Anybody made a joke about Regina Talanji?
- The_Hearthstone_Djinni
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linkinboy0 posted a message on New Priest Card Reveal - Princess TalanjiPosted in: News -
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Trollbert posted a message on MTGA Review: From a HS and Former MTG PlayerPosted in: Other GamesSo lets start out with the TL/DR: MTGA is the best version of MTG in an online format that they have ever made, but some of the basic problems that plagued it's transference over to a digital format are still there. HS is still a better game and I don't think I'll be playing much more of MTGA after this.
Hello, I've been playing card games for a few decades and MTG was my first. I dabbled in the tournament scene about 12 years ago and went to a lot of draft style events. I played the first iteration of MTG's digital attempt. It was heavily flawed and pretty expensive. It's been a long time but at the time the only way to get cards was cash. The system was clunky and like a lot of people I quickly abandoned it.
I've been playing HS since beta. I have a large collection. I have never played competitively and generally hover in the 5-20 ranks depending on the time I have in a season to play. I generally will drop around 20$ an expansion if I can afford it.
So now onto the comparisons:
General Performance: MTGA does not have mobile support. Comparing the two on PC I have no lag at all with HS, but I had plenty of frustrating latency issues in Magic. This was especially annoying at the beginning when I thought I was waiting on my opponent only to realize it was just a really bad lag issue. MTGA is in beta so this may improve, but I'm purely judging this on my current experience.
Winner: HS
Customization and Strategies: I'm a deck builder, I check out meta decks online but I rarely net deck. I love trying to discover different deck combos or synergies. HS is pretty good in this regard with lots of options, but there is a fairly limited number of things you can do since you are restricted to one classes cards and neutral minions. Magic allows for any combination of the colors in your deck. It has 60 card decks (though this includes mana, but even the amount of this can be tweaked depending on what your deck needs). Even in it's beta, I think the possible deck combinations easily swing towards MTGA.Winner: MTGA
Appearance:
This is purely aesthetics according to myself. The MTGA voice acting and visuals are fine, but Blizzard trumps them in every way. The art is more fun to look at, the board design is easier on the eyes. Small things like fun board secrets to click around for didn't really seem to be present (minus chasing a scorpion around the board during a lag spike).
Winner: HS
Jumping on In, Gameplay:
So I'm not sure about this, but the number of keywords and mechanics in MTGA seems to be huge. Just card types, HS and spells and minions (recently hero cards). Magic has sorceries, enchantments, minions, instants, artifacts, land... just so much to keep track of. I know the game from playing a lot of it but I feel like the learning curve is huge. I was just destroying people in the lower ranks with the pre-built decks and it was mostly due to lots of weird plays that made me feel like the opponent just didn't know what they were doing. I haven't played Magic in years and the number of new keywords was huge. This makes for in depth gameplay but it's got to be difficult for a green player to pick up. The 5 game introduction did not cover 90% of the game. You are thrown to the wolves right away. There is also an issue with how instants and interacting on your opponents turn is done. You can set it so that after every play or phase the opponent must get your 'OK' before the action resolves. To save time the game defaults that it skips this confirmation if you can't do anything. Like I have only 2 drops in my hand and I drop one mana, the game just steam rolls to my opponent. This does give a good opponent info on your hand. If you set it so it always asks you are looking at much longer match times.
Winner: New players HS, seasoned CCG players MTGA
Pricing:
Tough call for me because I'm at a weird point to compare. I don't know what it would take for a new HS player to jump in now and win some games. The recent addition of 25 new player ranks certainly would help, but I'm sure if you wanted to go right into a tier 1 deck it would be a lot of money. Being a close to FT2 player, I have comfortably been able to make any deck I want. MTGA is definately harder to get the right cards. There is no crafting system so be prepared to drop some dough on the better cards if you want them. This means it feels much more pay to win. As the community's card collection grows you can expect this investment needed to only go up. If you get in now, it'll be easier to play to win as the average player will have a lower card collection. Less T1 style decks, but I doubt this will last if MTGA turns out to be successful. I also have an issue with there being 4 or 5 different 'packs' of cards to buy in beta. This makes it frustrating to try and figure out what to buy for the best results on what I want. Combined with a lack of crafting makes this a really unfortunate system.
Winner: HS
General Fun:
MTG is a lot harder to strategize out which can be great for a lot of players. It's a lot more chess like in it's approach. There are pitfalls in the design. Losing a game due to getting mana flooded or mana screwed isn't a fun way to play. You feel like you never even had a chance. The attacking/blocking system allows for the defensive players to make many more calls. There's a lot more back and forth in a single turn than the HS system. HS makes a better use of the digital genre. The randomness of cards that are the bane of many really liven the game for others. It makes each game feel more unique. Decks such as the thief/rogue build aren't a solid winner but do make for unique and different games every time. This tilt in RNG can be frustrating for some as there's more left to chance.
Winner: Really depends what your looking for, average player I would say HS. CCG and strategy nuts MTG
Both games are fun and offer different things. If I had more time for hobbies in my life I could see myself bouncing between the two. However time isn't something I have to divide up to multiple CCG type games. For me the clear winner is HS, but mileage will vary depending on what you're looking for. -
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RazorOfArtorias posted a message on Weekly Card Design Competition 8.18 - Submission TopicPosted in: Fan Creations -
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joedarke7 posted a message on Weekly Card Design Competition 8.18 - Submission TopicPosted in: Fan CreationsFossil:
She's had enough of Dr. Boom trying to purchase boneless fossils from her.
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Shatterstar1998 posted a message on Weekly Card Design Competition 8.17 - Submission TopicPosted in: Fan CreationsThe card is useful in two front:
- If you top-deck a card that you don't think will be useful for this match up (ex: Rotten Applebaum in control match up), you can use this card to turn it into something more useful (usually your big value card that you held on to as your left-most card) by paying 1 mana. Or if you draw an expansive/tech card that you don't think you'll have time to play, this card can transform it into a cheaper card that you kept in your mulligan.
- If you have a card that you think you'll need two of in this game that can't be copied by Zola the Gorgon (ex: Your Death Knight or big spells), you can played this card to get another copies for it.
The name is a reverse to Stargazer Luna.
Edit: Fix some wording.
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Solarsurge posted a message on Petition: Alternative Priest Hero to AnduinPosted in: General DiscussionI may be alone in this sentiment, maybe not, but I would literally pay just to get rid of Anduin's whiny voice. At this point, I don't even care if it's bringing Tyrande back (since we were told in Year of the Mammoth and that never happened) or a totally new hero. Either way, it sucks to only have Anduin as an option, especially when other classes have more than one actively available hero. That's all. Thanks.
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Kaladin posted a message on [Game] Without saying the name, sell me on a bad card. Next person guesses and then hypes another bad card.Posted in: Card DiscussionI'll start.
This bad boy perfectly counters Explosive Runes, eating the full damage immediately after Runes is played. If it's not immediately dealt with, it has the best stats of any 4-drop in Standard. You should normally get two for one card value easily, and it stops any tempo deck dead in their tracks. Why everyone is not running at least 1 of these is beyond me.
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aposteljoe posted a message on So they nerf cards mid Arena run?Posted in: The ArenaQuote from definitelynotsalty >>Quote from maroon5five >>You knew the nerf was coming, what did you expect to happen? If MTG arena was to nerf cards it would likely be exactly the same.
Didn't you hear? MTG:A will have perfectly balanced cards with a perfectly diverse meta and no cards will ever need to be changed after release.
To be honest, in Magic cards are never nerfed, because you can't change paper cards which were already printed. The cards become either limited or banned. I guess this will be the same for MTGA.
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UnkarsThug posted a message on Secrets of Azeroth Fanmade Expansion (Work in Progress)Posted in: Fan CreationsQuote from The_Hearthstone_Djinni >>Quote from UnkarsThug >>Why stick to the 3 secret costs we currently have? You could give priest 4 or 5 cost secrets, so you can give them things like, "when your opponent plays a minion with 3 or less attack, take control of it." Warrior could gain 0 cost secrets, with small effects, like: "When your hero is attacked, gain 5 armor."
Just a thought i had.
Interesting idea, but I wanted to make it more uniform by having 3 classes have each cost from 1 to 3. Plus you can't make Secrets that are too high cost with the existence of cards like Mad Scientist and Subject 9.
I see the problem with mad scientist, but not with Subject 9. If they cost too much, they will begin to clog your hand. Personally, I like the idea of more variety in secret costs(10 mana secrets?), but the cheat of Mad Scientist does make that a design problem. 0 mana secrets, and maybe 4 mana secrets could still work though in my opinion
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UnkarsThug posted a message on Secrets of Azeroth Fanmade Expansion (Work in Progress)Posted in: Fan CreationsWhy stick to the 3 secret costs we currently have? You could give priest 4 or 5 cost secrets, so you can give them things like, "when your opponent plays a minion with 3 or less attack, take control of it." Warrior could gain 0 cost secrets, with small effects, like: "When your hero is attacked, gain 5 armor."
Just a thought i had.
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First I got the Treasure that allowed you to use your Hero Power twice and it costs (1) less. Then I played Power of Creation on Turn 3 and got 2 Coldarra Drakes, so every card in my hand costs 0.
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Tell that to all the people who whined when Equality got nerfed to 4 Mana.
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That is royally false. Corridor Creeper, Spreading Plague, The Caverns Below, and Small-Time Buccaneer were all nerfed before the following expansion came out.
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Archmage Vargoth is uncraftable. So the only way you'd get dust is if you own the Golden version
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Archmage Vargoth - More of a consideration for Wild.
Blastmaster Boom - That would go against his flavor.
Edwin VanCleef - I'm only saying him because many pros seem to have beef with his current state.
The other 3 I can totally agree on though.
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Well nerfs are gonna happen either way. So there's nothing wrong with theorizing what they might be.
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EVIL Miscreant - Mana Cost increased from 3 to 4.
Walking Fountain - Attack reduced from 4 to 3.
Edwin VanCleef - Mana Cost increased from 3 to 4.
Archmage Vargoth - Mana Cost increased from 4 to 5.
Zilliax - Attack reduced from 3 to 2.
Blastmaster Boom - Now reads: Summon a 1/1 Boom Bot for each Bomb in your opponent's deck.
Thoughts?
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Yeah but Big Priest was a problem BEFORE Vargoth was printed, so we have to look at other cards in their arsenal too if we want it to stop being obnoxious.
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Thanks for the positivity, man.
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Yes it does since you cast Goblin Prank on it.