Battlecry: Add a copy of the next card your opponent plays to your hand.
Whatever you do, DON’T let two of them meet.
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|Spawn of Shadows||Minion||Priest||4||5||4|
|Usher of Souls||Minion||Warlock||5||5||6|
|Army of the Frozen Throne||Ability||Death Knight||6||0||0|
|Death Coil||Ability||Death Knight||2||0||0|
|Thaddock the Thief||Hero||Rogue||0||0||40|
|Tactical Retreat||Hero Power||1||0||0|
|Book of Specters||Ability||Mage||2||0||0|
Looks like a rejected spell art from Scholomance, as it doesn't really look like your typical minion art highlighting one character and it clearly depicts Mr. Bigglesworth
When it comes?! Priest using opponent’s card from the beta.. Much earlier then rogue
Hah, I'll just play around this card.
*stops playing cards for the rest of the game*
Poeple always talk about play around...why should i care wich card priest gets ?
You play Quest Warrior and Priest gets a Pirate in his Hand
You play Hunter and Priest gets a Damage Spell, Beast or Draw a Beast card in his Hand
You play Mage and Priest gets a Damage Spell
You play Rogue and Priest gets a weapon, a small Minion or SI7 Seven Card on his Hand
You Play Demon Hunter and Priest gets a Deathrattle Card in his Hand
You play Druid and Priest gets a 2 Drop in his Hand
WHAT do all these cards change on my gameplan vs priest, why should i care if Priest gets these cards for example? i still can play them on curve just like i normaly would do
Priest is the worst class when it comes to using cards from other classes. Plagiarize for example is way more powerfull and rogue is a way more dangerous class
Copycat is just a meme card with a fun effect, a typical Priest packfiller
its a decent stat line with an upside that may cuck your opponent a bit, if shadow needs a filler card, this is pretty decent on curve
Fun Arena card
I like it. It's sort of leaving it up to them what they give you, but they gotta give you something. 3/4 draw some card is excellent.
Yeah. 3/4 for 3 with cycle is just really solid. Doesn't really matter what you steal.
The only use for this I can see that makes it not terrible is delaying quest rewards. And I mean making your opponent not want to play their 5 mana 7/7 into this thus making them use another card and maaaaaybe that means they have to wait an extra turn to play it
**EDIT: I mean a lot of classes don't realistically care if you steal their 7/7 really. Hunter doesn't care, mage doesn't care cause you won't be able to use all that spell power anyways, Paladin doesn't care, Warlock kinda doesn't care cause you'll have to go all the way to fatigue for tamsin effect to be relevant for priest. So yeah this card is for sure just bad.
Easy to play around, but it has premium stats, and could mess your oponnent up in the late game. Fun addition to thief priest.
Too easy to play around. It's not terrible, but don't expect to get anything great out of it, and don't expect to foil your opponent's plans.
If you already know how to play around Mage Secrets, this thing is a cake walk.
A 3/4 with basically draw a card is pretty darn good.
Your opponent has to play their cards in possibly an undesirable order on their next turn.
They need to play their tempo card for most/all their mana, and then you get to have that same tempo swing yourself next turn.
I like it!