Drygulch Jailor
Deathrattle: Add 3 Silver Hand Recruits to your hand.
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Hard time: 6-10 turns for candle-nappin'.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Bristlebach | Minion | 6 | 6 | 20 | |
Upbeat Duo | Minion | 4 | 6 | 6 | |
Upbeat Duo | Minion | 4 | 12 | 12 | |
Annoy-o-Troupe | Minion | Paladin | 9 | 3 | 6 |
Annoy-o-Troupe | Minion | Paladin | 9 | 6 | 12 |
Iron Groundskeeper | Minion | 0 | 5 | 6 | |
Iron Groundskeeper | Minion | 0 | 10 | 12 | |
Sore Loser | Minion | 0 | 2 | 4 | |
Sore Loser | Minion | 0 | 4 | 8 | |
Big League | Battlegrounds Anomaly | 0 | 0 | 0 | |
Little League | Battlegrounds Anomaly | 0 | 0 | 0 | |
Goblin Bomb | Minion | 1 | 0 | 2 | |
Dr. Boom, Mad Genius | Playable Hero | Warrior | 7 | 0 | 30 |
Giggling Inventor | Minion | 6 | 2 | 1 | |
Pogo-Hopper | Minion | Rogue | 1 | 1 | 1 |
Weaponized Piñata | Minion | 4 | 4 | 3 | |
Dendrologist | Minion | Druid | 2 | 2 | 3 |
Galvanizer | Minion | 2 | 1 | 2 | |
Annoy-o-Module | Minion | Paladin | 4 | 2 | 4 |
Whizbang the Wonderful | Minion | 4 | 4 | 5 | |
Dexter the Dendrologist | Hero | 0 | 0 | 30 | |
Dr. Boom | Hero | 0 | 0 | 30 | |
Blackwing Technician | Minion | 3 | 2 | 4 | |
Murgur Murgurgle | Minion | Paladin | 2 | 2 | 1 |
Murgurgle Prime | Minion | Paladin | 8 | 6 | 3 |
Fungal Fortunes | Ability | Druid | 3 | 0 | 0 |
Bogbeam | Ability | Druid | 3 | 0 | 0 |
Rustsworn Cultist | Minion | 4 | 3 | 3 | |
Rusted Devil | Minion | 1 | 1 | 1 | |
Replicat-o-tron | Minion | 4 | 3 | 3 | |
Imprisoned Homunculus | Minion | Priest | 1 | 2 | 5 |
Furious Felfin | Minion | Demon Hunter | 2 | 3 | 2 |
Sergeant Sally | Minion | 3 | 1 | 1 | |
Finja, the Flying Star | Minion | 5 | 2 | 4 | |
Grimscale Chum | Minion | Paladin | 1 | 2 | 1 |
Pint-Size Potion | Ability | Priest | 1 | 0 | 0 |
Auctionmaster Beardo | Minion | 3 | 3 | 4 | |
Wickerflame Burnbristle | Minion | Paladin | 3 | 3 | 3 |
Buccaneer | Minion | Rogue | 1 | 2 | 1 |
Lock and Load | Ability | Hunter | 0 | 0 | 0 |
Can function as a pseudo Arcane Missles with Knife Juggler
The canc*r made card.
As I paladin main, this card is really flexible, gives you 3 tokens to handbuff, lets you put down 3 tokens for tarim if necessary, and a decent cheap minion that can replace Hydrologist as a 2-drop after the rotation
Seeing heavy play in aggro paladin, despite what people rated this.
Weird golden animation
Good with Sunkeeper Tarim and Knife Juggler.
maybe a combo with mountain giant? it used to be a thing before Naxx expansion.
Handin (Hand - Paladin) LUL /s
Ah yes, I love playing 3 mana for 3/3 worth of stats from my hand. What a joy.
one buff and it became 6/6 worth of stast for 3 mana
Bad card is bad. Why would you want to hold 3 recruits in your hand? I could see this as a 1 of at most
1. Cheaper mountain giants
2. Hand buff synergy
3. Dude synergy.
N1- Jailing Foolish Adventurer
N2- Executing Foolish Adventurer
I understood that reference.
I think this card will be really good at arena, will be instalock on Paladin, but in ranked I am not really sure this card will be used a lot
this is good for handbuff for early game since most of the time you don't have low cost mana targets for your Smuggler's Run
Meh, at least it gives 3 extra targets for handbuff. may see play but highly doubt it
Compared with Muster for Battle this card sucks major ass but you never know I guess...
Mountain giant or twilight drake synergy wen deathrattle triggers? lol maybe too optimistic