Legendary Reno DK Mage
- Last updated May 2, 2019 (Rise of Shadows)
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Wild
- 18 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Reno Mage
- Crafting Cost: 17400
- Dust Needed: Loading Collection
- Created: 8/25/2017 (Frozen Throne)
- FirePalyHSplayer
- Registered User
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- 12
- 29
- 74
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Battle Tag:
FirePaladin#2229
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Region:
EU
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Total Deck Rating
335
Rise of the Shadows guide and deck update is online
I strongly recommend you to read the guide before playing the deck. This deck is hard to pilot and not everyone can play it properly. In right hands this deck is unstopabble.
First of all: Prove (legend of season 41. other ones will be posted in the comments If I take the screenshots). It is still sucessfull deck even in 2018. I hit Legend with it in S41 EU, S45 Asia and now S48 Asia from rank 5 to legend and on EU it helped me a lot on ranks 4-1 where I was switching the decks a lot.
My list that I made is aimed to have succes against anything but you can definitelly improve some matchups by switiching cards. Remember to adapt the list to your local meta and if you have any further questions, ask me here in the comments under the deck. Dont be greedy though. It is kinda hard to build a succesfull deck or switch some cards and for Reno Mage this statement doubles.I highly recommend you to read this linked guide from Element91 on Reddit which explains Reno Mage playstyle and mentality overall. His deck is also aimed to have succes against wide variety of decks
https://hsreplay.net/decks/mFyzNE70issuYi6Vm2bcsc/#gameType=RANKED_WILD&tab=overview
https://www.reddit.com/r/wildhearthstone/comments/a9ooy4/element91_reno_mage_guide_part_1_general/
Last update
02.05.2019 Reno Mage in Rise of Shadows: Yet again my Reno Mage built appears again on HS.Replays with some data backed up
Packages
- Hero Power package: This package is aimed to try new cards and cool comboes with introducion of Rastakhan. It is mostly aimed against a slower part of the ladder while still being decent against Aggro: - Sindragosa, - Medivh, the Guardian, - Medivh's Valet [/card], - [card]Explosive Sheep - Arcane Keysmith. + Daring Fire-Eater + Jan'alai, the Dragonhawk, + Spirit of the Dragonhawk + Blast Wave + Waterboy
- I pity fast decks: Package for your aggresive matchups improvement: - Sindragosa, -Medivh, the Guardian, - Skulking Geist , + Zilliax, + Tar Creeper,+ Blast Wave inclusion of Baron Geddon is also considerable.
- I'm kinda Greedy: Basically this package is aimed to be greedy af xD - Mad Scientist, - Mind Control Tech + Pyros + Jan'alai, the Dragonhawk
- I will make Combo decks suffer: The hybrid between Mill and Control Mage: - Sindragosa, - Medivh, the Guardian, - Mind Control Tech + Duplicate, - Azure Drake +Baleful Banker + Deathlord + Research Project
Mulligan:
- Aggro+Midrange:
The goal is to drag them to the late game,where they are going to run out of resources and going to be outcontroled
So Mulligan for: Mad Scientist,Doomsayer,,[card] Arcanologist [/card], Explosive Sheep,Volcanic Potion,Kazakus(Potion for 1 or 5)
- Control:
Here we can afford a little bit slower start
Mad Scientist,Doomsayer,Arcane Keysmith,Coldlight Oracle,Polymorph even Frost Lich Jaina for turn 9
- Combo:
All cards that will get you closer to your Reno,removals and Iceblock so they wont OTK you or make an Insane board. Dirty Rat andPotion of Polymorph are your cards to date. Also Coldlight Oracle can screw them and burn few cards)
Comboes of the deck:
- Brann Bronzebeard+Kazakus+Manic Soulcaster
- Atiesh+ Any high cost spell including Kazakus Potion for 10 mana
- Ragnaros the Firelord after Frost Lich Jaina is also Ragnaros, Lightlord xD
- Icy Touch activators are not only enemy minions but also Bloodmage Thalnos, Sindragosa's tokens and Polymorph
- If you really wanna be a Mill Mage Brann Bronzebeard+Coldlight Oracle+Manic Soulcaster is here for you :P
Matchups:
Priest: Most common: Big, Inner Fire in some Shell(Dragon,Deathlord one),Reno Priest,
Big Priest: Is now the most difficult Priest matchup after Raza nerf. We are looking here obviously for polymorphing his threats so they appear in his ressurect options. Outvalue him through Kazakus 10 mana potions. The best Polymorph option are value genrating cards like Ysera and The Lich King + Ragnaros the Firelord
Inner Fire/Topsy Turvy Priest: What can I say. Destroy any minion he plays. Combo disruptions like Rat and Potion of Polymorph are valuable. :D
Reno Priest: This is probably the strongest deck in Control vs Control matchup. Not only because Arcibishop is hella good in this matchup, but also because 1 mana Heropower of Shadowreaper Anduin thanks to Raza is still really powerfull. Then you just add Deathrattle or Dragon package and voila! You have basically the deck that cannot be killed easily. In this matchup you just need to milk all your value from your deck. If you want to improve Control matchups like this, then add Zola instead of Ooze. Brann Bronzebeard+Kazakus+Manic Soulcaster is one of the comboes that are definitelly to go.
Warlock: Most common:Cubelock,Renolock,Zoolock,Controllock,Evenlock,Mechathunlock,The Darkest Hour Warlock
Renolock: The most powerfull warlock deck right now is Renolock. The reason behind it is the fact that it is basically a deck of 30 amazing cards. It can combat any type of deck and in a good hands can win an unwinable matchups like Kingsbane Rogue. To beat the Renolock you need to get the maximum value of your deck. Try to play around Deathlords and Rats and sneak the Coldlight when he has 8+ more cards in hand. This game will definitelly go to fatique and you will need to adapt your gameplay. He also have Hand and Deck disrupting things so adapt your gameplan to it. While this matchup involves RNG as any other matchup, the skill level of both Reno players matters a lot.
Cubelock: Cubelock is still an explosive Control-Combo deck. Drag him to the late game and make sure that his Guldan will summon only Voidwalkers. Polymorph cards are amazing in this matchup, as well as Reno and your threats like Medivh,Jaina and Ragnaros.
Zoolock and Discardlock: Extremely scary in early and midgame. Weak in late game. So make sure you drag him there thanks to boardclears and minions. Then apply pressure and win.
Controllock: Give him the same treatment as Renolock because it is just version that is a little bit weaker.
Evenlock: This deck has some oldschool Handlock vibe to it. Manage your removals right and you should exhaust him pretty succesfully. Potion of Polymorph is often played on turn 3 or 4 to prevent early Mountain Giant.
Mechathunlock: Your combo disruption tools are there to help you win the game. Also they tend to not play around Coldlight Oracle and Research Project so feel free to mill them)
The Darkest Hour Warlock: Yup. Another Highroll Big deck enters the game. Mulligan for Coldlight and Project and play them. They relly on having a big stuff in the deck so it gets pulled out. Prevent it thanks to these cards. Treat this matchup overall as you would treat the Big Priest one and you will realise that it is way easier to manage in late game than Big Priest.
Druid: Most common: AvianaKun combo Druids,Aggro/Token, Jade Druid, Mill Druid,Hadronox Druid, Kripps Hakkar Druid,Big Druid
AvianaKun Combo Druids: Oh boy this matchup can be frustrating. It all comes down to who will get to their wincondition faster. Afternerfs this statement is not true. Your wincondition in this matchup, is disrupt his combo. Regardless the Druid combo,this can be archieved trough Brann+Dirty Rat, Potion of Polymorph landing on Aviana. But if you managed to fail in that pray for you Arcane Keysmith to discover Explosive Runes or another Potion of Polymorph. Current combo versions that are know are these( TogAzalina,Malygos, Ragnaros OTK)
Kripparians Hakkar Druid: Same as for AvianaKun Druids: Dirty Rat,Potion of Polymorh together with Brann and Arcane Keysmith are your winconditions. Time them right.
Aggro/Token: Exhausting him with your AOE spells and Reno is the key to win
Jade Druid: Do what you have to do to stay alive and then Skulking Geist his wincondition. If you play newer version of the deck either tech Skulking Geist, or exhaust him so he has Jade Idols only and then Overwhelm him trough Kazakus Polymorph and Ressurect shennanigans.
Mill Druid: This is actually a pretty winable Mill matchup If you manage to Skulking Geist [/card] his 1 mana spells and draw [card]Manic Soulcaster
Hadronox Druid: This might be a matchup where you can struggle due to the fact that Wild version runs N'Zoth that summons Hadronoxes back. The crucial combo is Brann Bronzebeard+Kazakus+Manic Soulcaster. You are searching for 10 mana spells and especially the ones that are Polymorphing the board and are summoning some threats. Also the key cards are Polymorph and Potion of Polymorph which will make a Sheep which is a beast and which will be added into poll of Witching Hour
Big Druid: Might do some highrolly turns but with well managed removal tools, This matchup is easy win
Mage: Most common: Aluneth Tempo Mage, Exodia varriations, Reno Mage, Odd Mage
AlunethTempo Mage: This matchup is 50/50. The key is to play around his secrets as much as possible possible and just exhaustiung him.
Exodia varriations: Coldlight Oracle, Dirty Rat and Potion of Polymorph are here to help you. Set up them correctly and you will win.
Reno Mage: The most common type is in Nzoth Shell. Trough value generating cards and comboes this matchup is easy while our comboes are far better than just swarming the board with Nzoth and value cards like Pyros
Odd Mage: New archetype formed in Rastakhan (in terms of success). Play this matchup similarly like against Control Mage or Reno Mage, it usually doesnt have enough good late game cards to keep up with our late game stage.
Rogue: Most common: Kingsbane Miracle,Mill, Tempo/Odd,Big Rogue, Thief Rogue, Quest Rogue
Kingsbane Miracle: No explanation needed. Just do what control deck have to do.
Mill Rogue: 99,999999% unwinabble. We are Control deck, control decks sucks against Mill Rogue. There is a slight chance where you can Dirty Rat his first Colglight, Potion of Polymorph second one but thats unlikely to happen.
Tempo: No matter what varriation (Keleseth or Baku one) just clear their board and drag them to the late game where this deck is superior
Big Rogue: Second strongest Big deck after Priest one. Make sure to Potion of Polymorph him in early game. Drag him to late game and start clearing his board over and over again with Kazakus 10 mana Polymorph potions. This deck can run out of resources kinda quickly especially if they are overcomitting.
Thief Rogue: It is kinda like Tempo Rogue but stronger against Control thanks to Tess. Just make sure you to get some value out of your cards and you should be ok.
Quest: The later she completes the quest, the better for you. Clear her minions to minimalise the chances of bouncing them back into her hand
Warrior: Most common: Pirate,Control Nzoth Warrior, DMH Warrior, Quest Warrior, Bomb Warrior
Pirate: A classical Control vs Aggro matchup. Exhaust them.
Control Nzoth Warrior: An easy matchup due to the more powerfull late game options
DMH Warrior: Now thats actually a winnable Mill matchup due to the fact that he may not clear Kazakus Potions on 1 turn. Especially if there is at least 4 of them thanks to the Brann Bronzebeard+Kazakus+Manic Soulcaster combo.
Quest Warrior: A Control Warrior with a different wincondition. The weakest spot of the deck is its unabilitty to Armor Up after the Sulfuras is played. Make sure you have some minions on the board and just start pushing some face damage.
Bomb Warrior: Not so powerfull deck is quite poiwerfull against Reno decks because of bomb shuffling mechanic. The key here is to play Frostlich Jaina, then heal trough Elementals and then overwhelm the Warrior with far more superior late game.
Paladin: Most common: Anyfin,Control Exodia, Buffadin, Call to Arms varriations, Odd Dude Paladin,Odd Mech Paladin
Anyfin: Your goal is to survive 2 Anyfin Can Happen. Polymorphing his Murclos really hburts him a lot.
Control Exodia: Kill him, kill him before he plays the combo. In Wild with access to Emperor Thaurissan he don't need to run Burgly Bully [/card]. [card]Skulking Geist is your MVP here. Dirty Ratting his combo pieces is really satisfying thing to do
Buffadin: Clear the board. Make sure your life total is above 20 health due to the charge minions like Chillblade Champion
Call to Arms varriations: Clear his board, and again, and again, and again. You need to exhaust them. Choose your boardclears wisely, draw cards and drag him to the late game to outheal his damage with Jaina and Reno
Odd Paladin in general: ^Same strategy as Call to Arms varriations. Even tho its weakened it is still powerfull enough. Im seeing some lists addinf greedier Mech package and Paladins legendary spell.
Hunter: Most common: Spell Hunter, Midrange Mecha Hunter, Big Beasts Hunter, Reno Hunter
Spell Hunter: The only powerfull turn of this deck is turn 4 Barnes into Y'Shaarj. If you deal with it with Polymorph or any other way then you basically win as long as you play well. Well we can succesdully say that this doesnt count.Deathstalker Rexxar together with Zul'jin are really amazing hero cards and will ensure that this matchup will go into fatique. Manage your resources right and go for greedy comboes.
Midrange Mecha Hunter: Boomsday brought a new deck for Hunter. With new Mechs in the pool Midrange Hunter have been ressurected and it is actually slaying. General strategy is to exhaust him. Our value and heals and boardclears are superior. The only thing that he does better is Tempo Plays. Make sure to deny that with your cards and you will come out as a winner.
Big Beast Hunter: Treat it like a Big Priest or Big Rogue and you should be Gucci.
Reno Hunter: Looking for a kinda longer game than against a typical Hunter. Embrace the true power and value of your deck and you should come out of this fight as a winner.
Shaman: Most common: Aggro/Murloc Shaman, Malygos Shaman, Control Ressurect Shaman, Shudderwock Shaman, Reno Shaman, Even Shaman, NoFunAllowed lists
Aggro/Murloc Shaman: A classical Control vs Aggro matchup. Exhaust them. With an addition of Rise of Shadows there is a similar archetype built around Murlocs and not Overload package. Treat it the same way as Trogg overload version.
Malygos Shaman: Potion of Polymorph hitting hisEmperor Thaurissan or Dirty Ratting his Malygos = GG
Control Ressurect Shaman: We are far more stronger Control deck than him. Easy matchup as long as you manage your resources right.
Shudderwock Shaman: There are currently 2 versions of this deck. If we are talking about Jade version, go for Hero Jaina as soon as possible while picking up polymorph potion from Kazakus for his Shudderwock turn. If we are talking about OTK version, pressure them as hard as you can. Brann Bronzebeard+Coldlight Oracle or Dirty Rat might be game winning here.
Reno Shaman: This is the type of matchup where you will use all your powerfull comboes. Reno Shaman is extremely good against Control because it never runs out of steam thanks to Hagatha and Shudderwock which might be brought back by Baleful Banker or Zola. So simply what you are looking here for is to destroy him trough your board presence and value. Best picks for Kazakus Potions are board clears, Summonings on the board and adding some Demons to your hand.
Even Shaman: Even Shaman is Midrange type of deck and it should be treated that way. Drag him to the late game with clearing his board and staying alive and then start beating him with your legendaries.
NoFunAllowed lists: Usually revolve around Shudderwock. Time your Dirty Rat
Card replacements
Arcane Intellect or Research Project instead of Coldlight Oracle
Dr. Boom,Jan'alai, the Dragonhawk or Dragoncaller Alanna instead of Sindragosa. You can also replace her with Baron Geddon which will improve your Odd Paladin matchups but hurt your Control matchups.
Zola the Gorgon instead of Gluttonous Ooze for even more value.
Manic Soulcaster can be replaced by Zola the Gorgon or Baleful Banker
Witchwood Piper instead of Azure Drake
Arcane Keysmith can be replaced by these cards:Zilliax, Giggling Inventor, Tar Creeper, Deathlord
Hex Lord Malacrass is an Odd choice but I see him being played as a replacement for some of the late threats.
Overall you can switch some cards and adapt the list to your local meta. If you have any questions, feel free to ask me.
Why no *insert card name* in the deck?
Pyros: Mad Scientist is just waaay more usefull.
Emperor Thaurissan: We dont want cheaper spells. We want 10 mana Kazakus spells with Atiesh to summon Tyrantus and not 9 mana spells which will summon Dragonhatcher. It may be imcluded as a deck experimentation but generally speaking he is not that impresive in Control decks (except Renolock)
Inkmaster Solia : Because she is the worst Highlander card right now. All Kabal legendaries are about mana cheating. And Raza or Kruul can cheat out waaay more mana with their effects than Solia can. Also anti synergy with Atiesh
Toki, Time-Tinker Such a good Hero Power in Monster Hunt and such a bad effect as a card :(. She is not good nor statwise nor with her effect. It is more like meme card
Luna's Pocket Galaxy This card is a win more card in this specific deck. It would probably go instead of Firelands Portal but Firelands are really good in terms of tempo and value possibility with Medivh. Control decks tend to not spend all their mana on the turn anyway so this Mage legendary spell is not good in this deck.
Its kinda interesting that you havent encountered the Priest decks. Lately I see either Big Priest or Reno varriations.
Well I've seen Reno dragon priest only once and several Big priest "before the patch."
Of course, after the Aviana nerf, Reno mage is suffering from big priests and kingsbane rogues.
I don't have dr. Boom, Sindragosa and Alanna, but i do want to play this deck! What can you advise me?
Some of the cheaper options can be Giggling Inventor,Witchwood Piper, Deathlord or tech card like Mind Control Tech or Mossy Horror. If you want to include something expensive I guess Baron Geddon can improve you Odd Paladin matchups. Zola the Gorgon can be added as another value generator. Some spell can also find some use: (For example Meteor). Elise the Trailblazer can be added as another sor of wincondition and value. There truly is a lot of options
Nice deck. But why Manic Soulcaster and not Zola the Gorgon?
1. 3/4 Statline is better than 2/2. If you play her against Tempo decks then she is basically Spider Tank which is not bad at all. 2. Shuffling cards into your deck means that in Control vs Control matchups you are denying fatique damage which is important.
The only upside that Zola has compared to Soulcaster is that you can play the copy from your hand which is not that impressive compared to downsides and similar effect that they have.
That pretty much makes the sense. Thank you! Agree on the statline.
Thank you for impressive deck. Now i'm in rank 2 with this deck(however modified a lot)
I removed most of the value cards, like medivh and ragnaros, as they're always staying at my first hand.
Do you think that medivh is better than sindragosa? I'm still hesitating.
Thank you for the feedback) I like that you are aware that the core builds dont alwyas work in a local meta so you adapted the list
Now about your question. All the 7+ mana cards in the deck that are not spells are basically winconditions on their own. Combined together, they can outcontrol basically any other control deck out there so that why I included them. You are asking me about Medivh being better than Sindragosa. Well lets just say it all depends on your matchups and meta. Medivh is an amazing card and kinda underrated. On his full potential in this deck, you can have 3 turns worth of 20 mana each. That is insane. Even without the full value, having some stats or even effects on board after casting the spell is extremely valuable. The Sindragosa offers another kind of value though. She is one of the best minions against Renolock and Big Priest matchups. The reason behind this is the fact that you are getting 2 random legendaries that can be flexible and have the suprise moment, and also the fact that they have synergy with DK Jaina Heropower. Another bonus reason is the fact that Renolocks Dirty Rat can pull out the legendary from Sindragosa instead of valuable minion like Kazakus that needs to be comboed with Brann and Soulcaster. Ragnaros the Firelord is just a solid minion that heals you when you are DK and is amazing to summon back trough ressurect options. So overall I can't tell which is better. It si up to you to decide what will be better against the decks that you are facing. Medivh is good against Midrangey decks when you dragged them to the late game, Sindragosa is amazing value machine, and Ragnaros is and overall good and vertisalle enough to make it into the decklist.
Thank you for detailed reply.
Unfortuantely, I was too busy to play the deck, failed to achieve legendary :(
So many Renolocks and Secret mages were bullying me.
Well the winrate was about 58%, but this deck is too exhausting to play many games...
Can you show me your modified list? Maybe I can improve it somehow
Oh I succeed to climb to legendary with reno mage for this season.
and here's my deck
### Reno Mage
# Class: Mage
# Format: Wild
#
# 1x (1) Arcane Artificer
# 1x (1) Arcane Blast
# 1x (2) Arcanologist
# 1x (2) Bloodmage Thalnos
# 1x (2) Dirty Rat
# 1x (2) Doomsayer
# 1x (2) Explosive Sheep
# 1x (2) Frostbolt
# 1x (2) Mad Scientist
# 1x (3) Brann Bronzebeard
# 1x (3) Coldlight Oracle
# 1x (3) Frost Nova
# 1x (3) Ice Barrier
# 1x (3) Ice Block
# 1x (3) Manic Soulcaster
# 1x (3) Mind Control Tech
# 1x (3) Potion of Polymorph
# 1x (3) Volcanic Potion
# 1x (3) Voodoo Doll
# 1x (3) Zola the Gorgon
# 1x (4) Arcane Keysmith
# 1x (4) Kazakus
# 1x (4) Polymorph
# 1x (6) Blizzard
# 1x (6) Meteor
# 1x (6) Reno Jackson
# 1x (7) Baron Geddon
# 1x (7) Flamestrike
# 1x (8) Sindragosa
# 1x (9) Frost Lich Jaina
#
AAEBAf0EHk2KAcAB0ALJA8sE7QSWBd4F7QXsB/gH9w38D4wUwxaFF+m6Ati7Atm7Aue/AsHBAt/EApbHApvTAvLTApbkAsPqAr7sArfxAgAA
Replacement for Zola the Gorgon
Baleful Banker or Echo of Medivh should do the job.
what mulligan you prefer in your list?
i took Baleful Banker btw
Mulligan for my list is already mentioned in the guide and the modified list that runs xmfjqmf is pretty similar too:
The goal is to drag them to the late game,where they are going to run out of resources and going to be outcontroled
So Mulligan for: Mad Scientist,Doomsayer,Frostbolt,[card] Arcanologist [/card], Explosive Sheep,Volcanic Potion,Bloodmage Thalnos,Kazakus(Potion for 1 or 5)
Here we can afford a little bit slower start
Mad Scientist,Doomsayer,Arcane Keysmith,Coldlight Oracle,Polymorph even Frost Lich Jaina for turn 9
All cards that will get you closer to your Reno,removals and Iceblock so they wont OTK you or make an Insane board. Dirty Rat andPotion of Polymorph are your cards to date. Also Coldlight Oracle can screw them and burn few cards)
Well I used Zola as another value generator instead of Medivh, the guardian.
As FirePalyHsplayer said, you can use Baleful Banker or Echo of Medivh (I think banker is better).
He also explained mulligan that i prefer.
In addition, sometimes i start with arcane keysmith when i encountered druid... and I always keep Kazakus.
It depends on what you are looking for: Do you want value? Then Pyros. Do you want spell damage? Then Tainted Zealot. Do you want draw? Then Loot Hoarder
Thanks for the detailed post. I have played this deck to 14-8. It is very good but I can't seem to beat Even Shaman or Odd Paladin, 6 of my losses come from those 2 decks. They play a couple of larger minions and I can't deal with them, any suggestions?
Odd Paladin: Do not let him make dudes. Do not. It is all about board control until you drop the Jaina and start contesting the board with Water Elementals. Your minions should trade with his one and your boarclears should clear him in early, mid and late game. Kazakus is often used alone for 1 or 5 mana potion. The best pics are ressurecting minions,boarclear,Armor and card draw.
Even Shaman: Again. The same strategy as with Odd Pala, But keeping Firebal or Polymorph in Muligan shouldn't hurt. Also if you are experienced enough, you can set up Potion of Polymorph for his Faceless or other big thing. Even Shaman has really low card draw if any so it should be exhaustable easier than odd pala but that is not true since his minions are all well-stated. Kazakus is often played alone again and for 5 mana potion. The best thing is AOE+5 dmg. But other options like Armor,Ressurect or Card draw are valuable too
Hope this helps)