You'd be randomly given 3 of the 9 possible "Loa Powers" to Discover from (regardless of your class). Rikkar's outfit would change to the class that matches with the power you picked.
I literally just finished working on my submission after two days of thinking/working on it... FML that seemed like an extremely short contest window. T-T
Battlecries and Deathrattles are, in terms of flavor, the sounds a minion makes when they're summoned or killed respectively. It would make sense if Murmur, the primordial embodiment of sound, could manipulate both types of cards that "make sound."
He'd obviously be great in Deathrattle decks. Minions would provide their value immediately without fear of silence or transformation effects. He'd also make N'Zoth, the Corruptor able to resurrect himself.
He starts with Jungle Giants and spends only like 1-3 turns prepping with Wild Growth and One with the Trees. He spams nothing but heavy drops so he triggers Barnabus the Stomper super early.
How in the world are you supposed to beat this? Where is there ANY counterplay? You can't slow down his Jungle Giants progress and no one can clear the field of 3+ 8/8's that frequently.
Having Craggtor pop up as the next boss might as well just auto-reset your run... It's so super fun.
Enrage - At the start of your turn, this minion automatically attacks a random minion (if it's able to attack).
Wouldn't do anything if the minion with Enrage is Frozen or has a "Cannot attack" effect active. Minions with Enrage would attack a randomly selected enemy, but they wouldn't ignore Taunt.
I think it would be cool to have "mindless berserkers" that have great Mana efficient stats at the cost of direct control. Sorta like how minions with "Cannot attack" have over budgeted stats, but not as extreme. Like maybe a 4 drop that has the stats of a 5-6 drop but with Enrage to compensate?
Would also be an interesting way to remove fragile effect minions. For example: You use a card that says "Give a minion Enrage." on a Northshire Cleric that's hiding behind a Taunt minion. When the Priest's turn starts the Cleric will blindly attack, likely committing suicide.
Could also be really helpful for decks that use cards which are meant to be damaged/attacked. Blackhowl Gunspire, Blessing of Wisdom, Deathrattle, and Poisonous minions come to mind.
Back from a lengthy break (I think Kara) and not really sure who does what anymore. I'm also interested in the general opinion of each class ATM in Standard and Arena.
What about Renolock and Dragon Priest. They are both control and they both exist and both are not jade.
The only way I can ever win vs Jade with Dragon Priest or Reno decks is if I get nearly perfect draws early on. Otherwise, it's just Gadgetzan Auctioneer, Nourish, and etc into oblivion.
1
You'd be randomly given 3 of the 9 possible "Loa Powers" to Discover from (regardless of your class). Rikkar's outfit would change to the class that matches with the power you picked.
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I REALLY feel like this should've been for Priest and Activate the Obelisk (with Obelisk's Eye) should've been for Paladin. :/
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Zerek's Cloning Gallery, Dollmaster Dorian, Imp Master, Green Jelly, Shrieking Shroom, Violet Teacher, Herald Volazj, Sand Drudge, Wrapped Golem, Psychopomp, Mirage Caller, The Voraxx, any Reborn minion, etc.
There's also the Spirit of the Dead + Bwonsamdi, the Dead + Princess Talanji combo.
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I literally just finished working on my submission after two days of thinking/working on it... FML that seemed like an extremely short contest window. T-T
1
Seems like a great card to me, especially for arena. Think he could see play in standard?
Neutral minion. Mana efficient. Big body. Sticky. Taunt generator.
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The entire Reborn theme fits with Kael, and his phoenixes, perfectly. I imagine he'd say something about it being "merely a setback!" when he returns.
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Which do you think would be more balanced?
Or
I'm leaning toward the second one. Oh, and of course he'd say something about "merely a setback" when he's reborn. :D
Thanks.
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Devoid of creativity? Check.
Supports a boring archetype? Check .
Feeds Blizzard's obsession with Rag? Check.
Very bad, but strong, card.
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NOTE : He would start off in his Battlecry form.
Battlecries and Deathrattles are, in terms of flavor, the sounds a minion makes when they're summoned or killed respectively. It would make sense if Murmur, the primordial embodiment of sound, could manipulate both types of cards that "make sound."
He'd obviously be great in Deathrattle decks. Minions would provide their value immediately without fear of silence or transformation effects. He'd also make N'Zoth, the Corruptor able to resurrect himself.
He'd also let you slow down or prevent powerful Battlecries like Spiteful Summoner , Shudderwock , Amara, Warden of Hope , etc.
2
Cragtorr
One with the Trees
He starts with Jungle Giants and spends only like 1-3 turns prepping with Wild Growth and One with the Trees. He spams nothing but heavy drops so he triggers Barnabus the Stomper super early.
Then it's an endless stream of 0 cost Molten Giant, Arcane Giant, Clockwork Giant, Mountain Giant, Ironbark Protector, Ancient of War, and Giant Anaconda.
Clear the field once he overextends and empties his hand? Nourish, Witchwood's Touch, Ancient of Lore.
How in the world are you supposed to beat this? Where is there ANY counterplay? You can't slow down his Jungle Giants progress and no one can clear the field of 3+ 8/8's that frequently.
Having Craggtor pop up as the next boss might as well just auto-reset your run... It's so super fun.
/Salt
4
With the introduction of Rush there's no reason for her to continue being useless.
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Enrage - At the start of your turn, this minion automatically attacks a random minion (if it's able to attack).
Wouldn't do anything if the minion with Enrage is Frozen or has a "Cannot attack" effect active. Minions with Enrage would attack a randomly selected enemy, but they wouldn't ignore Taunt.
I think it would be cool to have "mindless berserkers" that have great Mana efficient stats at the cost of direct control. Sorta like how minions with "Cannot attack" have over budgeted stats, but not as extreme. Like maybe a 4 drop that has the stats of a 5-6 drop but with Enrage to compensate?
Would also be an interesting way to remove fragile effect minions. For example: You use a card that says "Give a minion Enrage." on a Northshire Cleric that's hiding behind a Taunt minion. When the Priest's turn starts the Cleric will blindly attack, likely committing suicide.
Could also be really helpful for decks that use cards which are meant to be damaged/attacked. Blackhowl Gunspire, Blessing of Wisdom, Deathrattle, and Poisonous minions come to mind.
Thoughts?
0
Back from a lengthy break (I think Kara) and not really sure who does what anymore. I'm also interested in the general opinion of each class ATM in Standard and Arena.
Thanks. :3
0
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Please tell me this meta isn't all about aggro face vs jade control...