Unseal the Vault
Quest: Summon 20 minions.
Reward: Pharaoh's Warmask.
Dodatkowy opis karty
"Huh... That's a nice card back."
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Secretkeeper | Minion | 1 | 1 | 2 | |
Young Rokara | Hero | Warrior | 0 | 0 | 30 |
Recruit Rokara | Hero | Warrior | 0 | 0 | 30 |
Rokara of the Horde | Hero | Warrior | 0 | 0 | 30 |
Venthyr Liadrin | Hero | Paladin | 0 | 0 | 30 |
Initiate Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Adept Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Trainer Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Continue | Ability | 0 | 0 | 0 | |
Goblin Auto-Barber | Minion | Rogue | 2 | 3 | 2 |
Junkbot | Minion | 5 | 1 | 5 | |
Enhance-o Mechano | Minion | 4 | 3 | 2 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Undercity Valiant | Minion | Rogue | 2 | 3 | 2 |
Dreadscale | Minion | Hunter | 3 | 4 | 2 |
Mysterious Challenger | Minion | Paladin | 5 | 5 | 5 |
Injured Kvaldir | Minion | 1 | 2 | 4 | |
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
Mastiff | Minion | Hunter | 1 | 1 | 1 |
Faceless Behemoth | Minion | 10 | 10 | 10 | |
Mire Keeper | Minion | Druid | 4 | 3 | 4 |
Ancient Harbinger | Minion | 6 | 4 | 6 | |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
White King | Hero | 0 | 0 | 20 | |
Ivory Knight | Minion | Paladin | 4 | 4 | 4 |
Swashburglar | Minion | Rogue | 1 | 1 | 2 |
White Pawn | Minion | 1 | 1 | 6 | |
White Rook | Minion | 3 | 2 | 6 | |
Black Bishop | Minion | 3 | 0 | 6 | |
White Queen | Minion | 7 | 4 | 6 | |
Grimestreet Protector | Minion | Paladin | 7 | 6 | 6 |
Jade Behemoth | Minion | Druid | 5 | 3 | 6 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Doppelgangster | Minion | 5 | 2 | 2 | |
Doppelgangster | Minion | 5 | 2 | 2 |
pharoah's warmask
Not sure if it triggers the “summon” keyword.
Token hunter?
Unleash
snip snap
Mad summoner
awww man
I guees thats the best reaction when I saw that card for the first time
Does this badboi contribute 13/20 on an empty board?
Should contribute 14/20, no?
Every other card that triggers on summon also triggers on play.
And every other card that says it fills a board triggers things that trigger when you summon things
What is the token you have to play once you complete the quest?
There is none. It changes your Hero Power to: Ramkahen Roar
This is an auto-include in Mech Hunter, in my opinion. You've got barely any turn 1 plays, and you summon a whole lot of 1/1 mechs with the current list already.
nan, your supposed to finish game at turn 6 or 7 else you are behind. Better off putting your 1 cost deathrattle mech than this imo.
Unleash the Hounds + Ramkahen Roar is a reincarnation of the old Force of Nature + Savage Roar
Previous hunter quest was total garbage that required you to spam lowcost minions.
This quest basicly copies the idea but lets you cast summoning spells and etc to achieve the goal.
Very clever, Blizzard. I already see how hunter is summoning a bunch of 1/1 to try complete the quest against the board full of 7/8 and 8/8. Very powerfull indeed. Not to mention the core cards for this quest (unleash and swarm of locusts) complete ruin Zul'Jin that want to get board full of companions and wyverns, not 1/1-s.
Well, this seems to be a nice finisher for a mid-range/tempo hunter deck! There should be a few nice hero-power refresher that might work aswell.
Unleash the Hounds
Ramkahen Roar