that runs out of steam quickly. Early taunts can be traded and you also have Silence for that push to lethal. Since there's also 4 self-silence cards in the deck, it's likely you'll have an extra copy of Silence to use on your opponent if needed.
I honestly think your deck is too reliant on it's combo's.
If you don't draw it quickly, you'll lose before you can even do anything.
For instance the 0/6 and 0/9 are nice if you can combo them but are worthless without.
Your opponent will have a big board by now and since you don't have any boardclears, you basically lost by turn 3 or 4.
Giving your opponent free coins doesn't help either.
I'd say you're underestimating how easy it is to assemble the two card combos, which are buff minion + activator. The deck has a lot of redundancy, which means it's not reliant on drawing two specific cards, but has multiple working synergies for each of them. For example, Mana Reservoir can activate Arcane Watcher or Faceless Rager. Faceless Rager works on curve with Mana Reservoir, Upgradeable Framebot or Ancient Watcher. Ancient Watcher can be followed by Faceless Rager, Silence or Dalaran Librarian. And so on... If you're on the coin, it's even easier to make a good curve.
For comparison, old Silence Priest had two "can't attack" minions and two silence cards (four if you count copies). And that was enough to be reliable.
Oh, and nobody is giving anybody free coins. That minion is supposed to be silenced too.
Also, mind that Divine Spirit Inner Fire is NOT our primary win condition. The primary win condition is to have a handful of early game fat minions. They're difficult to remove in turns 2-4 due to their health and can punch face fairly well.