High-key kind of liking the constant balance changes. Keeps me on my toes.
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Last active Tue, May, 26 2020 12:07:49
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Apr 3, 2020Posted in: General Discussion
So it has just summoned a new expansion demon, is it intended to be like that?
Mar 13, 2020Posted in: General Discussion
Ooh. I love talking about this kind of thing. I think Colossus of the Moon deserves a mention here, because you'd think he'd be great in Big decks/Res decks, but he sees barely any play in either.
Feb 11, 2020The_Hearthstone_Djinni posted a message on Battlegrounds - Nerf to Demons This Week - More Content On the WayPosted in: News
Nice to see Demons getting looked at. I don't know how exactly it should be nerfed, but it'll be interesting to see how they do it.
Dec 17, 2019The_Hearthstone_Djinni posted a message on Good cards that are bad and bad cards that are good!Posted in: General Discussion
Dec 3, 2019The_Hearthstone_Djinni posted a message on Weekly Card Design Competition 10.17 - Discussion TopicPosted in: Fan Creations
Giving some synergy to an aspect of BG that doesn't have any synergy yet...Deathrattles.
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Jan 18, 2020Posted in: General Discussion
I think it makes perfect sense that they're reusing old keywords. This is supposed to be the finale of the narrative they've been building all year, of course they're going to make callbacks by bringing back the mechanics from this year's sets. It's the final battle, right? So both heroes and villains have to bring the best they've got!
Jan 2, 2020Posted in: General Discussion
Historically, a lot of cards got the nerf hammer during their Standard life for variety of reasons, and most of those nerfs are because of the card's power level and their negative impact to the meta at that time. But comparing to the current Wild meta, the pre-nerfed versions of those cards might not be as broken as before due to the expanded card pool and the raise of the overall power level. Considering these, it might be a good time to revert some (or most) of the nerfed cards in Wild while not breaking the game mode.
Today, with enough amount of high power level cards and decks in Wild, I believe that those cards that got nerfed due to their power level would find the place where they really belong to. Also, some failed experimentation cards such as 5-cost Luna's Pocket Galaxy (still in standard yet, but will rotate out soon) might also get the chance to shine again in Wild. The benefit of reverting those cards includes bringing back players' old memories and giving a fresh experience combining with the current Wild card pool. For example, pre-nerf Saronite Chain Gang never got a chance to combine with Armagedillo and Into the Fray, with Saronite Chain Gang reverted, wild Taunt Warrior can get a chance to show the full power level of its handbuff package.
However, some cards should be excluded in the revert event for reasons. For example, cards like Aviana and Naga Sea Witch should not get reverted since it's nerfed after it rotates into Wild (Naga Sea Witch might be able to get reverted if it can no longer interact with giants), and reverting those cards will cause the meta to be broken again. Also, some cards like Leeching Poison that brings bad experience might also not be reverted, although players can use Kobold Stickyfinger to counter it nowadays.
So what's your opinion about the idea of reverting those Wild cards?
Sep 4, 2019Posted in: News
Ok can we get like specific information what is changed instead of this vague "Hunter and Rogue should now be decreased. The win-rate of Druid, Paladin, Priest, Shaman and Warrior should now be increased", what cards gonna appear less and what more, i need specific information god dammit
wake up, stop whining, and open you god damn eyes. Im tired of you babies crying over shit, es[pecially when its right in front of your face!!LOL
Aug 7, 2019Posted in: General Discussion
Before I begin, allow me to introduce myself. I am an entitled, ungrateful little brat who believes that a multi-conglomerate company such as Blizzard exists solely to cater to my primitive needs. My hobbies include microwaving pocket-shaped food, collecting vintage Mountain Dew cans, and sh**posting on the internet to garner attention from strangers.
I have been playing since beta, and despite the fact that I have been playing for 5 years straight without taking more than a day off, this expansion, Saviors of Uldum, will be the reason I uninstall the game. The meta is stale already, and I know this because, after just 24 hours, all decks have been perfected and the subtle capabilities of all 148 new cards have been fully resolved. Please, pay no mind to the numerous threats I've posted on this website in the past regarding previous expansions. Those didn't mean anything. This time I'm for real.
It is very important to me that you acknowledge my fragile feelings. Seeing as I am the most important and essential piece of framework in this entire universe, I am sure that having all of you know that I am leaving will validate my utter inability to socialize on any level of coherency resembling that of an adult and fortify my unfounded sense of entitlement to things the earning of which I took no part.
I am also undeniably sure that by creating this post, Blizzard will completely revamp their business model and change Hearthstone and all of its mechanics to my liking, because the millions of other customers that play and enjoy their game don't matter; only I do.
Gotta go. My pizza rolls are almost done.
Aug 6, 2019Posted in: General Discussion
Well tbh the Priest and Druid quests are quite strong. Warriors is meh. Haven't dabbled with Hunter yet. Its nice playing quest Druid against Murloc shaman. Its like an old guy still trying to be cool. Rekt.
Jun 23, 2019Posted in: General Discussion
21.51 June 23. After 4 years of playing this game. ı have gotten 500 wins as my main.
I know people that can get 700 wins, in a matter of 4 months. But that doesnt matter to me.
I remember at 2014 when Hearthstone had its first expansion, gvg, I would go home from school. Go get a cup pour that icea tea f*cking PEACH on my cup and fight through the ladder as my usual zoo deck. For those of you that think I am a complete f*cking failure for getting 500 wins after 4 f*cking years. I assure you, I didnt play everyday for 4 years. The only time I actually chose this game over TF2 or some other incredibly fun game was gvg and wotog. Because I had a SH*T ton of back then. No jades, no bombs, no 40 minute matches. Although I really hated inner fire priest back in the earliest days of hearthstone. I have sworn to never play priest ever again. And I actually did for 2 years. But its already in my bio. Just went to my profile. I had 420 wins on warlock at April 7 and now I have reached 500. I have only paid for Karazhan and one legendary bundle in 4 years. And for the entirety of my 4 years, I have played this game, for the sole and only reason of gaining entertainment. The last deck I played with was called ''Portal''. The 4 mana shuffle 3 portals to your deck and plot twist wombo combo including Rafaam. I have won the 500th game with Rafaam as who gave me Deathwing. I know im a a*shole sometimes, a salty piece of sh*t but you gotta have some damn respect for someone who gets 500 wins with the last win as f*cking Deathwing.
I have encountered many decks and made many. I have added people, said I was from Turkey, then got unfriended and blocked.
I have got unfriended and blocked at least 4 times because I said the country I live in. And yet here I am after those days, with 500 damn wins. I already remember seeing 120 wins and being woahhhh. To be honest I have no damn idea how much more expansions we will get, but with Rise of Shadows they did a darn good job mate. I have seriosly not played this game longer than 2 weeks for like 2-3 expansions.
I hated ungoro with all my will, f*ck rastakhan and that boomsday sh*t. Maybe because robots or dinos dont interest me at all, but anyways..
I just wanted to share my experience with this community.
Although I will go swear at bomb warrior at salt threads again, and have fights with people again, upset people again, troll people again, get insulted by people again. For this day. Lets just stay quiet, be happy, share our stories, and have a damn good time shall we?
Today is also the day that after 40 years, Turkey has elected a mayor for Istanbul that isnt from the party Erdogan is in.
So, double rejoice!
Jun 20, 2019Posted in: General Discussion
Ridiculous number of games but I finally beat all 5 wings of the Dalaran Heist - each with all nine heroes!
Anyone else here done the same?
The completionist in me enjoys seeing a full set of crowns next to the hero portraits... but I don't think I would even dare spending the time trying to finish with all the hero powers and decks as well. That's a little too much of a time investment for me.
- Robes of Gaudiness is usually an instant-win, but it gets boring so I tried to find alternative ways to complete the runs.
- Duplitransmogrifier can be INSANE in the right match. I steamrolled one game by transmogrifying all my minions into one of the Jade golem-generating minions. Another game I transformed everything into a Mal'Ganis. With Skull of the Man'ari equipped, it was GG.
- Literally never ONCE used the elixir that draws extra cards for you each turn. Anyone find any consistent/clever use of this passive?
- Once I had the duplicating Patron treasure minion get set to be in my opening hand, +2/2 bonus, and +4/4 bonus while costing 2 more. Plopping an ever-replicating 9/9 minion on the board was sooo satisfying.
‐ I really enjoyed the Citadel and Bank wings. Really disliked the underbelly. Found the attack/health swap passive there to be lame, frustrating, and a bit unoriginal.
- Shaman and Druid and Warrior were fairly tough heroes for me in the citadel (though Druid was amazing everywhere else). The most reliable hero for me was either Paladin or Hunter. The anomaly that gives your minions +1/1 each turn combined with hunter 1-mana per generation power is an insta win. And having a 1 mana discount on minions + the +1/1 passive combined with the Paladin's hero power that generated 3 silver hand recruits in your hand also is an instant win. It's like a better version of Azalina Soulthief's hero power from monster hunt/brawl.
Overall I really liked the adventure very much. While it does get repetitive and a lot of the customization/replayability is somewhat of an illusion (wings are mostly the same, decks dont really matter... hero powers barely matter most of the time), I still found this to be my favorite adventure yet. I always wished Rumble Run kept track of your wins so you could "beat it with every shrine" so I'm happy that Blizz tracks everything for completionists like me with Heist.
Happy Heisting everyone! What are your thoughts/tips/reactions?
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