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probably each episode will have at least 1 highlight including this card, like Yogg was before the nerf.
like Yogg currently lol
Mill Warlock anyone? this card is about to break the game (kinda)
Against agro: Little to no help. Basically a River Crocolisk. pirate warrior won't suffer much from drawing Mortal Strike instead of Heroic Strike.
Against mid and control: Neither of these decks have unimoprtant cards. You can easily remove a boardclear or a highpower card like Primordial Glyph, Primordial Drake, Pyroblast or Stonehill Defender. Removing any card from these decks is good, especially if you can see, what was dropped. And you don't really lose tempo playing this card.
Against combo: Here is the tricky part - combo decks mostly consist of filler cards like Loot Hoarder that virtually thin the deck. Consider Anyfin Can Happen paladin - deck had 6 combo pieces. Meaning that using Gnomish Vampire provides a chance of about 6/30=20% to disrupt combo and about 80% to Help (!) your opponent (surely chances a raise at the latter stages, but still not very much). That's a Very risky gamble.
what about discarding your nice 5/2 weapon? even the 3/2 axe .very bad card
What about drawing another nice 5/2 or 3/2 weapon after that? What about that pirate warrior have 20 more card in their deck?
Imo this card is so busted. I think if there should be a card like that, it should be something like 3 mana 1/1/ This one doesn't even have stats decreased for its cost.
I think it is a bad idea starting to introduce cards that plays with the opponent 's deck. The best deck can be wrecked beyond owner's control.
I don't understand how anyone can call this card bad? It's basically a Dirty Rat for getting rid of cards in the deck, but even better because it will destroy the card it grabs and speed up fatigue. If people made Dirty Rat work then it's guaranteed this card will be insane.
Dirty rat removed cards from the players hand, which reduces their card advantage. Plus it only hit minions, so you could use dirty rat more strategically, like when you know for a fact that druid has an auctioneer in hand or something.
Gnomish Vampire doesn't reduce opponents card advantage and its much harder to hit combo cards because there's no way of knowing whats on the top of the deck. Burning cards from the deck isn't that powerful.
She Is very OP and also very cute too.
I feel as though this will impact Wild a bit, actually. Renolock vs control can sometimes go to fatigue and this can easily snipe your opponent's last card or just send them to fatigue faster. In general, this can remove a card your opponent wants to play or ruin a combo.
I suppose Blizzard released this card as an IQ test for HS players. Judging by the results of the poll, we failed.
You can see the discarded cards, because when your opponent plays Fel Reaver you can see which cards he discards.
Now you can counter combo decks in wild with a combo.
Remove their Alexstrasza, Malygos, Archmage Antonidas, Aviana, N'Zoth, the Corruptor, Jade Idol, Reno Jackson, Kazakus, The Curator and his children, ..Anyfin Can Happen!
Turn 9: Emperor Thaurissan to discount all your 5 combo cards (4 combo pieces can also be quite powerful).
Turn 10: Brann Bronzebeard + x2 Gnomish Vampire + x2 Youthful Brewmaster on both, + x2 Gnomish Vampire = Remove 8 cards from your opponent's deck.
They should've given it to Priest for pure Cancer deck.
I feel this card having a unique ability in the game seems to have made players jump on the idea of it being broken, with a whole fleet of players stressing the ireprable damage it will do to "player strategies". I must have missed the memo about hearthstone being the even stevens of competetive games. This card has the potential to completly destroy any combo deck, I'll grant that. It has the same amount of potential to do nothing but cause the inconvenience of losing a card. It can even do the opposite and allow the opponent to get closer to drawing their endgame resources. The effect isn't broken, it doesn't allow hand disruption and isn't going to be "op". The effect is pretty tame while being a likely staple in warlock, this will allow a currently weaker class to regain some glory. It is nothing that extreme, imagine if it was a tracking effect. Now that would be broken.
Hmmm can't say what warlock deck this would see play in... Zoo likes minions that are sticky or impact the board and I'm not sure this card would see play in control... In control you want two mana plays that remove a minion or protect your face like doomsayer... However this card has a huge salt potential.
I thought Hearthstone specifically choose not to do this kind of unfun interaction a long time ago? Why the change of heart?