First Flame
Deal 2 damage to a minion. Add a Second Flame to your hand.
Texte d’ambiance
You never forget your first love: fire.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Ambassador Faelin | Minion | 4 | 4 | 5 | |
Archspore Msshi'fn | Minion | Druid | 3 | 3 | 4 |
Asvedon, the Grandshield | Minion | Warrior | 3 | 3 | 4 |
Auctioneer Jaxon | Minion | 2 | 2 | 3 | |
Clutchmother Zavas | Minion | Warlock | 2 | 2 | 2 |
Defend the Squirrels | Ability | Druid | 1 | 0 | 0 |
Discover the Void Shard | Ability | Priest | 1 | 0 | 0 |
Dr. Stitchensew | Minion | Death Knight | 6 | 6 | 4 |
Envoy Rustwix | Minion | Warlock | 5 | 5 | 4 |
Fandral Staghelm | Minion | Druid | 4 | 3 | 5 |
Fandral Staghelm | Minion | Druid | 4 | 3 | 5 |
Feral Friendsy | Ability | Druid | 1 | 0 | 0 |
Gral, the Shark | Minion | Rogue | 5 | 2 | 2 |
Helya | Minion | Death Knight | 4 | 4 | 4 |
High Abbess Alura | Minion | Paladin | 4 | 3 | 6 |
Illuminate the Void | Ability | Priest | 1 | 0 | 0 |
Jepetto Joybuzz | Minion | 8 | 6 | 6 | |
Kazakus, Golem Shaper | Minion | 4 | 3 | 3 | |
Loken, Jailer of Yogg-Saron | Minion | Warlock | 6 | 3 | 3 |
Lost in the Park | Ability | Druid | 1 | 0 | 0 |
Mankrik | Minion | 3 | 3 | 4 | |
Orion, Mansion Manager | Minion | Mage | 4 | 3 | 5 |
Overlord Drakuru | Minion | Shaman | 9 | 6 | 8 |
Pirate Admiral Hooktusk | Minion | Rogue | 7 | 7 | 7 |
Rotface | Minion | Warrior | 8 | 4 | 6 |
Rotface | Minion | Warrior | 8 | 4 | 6 |
Seek Guidance | Ability | Priest | 1 | 0 | 0 |
Shadow of Demise | Ability | Rogue | 0 | 0 | 0 |
Star Student Stelina | Minion | Demon Hunter | 4 | 4 | 3 |
Vectus | Minion | 5 | 4 | 4 | |
Wing Commander Mulverick | Minion | Druid | 4 | 2 | 5 |
Apexis Blast | Ability | Mage | 5 | 0 | 0 |
Beryllium Nullifier | Minion | Warrior | 7 | 4 | 8 |
Devout Pupil | Minion | Paladin | 6 | 4 | 5 |
Disruptive Spellbreaker | Minion | Warrior | 5 | 4 | 6 |
Glowstone Technician | Minion | Paladin | 5 | 3 | 4 |
Guess the Weight | Ability | Druid | 2 | 0 | 0 |
Nine Lives | Ability | Hunter | 3 | 0 | 0 |
Rat Trap | Ability | Hunter | 2 | 0 | 0 |
Rat Trap | Ability | Hunter | 2 | 0 | 0 |
Almost too strong. Flamecannon was in almost every Mage deck until it was rotated out, and this is almost strictly better.
This is strictly better. You can divide the damage if you want, and it counts as two spells for Sanctum Chandler, the new Antonidas, etc.
I mean, it's usually better but not always. If you get it off a random spell though it'll only deal half the damage, and has a chance of hitting your own minions, which flamecannon does not.
Being able to hit your own minions is also an advantage when you choose the target though, so...
Fair enough, but random casting doesn't factor into deckbuilding decisions unless you have cards that cast spells randomly from your deck, which this deck surely would not.
Decent.