Drygulch Jailor
Deathrattle: Add 3 Silver Hand Recruits to your hand.
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Hard time: 6-10 turns for candle-nappin'.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Shadow Essence | Ability | Priest | 7 | 0 | 0 |
Gnomeferatu | Minion | Warlock | 2 | 2 | 3 |
Happy Ghoul | Minion | 3 | 3 | 3 | |
Costumed Singer | Minion | Hunter | 1 | 1 | 1 |
Yelling Yodeler | Minion | Death Knight | 4 | 3 | 4 |
Cool Ghoul | Minion | Death Knight | 4 | 3 | 1 |
Backstage Bouncer | Minion | Shaman | 4 | 4 | 5 |
Kindly Grandmother | Minion | Hunter | 2 | 1 | 1 |
Big Bad Wolf | Minion | Hunter | 2 | 3 | 2 |
Pompous Thespian | Minion | 2 | 3 | 2 | |
Zoobot | Minion | 3 | 3 | 3 | |
Flying Monkey | Minion | 3 | 4 | 2 | |
Patchwerk | Minion | Death Knight | 7 | 4 | 6 |
Desert Camel | Minion | Hunter | 3 | 2 | 4 |
Huge Toad | Minion | 2 | 3 | 2 | |
Sir Finley Mrrgglton | Minion | 1 | 1 | 3 | |
Rascally Runt | Minion | 2 | 2 | 2 | |
Wily Runt | Minion | 2 | 2 | 2 | |
Grumbly Runt | Minion | 2 | 2 | 2 | |
Kobold Librarian | Minion | Warlock | 1 | 2 | 1 |
Branching Paths | Ability | Druid | 4 | 0 | 0 |
Explore the Darkness | Ability | Druid | 4 | 0 | 0 |
Loot the Chest | Ability | Druid | 4 | 0 | 0 |
Eat the Mushroom | Ability | Druid | 4 | 0 | 0 |
Explosive Runes | Ability | Mage | 3 | 0 | 0 |
Fungalmancer | Minion | 5 | 2 | 2 | |
Sudden Betrayal | Ability | Rogue | 2 | 0 | 0 |
Drygulch Jailor | Minion | Paladin | 2 | 1 | 1 |
Shrieking Shroom | Minion | 3 | 1 | 2 | |
Voodoomaster Vex | Hero | Rogue | 0 | 0 | 50 |
Totem of Chaos | Hero Power | 0 | 0 | 0 | |
Arcane Keysmith | Minion | 4 | 2 | 2 | |
Murloc Holmes | Minion | 2 | 3 | 4 | |
Murloc Holmes | Minion | 3 | 3 | 4 | |
Flying Monkey | Minion | 3 | 10 | 60 | |
Little Bad Wolf | Minion | 2 | 3 | 2 | |
The Opera | Minion | 2 | 3 | 2 | |
Zoobot | Minion | 3 | 3 | 3 | |
Scribbling Stenographer | Minion | Rogue | 6 | 4 | 4 |
Contract Conjurer | Minion | Mage | 6 | 6 | 6 |
Can function as a pseudo Arcane Missles with Knife Juggler
The canc*r made card.
As I paladin main, this card is really flexible, gives you 3 tokens to handbuff, lets you put down 3 tokens for tarim if necessary, and a decent cheap minion that can replace Hydrologist as a 2-drop after the rotation
Seeing heavy play in aggro paladin, despite what people rated this.
Weird golden animation
Good with Sunkeeper Tarim and Knife Juggler.
maybe a combo with mountain giant? it used to be a thing before Naxx expansion.
Handin (Hand - Paladin) LUL /s
Ah yes, I love playing 3 mana for 3/3 worth of stats from my hand. What a joy.
one buff and it became 6/6 worth of stast for 3 mana
Bad card is bad. Why would you want to hold 3 recruits in your hand? I could see this as a 1 of at most
1. Cheaper mountain giants
2. Hand buff synergy
3. Dude synergy.
N1- Jailing Foolish Adventurer
N2- Executing Foolish Adventurer
I understood that reference.
I think this card will be really good at arena, will be instalock on Paladin, but in ranked I am not really sure this card will be used a lot
this is good for handbuff for early game since most of the time you don't have low cost mana targets for your Smuggler's Run
Meh, at least it gives 3 extra targets for handbuff. may see play but highly doubt it
Compared with Muster for Battle this card sucks major ass but you never know I guess...
Mountain giant or twilight drake synergy wen deathrattle triggers? lol maybe too optimistic