Recommending thalnos to a new player as their first neutral legend is wrong for a number of reasons and shows a lack of experience with the game. Thalnos is only used in 3 classes. New players should focus on cards that let them build a variety of decks with their collection. Rag and Syl are arguably the best neutral minions for their cost, and can fit into most meta decks.
furthermore, the decks thalnos does belong in are fairly complex to play. They typically don't run a linear easy to understand gameplan. These are not decks that are easy to play, and require a more complex understanding of the game than most new players have.
As for best card? Dr boom, hands down. I don't really think there is another card in the game that has no competition for power at its cost. Even in standard we still don't really have any solid 7 drops. Boom could literally slot into pretty much any deck in the meta right now, and it would be stronger for it (maybe not freeze Mage lol).
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The discussion is pointless until we know if it gives itself divine shield when summoned.
If it doesn't then there are only a handful of scenarios where it's not complete and utter trash.
If it does then it's gonna be pretty annoying to deal with.
Also I was hoping for more synergies for paladin with this expansion, however the anti synergy with this card and SoJ, enabling big game hunter is the complete wrong direction.
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I have been wondering this exact thing for a couple of months now and have been trying to cut them from my control deck for even longer. The deck always seemed somewhat worse without 1x.
The valuation would be a vanilla 5/6 with a holy light attached that must go to hero making it somewhat average.
On the other hand if you were to compare it to:
Is there any of these cards you would not pick in it's stead, even for 7 mana?
It's hard not to come to the conclusion that the card is over priced, the overall versatility of the card would be greatly improved if the heal was just targetable.
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you have to include some information on what you want to play to answer this.
I can however tell you that 2x ancient of lore and 1x bgh + at least 1x force of nature is a must if you want to play druid, 2x ancient of war only if you want to go ramp.
For a control warrior you would need 2x shield slam + 1x brawl, gorehowl not really needed because of death's bite.
The paladin epics are sub par, avenging wrath and sword of justice don't see play unless you build the deck around them. LoH is an awkward card because a control paladin usually goes to fatigue and you don't really want to draw cards in addition to your acolytes.
mage, spellbender is very situational, if you want to play freeze mage you would need 2x iceblock, probably 1x pyroblast and 2x doomsayer.
control warlock you would wan't the molten- and mountain giants.
As you can see it depends on what you want to play, but an ever safer route if you don't have them is crafting cairne, sylvanas, tbk, ragnaros, ysera in that order
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A beginner playing a good deck and learning why it is good is far more productive than learning a bad deck...
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If you in fact spent some actual time browsing decks you would see that every other deck claims winrates that are unsustainable and many even claim to have reached legend with "x" deck without a proof screenshot or even a screenshot showing them playing a different deck entirely.
The community calling these people out on it is not a bad thing.
On the other hand, if it's bad manners over the internet that you are against, then well mate.....
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This, along with how to value those keywords + how to spot undervalued cards was addressed in a recent talk,
google machinelearning in hearthstone and you will find it.
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Handlock was strong in the olden days before they even started playing leeroy.
Back in the day it used to be a serious control deck.
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did this since you couldn't be arsed
It would have been nice to see your proof actually with a paladin though
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You are right, but those threads are mostly ignored on the forum anyway.
However I would like to add that I think it is hilarious that all those genius card wanna-changers somehow have just the right solution for a single card change but don't have the creativity to change their own decks to accommodate for what they are complaining about.