Healing Wave
Restore 8 Health. Reveal a minion in each deck. If yours costs more, restore 16 instead.
Anekdotentext
Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Restore 8 Health. Reveal a minion in each deck. If yours costs more, restore 16 instead.
Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
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One difference is that its a minimum of 7 health, also Vitality Totem only healed for 4 if they still can kill you after the heal. Sometimes having 3 extra health on your hero is better than having 3 health on a minion.
This is also a minimum of 7 but a potential 14... which is huge...
And doomsayer shaman will never be a thing. God what an awful idea.
Because of the new Totem synergy cards Vitality Totem may see more play when TGT comes out... combine that healing with the new Healing Wave and we might see a Control Shaman that can out heal most face damage decks.
This is the anti-facehunter tech shaman card.
And it is awesome.
This card for control shaman,
Vitality Totem for totem shaman.
I run Vitality Totem in my mid-range shaman currently. Will definitely switch to Healing Wave
Velen Thoughtsteal Auchenai OTKappa
Trust me, I can think of better combos to.
I have noticed a pattern in these Joust cards. They suck unless the contain healing effects.
Crad draw and Healing were 2 of the main problems for Shaman. Now they gave us Ancestral Knowledge and Healing Wave, plus an insane hero power with Charged Hammer. Thanks, Blizzard! Can't wait to try Shaman on the ladder again.
Is that sarcasm? Because charged hammer and ancestral knowledge seem pretty crappy to me.
Yup. I guess it wasn't clearly enough.
Ancestral Knowledge is worse than other classes draw but if Shamans could run Arcane Intellect they would have started a LOOOONG time ago. As it stands, since this is Shaman's only reliable source of draw (Mana Tide Totem isn't reliable) it'll still see play at least as a one of in midrange and control shamans.
Charged Hammer is too slow.
Thats still slow. On the turn you play it its 4 mana deal 2 damage. Then you presumably attack with it again before you replace it but since you spent turn 5 equiping Doomhammer, you cant actually use your hero power that turn and the turn after that you only have 4 mana so you probably want to play one of those 4-drops you should have played on turn 4 instead of Charged Hammer and AFTER THAT its turn 7 so you want to either play Dr. Boom or Neptulon. Its too slow.
YAY, HUCK FUNTERS FOREVER
Whalecum back Shaman :§ missd ya!
Wow so blizzard gives us this amazing broken card, and it has no overload on it? this is why I have trust issues. if only they would take a look at all our mediocre at best cards now and fix those.
Shaman gets a lot of love this expansion, which is great considering the current state of affairs.
This card will help shaman survive against Zoo - Face and rush decks but will be pretty bad vs other control decks (as the druid 3 mana restore 8 health isn't played in most decks) so this card is very much the slower the meta is the worse this card is.
Over all I think this is a great card to add to a class and I am hoping for a shaman control / late game powerhouse deck.
I'm surprised that this card doesn't have an overload drawback 0___0 and it seems like 3 mana is too low for such a high valued spell
I think is on the right spot.
On curve means that you have not dealt with the board and you will receive more damage anyhow,
Mighty good if you can clean the board first before casting this.