So...Not standard right? Either way, I like the idea. Two Forbidden + Healbot + Lay on Hands seems a bit too much though.
Nope, there's no good mid-game deathrattle minions in Standard atm, so Wild's the place to be. I added a lot of healing, because there's no saying what the meta will be like in Wild, but yeah, I could see myself cutting a Healbot or a Forbidden.
I can't believe I'm saying this because I really do not like Reno decks, but you're most of the way there. Why not cut one of each of your two-ofs and replace with:
Reno
Chow
Pyro
Boom
Solemn Vigil
Cairne (if you have him)
You could round out the rest with cards that either smooth your curve or provide draw. Maybe Baron Rivendare would even be interesting with all of the deathrattles?
I can't believe I'm saying this because I really do not like Reno decks, but you're most of the way there. Why not cut one of each of your two-ofs and replace with:
Reno
Chow
Pyro
Boom
Solemn Vigil
Cairne (if you have him)
You could round out the rest with cards that either smooth your curve or provide draw. Maybe Baron Rivendare would even be interesting with all of the deathrattles?
Didn't want it to be a Reno deck. There's already a crazy amount of healing, plus, I want to try out the new Forbidden card, so Reno's got to wait. The reason why Zombie Chow, and Dr. Boom aren't in this is because I want to get really good value Deathrattle minions from N'Zoth the Corruptor (don't want to disappoint an Old God, ya know). Baron Rivendare's not there, because I just don't like the card, seems too clunky to me.
Didn't want it to be a Reno deck. There's already a crazy amount of healing, plus, I want to try out the new Forbidden card, so Reno's got to wait. The reason why Zombie Chow, and Dr. Boom aren't in this is because I want to get really good value Deathrattle minions from N'Zoth the Corruptor (don't want to disappoint an Old God, ya know). Baron Rivendare's not there, because I just don't like the card, seems too clunky to me.
Okay if you want to leave out Reno - like I said, I am not a fan anyway (I don't play any Reno decks and find playing against them extremely annoying despite playing a variety of styles).
It feels like you are going to have to make some trade-offs from your initial list to have any survivability. Your curve is weighted so heavily to the mid and late game that you will get steamrolled by aggro unless you draw very well. Potentially having 2-3 "less good" deathrattles when you flood the board is a fair tradeoff to either (1) survive to play N'Zoth (Chow) or (2) have an alternate win condition (Boom).
Also, I'd still think about adding Pyro to the decklist. Worst case, it's an on-curve two-drop. Best case, particularly if you run 2x Equality in lieu of Enter the Coliseum or your second Consecrate, you have two four-mana board clears.
Didn't want it to be a Reno deck. There's already a crazy amount of healing, plus, I want to try out the new Forbidden card, so Reno's got to wait. The reason why Zombie Chow, and Dr. Boom aren't in this is because I want to get really good value Deathrattle minions from N'Zoth the Corruptor (don't want to disappoint an Old God, ya know). Baron Rivendare's not there, because I just don't like the card, seems too clunky to me.
Okay if you want to leave out Reno - like I said, I am not a fan anyway (I don't play any Reno decks and find playing against them extremely annoying despite playing a variety of styles).
It feels like you are going to have to make some trade-offs from your initial list to have any survivability. Your curve is weighted so heavily to the mid and late game that you will get steamrolled by aggro unless you draw very well. Potentially having 2-3 "less good" deathrattles when you flood the board is a fair tradeoff to either (1) survive to play N'Zoth (Chow) or (2) have an alternate win condition (Boom).
Also, I'd still think about adding Pyro to the decklist. Worst case, it's an on-curve two-drop. Best case, particularly if you run 2x Equality in lieu of Enter the Coliseum or your second Consecrate, you have two four-mana board clears.
Now there's one Equality + Pyro as a board clear + Coliseum and 2x Consecration to hoard off Aggro, against most decks, though, a Forbidden Healing on 9 or 10 is enough to end the game.
Since its for wild, I'd try replacing 2 cards for 2 piloted sky golems too. I know its not an amazing card by itself, but it does have the same sticky, deathrattle nature as piloted shredder. Can't help but think that it'd end up generating a lot of value from N'Zoth. Plus, 2 more deathrattle minions reduces the chances of reviving zombie chows (which aren't as good in late game, where your opponent might really need that extra 5 health)
We kind of have Feugen and Stallag as our late game monsters. Personally feel that a 11/11 (or 2 even), will be stronger than a random 4 drop.
You could probably just drop N'zoth the Corruptor into Secret Paladin without changing the deck and it would already be insane.
I don't think building an entire deck exclusively for N'zoth the Corruptor is the way to go because then you just have a bad deck with a lot of bad cards.
You could probably just drop N'zoth the Corruptor into Secret Paladin without changing the deck and it would already be insane.
Well, yeah, it would be alright, but we want him to REALLY feel like he's an Old God, ya' know. Make your opponent dread that Turn 10, and when it finally comes, make him think, shit, what now?
I like the general idea, but sometimes less is more, if you know what I mean. Since its confirmed that if there is more than 6 minions that N'Zoth can resurrect, the resurrected ones will be chosen randomly, I think its better to run less small-costed deathrattle minions. So I would cut the Zombie Chow and the Haunted Creepers for not deathrattle related early game tools, probably even add a second Wild Pyromancer.
The Chow isn't run because it has deathrattle, in fact, it's deathrattle is pretty useless in the end game, it's run to help us against Aggro. Creeper too is just so good of a standalone card, that I'm not sure what to replace it with. Adding another Pyro could be dangerous, given that there's just 8 spells in the deck. 2 of them being Muster, and 1 Coliseum, meaning that the Pyro won't gain much value from them.
There's no point in creating a Standard deck ESPECIALLY, a Deathrattle N'Zoth Standard deck without everything from this expansion being revealed. So, it's not about me being un-creative, there just aren't enough cards. :P
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Here's a list I'm working on. Going to be the first thing I play once WoG comes out. Thoughts welcome.
So...Not standard right?
Either way, I like the idea. Two Forbidden + Healbot + Lay on Hands seems a bit too much though.
I can't believe I'm saying this because I really do not like Reno decks, but you're most of the way there. Why not cut one of each of your two-ofs and replace with:
You could round out the rest with cards that either smooth your curve or provide draw. Maybe Baron Rivendare would even be interesting with all of the deathrattles?
Think 1 Forbidden Healing + Lay on Hands is enough healing, 2FH + LoH + Healbot seems a little overkill.
Looks good, i´d try that.
Why is Bloodhoof not in the Deck?
Leave behind a like guys. >:o
You could probably just drop N'zoth the Corruptor into Secret Paladin without changing the deck and it would already be insane.
I don't think building an entire deck exclusively for N'zoth the Corruptor is the way to go because then you just have a bad deck with a lot of bad cards.
This was my approach to a standard N'Zoth deck:
Wild deck. Boooooooooooooooring.
Make something with actual creativity, OP.