Imprisoned Scrap Imp
Dormant for 2 turns.
When this awakens,
give all minions in your hand +2/+2.
趣味說明
His impish imports imply impressively impetuous impropriety.
Additional Information
Comments
Posts Quoted:
Reply
Clear All Quotes
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Death Coil | Ability | Death Knight | 2 | 0 | 0 |
Army of the Frozen Throne | Ability | Death Knight | 6 | 0 | 0 |
Ghoul Infestor | Minion | Druid | 5 | 5 | 5 |
Ironbark Protector | Minion | Druid | 8 | 8 | 8 |
Small Repairs | Ability | Druid | 1 | 0 | 0 |
Ironbark Protector | Minion | Druid | 8 | 8 | 8 |
Corpse Widow | Minion | Hunter | 5 | 4 | 6 |
Venomstrike Trap | Ability | Hunter | 2 | 0 | 0 |
Revenge of the Wild | Ability | Hunter | 2 | 0 | 0 |
Venomstrike Trap | Ability | Hunter | 2 | 0 | 0 |
Corpse Widow | Minion | Hunter | 5 | 4 | 6 |
Defias Blastfisher | Minion | Hunter | 5 | 3 | 2 |
Corrosive Breath | Ability | Hunter | 2 | 0 | 0 |
Rats of Extraordinary Size | Ability | Hunter | 6 | 0 | 0 |
Rat | Minion | Hunter | 1 | 1 | 1 |
Devouring Swarm | Ability | Hunter | 0 | 0 | 0 |
Rotnest Drake | Minion | Hunter | 5 | 6 | 5 |
Book of Specters | Ability | Mage | 2 | 0 | 0 |
Refreshing Spring Water | Ability | Mage | 5 | 0 | 0 |
Sandwasp Queen | Minion | Paladin | 2 | 3 | 1 |
Sandwasp | Minion | Paladin | 1 | 2 | 1 |
Spawn of Shadows | Minion | Priest | 5 | 5 | 5 |
Kabal Talonpriest | Minion | Priest | 3 | 3 | 4 |
Dead Ringer | Minion | Priest | 2 | 2 | 1 |
Coffin Crasher | Minion | Priest | 6 | 6 | 5 |
Sand Drudge | Minion | Priest | 3 | 3 | 3 |
Zombie | Minion | Priest | 1 | 1 | 1 |
Grave Horror | Minion | Priest | 12 | 7 | 8 |
Weaponized Zombie | Minion | Priest | 1 | 2 | 3 |
Copycat | Minion | Priest | 3 | 3 | 4 |
Blood of G'huun | Minion | Priest | 9 | 8 | 8 |
Mind Blast | Ability | Priest | 2 | 0 | 0 |
Brittlebone Destroyer | Minion | Priest | 4 | 3 | 3 |
Mind Blast | Ability | Priest | 2 | 0 | 0 |
Spawn of Shadows | Minion | Priest | 5 | 5 | 5 |
Thaddock the Thief | Hero | Rogue | 0 | 0 | 40 |
Shadow Strike | Ability | Rogue | 3 | 0 | 0 |
Tomb Pillager | Minion | Rogue | 4 | 6 | 4 |
Kidnapper | Minion | Rogue | 6 | 5 | 3 |
Sabotage | Ability | Rogue | 4 | 0 | 0 |
Zoo prolly cant use a value card that has (literally) no presence when played, despite benefiting the most from its type of effect.
Who knows though, maybe they give warlock a bonkers 1 drop that allows them to float a turn to make up for lost tempo.
This comment aged like a fine milk.
Kefir is rich in probiotics
If you can play this on turn 1 with the coin, then cast The Soularium + Shadow Council on turn 2 (draw 3, turn them into demons with +2/+2, then given everything in your hand another +2/+2 at the start of turn 3), your midgame would be absolutely insane. While not great, the highlight reels with this card could be cool.
So, now I think handlock has an entirely new way to play. You have your usual control methods with spells, but you pivot at a point by first playing this, and then the turn before he activates, play shadow council. I don't care what demon it is, at a free +4/+4 in stats, it's going to be good. It's going to require handlock to have enough tools to survive to the pivot, but if it does, would certainly be an interesting deck.
What board LMAO?
decent but you have to be able to keep board or it misses