Blastcrystal Potion saved the game or won it about 3 times and Wrathguard helped to control the early board a lot (and lost me 1 game to a mage).
The mech sinergy was great on 2 games with Fel Cannon clearing 3 minions in one of them.
And finally in the 12th win all came together wit the card advantage being gained from Jeeves that came from Gorillabot A-3 and the Demons + Demonfire controlled the early board.
So I send away a Shadow Word: Death in the mullingan figurin it would come back soon ...FFW...Turn 3 I drop a Scarlet Crusader to soak a turn with of hero power and clear his Stonetusk Boar from T1, even taking a chance with whatever he had got from Unstable Portal or best case scenario I had a Velen's Chosen ready!
Much to my dismay Blood Knight made a comeback. And the portal is kind enough to give him a Floating Watcher that he can buff on t4. Enough to say it was the worst T5 beat i've had in a while!
It's great, it's refreshing, it's the best "Casual" mode you could have. You get to know all the cards, discover synergies do crazy plays and discover what cards don't fit the class you're playing.
Loving it really, even going on under 50% win rate, I'm just... having fun!
Trying to give an alternative 1 drop to shaman than can be somewhat useful later.
If there are no minions either on the left, right or both it will retain the original stats (same as if Vol'jin doesn't have a valid target) If used on turn 1 You'll still be locked on T2 but get an extra minion later on. It can be silenced to a vanilla 1/3 also. To slarify It swaps health with the minion on the left and attack with the minion on the right.
Mid game it can be used to make favorable trades. However something will be sacrificed and you'd probably have to think about the placement of minions from T1 onwards.
Just Going to leave this here... No deck list needed as you see it all. Not the most consistent but definitly fun. Originally I did it at turn 2 with perfect hand.
"IF" treated as an interrupt phase it would make sense. However being in the known issues thread means that it's not supposed to be working as intended.
So ignore me, my explanation only tries to justify something that is not working properly.
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4th ever 12.
The one loss was to a rogue where the mulligan stalled me until T4 and then I was never able to catch up.
MVPs
- The Curator Always drawing 2/3 cards and stalling to get the win
- Netherspite Historian Getting utility dragons and once greedind into Bone Drake
And finally all the buffs cards that carried me until the big guns sealed the deal.
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Explanation (if needed): While this is in play any card with Lifesteal will instead buff C'Thun and the healing effect will be lost.
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My second ever 12 win!
Heartharena Record: Just didn't face Hunter, Warrior and Rogue.
Abyssal Enforcers carried me 3-4 games,
Blastcrystal Potion saved the game or won it about 3 times and Wrathguard helped to control the early board a lot (and lost me 1 game to a mage).
The mech sinergy was great on 2 games with Fel Cannon clearing 3 minions in one of them.
And finally in the 12th win all came together wit the card advantage being gained from Jeeves that came from Gorillabot A-3 and the Demons + Demonfire controlled the early board.
The rewards almost made me sad though!
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I was a bit sad when i lost the last game... and then I opened the rewards...
http://www.heartharena.com/arena-run/3kz9g4
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Must resist the urge to insult ingame so I better vent here!
Tavern Brawl:
3 last games - 1 - Turn 1 Arcane Blast / Full board... 2 - Full Board... 3 - Turn 2 Lorewalker Cho...
0
Mage "Caballing" my Mogu. Lost Lethal.
1
Priest (me) Vs mage...
So I send away a Shadow Word: Death in the mullingan figurin it would come back soon ...FFW...Turn 3 I drop a Scarlet Crusader to soak a turn with of hero power and clear his Stonetusk Boar from T1, even taking a chance with whatever he had got from Unstable Portal or best case scenario I had a Velen's Chosen ready!
Much to my dismay Blood Knight made a comeback. And the portal is kind enough to give him a Floating Watcher that he can buff on t4. Enough to say it was the worst T5 beat i've had in a while!
Oh right just for hilarity purposes I did add a
King Mukla just to help him out.
It was a series of "Oh no!" - Funny nonetheless! :)
4
I'll reply for him... Yes really.
It's great, it's refreshing, it's the best "Casual" mode you could have. You get to know all the cards, discover synergies do crazy plays and discover what cards don't fit the class you're playing.
Loving it really, even going on under 50% win rate, I'm just... having fun!
1
Trying to give an alternative 1 drop to shaman than can be somewhat useful later.
If there are no minions either on the left, right or both it will retain the original stats (same as if Vol'jin doesn't have a valid target) If used on turn 1 You'll still be locked on T2 but get an extra minion later on. It can be silenced to a vanilla 1/3 also. To slarify It swaps health with the minion on the left and attack with the minion on the right.
Mid game it can be used to make favorable trades. However something will be sacrificed and you'd probably have to think about the placement of minions from T1 onwards.
On the bad side the text is way way too long...
0
There's always this possibility... Trial and error and a "bit" inconsistent. But oh man... It is fun when it works! :)
0
Just Going to leave this here... No deck list needed as you see it all. Not the most consistent but definitly fun. Originally I did it at turn 2 with perfect hand.
0
Well mech druid is fun and wins up to R15, easily. :) Also, who needs double Kill Command when you can have FoN+SR?
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Text is too long I know... Any feedback is welcomed on the Discussion thread (it's there, around page 7).
0
I know the feeling! Although to be honest mine was golden so I had a free pass at any legendary! :)
0
"IF" treated as an interrupt phase it would make sense. However being in the known issues thread means that it's not supposed to be working as intended.
So ignore me, my explanation only tries to justify something that is not working properly.