[Meta] Hagatha Even Shaman
- Last updated May 10, 2018 (Witchwood)
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Wild
- 27 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Even Shaman
- Crafting Cost: 7560
- Dust Needed: Loading Collection
- Created: 5/3/2018 (Witchwood)
- Peeches
- Registered User
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- 2
- 5
- 12
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Battle Tag:
N/A
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Region:
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Total Deck Rating
129
Hello fellow Hearthstoners! I'm Peeches and I'm an on-and-off Legend player (in the months that I have time to grind) here to share with you easily one the funnest decks I've played this expansion and with great success: Even Shaman! Shaman is one of my favorite classes to play and hasn't been strong since the Tunnel Trogg days, but I believe this deck has better consistency than Shudderwock decks to become the next strong Shaman deck. This is an early game deck that floods the board and centers, obviously, around Genn Greymane and the only even specific card, Murkspark Eel. This deck is most advantageous against other aggro decks and classes that lack effective AoE removal, such as the annoying Spiteful Summoner decks.
This deck has varying priorities throughout the game. Mainly it's fighting for the early board, but if that falls through it's stalling out with sturdy taunt minions like Saronite Chain Gang, Corpsetaker, and Totem Cruncher till you can fight back with Sea Giant or Hagatha the Witch. Surprisingly, the strongest totem to get on turn 1 is the healing totem, as paired with a Dire Wolf Alpha or Flametongue Totem can fight early board against those pesky 1 attack minions very effectively. Positioning of minions does matter in this deck. For example, you usually want to place your attack buffing minions to the right of Primalfin Totem because the 1/1 murloc spawns make for efficient trading. What makes this deck interesting is that even if the game seems out of hand, if you can stall out long enough for Hagatha the Witch the game can turn in an instant with a single Ghost Light Angler.
Core Cards
-Murkspark Eel: Here for obviously reasons with Genn Greymane, the deck is made for this card. But a 2/3 body with 2 damage for 2 mana is insane value for getting early board
-Primalfin Totem: Great for getting constant minions on the board that can be used to trade, especially with flametongue or dire wolf
-Cult Master: This deck obviously lacks draw without cards like Mana Tide Totem, so playing this card at the right time with a good board can be incredibly valuable.
-Hex: You can't rely on Hagatha to conjure up these bad boys for you. With silences being ever so important in the meta, Hexes are almost required as one of the only sources of removal.
-Hagatha the Witch: This card is really the MVP of the deck. It serves as the main late game option when you're exhausted of cards and have no AoE clear.
Substitutable Cards
-Totem Cruncher: I tried it with 2 in the deck, but often times found them hard to get proper value out of them. Having one in the deck can still serve as a good stall card, or can even win games alone if buffed up to a 10/11; however, feels awful if drawn after Hagatha.
-Acidic Swamp Ooze: Run this if you're playing into alot of rogues or warriors.
-Corpsetaker: This card honestly changes the decklist alot, as it provides the only reason to include Al'Akir the Windlord, but I found it to be one of the most effective 4-drops to stall the game, or even do serious damage with a Flametongue Totem sitting next to it.
-Sneaky Devil: This card provides sneaky value since it's so hard to remove, and goes great with your totems.
CLASS SPECIFIC MULLIGAN GUIDE AND TIPS:
Here are my personal opinions on matchups and ofc are not 100% correct, so feel free to ask about any of the matchups in the comments below! Also some of them will be brief because the mulligans will be very similar in most situations. Especially being limited to just even cards, the specific cards you want in the beginning will almost always be the same. So the best cards to keep for any situation would be Knife Juggler, Flametongue Totem, Dire Wolf Alpha, Murkspark Eel, Primalfin Totem. I'll refer to these as Core Starts, because every matchup warrants strong early game and these are the best at doing so.
Druid: Along with the core starts, Corpsetaker or Sea Giants are good to keep as Druid lacks the efficient removal to deal with these cards, the Sea Giants especially. Sea Giants can push through their big taunts and can't be removed easily with spell damage cards. Against Hadronox Taunt decks, Sea Giant will be key and keeping the board in a healthy, unSwipeable range and kill before the taunts become too much to handle. Against Spiteful decks, just rush the board because they have no removal at all. Go face and save Hex for the inevitable 12/12. Against Aggro decks, just fight the board and you'll just naturally win.
Hunter: Along with the core cards, Zap, Acidic Swamp Ooze, and Vicious Scalehide are good for fighting the early board. Just fight for the board and hunter cant efficiently clear it. Scalehides can provide the extra bit of life that might make the difference between dying to their hero power. Sometimes I like to keep Hagatha the Witch as insurance in case I dont win the early game.
Mage: One of the harder classes to play against. I would keep the core cards and Corpsetaker. Against tempo mages it's the same game plan, and pray they don't get good removal from glyphs. Counterspell is no problem since you only have 3 spells, and against Big Spell Mage you want to win before turn 9 cause it's difficult to outvalue Jaina.
Paladin: One of the best matchups for this deck. Core cards and Vicious Scalehide are great keeps. If scalehide is paired with the healing totem, the opponent will never have silver hand recruits on the board, it's pretty disgusting. Save Acidic Swamp Ooze for Vinecleaver or it you need a tempo play just use it on one of their smaller weapons, you'll likely win by the time their big weapons can make a big impact. Hagatha the Witch is another great insurance keep if silver hand recruits get out of hand and get leveled up.
Priest: Keep the core cards and Corpsetaker (nobody runs power word pain anymore). Whether it's Control Mind Blast or Spiteful priest, the gameplan is the same. Don't over extend against Duskbreaker and you should be fine. Usually have no problems against this class
Rogue: Out of any aggro deck this one provides the biggest challenge. Odd Rogue is probably the best deck in combating the board while putting out good minions of his own. Keep core cards along with Acidic Swamp Ooze or Corpsetaker. If you can safely maintain a nice board state while clearing his big threats like Hench Clan Thug you should be good. Gameplan is the same against Tess Rogue, that deck is very slow.
Shaman: Keep core cards. Any variation of shudderwock decks or tempo with elemental package is fairly slow, and you can easily amass a good board to kill early. Haven't played against many shamans, so sorry this one is brief.
Warrior: This class is also one of the harder ones to play against. If they can outlast your early aggression through armor and board clears, then it's hard to come back from even with Hagatha if they already have 30+ armor. Core cards and Acidic Swamp Ooze are good keeps, esp when using it to detonate the Bloodrazer early. Healing totems are the real mvps to heal durable minions from whirlwind effects. Using Cult Master effectively in this matchup is very key to keeping your hand full and ready to reload the board after clears.
Warlock: Some people have said they've had an easy time against this class, but personally this has been easily the hardest matchup for me. Whether it's cube, handlock, or control, they'll always find a way to Hellfire or Defile my board. And I can't express how many times I've come a turn away from killing them but they heal up so much health with the spellstone or Dark Pact. I'd say the gameplan is the same but pray they don't have these cards to sustain them.
recent changes:
Thanks, enjoy the deck everyone!
edit: Mulligan Guide is out!
edit2: Shout out to kiwiinbacon for showcasing the deck in his video linked below
https://youtu.be/F9E6Q9itZdQ
edit3: Also shout out to jondblond for helping me optimize the deck by losing to me constantly
I've lost many games due to not having cards in my hand, this deck needs some draw
Maybe to help with the draw problem you could sub something for soulthief? You could go hard whittling down thier life and not be too scared of over committing? Haven’t tried it just a thought though.
(just kidding, realized it’s an odd)
So I played with this deck now for about 2 weeks. It’s possible that it was better the previous season. I started out very strong as I climbed up the ladder. Of my first 25 games I lost only 6. To be fair I started at rank 23 as I was gone for a military school, and thus couldn’t play for over a month, so I started far behind and in a noob category. Anyways, I got to rank 17 no problems. A couple of loses here and there but it was mainly dumb luck on thier part: one turn away from winning got OTKed from prophet priest, a mage discovering a pyroblast in a close game ect. Once I got to rank 16 however, it instantly became a back and forth. Win one game, lose one (sometimes two). Once I finally hit a good run and the deck works out like it hypothetically should every time, It feels as soon as I get a back into bonus stars, I’ll then lose 3-4 in a row and get back to square one.
I love this deck, I really do. It’s incredibly fun, but after weeks of playing it I think the biggest thing is that it lacks solid minions for the mid game. Before getting bashed and slandered, just hear me out: this deck as stated relies mostly on finishing the game early, or at least being to out value the opponent on board to overwhelm thier bigger minions. If you can’t, you’re expected to be able to stall out for hagatha to help regain momentum. Sure the giants help, but that’s also when you are able to draw them and assuming that there is enough board to play him before you’ve started moving into late game. The biggest problem I am having is that the more I play, the more I’m realizing being able to even keep the board healthy and in your favor relies heavily on two variables: your luck on mulligan and a lack of opponents effective early clears. The decks this deck is supposed to be able to smash: paladin, warlock and other shamans I’m finding really doesn’t work out that way. Odd paladin is able to dish out more minions and faster. You typically can’t clear all the recruits before they get buffed up and end up getting outvalued once the mid game hits as they start playing bigger minions leaving you trying to continually come up with answers. Warlock is easy to out perform initially, but double hellfire and defile means you lose the board with no hope of a successful giant. Once again, you lose to mid game minions. Other shamans again have many board clears. On top of all this, once you lose your minions, you lack the card draw to revitalize your hand and in turn your board. It’s one of those “win fast” but most cases you can’t do so unless you want to overextend and risk being left with one card in hand and only 2 bad states cards for situational draw power.
A few minions that can really help during mid game are also situational. Corpse is great assuming you didn’t draw al’akir. If you did then it’s got poor stats for taunt of 4 mana. It’s real appeal is it’s survivability With divine shield and it’s damage with wind fury before it dies. If you don’t get that then it’s not a great drop. It makes me scared almost to NOT play them when I draw them because if I don’t without fail I almost always draw al’akir. Sneaky devil is just a buff for minions that may or may not be there. General rule of thumb I found unless playing against hunter is that if you get good value out of him, the turn he’s played, you’re going to get a full board clear and without the stats to stick it is a 4 mana without survivability. As someone else mentioned, it is indeed a better wolf but the difference is wolf will stay a couple turns at least as most decks can’t clear him early game unless you haven’t been able to develop your board well, which I find hard to believe really. The gang is the same way. Good drop this time and synergy with the giants, but in a deck that has all low health minions, I’d favor a beefier taunt for 4 mana with the amount of low AOE clears most decks have. Giants are great, but again, depend on if you can actually drop him with good value. Sometimes the board is able to stick before a clear and they win you games, but if it’s not early don’t expect it to stick or at the very least to get debuffed. Fire elementals are the only mid range that I find is really sound.
Great deck, when it works it really works, but unfortunately I just haven’t had that kind of luck. I’ve started trying different variants, the best so far being a swap out of lich king and black knight as mentioned before. I’ve tried totem crusher, maybe I tried to get a little greedy but never had a good time to pop him off or when I did there was a better play or something that requires a different answer. Overall it just needs better resiliency mid game in my opinion. I haven’t been able to get a good consistency with the changes I think it needs though.
Strengths:
-amazing early game control
- has the potential for strong early drops that can swing the game in your favor (giants: kind of situational as stated)
- great late game with hagatha and king if you swap for him.
weaknesses:
- needs to win early most matchups but lacks the health in minions and draw power so you can’t extend the way you need to for this to happen
- weak/situational mid game which leads to a lot of ground to cover with late game plan, most of which can’t be covered
- weak and situational draw unless you can drop cult master and attack on your turn (again, situational)
I dont have Al'Akir the Windlord
so i replace it for 1 Sunwalker and 1 Windfury Harpy
Isnt so bad, you have better chances to get shield or Windfury for yours Corpsetaker
Nice deck, grinded legend today with older version (+1 Zap, -1 Fire Elemental).
Stats from today: 18:4 (82% wr), overall 81:56 (59% wr).
This deck desperately needs draw, and cult master isn't enough. It's hard to maintain a board in order to draw with cult master, and if you do have a board, most of the time you'd rather go face. Trading for draw tends to be pretty unfavourable trades as well. Steam runs out too quickly, otherwise a pretty fun and somewhat viable deck. Rank 4 right now with it
After 4 games of "testing" (lost, won, lost, lost) this deck took me from rank 5 (0) to rank 4 (3) without loosing. Played against even paladin, aggro mage, spell hunter, hadronox druid and spiteful druid. After the 8 games with out loosing I lost to a spell hunter in an even match.
This deck is playable in the current meta and fun as well. Thank you for posting.
how about swap primalfin totems to glacial shard?
and - wolf + another sneaky?
If you look on Hs replay Primalfin Totem has the 2nd highest mulligan win rate and in my experience I agree it is definitely up there.
I agree that wolf is among the weaker cards, however it is great against even paladin as ur 0/2 totem trades for free into their 1/1. As even paladin is played less after this nerf I expect it may be replaced with amani beserker
Its an even deck. Glacial Shard wouldn't work
Thanks for this deck, finally found something that I enjoyed playing again in standard!
Lacking Al'Akir the Windlord and Corpsetaker I switched in a Violet Wurm and a couple of Grim Necromancers - though sometimes the board can get too full, so I might actually switch one of the for a Totem Cruncher , which I must admit rating unplayable when it came out :)
I wonder if this deck can shine after the nerfs. Once the warlock healing has slowed down a little I certainly hope so.
Otherwise, this is a lot of fun to play and comes at a time when I was really getting unmotivated to play.
Thanks for sharing.
Love it. 30+ games with 59% WR @ Rank 5-.
I've done 2 changes:
- 1x Ghost Light Angler - 1x Fire Elemental
+ 1x The Lich King + 1x The Black Knight
- 1x Ghost Light Angler
+ 1x The Lich King
good choise.
for me cocosasa even sham better.
more bubles, more charges
AAECAaoIBCDCzgKn7gLN9AIN0wGZAvsF/gWKB8AH2QfwB5HBApvLApboAvbsApTvAgA=
code from viciossyndicate.
but for me keleset+combo shammy better for all.
5 aoe, tonns heal and taunts. and I still made combo.
for me even sham deck is an auto-win against the Druids, Lokas, Paladins and q rogues
in current meta it's 80% opponents.
I really love this deck! I was "Even" able to get a Shudderwock from Blazing Invocation with Hagatha's hero passive. :)
Lich King and Fire Elementals
totality not working for me
bad start hand or no cult master - gg
my version keleset+combo shammy kill 90% of any pallys
even sham loose always