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    posted a message on Seriously though, why is leokk not better stated
    Quote from 17arkOracle >>
    Quote from WhatAChamp >>

    Misha = Ironfur with +1/+1

    Huffer = Wolfrider with +1/+1

    Leokk = Raid Leader with +0/+2

    Seems fair to me. Especially since the extra 2 health makes it much harder to kill

     I think the problem is Raid Leader is easily the weakest of the 3, and costs too much for it's stats and effect.
    Part of the problem is just the effect is worthless if you have an empty board, and unlikely to be helpful if you only have one or two minions. Meanwhile if you have a near full board, you're probably already ahead anyway. (Though I do think Leokk is better than you give it credit for).
    Raid Leader is not easily the weakest of the 3 if you are confident that you''ll throw a bunch of tokens on the table like Unleash the Hounds or activate existing tokens like tokens of Haunted Creeper or Alleycat

    just in this aggresive meta when 2 drops seems like always have 3+ health Leokk is bad. in times of Haunted Creeper, when cards like Sorcerer's Apprentice was much more useful, Leokk was quite good.
    Posted in: Hunter
  • 1

    posted a message on Embezzlement - Animated a Golden Epic.

    maybe text should sound "discover two times a card your opponent played this game"?
    sounds like a Burgle substitute

    Posted in: Fan Creations
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    posted a message on What were they thinking while making low-value Hunter cards?

    well i remember when they were talking about Lock'n'Load, devs mentioned that because of that card low cheap hunter spells are quite dangerous
    obviously, Hunter's Mark was nerfed in case of Yogg'n'Load Hunter

    so i guess in next standard rotation we may see more good and cheap hunter spells.

    and yeah (DISCLAIMER: NOT SALT), if Small-Time Buccaneer was 1\1, Alleycat will be extremely good. nuts' level, i doubt.

    Posted in: General Discussion
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    posted a message on Game Designer Max McCall Talks About Shamans
    Quote from nippe123 >>

    IMHO Shaman has now so many powerful cards that you cannot even put all of them into one deck. Is there any other class with same kind of problem? I don't think so.

     warrior? 
    cards like Arathi Weaponsmith or Blood To Ichor now are out of meta, but if they were in any other class, they will be played.
    Posted in: News
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    posted a message on Anyone else excited for Arena Top 100 Players list?
    Quote from Horkinger >>

    Are there any hints on the minimum amount of runs needed to compete? Otherwise I'd be able to try one run per month and if I end up with 10+ wins, I've a nice chance of being top 10 due to the high "average".

     30 runs in month minimum.
    Posted in: The Arena
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    posted a message on Is my collection insufficient for rank 5?

    greetings :)

    i guess rank 10 is very good too.
    i think that you really need to continue your arena play.
    because even if you think that your MSG collection is nice, this doesn't cancel the fact that arena is the best dust farming source
    and because you need as i see in near future WOToG cards, it could be better if you craft them with dust (cause chance of dropping exactly the card you need is too small)

    from my experience, it's better to concentrate first on key legendaries like Kazakus or Patches and next on epics. because it sounds strangely, but dust equivalent of key epics is more than key legendaries. they cost more dust.
    if you are often playing arena, i guess, in February, you will have all the good rares from the set. so i think, you should never craft rares. only if you are really unlucky on a long distance with, for your example, Wyrmrest Agent.
    so don't give up, if you succeed in arena, you won't fall behind, if you don't craft rares. good luck and sorry for mistakes!:)

    Posted in: General Deck Building
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    posted a message on Reno Mage discussion (core cards,tech options etc.)...

    i think acolyte is insanely bad in mirror matchups
    this season i am ranking up with reno mage only (r8 now)
    and i won like 3 games minimum (reno mage is not so popular) in fatigue war just by pinging enemy acolyte

    i think AI, Cabalist's Tome, Thalnos and Drake is really enough draw for reno mage
    if you are stucking in draw, you can pick up Cabal Courier or even Kazakus potion for some draw spells

    if u are facing mostly control decks (more than aggro), i can highly recommend Coldlight Oracle, which completely shrecks up renolocks and renomages...

    Posted in: Mage
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    posted a message on What cards are underrated to you?

    for me it's truly Cho'gall

    i think he with Violet Illusionist will be of the part of new renolock core after rotation, because you know, Emperor rotates out, and you wouldn't use old combo in standard anymore

    and he synergises much better with Atiesh than Inkmaster Solia

    Posted in: Card Discussion
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    posted a message on Was really hunter decks ever good in the last 2 years?

    from my experience hunter after facehunters nerf was alright, not tier 1, but alright

    it was okay not only vs CW and Handlock, but vs combodruid too because of Freezing Trap
    in era of secret pally i just teched Flare. and it was alright to play midrange hunter too.
    yeah, after introduction of standard i was playing hunter only for quests, but vs my decks it performed well

    hunter just can't deal with huge swarm on 1-health minions on turns 1 and 2. if Blizzard gave him not Maelstrom Portal, just reprint of Arcane Explosion, i think hunter things will be better.

    Posted in: Hunter
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    posted a message on Time to nerf Gadgetzan Auctioneer again
    Quote from skinnyceps >>

    Wel I think this community it's salty af! 

    You are really going to damage the game, before the you wanted the nerf for cotw, and take a look where is now the hunter, now the problem it's this, in the future the problem will be another one... 

    Stop complaining for everything and just play damn! 

    All the people complaining for this game it's only play minion on curve.. And he is one of the only good card remaining in this game for not be curve stone at all....... 

     man, Rogue player responding.
    i want Auctioneer to be nerfed. it stuns development of Rogue as a class.
    i doubt you that mininum third part of Rogue cards in next expansion will be crazy Miracle-oriented like Counterfeit Coin, and another cards will be garbage.
    i want to see another way to play Rogue. and this is certainly not a way with tempo stealth BS.

    but
    interaction of Auctioneer and Jade Idol in late game is truly broken too.  and i am talking not even about Standard, i am talking about Wild, where Jade Druid is mindblowingly crushing all fatigue decks.

    p.s call of the wild even for 8 mana doesn't change things at all. hunter losing his games now on turn 2 or 4, not on turn 8...
    and before MSG hunter was playable even without CotW. so...
    Posted in: Card Discussion
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    posted a message on what was your favourite meta?

    i like pre-TGT meta.
    i started playing in GvG, and  every class was playable. even shaman.
    mech package was extremely good. you could play mech deck with every class, maybe except warlock and paladin.
    but traditional archetypes were good too.
    pre-TGT shaman was much stronger than hunter novadays.
    yeah. that meta was much more fun, even if my favourite decks are from TGT (malygos warlock and dragon priest)

    p.s. in this month i took 5th rank with Dragon Priest using Ragnaros as finisher... 

    Posted in: General Discussion
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    posted a message on The 5 best and worst designed cards in Gadgetzan (subjective)

    well, here is my list.

    1. Dirty Rat. Very obvious. Before the MSG release i didn't believe in practical strength of this card, and he is truly amazing. Nuff said.

    2.  Manic Soulcaster . Art is truly fantastic, and card mechanic is also pretty strong not only in Reno Mage, but in Control Mage too. You can shuffle your Ethereal Conjurers and Kabal Couriers again and again. Despite some other card, that i don't like in design, this deck size increase tool is fair and interesting.

    3.Finders Keepers . Yeah, you can say, come on, it is worse Raven Idol. And you're not right. This card discovers a specific card, which is by default synergized with shaman overload mechanic. As a Druid, you can discover Soul of the Forest, when playing Malygos Deck. Or Moonfire, when playing Token Druid. If you are playing Malygos Shaman especially in Wild, every single overload card that you will find from Finders Keepers is insanely synergized. And it costs 1, which enables Gadgetzan Auctioneer synergy too.

    4. Unlicensed Apothecary . Interesting card in Control Warlock, which trades 2 for 1, and it's better than Pit Lord in infinity times. Nice drawback for insane stats. Really good card.

    5. Finja, the Flying Star . It is really good that Finja is awesome in Murloc Paladin deck and in Anyfin Paladin too. Great card, which adds draw to all murloc decks, not only shamans. And synergy with Murloc Warleader may be broken, but it's nuts.

     

    The worst designed cards:

    1. Mayor Noggenfogger. Another RNG-related lose-more card, pray to RNJesus, our lord and saviour, and so on. BrokeBack.

    2. Jade Idol. Infinite value for 1 mana. N-n-nice. Exactly what Druid needed (no). By itself this card destroyed another fatigue decks.

    3. Hobart Grapplehammer. Too slow for face decks, too weak for midrange decks. Even if the effect is insane, card is in near of unplayablity.

    4. Rat Pack Infested Wolf v2.0. Hunter got enough sticky minions. Really. This is enough. It was enough even in Karazhan with Kindly Grandmother. Now it is Infested Wolf for 3 mana with upside. And Infested Wolf was playable in every midrange hunter. Reprint with 0 fantasy.

    5. Kabal Lackey . Mage doesn't need discount on secrets to play them from their hand. Mage just need better secrets than existing. Kirin Tor Mage is much, much better than this only because that fact, that Counterspell and Mirror Entity are much better on turn 3 than on turn 1. Another reprint with 0 fantasy. And this is worse than original.

    Posted in: Card Discussion
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    posted a message on Anyone else feel like MSoG isn't living up to it's expectations?

    i am not happy with this expansion.
    meta is quite okay, but wideness of deck design has significantly dropped.
    control decks must have combo to the face to have some success. 
    there is no more n'zoth paladin ever. only anyfin paladin, if you want to play control.
    there is no more fatigue warrior with Brann and coldlights. if you want to play control, you need garrosh+alexstrasza combo, or leeroy combo with han'cho.

    want to play n'zoth rogue? you must include jade BS to advance. no more fun with huckster-oriented deck. or you get stomped by other jade class.

    and there are so many other examples of artificial restrictments to successful deckbuilding. so yeah, i don't like that.:)

    but meta is wide... on the 1st month from the launch.
    whether it be in general? i think no.



    Posted in: General Discussion
  • 0

    posted a message on Is arena very hard nowadays?

     i think more yes, than no.
    month ago casual players were saving gold for MSG, as a result arena for me was a TriHard mode.
    now overall powerlevel of decks has highly increased
    cards like Grimestreet Enforcer or Kabal Talonpriest can win you a game in solo mode.
    so even if my winrate increased to  5.9 avg, arena feels much harder because of that cards, that you can't counter. 

    Posted in: The Arena
  • 1

    posted a message on Drakonid Operative needs to be nerfed
    Quote from Boethion >>
    Quote from nocontrol1111 >>
    Quote from Boethion >>
     First of all lern to write before commenting, so many errors already make you look stupid. Secoundly Dark Cultist wasn't that good and Auchenai Soulpriest doesn't have premium stats (3/5 not 4/5 or 3/6). And last put not least listing 6+ mana cards to compare their stats with a 5-cost Drakonid Operative, who can trade evenly with them (exept for Ragnaros the Firelord) only shows that he really is overpowered. Sure use premium removal to remove my 5-drop, so you won't have anything for my actual threats 2-3 turns later, while I Discover a card from your deck.
     Ad hominem right off the bat invalidates your entire wall of text and any argument you made previously. Grow up.
     Oh no, I made 1 error instead of 100 like your_swan _song did. It also doesn't invalidate anything, you just don't have anything useful to add so you try to be cleaver (you're not). Its also funny how the Priest-Zelots are desperately trying to prove that Drakonid Operative is not overpowered, which he very clearly is based on all the facts listed in previous comments (which they don't address at all).
    This isn't some sort of rant, but we clearly saw how these kinds of swingy effects can end up with Tuskarr Totemic, but this time its an insane value-swing instead of a tempo-swing. If Drakonid Operative is fine, then Hunter should get their 8-mana Call of the Wild back and other classes need to get stronger cards aswell, which won't happen as far as we have seen.
     It's also funny how Priest haters call somebody Priest-Zelots to prove their point of view, even if he (at this example, me) is a Rogue\Warlock player

    no, 8 mana Call of the Wild was big mistake, because on turn 10 8 mana CotW allows Hunters to do extra burst with their heropower or Quick Shot. 
    but in this meta even 8 mana CotW would be truly unplayable.
    and yeah, Hunter has his Savannah Highmane, Houndmaster, Unleash the Hounds as fair overstated cards (Unleash could be more than 3\3 for 3 with charge), and its alright.
    why Priest can't have his overstated minion?

    and yeah. if people are so displeased with card which belonged to "dumpster" in the near past class, and this card didn't make this class tier 1, i suppose, Team 5 made their job right. Thanks for the first time!
    Posted in: Card Discussion
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