The big difference is that odd mage had plenty of face damage spells. 2 dmg hero power worked well for the archetype. Priest at the moment has mostly control tools and no face damage. Priest needs a lot of support for this archetype to become viable. Maybe in a few expansions, but not yet.
Incredibly strong as a finisher for an aggro deck. Just play this around turn 8 and keep cycling until you get a handful of eviscerates and coldbloods for lethal. The combo cards pool isn't that big.
I haven't seen the streamers' versions, but I theorycrafted a heavy aggro deck with a small inner fire package. The only thing I'm worried about is very little card draw, but I can't think of a way to add card draw that wouldn't be too clunky,
I'd say you're underestimating how easy it is to assemble the two card combos, which are buff minion + activator. The deck has a lot of redundancy, which means it's not reliant on drawing two specific cards, but has multiple working synergies for each of them. For example, Mana Reservoir can activate Arcane Watcher or Faceless Rager. Faceless Rager works on curve with Mana Reservoir, Upgradeable Framebot or Ancient Watcher. Ancient Watcher can be followed by Faceless Rager, Silence or Dalaran Librarian. And so on... If you're on the coin, it's even easier to make a good curve.
For comparison, old Silence Priest had two "can't attack" minions and two silence cards (four if you count copies). And that was enough to be reliable.
Oh, and nobody is giving anybody free coins. That minion is supposed to be silenced too.
Also, mind that Divine SpiritInner Fire is NOT our primary win condition. The primary win condition is to have a handful of early game fat minions. They're difficult to remove in turns 2-4 due to their health and can punch face fairly well.
I think there's no place for that. We should be ahead on board on turn 5 and Mass Hysteria would clear more of our own minions then opponent's.
It' ll be an aggressive deck that runs out of steam quickly. Early taunts can be traded and you also have Silence for that push to lethal. Since there's also 4 self-silence cards in the deck, it's likely you'll have an extra copy of Silence to use on your opponent if needed.
I can see a return of Silence Priest, thanks to some new overstatted minions with a downside and two new silence cards. It shouldn't be difficult to get a handful of buff bodies on board around turns 3-5. For example, turn 3 Arcane Watcher into turn 4 Unsleeping Soul.
Not this thread again... I've tried wild. Played until high legend. And the experience was more tedious than standard. There are a few interactions so broken (like 4/3 into Voidlord, 0 mana 5/5 or Barnes on 4), nothing can compete with them. Unless you're playing on rank 15, wild meta is less diverse than standard. It's also more stale, as new expansion adds comparatively little to the card pool. In standard however, over a third of the cards rotate, including many of the most powerful ones. To expect "the same archetypes over and over again" is nonsense.
0
Battletag: dogmeat#22859
Region: EU
trade only?: Yes, you go first
2
The big difference is that odd mage had plenty of face damage spells. 2 dmg hero power worked well for the archetype. Priest at the moment has mostly control tools and no face damage. Priest needs a lot of support for this archetype to become viable. Maybe in a few expansions, but not yet.
0
Battletag: dogmeat#22859
Region: EU
Trade only? : yes, you go first
1
Incredibly strong as a finisher for an aggro deck. Just play this around turn 8 and keep cycling until you get a handful of eviscerates and coldbloods for lethal. The combo cards pool isn't that big.
0
Almost never. I play one favorite deck 4 to legend. I'll change after a month or so when I get bored of it.
I only swap decks when I'm tilted, so I go and try to counter one of dominant archetypes. Usually to disastrous effect.
Oh, and pocket meta is a myth.
0
Battletag: dogmeat#22859
Region: Asia
Trade only: Yes
0
Battletag: dogmeat#22859
Region: EU
Trade: yes, you first
0
Battletag: dogmeat#22859
Region: EU
Trade Only?: Yes, you go first.
0
??? Look again. I have 6 silenceable minions.
0
I haven't seen the streamers' versions, but I theorycrafted a heavy aggro deck with a small inner fire package. The only thing I'm worried about is very little card draw, but I can't think of a way to add card draw that wouldn't be too clunky,
1
I'd say you're underestimating how easy it is to assemble the two card combos, which are buff minion + activator. The deck has a lot of redundancy, which means it's not reliant on drawing two specific cards, but has multiple working synergies for each of them. For example, Mana Reservoir can activate Arcane Watcher or Faceless Rager. Faceless Rager works on curve with Mana Reservoir, Upgradeable Framebot or Ancient Watcher. Ancient Watcher can be followed by Faceless Rager, Silence or Dalaran Librarian. And so on... If you're on the coin, it's even easier to make a good curve.
For comparison, old Silence Priest had two "can't attack" minions and two silence cards (four if you count copies). And that was enough to be reliable.
Oh, and nobody is giving anybody free coins. That minion is supposed to be silenced too.
Also, mind that Divine Spirit Inner Fire is NOT our primary win condition. The primary win condition is to have a handful of early game fat minions. They're difficult to remove in turns 2-4 due to their health and can punch face fairly well.
0
I think there's no place for that. We should be ahead on board on turn 5 and Mass Hysteria would clear more of our own minions then opponent's.
It' ll be an aggressive deck that runs out of steam quickly. Early taunts can be traded and you also have Silence for that push to lethal. Since there's also 4 self-silence cards in the deck, it's likely you'll have an extra copy of Silence to use on your opponent if needed.
0
I can see a return of Silence Priest, thanks to some new overstatted minions with a downside and two new silence cards. It shouldn't be difficult to get a handful of buff bodies on board around turns 3-5. For example, turn 3 Arcane Watcher into turn 4 Unsleeping Soul.
1
Every expansion people cry that Rogue gets unplayable cards and is gonna suck. And every expansion Rogue turns out to be relevant in the meta.
This time everybody hypes Rogue to dominate. As a Rogue fan, I'm worried about Valeera.
4
Not this thread again... I've tried wild. Played until high legend. And the experience was more tedious than standard. There are a few interactions so broken (like 4/3 into Voidlord, 0 mana 5/5 or Barnes on 4), nothing can compete with them. Unless you're playing on rank 15, wild meta is less diverse than standard. It's also more stale, as new expansion adds comparatively little to the card pool. In standard however, over a third of the cards rotate, including many of the most powerful ones. To expect "the same archetypes over and over again" is nonsense.