[K&C] Evolve Elemental Shaman w/Runespear & Gru...
- Last updated Dec 10, 2017 (Kobolds Patch)
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Wild
- 18 Minions
- 8 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Evolve Shaman
- Crafting Cost: 8720
- Dust Needed: Loading Collection
- Created: 12/8/2017 (Kobolds Patch)
- Kerpowlo97
- Registered User
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- 3
- 32
- 43
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Battle Tag:
Kerpowlo97#2170
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Region:
EU
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Total Deck Rating
110
Standard Evolve Shaman really, added The Runespear and it really works with the deck.
I have added only 1 Murmuring Elemental into the deck as it can be really situational. Obviously, it works amazingly well with Thrall, Deathseer as your minions go up by (4) mana. A second copy can probably be added to bump up the value of some of the battlecry cards however it is not very good standalone.
Another addition in this verison to a normal Evolve Shaman is the slight Elemental package. When I was coming up with this originally, I wanted way more Elemental synergy such as: Kalimos, Primal Lord, Fire Elemental and even Air Elemental. However, they didn't fit in with the evolve win strategy so I removed them for some better cards. I have still got one copy of Stone Sentinel as if you can evolve the (7) mana 4/4 body into an (8) cost card, you're ballin'. There is still enough synergy in the deck to to get its battlecry effect off in the forms of Hot Spring Guardian, Jade Spirit and the copy of Murmuring Elemental.
Edit: 10 upvotes reached so mulligan guide is here.
Jade Claws is obviously a very strong turn two card as it can trade nicely into a lot of (2)/(3) mana cards. I try a lot of the time to keep some sort of Elemental in my hand in the form of Hot Spring Guardian or Jade Spirit as they are both strong against aggro decks.
Against the more controlling decks, I would personally say that preist is the hardest. If they have a turn 1 Northshire Cleric you're going to have a hard time killing it and the cards they draw from it normally push your late game too much. However, against most control decks, Thrall, Deathseer is always a good keep especially if you get the Murmuring Elemental as on turn 7 if you have any kind of board it can completely turn any game. Thing from Below is also a good keep as you will most likely be just using your hero power in a control matchups and if you have a turn 3 Mana Tide Totem its an even bigger power swing on your potential turn 5 play.
Deck stats as of yesterday (09/12/17): https://imgur.com/LQ21sgM
A lot of people were playing Spell hunter to my surprise so my winrate was rather high. Nearly every game this deck plays against Secret tempo mage it looses so it is not a good deck to climb with in the current meta. I have removed one copy of Devolve for one Eater of Secrets to try to make this slightly better.
it's very unraliable and for 8 mana does almost nothing
Haha, same reasoning :(
Might just as well try it since I got them both as almost the only legendaries from this expansion..
I played this deck because I drew The Runespear in my first 40 packs. It looks terrible, but plays a bit better than that. I Hexed a rogue's Arcane Giant with it, after I'd lost the board to Vanish. Lacking Grumble, Worldshaker, I put in Unstable Evolution, which seems like a pretty good card.
Колода отлично справляеться с хантами, частично с контроль колодами, но довольно таки плохо против агро колод.
Grumble, Worldshaker играет отлично , но иногда лежит мертвым грузом .
The Runespear для меня из 20 игр сыграл только в 3-5 в остолом оказался мусором , так как пускал в лицо или в мой стол дмг
Please do not craft Grumble, Worldshaker or The Runespear for this deck.
It's not a bad deck, but those just aren't worth it, especially with much better legendaries.
The sort of legendaries that are not bad to have, but also not good to craft. I've got Grumble, Worldshaker but definitely I won't craft the weapon ;)
0-5 so far. good deck...
It does win games, 5 games isn't really a good test of a deck. Granted, my winrate with this deck is below 50% but only just. Play a few more and see.
This deck is not amazing, it does win games. However, the fun factor is high and that's something quite rare these days.
I would yes, even though it's thought of as the worst weapon, it can massively swing a situation into your favor.
please dont craft this weapon, it is in fact the worst one, and if you dont have a lot of dust , just wat a month to see if its any good, craft literally any other legendary if you can afford a deck that supports it
I've actually won quite a few matches with this deck. I didn't have Grumble, so I put in a Fire Elemental. However, overall, I'd say this is a pretty neat deck!
I didn't have Grumble, Worldshaker until I crafted it for this deck and I can honestly say he isn't a necessity to this deck working. He certainly helps but obviously Thrall, Deathseer and The Runespear are much more important to the win condition.
I replaced him with Kalimos, Primal Lord, since I too dont have it.
Elemental shaman without Kalimos, Primal Lord or Blazecaller?
It's not a full Elemental Shaman, it's more of a cross between evolve and elemental. I've tried the deck list with them both in and it doesn't work as a deck.
Yeah there seems to be only one elemental synergy card.
Grumble, Worldshaker is in there 1. As an Elemental activator if necessary. 2. If you evolve into something that you really want a battlecry effect from. and 3. He does make for quite a good evolve target as at (6) mana goes to (8) with Thrall, Deathseer and even (7) is a good cost too.
I would consider putting 2 Bonemare in but you have to think about what else you can replace. There isn't enough early game already so taking out the cheap cards will make you loose to any kind of aggro.
I feel the third point is a bit of a stretch since it's actually an overstatted sixdrop :P
Cool deck, slow deck. Maeltroms are barely enough when crowded but i guess Runespear fulfills that job but i don't have it, put Al'akir in there. Removed Primalfin Totem for a Fire Fly also other wise it ended up too tricky to trigger Stone Sentinel. Stone sentinel is problematic too, can't really be played on curve. There's many things to do on Turn 6 where no elementals are welcome and after that i feel like i'm dropping even more tempo than what elementals imply.
The idea is promising, needs refining for sure.